NFOmation.net - Your Ultimate NFO Upload Resource! Viewing NFO file: skidrow.nfo skidrow
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S K i D R O W
▄▀ -> T H E L E A D i N G F O R C E < █ █ ▀▄
▀▄ ▄▀
▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀ ▀▀▀▀▀ ▀ proudly presents ▀ ▀▀▀▀▀ ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀
░ ███▓▓▓▓▓▒▒▒░░ Distant Worlds v1.04 Update ░░▒▒▒▓▓▓▓▓█████ ░
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▓ ▓
▓ RELEASE DATE : 06-05-2010 PROTECTION : .Net Reactor + Serial ▓
▓ GAME TYPE : Strategy DISKS : CRACKED UPDATE ▓
░ ░
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▀█▌ Release Notes: ▀█▄ ░ █
▄■ ▐▓ ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄██▄ ▒ █
█ ▄█▀ █ ▓ █
▀▀▀ ░ █ The Skid Rowdies are looking new blood to fill up the ranks. █ █
▒ █ We're a professional team of dedicated sceners with big mark █ █
█ █ under sceners. We believe on the ground idealism of the root █ █
█ █ of the real old school scene. We do all this for fun and █ █
█ █ nothing else. We don't earn anything on our hobby, as we do █ █
█ █ this for the competition and the heart of what got the scene █ █
█ █ started in the mid eighties. █ █
█ █ █ █
█ █ If you think you got something to offer, then don't hold back █ █
█ █ on contacting us as soon as possible. █ █
█ █ █ █
█ █ _______ __ ___ _____ /\__ █ █
█ █ \ / |/ /_/\_| \ \ _ \ / /_ \/\ /\ █ █
█ █ /\ \/| / / \/\/| |\ \ \//_// / / / / / / █ █
█ █ / \ \| \ \ / \| |_\ \ / / \/ /_/ / /// / █ █
█ █ \____/|_|\_\\__/|___/ / /_/\_/\__/_/\____/ █ █
█ █ twice the fun \/ double the trouble █ █
█ █ █ █
█ █ ────────────────────────────────────────────────────────────── █ █
█ █ █ █
█ █ On with the update release information: █ █
█ █ █ █
█ █ Distant Worlds v1.04 Update █ █
█ █ =========================== █ █
█ █ █ █
█ █ Fourth Official Update █ █
█ █ █ █
█ █ Please Note - This update does create a new save folder, █ █
█ █ although it will work with previous saves. You need to █ █
█ █ navigate to the previous version save folder to open your █ █
█ █ older saves. We recommend starting a new game in order to get █ █
█ █ the full effect of the changes and improvements, as some will █ █
█ █ not apply to older save files. █ █
█ █ █ █
█ █ Also, this update may reset the automation settings in your █ █
█ █ Options screen. Please open the Options screen again to adjust █ █
█ █ them to your preference. Apologies for any inconvenience. █ █
█ █ █ █
█ █ Suggestions on Game Difficulty Settings: It has come to our █ █
█ █ attention that some of the sliders intended to control █ █
█ █ difficulty may not be as intuitive as we had hoped. If you █ █
█ █ want an easier or harder game, please consider adjusting the █ █
█ █ Expansion, Aggressiveness and Home System sliders in your █ █
█ █ galaxy settings when you start a new game. Expansion controls █ █
█ █ the level of development the other AI empires start with, █ █
█ █ Aggressiveness controls how likely they are to forego █ █
█ █ diplomacy and provoke or declare war, Home System plays a huge █ █
█ █ role in how wealthy your economy is to begin with. For a █ █
█ █ harder game, try increasing Expansion a step or two (to Young █ █
█ █ or Expanding) and increasing Aggression to Unstable or Chaos, █ █
█ █ along with decreasing your Home System to Trying. For an █ █
█ █ easier game, move each of these in the other direction. We █ █
█ █ recommend trying these out in different combinations to █ █
█ █ determine what works best for you. █ █
