NFOmation.net - Your Ultimate NFO Upload Resource! Viewing NFO file: skidrow.nfo skidrow
▄ ▄ ▀ ■ ▄ ▀ ▀▄ ▄■▀▀▀■▄ █ ▄■▀▀▀■▄ ░ █▄ ▓▄ ░ ▄█▌ ▀ ▓▄ ▀▀███▄▄ ░ ▄█▄ ▓█▄ ▀███▄ ▓██▄ ▄▄███▄▄▀ ░ ▓██▄▄▄▄▄▄▄█████▄ ░ ▄██▀██▄ ░ ▓██▓ ░ ▄ ▄████▀▀▀▀▀▀ ▓██▓ ▓████▀█▓▓▓█ ▄▄▄▄▄▄▓██▓ ▓██▓ ▓██▓▀ ▄██▓ ▓██▄ ▓██▓ ░░░ ▄█▓ ▀▀▀▀▀▀▓▓▓▓▄▀▓▓▓▀▀▓▓▓▄ ▀▀▀ █▓▓▓▀ ▓▓▓▓ ▓▓▓▓▀▀▓▓▓▄▄ ▓▓▓▓ ░ ▓▓▓▓ ▓▓▓▓ ░░░ ▓▓▓▓ ▒▒▒▒▒ ▐▒▒▒▒█▐▒▒ ▐▒▒▒▒ ▓▓▓▓▓▐▒▒▒▒ ░ ▒▒▒▒ ▒▒▒▒ ▐▒▒▒▒█▄▒▒▒ ░ ▒▒▒▒ ▒▒▒▒ ░░░ ▒▒▒▒ ░░░░░ ░ ░░░░░▌░░ ░ ░░░░░░░░░░▐░░░░ ░ ░░░░ ░░░░ ░ ░░░░░░░░░ ░ ░░░░ ░░░░ ▄ ░░░░ ▒▒▒▒▒ ░ ▒▒▒▒▒▌▒▒ ░ ▒▒▒▒▒▄▒▒▒▒▒▒▒▒▒ ░ ▒▒▒▒ ▒▒▒▒ ░ ▒▒▒▒▒▌▒▒▒ ░ ▒▒▒▒ ▒▒▓▀▄███▄▀▓▒▒ ▐▓▓▓▓ ░▐▓▓▓▓▓▓▓▓ ░▐▓▓▓▓▓▌▓▓▓▓▐▓▓▓▓▌ ▓▓▓▓ ▓▓▓▓ ░▐▓▓▓▓▓▓▓▓▓ ░ ▓▓▓▓ ▓▓▓▓▓▀ ▀▓▓▓▓▓ ▀██▓ ▄█▓██▀▄██▀ ▓████▓███▀ ▓███▓▄▄▓██▓▄▓█▀ ▓███▓ ▀██▓ ▓██▀ ▓██▀ ░ ░ ▀██▓ ░ ▀▄██▀▀ █▀ ▄█▓██▀ █▀ ░ █████▀▀▀ ▀ ░ ▐██▓█▌ ░ ▀██▄██▀ ░ ▓▀ ░ ▀█ ▄▀▀ ░ ▄███▀▀ ░ ▀■▄▄■▀ ▀▀████▄▄▄■▀ ░ ▀▀███▄▄▄▄▄██▀ Eboy ▀▄▄■▀ ■▀▀ ▀▀▀▀▀▀ S K i D R O W ▄▀ -> T H E L E A D i N G F O R C E <- ▀▄ ▀▄ ▄▀ ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀ ▀▀▀▀▀ ▀ proudly presents ▀ ▀▀▀▀▀ ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀ ░ ███▓▓▓▓▓▒▒▒░░ Armada 2526 v1.024 Update ░░▒▒▒▓▓▓▓▓█████ ░ ▒▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▒ ▓ ▓ ▓ RELEASE DATE : 27-02-2010 PROTECTION : Serial + Auth ▓ ▓ GAME TYPE : Strategy DISKS : CRACKED UPDATE ▓ ░ ░ ▀█▓▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀██▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀ ▀▀▀ ▀ ▀█▌ Release Notes: ▀█▄ ░ █ ▄■ ▐▓ ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄██▄ ▒ █ █ ▄█▀ █ ▓ █ ▀▀▀ ░ █ The Skid Rowdies are looking new blood to fill up the ranks. █ █ ▒ █ We're a professional team of dedicated sceners with big mark █ █ █ █ under sceners. We believe on the ground idealism of the root █ █ █ █ of the real old school scene. We do all this for fun and █ █ █ █ nothing else. We don't earn anything on our hobby, as we do █ █ █ █ this for the competition and the heart of what got the scene █ █ █ █ started in the mid eighties. █ █ █ █ █ █ █ █ If you think you got something to offer, then don't hold back █ █ █ █ on contacting us as soon as possible. █ █ █ █ █ █ █ █ _______ __ ___ _____ /\__ █ █ █ █ \ / |/ /_/\_| \ \ _ \ / /_ \/\ /\ █ █ █ █ /\ \/| / / \/\/| |\ \ \//_// / / / / / / █ █ █ █ / \ \| \ \ / \| |_\ \ / / \/ /_/ / /// / █ █ █ █ \____/|_|\_\\__/|___/ / /_/\_/\__/_/\____/ █ █ █ █ twice the fun \/ double the trouble █ █ █ █ █ █ █ █ ────────────────────────────────────────────────────────────── █ █ █ █ █ █ █ █ On with the update release information: █ █ █ █ █ █ █ █ Armada 2526 v1.024 Update █ █ █ █ ========================= █ █ █ █ █ █ █ █ New Features: █ █ █ █ █ █ █ █ █ █ █ █ Automatic Population Transport █ █ █ █ █ █ █ █ This feature has been added to reduce the micromanagement █ █ █ █ involved transporting population around the galaxy █ █ █ █ █ █ █ █ - Transports can be placed on automatic control. They will █ █ █ █ then automatically shuttle population between your colonies █ █ █ █ to maximize growth. █ █ █ █ █ █ █ █ - A button has been added on the fleet review tab to allocate █ █ █ █ ships to automatic control. █ █ █ █ █ █ █ █ - They can be placed under manual control either from the █ █ █ █ fleet review tab, or by explicitly given them an order to go █ █ █ █ somewhere. █ █ █ █ █ █ █ █ - For each colony, you can set whether the automated ships can █ █ █ █ import or export population. There are separate settings for █ █ █ █ your own, and alien races. █ █ █ █ █ █ █ █ - The automatically controlled ships attempt to maximize █ █ █ █ population growth. You may want to move population around █ █ █ █ manually to build up colonies quickly for strategic reasons. █ █ █ █ █ █ █ █ █ █ █ █ Research And Bureaucracy Scaled To Game Size █ █ █ █ █ █ █ █ These changes are primarily to support players who like to █ █ █ █ play large games █ █ █ █ █ █ █ █ - Bureaucracy has been reduced, capped and related to map █ █ █ █ size. █ █ █ █ █ █ █ █ - A game option has been added to further reduce or eliminate █ █ █ █ bureaucracy. █ █ █ █ █ █ █ █ - By default the rate of technology research is scaled to map █ █ █ █ size and number of players █ █ █ █ █ █ █ █ - The technology research rate can be set manually for custom █ █ █ █ games, and can be specified in scenario files. █ █ █ █ █ █ █ █ █ █ █ █ Mod Support █ █ █ █ █ █ █ █ These changes make it easy to apply mods to the game without █ █ █ █ changing the original files. You can have multiple different █ █ █ █ mods installed together, and even apply multiple mods together █ █ █ █ (for instance a mod that changes the UI appearance, with a mod █ █ █ █ that changes game play balance). You can make shortcuts to █ █ █ █ play the game with different mods applied. █ █ █ █ █ █ █ █ - Mods can completely replace game files, or merely add new █ █ █ █ items. See the forums for more details on modding. █ █ █ █ █ █ █ █ - Militia remove population if modded to have a population █ █ █ █ cost. █ █ █ █ █ █ █ █ - A new capability ôInitial Populationö allows Ark Ships to █ █ █ █ found colonies that start with more than one population. █ █ █ █ █ █ █ █ - The root of the save game name, can be set from the command █ █ █ █ line using the ûsr option █ █ █ █ █ █ █ █ - Fixed bug that prevented buildings that only produce ground █ █ █ █ units. █ █ █ █ █ █ █ █ █ █ █ █ Balance Changes █ █ █ █ █ █ █ █ The main thrust of these changes is to promote bigger, more █ █ █ █ interesting battles, greater use of ground units, and more █ █ █ █ research specialization. █ █ █ █ █ █ █ █ - Adjusted Victory Conditions. Most notably for Walden and █ █ █ █ Hoon Yon. █ █ █ █ - Low tax popularity bonus increased to 3 █ █ █ █ █ █ █ █ - Tech research time increased 50% █ █ █ █ █ █ █ █ - Specialized labs level increased research level by 50% to █ █ █ █ cancel the above change. General labs are now less useful. █ █ █ █ █ █ █ █ - Defense units defense value doubled. █ █ █ █ █ █ █ █ - Ground unit strength increased 40%, both attack and defense. █ █ █ █ █ █ █ █ - Ship upkeep costs reduced 30%. Some other ship factor █ █ █ █ modifications █ █ █ █ █ █ █ █ - Reduced upkeep costs for Security Centers, Entertainment █ █ █ █ Centers, and Decontamination plants █ █ █ █ █ █ █ █ - AI Expands less