█ █ █ █
█ █ Bug Fixes: █ █
█ █ █ █
█ █ 1. Races with special tech now have requisite resources at █ █
█ █ startup to build ships using the special tech █ █
█ █ █ █
█ █ 2. Medical and Recreation center components now work at bases █ █
█ █ other than space ports █ █
█ █ █ █
█ █ 3. Fixed crash with defeated 'ghost' empires reappearing and █ █
█ █ 'ghost' ships visible in the mini-map █ █
█ █ █ █
█ █ 4. Fixed crash that sometimes occurred when viewing a █ █
█ █ Construction yard list sorted by some columns █ █
█ █ █ █
█ █ 5. Fixed various other minor crashes █ █
█ █ █ █
█ █ 6. Designs for Resupply ships, Colony ships and Construction █ █
█ █ ships now have size limits, even though built at colony. █ █
█ █ Size limit is current maximum base construction size. These █ █
█ █ civilian ship designs also have some minimum requirements █ █
█ █ for the number of certain component types that must be █ █
█ █ present. █ █
█ █ █ █
█ █ 7. Fixed issues with super-luxury resource distribution in █ █
█ █ small galaxies █ █
█ █ █ █
█ █ 8. Can no longer retrofit to designs that are bigger than your █ █
█ █ current construction tech allows █ █
█ █ █ █
█ █ 9. Fixed bug where freighters sometime stack up waiting to █ █
█ █ dock at a space port █ █
█ █ █ █
█ █ 10. Fixed 'GxBO' crash reported by some players █ █
█ █ █ █
█ █ 11. Fixed detached mining station bug █ █
█ █ █ █
█ █ 12. Games will no longer start with ships that you cannot █ █
█ █ build (i.e. too big) █ █
█ █ █ █
█ █ 13. Fixed a crash that could be caused when ships reverted to █ █
█ █ an invalid mission █ █
█ █ █ █
█ █ 14. AI-generated designs now always use the latest technology █ █
█ █ █ █
█ █ 15. Default colony ship designs now come with more engines, █ █
█ █ making them faster and better able to ômeetö the planets █ █
█ █ they are heading to colonize █ █
█ █ █ █
█ █ 16. Retrofits are now always charged for, regardless of the █ █
█ █ method used to order them █ █
█ █ █ █
█ █ 17. The automation AI will no longer cancel retrofit missions █ █
█ █ █ █
█ █ 18. Fixed a crash when a single ship was sent to patrol a █ █
█ █ system █ █
█ █ █ █
█ █ 19. Fixed a bug that could cause invisible space monsters █ █
█ █ █ █
█ █ 20. Fixed a bug that caused the AI Empires to sometimes not █ █
█ █ build military ships █ █
█ █ █ █
█ █ 21. Fixed occasional game freezes during space battles and █ █
█ █ planetary invasions █ █
█ █ █ █
█ █ 22. Fixed a bug that could cause two ships in the same █ █
█ █ location to merge █ █
█ █ █ █
█ █ 23. Fixed a bug that would not cancel an alliance agreement █ █
█ █ with a pirate faction when you attack their ships or █ █
█ █ stations █ █
█ █ █ █
█ █ 24. Fixed retrofitting for construction, resupply and colony █ █
█ █ ships █ █
█ █ █ █
█ █ 25. Disabled command and selection popup menus when autosaving █ █
█ █ █ █
█ █ 26. The Ship Designer now properly resets values for targeting █ █
█ █ and countermeasures when the relevant components are █ █
█ █ removed █ █
█ █ █ █
█ █ 27. Fixed a crash that could happen when editing some planets █ █
█ █ in the game editor █ █
█ █ █ █
█ █ 28. Automatically designed Resort Bases no longer include █ █
█ █ bombard weapons █ █
█ █ █ █
█ █ 29. The Quameno now properly use their special tech (NovaCore █ █
█ █ reactor) in their designs █ █
█ █ █ █
█ █ 30. Government attributes are now properly updated when the █ █
█ █ government type is changed in the game editor █ █
█ █ █ █
█ █ 31. Manually recruited intelligence agents now properly use █ █