aggressively on easy level. █ █ █ █ █ █ █ █ █ █ █ █ Minor Improvements █ █ █ █ █ █ █ █ - Increased max map size to 300 x 300. Added a setting to █ █ █ █ allow advanced players to override this and play on bigger █ █ █ █ maps █ █ █ █ █ █ █ █ - AI offers of support no longer require anything in return. █ █ █ █ █ █ █ █ - Custom game settings now saved █ █ █ █ █ █ █ █ - Bureaucracy level game option █ █ █ █ █ █ █ █ - Special screen capture mode enabled for release builds. █ █ █ █ █ █ █ █ - Improved AI for population management █ █ █ █ █ █ █ █ - Improved AI for transport and assault ship construction █ █ █ █ █ █ █ █ - AI now concentrates ground units at strategic points. Keeps █ █ █ █ assault ships with them to facilitate ground assaults. █ █ █ █ █ █ █ █ - Fixed a problem that often caused the AI to abandon large █ █ █ █ attacks. Combined with the above changes, this makes the AI █ █ █ █ a more interesting opponent. █ █ █ █ █ █ █ █ - Expanded range of techs that AI will not trade with players █ █ █ █ it dislikes, mistrusts, or is planning to attack. █ █ █ █ █ █ █ █ - AI calls ships back from hovering over neutral colonies █ █ █ █ █ █ █ █ - AI remembers tech and trade missions it has asked for or █ █ █ █ offered, and doesnÆt keep repeating the same offers or █ █ █ █ demands. █ █ █ █ █ █ █ █ - AI likes to make peace in inactive wars. █ █ █ █ █ █ █ █ - Auto resolve improved for case of Corvettes vs Militia and █ █ █ █ other turkey shoot scenarios █ █ █ █ █ █ █ █ - New Version of Slim DX. █ █ █ █ █ █ █ █ - Use of precompiled shaders. █ █ █ █ █ █ █ █ - Error logging for rendering errors, and more resistance to █ █ █ █ rendering errors. █ █ █ █ █ █ █ █ - Higher right drag initiation threshold █ █ █ █ █ █ █ █ - Battles don't end immediately after last ship dies █ █ █ █ █ █ █ █ - Missile Cruisers stand off and fire. Shots more distributed █ █ █ █ █ █ █ █ - Ship to ship engagement range depends on weapon range. █ █ █ █ █ █ █ █ - Minimap visible area color improved. █ █ █ █ █ █ █ █ - Greatly improved AI turn time on large maps. █ █ █ █ █ █ █ █ - Added improved tooltips for fleets and buildings █ █ █ █ █ █ █ █ - Colonies are named after stars when all colony names have █ █ █ █ been exhausted. █ █ █ █ █ █ █ █ - Races that are more than the first level of Xenophobic wonÆt █ █ █ █ make defensive alliances with players of other races. █ █ █ █ █ █ █ █ - Improved the default system for naming saved game files. █ █ █ █ Files sorted by date as default. █ █ █ █ █ █ █ █ █ █ █ █ Bug Fixes █ █ █ █ █ █ █ █ - Fixed crash if you double click on the ship list on battle, █ █ █ █ on an area of blank space that's not part of a group. █ █ █ █ █ █ █ █ - Fixed Crash with auto controlled transports when you only █ █ █ █ have one colony. █ █ █ █ █ █ █ █ - Fixed crash loading a battle scenario █ █ █ █ █ █ █ █ - Fixed problems with some files not checking the mod path █ █ █ █ █ █ █ █ - Fixed a problem with the AI not clearing out its █ █ █ █ intelligence observations. Reduces file sizes of long █ █ █ █ running games, and should help with problems saving large █ █ █ █ games █ █ █ █ █ █ █ █ - Fixed crash deleting selected player in custom game creation █ █ █ █ screen █ █ █ █ █ █ █ █ - Fixed an issue that could switch races in saved games █ █ █ █ █ █ █ █ - Fixed bug preventing counter offers to peace or non █ █ █ █ aggression proposals with altered terms. █ █ █ █ █ █ █ █ - Fixed various memory leaks █ █ █ █ █ █ █ █ - Fixed bug when loading a game from within a game. █ █ █ █ █ █ █ █ - Fixed a bug that meant sometimes ships would not stop in █ █ █ █ range once in range of their target. █ █ █ █ █ █ █ █ - Improved pathing so that the system will find paths █ █ █ █ involving moving to a normal teleport, jumping to an open █ █ █ █ teleport, and thence to the destination. █ █ █ █ █ █ █ █ - Fixed bug that caused invisible fleets to sometimes be shown █ █ █ █ during animation. █ █ █ █ █ █ █ █ - Fixed bugs with detecting fleets of enemies with no stealth. █ █ █ █ █ █ █ █ - Fixed bugs with hypersense. █ █ █ █ █ █ █ █ - Fixed rounding bug with speed 6 ships █ █ █ █ █ █ █ █ - Fixed bug that sometimes caused AI to massively overbuild █ █ █ █ assault ships. █ █ █ █ █ █ █ █ - Fixed bug where ôno workersö icon was not displayed on █ █ █ █ damaged buildings. █ █ █ █ █ █ █ █ - Fixed bug where AI would persist in an attack, even though █ █ █ █ it had no ground attack ships. Fixed some rare internal AI █ █ █ █ bugs. █ █ █ █ █ █ █ █ - Defensive alliances expire properly when non aggression █ █ █ █ pacts expire. █ █ █ █ █ █ █ █ - Fixed typos and minor stat errors █ █ █ █ █ █ █ █ - Custom game map sizes limited to 250 x 250 to prevent █ █ █ █ creation of large games that run out of memory. █ █ █ █ █ █ █ █ - Fixed bug with movement areas. █ █ █ █ █ █ █ █ - Set sensible default for length of non aggression pact █ █ █ █ █ █ █ ░ █ ░ ▀█▓▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀██▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀ ▀▀▀ ▀ ▀█▌ Install Notes: ▀█▄ ░ █ ▄■ ▐▓ ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄██▄ ▒ █ █ ▄█▀ █ ▓ █ ▀▀▀ ░ █ 1. Unpack the included rar files. █ █ ▒ █ 2. Run InstallUpdate1024.exe and install (type anything you █ █ █ █ at the serial screen or just press next) █ █ █ █ 3. Copy the cracked content from SKIDROW directory to your █ █ █ █ main installation directory and overwrite. █ █ █ █ 4. Play the game █ █ █ █ █ █ █ ░ █ ░ ▀█▓▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀██▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀ ▀▀▀ ▀ ▀█▌ Greetings: ▀█▄ ░ █ ▄■ ▐▓ ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄██▄ ▒ █ █ ▄█▀ █ ▓ █ ▀▀▀ ░ █ Salutes to our old Amiga friends from: █ █ ▒ █ █ █ █ █ FAIRLIGHT - RAZOR 1911 - VISION FACTORY - PARADOX - QUARTEX █ █ █ █ DCS - CRYSTAL - ZENITH - ACCESSSION - ALPHA FLIGHT - PRODIGY █ █ █ █ THE COMPANY - LEGEND - TRSI - ORACLE - ANTHROX - CLASSIC █ █ █ █ █ █ █ █ Salutes to our new friends in: █ █ █ █ █ █ █ █ UNLEASHED - TiNYiSO - BReWErS - RADIKAL - POSTMORTEM - SHOCK █ █ █ █ FAIRLIGHT - CRUDE - VACE - ReUnion - OUTLAWS - GENESIS █ █ █ █ █ █ █▄░▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄█▄░ ▀▀█▓▄ Logo and layout by: Eboy/SAE ▄▓█▀▀ ▄▀▀▀■▄ ▐▓▓▌ Last updated 21/07/2007 by [XXX] ▐▓▓▌ ▄■▀▀▄ ▀▄ ▀▀▀▀▀ ▀ ▀▀▀ ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀ ▀▀▀ ▀ ▀▀▀▀▀ ▄▀ ▀ ▀ This NFO File was rendered by NFOmation.net