█ █ racial espionage bonuses(reflected in their starting skill █ █
█ █ levels) █ █
█ █ █ █
█ █ 32. Fixed messages explaining new racial bonuses when █ █
█ █ colonizing a new planet. These now only display when a new █ █
█ █ race has joined your empire as a result of the █ █
█ █ colonization. █ █
█ █ █ █
█ █ 33. When retrofitting space ports to larger or smaller sizes, █ █
█ █ the role now properly changes after retrofit (e.g. from █ █
█ █ medium to large space port) █ █
█ █ █ █
█ █ 34. Mining stations no longer start right next to pirate bases █ █
█ █ █ █
█ █ 35. Improved the placement of defensive bases around colonies, █ █
█ █ they should no longer be built right next to each other. █ █
█ █ █ █
█ █ Game Balance Changes: █ █
█ █ █ █
█ █ 1. The economy has been overhauled in several respects. It █ █
█ █ should now scale better and work better than in previous █ █
█ █ versions. Colony development level now comes half from █ █
█ █ population (0 at 0 population up to 50 at 500 million) and █ █
█ █ half from access to luxury resources (50 for 10 luxury █ █
█ █ resources). Colony income is reduced by local corruption, █ █
█ █ global empire corruption and corruption caused by distance █ █
█ █ from the capitol system. The larger and more populated an █ █
█ █ empire becomes, the greater the overall corruption will be, █ █
█ █ though larger empires should still be more economically █ █
█ █ powerful than smaller ones. Please also see the notes at █ █
█ █ the top of this readme for suggestions on how to make the █ █
█ █ game easier or harder, depending on your preference. █ █
█ █ █ █
█ █ 2. Racial bonuses apply in more gradual manner for █ █
█ █ multi-racial empires - will only get full bonuses if a █ █
█ █ race comprises at least half your empire's population █ █
█ █ █ █
█ █ 3. Rebalanced trade offers so that valuations for tech, bases █ █
█ █ and colonies much higher. Valuations now also scale quite █ █
█ █ dramatically based on how much the other empire likes or █ █
█ █ dislikes you █ █
█ █ █ █
█ █ 4. Research speed has been halved █ █
█ █ █ █
█ █ 5. Empires now much less likely to colonize in another █ █
█ █ empire's system █ █
█ █ █ █
█ █ 6. Your empire's reputation now has less impact on your █ █
█ █ colonies if the population at the colony is aggressive and █ █
█ █ unfriendly. In other words, citizens of war-like races █ █
█ █ aren't so concerned about you having a poor reputation. █ █
█ █ █ █
█ █ 7. Positive reputation impact from destroying pirate ships has █ █
█ █ been lowered, but positive reputation impact from █ █
█ █ destroying pirate bases has been increased. █ █
█ █ █ █
█ █ 8. Ending a war no longer completely resets attitudes, there █ █
█ █ may be some lingering animosity █ █
█ █ █ █
█ █ 9. Other empires much less likely to accept unfavourable trade █ █
█ █ offers █ █
█ █ █ █
█ █ 10. Private ships can now only be armed with a single weapon - █ █
█ █ this armament will not cause any offense when they enter █ █
█ █ other empire's systems █ █
█ █ █ █
█ █ 11. Government types have been rebalanced, resulting in less █ █
█ █ extreme values for corruption and approval █ █
█ █ █ █
█ █ 12. The AI for other empires and for your own automation is █ █
█ █ now much more careful about what ships and bases it █ █
█ █ builds, resulting in much better automated management █ █
█ █ without overspending. █ █
█ █ █ █
█ █ 13. War weariness now starts lower and increases more █ █
█ █ gradually █ █
█ █ █ █
█ █ Fleet and Ship Management Improvements: █ █
█ █ █ █