Ü Ü ß þ Ü ß ßÜ ÜþßßßþÜ Û ÜþßßßþÜ ° ÛÜ ²Ü ° ÜÛÝ ß ²Ü ßßÛÛÛÜÜ ° ÜÛÜ ²ÛÜ ßÛÛÛÜ ²ÛÛÜ ÜÜÛÛÛÜÜß ° ²ÛÛÜÜÜÜÜÜÜÛÛÛÛÛÜ ° ÜÛÛßÛÛÜ ° ²ÛÛ² ° Ü ÜÛÛÛÛßßßßßß ²ÛÛ² ²ÛÛÛÛßÛ²²²Û ÜÜÜÜÜܲÛÛ² ²ÛÛ² ²ÛÛ²ß ÜÛÛ² ²ÛÛÜ ²ÛÛ² °°° ÜÛ² ßßßßßß²²²²Üß²²²ßß²²²Ü ßßß Û²²²ß ²²²² ²²²²ßß²²²ÜÜ ²²²² ° ²²²² ²²²² °°° ²²²² ±±±±± Þ±±±±ÛÞ±± Þ±±±± ²²²²²Þ±±±± ° ±±±± ±±±± Þ±±±±Ûܱ±± ° ±±±± ±±±± °°° ±±±± °°°°° ° °°°°°Ý°° ° °°°°°°°°°°Þ°°°° ° °°°° °°°° ° °°°°°°°°° ° °°°° °°°° Ü °°°° ±±±±± ° ±±±±±Ý±± ° ±±±±±Ü±±±±±±±±± ° ±±±± ±±±± ° ±±±±±Ý±±± ° ±±±± ±±²ßÜÛÛÛÜß²±± Þ²²²² °Þ²²²²²²²² °Þ²²²²²Ý²²²²Þ²²²²Ý ²²²² ²²²² °Þ²²²²²²²²² ° ²²²² ²²²²²ß ß²²²²² ßÛÛ² ÜÛ²ÛÛßÜÛÛß ²ÛÛÛÛ²ÛÛÛß ²ÛÛÛ²ÜܲÛ۲ܲÛß ²ÛÛÛ² ßÛÛ² ²ÛÛß ²ÛÛß ° ° ßÛÛ² ° ßÜÛÛßß Ûß ÜÛ²ÛÛß Ûß ° ÛÛÛÛÛßßß ß ° ÞÛÛ²ÛÝ ° ßÛÛÜÛÛß ° ²ß ° ßÛ Üßß ° ÜÛÛÛßß ° ßþÜÜþß ßßÛÛÛÛÜÜÜþß ° ßßÛÛÛÜÜÜÜÜÛÛß Eboy ßÜÜþß þßß ßßßßßß S K i D R O W Üß -> T H E L E A D i N G F O R C E <- ßÜ ßÜ Üß ßßßßßßßßßßßßßßßßßßß ßßßßß ß proudly presents ß ßßßßß ßßßßßßßßßßßßßßßßßßß ° ÛÛÛ²²²²²±±±°° Armada 2526 v1.024 Update °°±±±²²²²²ÛÛÛÛÛ ° ±ÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜܱ ² ² ² RELEASE DATE : 27-02-2010 PROTECTION : Serial + Auth ² ² GAME TYPE : Strategy DISKS : CRACKED UPDATE ² ° ° ßÛ²ßßßßßßßßßßßßßßßßÛÛßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßß ßßß ß ßÛÝ Release Notes: ßÛÜ ° Û Üþ Þ² ÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÛÛÜ ± Û Û ÜÛß Û ² Û ßßß ° Û The Skid Rowdies are looking new blood to fill up the ranks. Û Û ± Û We're a professional team of dedicated sceners with big mark Û Û Û Û under sceners. We believe on the ground idealism of the root Û Û Û Û of the real old school scene. We do all this for fun and Û Û Û Û nothing else. We don't earn anything on our hobby, as we do Û Û Û Û this for the competition and the heart of what got the scene Û Û Û Û started in the mid eighties. Û Û Û Û Û Û Û Û If you think you got something to offer, then don't hold back Û Û Û Û on contacting us as soon as possible. Û Û Û Û Û Û Û Û _______ __ ___ _____ /\__ Û Û Û Û \ / |/ /_/\_| \ \ _ \ / /_ \/\ /\ Û Û Û Û /\ \/| / / \/\/| |\ \ \//_// / / / / / / Û Û Û Û / \ \| \ \ / \| |_\ \ / / \/ /_/ / /// / Û Û Û Û \____/|_|\_\\__/|___/ / /_/\_/\__/_/\____/ Û Û Û Û twice the fun \/ double the trouble Û Û Û Û Û Û Û Û ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ Û Û Û Û Û Û Û Û On with the update release information: Û Û Û Û Û Û Û Û Armada 2526 v1.024 Update Û Û Û Û ========================= Û Û Û Û Û Û Û Û New Features: Û Û Û Û Û Û Û Û Û Û Û Û Automatic Population Transport Û Û Û Û Û Û Û Û This feature has been added to reduce the micromanagement Û Û Û Û involved transporting population around the galaxy Û Û Û Û Û Û Û Û - Transports can be placed on automatic control. They will Û Û Û Û then automatically shuttle population between your colonies Û Û Û Û to maximize growth. Û Û Û Û Û Û Û Û - A button has been added on the fleet review tab to allocate Û Û Û Û ships to automatic control. Û Û Û Û Û Û Û Û - They can be placed under manual control