█ █ 1. Holding down the Ctrl key while right-clicking to assign a █ █
█ █ mission now overrides the default mission for the selected █ █
█ █ ship. This allows you to override the default right-click █ █
█ █ behaviour and gain access to a comprehensive pop-up menu █ █
█ █ to select the mission you want, e.g. military ships can █ █
█ █ refuel at a space port instead of patrolling it, troop █ █
█ █ transports can refuel at a colony instead of loading troops █ █
█ █ at it █ █
█ █ █ █
█ █ 2. Added filtering for ship and base icons at galaxy zoom █ █
█ █ level - can selectively enable/disable ship types displayed █ █
█ █ at galaxy level. By default civilian ships are turned off █ █
█ █ at Galaxy zoom level. Please see the Options screen, █ █
█ █ Advanced Display Options to change this to suit your exact █ █
█ █ preferences. █ █
█ █ █ █
█ █ 3. Manually controlled ships will now automatically refuel █ █
█ █ when low on fuel, and then return to their previous mission █ █
█ █ █ █
█ █ 4. Manually controlled ships will now automatically repair █ █
█ █ when damaged, and then return to their previous mission. █ █
█ █ █ █
█ █ 5. Manually controlled ships will now automatically engage █ █
█ █ enemy targets without needing to be manually directed to █ █
█ █ each target. They will then return to their previous █ █
█ █ mission, e.g. patrol, escort, etc █ █
█ █ █ █
█ █ 6. Patrol missions now automatically reset, i.e. a manually- █ █
█ █ controlled ship will stay at a patrol target until you █ █
█ █ tell it to stop █ █
█ █ █ █
█ █ 7. Fleets should stay together better than previously █ █
█ █ █ █
█ █ 8. Fleets should not cancel their missions when advisors █ █
█ █ suggest other uses for them █ █
█ █ █ █
█ █ 9. Fleet system patrolling: select a fleet and right-click a █ █
█ █ system or star to patrol all of your colonies and bases in █ █
█ █ the system █ █
█ █ █ █
█ █ 10. Fleets are now more responsive and their automatic handing █ █
█ █ of refuel and repair has been improved █ █
█ █ █ █
█ █ 11. It is now possible to assign construction ships to build █ █
█ █ mining stations at gas clouds from the sector and galaxy- █ █
█ █ level zoom. █ █
█ █ █ █
█ █ Ship Design and Retrofitting Improvements: █ █
█ █ █ █
█ █ 1. Added mass retrofit option in Ships and Bases screen. █ █
█ █ Multi-select ships and bases from the list and click the █ █
█ █ retrofit button to select the design to retrofit to. The █ █
█ █ mass retrofit cost for all selected ships and bases is █ █
█ █ shown and if you cannot afford it you will not be allowed █ █
█ █ to retrofit. █ █
█ █ █ █
█ █ 2. Upgrading designs now names them as "Old Design Name Mk2", █ █
█ █ etc █ █
█ █ █ █
█ █ 3. Added new design subroles: energy research station, weapons █ █
█ █ research station, industrial research station, high-tech █ █
█ █ research station, monitoring station, defensive base. These █ █
█ █ types of bases are no longer AI-designed if you turn off █ █
█ █ automation for ship design █ █
█ █ █ █
█ █ 4. Design screen now shows all latest designs (when Show █ █
█ █ Latest Designs selected), regardless of whether you can █ █
█ █ build them or not. █ █
█ █ █ █
█ █ 5. Added maximum weapons energy use to Design screen (top of █ █
█ █ Weapons panel) so that you can compare reactor power output █ █
█ █ to optimize military designs █ █
█ █ █ █
█ █ 6. Added energy collector to default military ship designs █ █
█ █ █ █
█ █ 7. The AI will no longer build ships of a particular type if █ █
█ █ all designs of that type are marked as obsolete █ █
█ █ █ █
█ █ 8. The AI will try to keep design sizes for destroyers and █ █
█ █ troop transports under the maximum size of your current █ █
█ █ construction tech █ █
█ █ █ █
█ █ 9. The AI will now add extra reactors to its designs to make █ █
█ █ sure the ship has enough energy for maximum effectiveness █ █
█ █ in combat and movement. █ █
█ █ █ █
█ █ Other Improvements: █ █
█ █ █ █
█ █ 1. Expansion Planner now always shows colonization and mining █ █
█ █ targets, even when they are considered unimportant █ █
█ █ █ █
█ █ 2. Expansion Planner now uses the best location to build █ █
█ █ queued colony ships, which is not necessarily the closest █ █
█ █ colony █ █
█ █ █ █
█ █ 3. Expansion Planner now uses the best construction ship to █ █
█ █ build queued mining stations, which is not necessarily the █ █
█ █ closest construction ship █ █
█ █ █ █
█ █ 4. Slightly fewer surprise attack suggestions from advisors █ █
█ █ █ █
█ █ 5. Message added in research progress bar to indicate when █ █
█ █ you have completed all research in an area █ █
█ █ █ █
█ █ 6. Newly-recruited intelligence agents should automatically █ █
█ █ start off assigned to counter-intelligence █ █
█ █ █ █
█ █ 7. The multiple race ability popup messages will now only show █ █
█ █ a new race becoming part of your empire once █ █
█ █ █ █
█ █ 8. The Cash flow number showed at the top right of the screen █ █
█ █ now has the variable elements smoothed out (i.e. Space Port █ █
█ █ and Resort income) which should allow the income trend to █ █
█ █ match █ █
█ █ █ █
█ ░ █ ░
▀█▓▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀██▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀ ▀▀▀ ▀
▀█▌ Install Notes: ▀█▄ ░ █
▄■ ▐▓ ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄██▄ ▒ █
█ ▄█▀ █ ▓ █
▀▀▀ ░ █ 1. Unpack the included rar files. █ █
▒ █ 2. Run Setup.exe and install (type anything you at the serial █ █
█ █ screen or just press next) █ █
█ █ 3. Copy the cracked content from SKIDROW directory to your █ █
█ █ main installation directory and overwrite. █ █
█ █ 4. Play the game █ █
█ █ █ █
█ ░ █ ░
▀█▓▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀██▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀ ▀▀▀ ▀
▀█▌ Greetings: ▀█▄ ░ █
▄■ ▐▓ ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄██▄ ▒ █
█ ▄█▀ █ ▓ █
▀▀▀ ░ █ Salutes to our old Amiga friends from: █ █
▒ █ █ █
█ █ FAIRLIGHT - RAZOR 1911 - VISION FACTORY - PARADOX - QUARTEX █ █
█ █ DCS - CRYSTAL - ZENITH - ACCESSSION - ALPHA FLIGHT - PRODIGY █ █
█ █ THE COMPANY - LEGEND - TRSI - ORACLE - ANTHROX - CLASSIC █ █
█ █ █ █
█ █ Salutes to our new friends in: █ █
█ █ █ █
█ █ UNLEASHED - TiNYiSO - BReWErS - RADIKAL - POSTMORTEM - SHOCK █ █
█ █ FAIRLIGHT - CRUDE - VACE - ReUnion - OUTLAWS - GENESIS █ █
█ █ █ █
█▄░▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄█▄░
▀▀█▓▄ Logo and layout by: Eboy/SAE ▄▓█▀▀
▄▀▀▀■▄ ▐▓▓▌ Last updated 21/07/2007 by [XXX] ▐▓▓▌ ▄■▀▀▄
▀▄ ▀▀▀▀▀ ▀ ▀▀▀ ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀ ▀▀▀ ▀ ▀▀▀▀▀ ▄▀
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This NFO File was rendered by NFOmation.net
Ü Ü ß þ
Ü ß ßÜ ÜþßßßþÜ Û ÜþßßßþÜ
° ÛÜ ²Ü ° ÜÛÝ ß ²Ü ßßÛÛÛÜÜ ° ÜÛÜ ²ÛÜ
ßÛÛÛÜ ²ÛÛÜ ÜÜÛÛÛÜÜß ° ²ÛÛÜÜÜÜÜÜÜÛÛÛÛÛÜ ° ÜÛÛßÛÛÜ ° ²ÛÛ² ° Ü
ÜÛÛÛÛßßßßßß ²ÛÛ² ²ÛÛÛÛßÛ²²²Û ÜÜÜÜÜܲÛÛ² ²ÛÛ² ²ÛÛ²ß ÜÛÛ² ²ÛÛÜ ²ÛÛ² °°° ÜÛ²
ßßßßßß²²²²Üß²²²ßß²²²Ü ßßß Û²²²ß ²²²² ²²²²ßß²²²ÜÜ ²²²² ° ²²²² ²²²² °°° ²²²²
±±±±± Þ±±±±ÛÞ±± Þ±±±± ²²²²²Þ±±±± ° ±±±± ±±±± Þ±±±±Ûܱ±± ° ±±±± ±±±± °°° ±±±±