either from the Û Û Û Û fleet review tab, or by explicitly given them an order to go Û Û Û Û somewhere. Û Û Û Û Û Û Û Û - For each colony, you can set whether the automated ships can Û Û Û Û import or export population. There are separate settings for Û Û Û Û your own, and alien races. Û Û Û Û Û Û Û Û - The automatically controlled ships attempt to maximize Û Û Û Û population growth. You may want to move population around Û Û Û Û manually to build up colonies quickly for strategic reasons. Û Û Û Û Û Û Û Û Û Û Û Û Research And Bureaucracy Scaled To Game Size Û Û Û Û Û Û Û Û These changes are primarily to support players who like to Û Û Û Û play large games Û Û Û Û Û Û Û Û - Bureaucracy has been reduced, capped and related to map Û Û Û Û size. Û Û Û Û Û Û Û Û - A game option has been added to further reduce or eliminate Û Û Û Û bureaucracy. Û Û Û Û Û Û Û Û - By default the rate of technology research is scaled to map Û Û Û Û size and number of players Û Û Û Û Û Û Û Û - The technology research rate can be set manually for custom Û Û Û Û games, and can be specified in scenario files. Û Û Û Û Û Û Û Û Û Û Û Û Mod Support Û Û Û Û Û Û Û Û These changes make it easy to apply mods to the game without Û Û Û Û changing the original files. You can have multiple different Û Û Û Û mods installed together, and even apply multiple mods together Û Û Û Û (for instance a mod that changes the UI appearance, with a mod Û Û Û Û that changes game play balance). You can make shortcuts to Û Û Û Û play the game with different mods applied. Û Û Û Û Û Û Û Û - Mods can completely replace game files, or merely add new Û Û Û Û items. See the forums for more details on modding. Û Û Û Û Û Û Û Û - Militia remove population if modded to have a population Û Û Û Û cost. Û Û Û Û Û Û Û Û - A new capability Initial Population allows Ark Ships to Û Û Û Û found colonies that start with more than one population. Û Û Û Û Û Û Û Û - The root of the save game name, can be set from the command Û Û Û Û line using the sr option Û Û Û Û Û Û Û Û - Fixed bug that prevented buildings that only produce ground Û Û Û Û units. Û Û Û Û Û Û Û Û Û Û Û Û Balance Changes Û Û Û Û Û Û Û Û The main thrust of these changes is to promote bigger, more Û Û Û Û interesting battles, greater use of ground units, and more Û Û Û Û research specialization. Û Û Û Û Û Û Û Û - Adjusted Victory Conditions. Most notably for Walden and Û Û Û Û Hoon Yon. Û Û Û Û - Low tax popularity bonus increased to 3 Û Û Û Û Û Û Û Û - Tech research time increased 50% Û Û Û Û Û Û Û Û - Specialized labs level increased research level by 50% to Û Û Û Û cancel the above change. General labs are now less useful. Û Û Û Û Û Û Û Û - Defense units defense value doubled. Û Û Û Û Û Û Û Û - Ground unit strength increased 40%, both attack and defense. Û Û Û Û Û Û Û Û - Ship upkeep costs reduced 30%. Some other ship factor Û Û Û Û modifications Û Û Û Û Û Û Û Û - Reduced upkeep costs for Security Centers, Entertainment Û Û Û Û Centers, and Decontamination plants Û Û Û Û Û Û Û Û - AI Expands less aggressively on easy level. Û Û Û Û Û Û Û Û Û Û Û Û Minor Improvements