°°°°° ° °°°°°Ý°° ° °°°°°°°°°°Þ°°°° ° °°°° °°°° ° °°°°°°°°° ° °°°° °°°° Ü °°°°
±±±±± ° ±±±±±Ý±± ° ±±±±±Ü±±±±±±±±± ° ±±±± ±±±± ° ±±±±±Ý±±± ° ±±±± ±±²ßÜÛÛÛÜß²±±
Þ²²²² °Þ²²²²²²²² °Þ²²²²²Ý²²²²Þ²²²²Ý ²²²² ²²²² °Þ²²²²²²²²² ° ²²²² ²²²²²ß ß²²²²²
ßÛÛ² ÜÛ²ÛÛßÜÛÛß ²ÛÛÛÛ²ÛÛÛß ²ÛÛÛ²ÜܲÛ۲ܲÛß ²ÛÛÛ² ßÛÛ² ²ÛÛß ²ÛÛß ° ° ßÛÛ²
° ßÜÛÛßß Ûß ÜÛ²ÛÛß Ûß ° ÛÛÛÛÛßßß ß ° ÞÛÛ²ÛÝ ° ßÛÛÜÛÛß ° ²ß ° ßÛ
Üßß ° ÜÛÛÛßß ° ßþÜÜþß ßßÛÛÛÛÜÜÜþß ° ßßÛÛÛÜÜÜÜÜÛÛß Eboy
ßÜÜþß þßß ßßßßßß
S K i D R O W
Üß -> T H E L E A D i N G F O R C E < Û Û ßÜ
ßÜ Üß
ßßßßßßßßßßßßßßßßßßß ßßßßß ß proudly presents ß ßßßßß ßßßßßßßßßßßßßßßßßßß
° ÛÛÛ²²²²²±±±°° Distant Worlds v1.04 Update °°±±±²²²²²ÛÛÛÛÛ °
±ÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜܱ
² ²
² RELEASE DATE : 06-05-2010 PROTECTION : .Net Reactor + Serial ²
² GAME TYPE : Strategy DISKS : CRACKED UPDATE ²
° °
ßÛ²ßßßßßßßßßßßßßßßßÛÛßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßß ßßß ß
ßÛÝ Release Notes: ßÛÜ ° Û
Üþ Þ² ÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÛÛÜ ± Û
Û ÜÛß Û ² Û
ßßß ° Û The Skid Rowdies are looking new blood to fill up the ranks. Û Û
± Û We're a professional team of dedicated sceners with big mark Û Û
Û Û under sceners. We believe on the ground idealism of the root Û Û
Û Û of the real old school scene. We do all this for fun and Û Û
Û Û nothing else. We don't earn anything on our hobby, as we do Û Û
Û Û this for the competition and the heart of what got the scene Û Û
Û Û started in the mid eighties. Û Û
Û Û Û Û
Û Û If you think you got something to offer, then don't hold back Û Û
Û Û on contacting us as soon as possible. Û Û
Û Û Û Û
Û Û _______ __ ___ _____ /\__ Û Û
Û Û \ / |/ /_/\_| \ \ _ \ / /_ \/\ /\ Û Û
Û Û /\ \/| / / \/\/| |\ \ \//_// / / / / / / Û Û
Û Û / \ \| \ \ / \| |_\ \ / / \/ /_/ / /// / Û Û
Û Û \____/|_|\_\\__/|___/ / /_/\_/\__/_/\____/ Û Û
Û Û twice the fun \/ double the trouble Û Û
Û Û Û Û
Û Û ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ Û Û
Û Û Û Û
Û Û On with the update release information: Û Û
Û Û Û Û
Û Û Distant Worlds v1.04 Update Û Û
Û Û =========================== Û Û
Û Û Û Û
Û Û Fourth Official Update Û Û
Û Û Û Û
Û Û Please Note - This update does create a new save folder, Û Û
Û Û although it will work with previous saves. You need to Û Û
Û Û navigate to the previous version save folder to open your Û Û
Û Û older saves. We recommend starting a new game in order to get Û Û
Û Û the full effect of the changes and improvements, as some will Û Û
Û Û not apply to older save files. Û Û
Û Û Û Û
Û Û Also, this update may reset the automation settings in your Û Û
Û Û Options screen. Please open the Options screen again to adjust Û Û
Û Û them to your preference. Apologies for any inconvenience. Û Û
Û Û Û Û
Û Û Suggestions on Game Difficulty Settings: It has come to our Û Û
Û Û attention that some of the sliders intended to control Û Û
Û Û difficulty may not be as intuitive as we had hoped. If you Û Û
Û Û want an easier or harder game, please consider adjusting the Û Û
Û Û Expansion, Aggressiveness and Home System sliders in your Û Û
Û Û galaxy settings when you start a new game. Expansion controls Û Û
Û Û the level of development the other AI empires start with, Û Û
Û Û Aggressiveness controls how likely they are to forego Û Û
Û Û diplomacy and provoke or declare war, Home System plays a huge Û Û
Û Û role in how wealthy your economy is to begin with. For a Û Û
Û Û harder game, try increasing Expansion a step or two (to Young Û Û
Û Û or Expanding) and increasing Aggression to Unstable or Chaos, Û Û