Û Û Û Û Û Û Û Û - Increased max map size to 300 x 300. Added a setting to Û Û Û Û allow advanced players to override this and play on bigger Û Û Û Û maps Û Û Û Û Û Û Û Û - AI offers of support no longer require anything in return. Û Û Û Û Û Û Û Û - Custom game settings now saved Û Û Û Û Û Û Û Û - Bureaucracy level game option Û Û Û Û Û Û Û Û - Special screen capture mode enabled for release builds. Û Û Û Û Û Û Û Û - Improved AI for population management Û Û Û Û Û Û Û Û - Improved AI for transport and assault ship construction Û Û Û Û Û Û Û Û - AI now concentrates ground units at strategic points. Keeps Û Û Û Û assault ships with them to facilitate ground assaults. Û Û Û Û Û Û Û Û - Fixed a problem that often caused the AI to abandon large Û Û Û Û attacks. Combined with the above changes, this makes the AI Û Û Û Û a more interesting opponent. Û Û Û Û Û Û Û Û - Expanded range of techs that AI will not trade with players Û Û Û Û it dislikes, mistrusts, or is planning to attack. Û Û Û Û Û Û Û Û - AI calls ships back from hovering over neutral colonies Û Û Û Û Û Û Û Û - AI remembers tech and trade missions it has asked for or Û Û Û Û offered, and doesnt keep repeating the same offers or Û Û Û Û demands. Û Û Û Û Û Û Û Û - AI likes to make peace in inactive wars. Û Û Û Û Û Û Û Û - Auto resolve improved for case of Corvettes vs Militia and Û Û Û Û other turkey shoot scenarios Û Û Û Û Û Û Û Û - New Version of Slim DX. Û Û Û Û Û Û Û Û - Use of precompiled shaders. Û Û Û Û Û Û Û Û - Error logging for rendering errors, and more resistance to Û Û Û Û rendering errors. Û Û Û Û Û Û Û Û - Higher right drag initiation threshold Û Û Û Û Û Û Û Û - Battles don't end immediately after last ship dies Û Û Û Û Û Û Û Û - Missile Cruisers stand off and fire. Shots more distributed Û Û Û Û Û Û Û Û - Ship to ship engagement range depends on weapon range. Û Û Û Û Û Û Û Û - Minimap visible area color improved. Û Û Û Û Û Û Û Û - Greatly improved AI turn time on large maps. Û Û Û Û Û Û Û Û - Added improved tooltips for fleets and buildings Û Û Û Û Û Û Û Û - Colonies are named after stars when all colony names have Û Û Û Û been exhausted. Û Û Û Û Û Û Û Û - Races that are more than the first level of Xenophobic wont Û Û Û Û make defensive alliances with players of other races. Û Û Û Û Û Û Û Û - Improved the default system for naming saved game files. Û Û Û Û Files sorted by date as default. Û Û Û Û Û Û Û Û Û Û Û Û Bug Fixes Û Û Û Û Û Û Û Û - Fixed crash if you double click on the ship list on battle, Û Û Û Û on an area of blank space that's not part of a group. Û Û Û Û Û Û Û Û - Fixed Crash with auto controlled transports when you only Û Û Û Û have one colony. Û Û Û Û Û Û Û Û - Fixed crash loading a battle scenario Û Û Û Û Û Û Û Û - Fixed problems with some files not checking the mod path Û Û Û Û Û Û Û Û - Fixed a problem with the AI not clearing out its Û Û Û Û intelligence observations. Reduces file sizes of long Û Û Û Û running games, and should help with problems saving large Û Û Û Û games Û Û Û Û Û Û Û Û - Fixed crash deleting selected player in custom game creation Û Û Û Û screen Û Û Û Û Û Û Û Û - Fixed an issue that could switch races in saved games Û Û Û Û Û Û Û Û - Fixed bug preventing counter offers to peace or non Û Û Û Û aggression proposals with altered terms. Û Û Û Û Û Û Û Û - Fixed various memory leaks Û Û Û Û Û Û Û Û - Fixed bug when loading a game from within a game. Û Û Û Û Û Û Û Û - Fixed a bug that meant sometimes ships would not stop in Û Û Û Û range once in range of their target. Û Û Û Û Û Û Û Û - Improved pathing so that the system will find paths Û Û Û Û involving moving to a normal teleport, jumping to an open Û Û Û Û teleport, and thence to the destination. Û Û Û Û Û Û Û Û - Fixed bug that caused invisible fleets to sometimes be shown Û Û Û Û during animation. Û Û Û Û Û Û Û Û - Fixed bugs with detecting fleets of enemies with no stealth. Û Û Û Û Û Û Û Û - Fixed bugs with hypersense. Û Û Û Û Û Û Û Û - Fixed rounding bug with speed 6 ships Û Û Û Û Û Û Û Û - Fixed bug that sometimes caused AI to massively overbuild Û Û Û Û assault ships. Û Û Û Û Û Û Û Û - Fixed bug where no workers icon was not displayed on Û Û Û Û damaged buildings. Û Û Û Û Û Û Û Û - Fixed bug where AI would persist in an attack, even though Û Û Û Û it had no ground attack ships. Fixed some rare internal AI Û Û Û Û bugs. Û Û Û Û Û Û Û Û - Defensive alliances expire properly when non aggression Û Û Û Û pacts expire. Û Û Û Û Û Û Û Û - Fixed typos and minor stat errors Û Û Û Û Û Û Û Û - Custom game map sizes limited to 250 x 250 to prevent Û Û Û Û creation of large games that run out of memory. Û Û Û Û Û Û Û Û - Fixed bug with movement areas. Û Û Û Û Û Û Û Û - Set sensible default for length of non aggression pact Û Û Û Û Û Û Û ° Û ° ßÛ²ßßßßßßßßßßßßßßßßÛÛßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßß ßßß ß ßÛÝ Install Notes: ßÛÜ ° Û Üþ Þ² ÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÛÛÜ ± Û Û ÜÛß Û ² Û ßßß ° Û 1. Unpack the included rar files. Û Û ± Û 2. Run InstallUpdate1024.exe and install (type anything you Û Û Û Û at the serial screen or just press next) Û Û Û Û 3. Copy the cracked content from SKIDROW directory to your Û Û Û Û main installation directory and overwrite. Û Û Û Û 4. Play the game Û Û Û Û Û Û Û ° Û ° ßÛ²ßßßßßßßßßßßßßßßßÛÛßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßß ßßß ß ßÛÝ Greetings: ßÛÜ ° Û Üþ Þ² ÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÛÛÜ ± Û Û ÜÛß Û ² Û ßßß ° Û Salutes to our old Amiga friends from: Û Û ± Û Û Û Û Û FAIRLIGHT - RAZOR 1911 - VISION FACTORY - PARADOX - QUARTEX Û Û Û Û DCS - CRYSTAL - ZENITH - ACCESSSION - ALPHA FLIGHT - PRODIGY Û Û Û Û THE COMPANY - LEGEND - TRSI - ORACLE - ANTHROX - CLASSIC Û Û Û Û Û Û Û Û Salutes to our new friends in: Û Û Û Û Û Û Û Û UNLEASHED - TiNYiSO - BReWErS - RADIKAL - POSTMORTEM - SHOCK Û Û Û Û FAIRLIGHT - CRUDE - VACE - ReUnion - OUTLAWS - GENESIS Û Û Û Û Û Û ÛÜ°ÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÛÜ° ßßÛ²Ü Logo and layout by: Eboy/SAE ܲÛßß ÜßßßþÜ Þ²²Ý Last updated 21/07/2007 by [XXX] Þ²²Ý ÜþßßÜ ßÜ ßßßßß ß ßßß ßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßß ßßß ß ßßßßß Üß ß ß This NFO File was rendered by NFOmation.net