Û Û along with decreasing your Home System to Trying. For an Û Û
Û Û easier game, move each of these in the other direction. We Û Û
Û Û recommend trying these out in different combinations to Û Û
Û Û determine what works best for you. Û Û
Û Û Û Û
Û Û Bug Fixes: Û Û
Û Û Û Û
Û Û 1. Races with special tech now have requisite resources at Û Û
Û Û startup to build ships using the special tech Û Û
Û Û Û Û
Û Û 2. Medical and Recreation center components now work at bases Û Û
Û Û other than space ports Û Û
Û Û Û Û
Û Û 3. Fixed crash with defeated 'ghost' empires reappearing and Û Û
Û Û 'ghost' ships visible in the mini-map Û Û
Û Û Û Û
Û Û 4. Fixed crash that sometimes occurred when viewing a Û Û
Û Û Construction yard list sorted by some columns Û Û
Û Û Û Û
Û Û 5. Fixed various other minor crashes Û Û
Û Û Û Û
Û Û 6. Designs for Resupply ships, Colony ships and Construction Û Û
Û Û ships now have size limits, even though built at colony. Û Û
Û Û Size limit is current maximum base construction size. These Û Û
Û Û civilian ship designs also have some minimum requirements Û Û
Û Û for the number of certain component types that must be Û Û
Û Û present. Û Û
Û Û Û Û
Û Û 7. Fixed issues with super-luxury resource distribution in Û Û
Û Û small galaxies Û Û
Û Û Û Û
Û Û 8. Can no longer retrofit to designs that are bigger than your Û Û
Û Û current construction tech allows Û Û
Û Û Û Û
Û Û 9. Fixed bug where freighters sometime stack up waiting to Û Û
Û Û dock at a space port Û Û
Û Û Û Û
Û Û 10. Fixed 'GxBO' crash reported by some players Û Û
Û Û Û Û
Û Û 11. Fixed detached mining station bug Û Û
Û Û Û Û
Û Û 12. Games will no longer start with ships that you cannot Û Û
Û Û build (i.e. too big) Û Û
Û Û Û Û
Û Û 13. Fixed a crash that could be caused when ships reverted to Û Û
Û Û an invalid mission Û Û
Û Û Û Û
Û Û 14. AI-generated designs now always use the latest technology Û Û
Û Û Û Û
Û Û 15. Default colony ship designs now come with more engines, Û Û
Û Û making them faster and better able to meet the planets Û Û
Û Û they are heading to colonize Û Û
Û Û Û Û
Û Û 16. Retrofits are now always charged for, regardless of the Û Û
Û Û method used to order them Û Û
Û Û Û Û
Û Û 17. The automation AI will no longer cancel retrofit missions Û Û
Û Û Û Û
Û Û 18. Fixed a crash when a single ship was sent to patrol a Û Û
Û Û system Û Û
Û Û Û Û
Û Û 19. Fixed a bug that could cause invisible space monsters Û Û
Û Û Û Û
Û Û 20. Fixed a bug that caused the AI Empires to sometimes not Û Û
Û Û build military ships Û Û
Û Û Û Û
Û Û 21. Fixed occasional game freezes during space battles and Û Û
Û Û planetary invasions Û Û
Û Û Û Û
Û Û 22. Fixed a bug that could cause two ships in the same Û Û
Û Û location to merge Û Û
Û Û Û Û
Û Û 23. Fixed a bug that would not cancel an alliance agreement Û Û
Û Û with a pirate faction when you attack their ships or Û Û
Û Û stations Û Û
Û Û Û Û
Û Û 24. Fixed retrofitting for construction, resupply and colony Û Û
Û Û ships Û Û
Û Û Û Û
Û Û 25. Disabled command and selection popup menus when autosaving Û Û
Û Û Û Û
Û Û 26. The Ship Designer now properly resets values for targeting Û Û
Û Û and countermeasures when the relevant components are Û Û
Û Û removed Û Û
Û Û Û Û
Û Û 27. Fixed a crash that could happen when editing some planets Û Û
Û Û in the game editor Û Û
Û Û Û Û
Û Û 28. Automatically designed Resort Bases no longer include Û Û
Û Û bombard weapons Û Û
Û Û Û Û
Û Û 29. The Quameno now properly use their special tech (NovaCore Û Û
Û Û reactor) in their designs Û Û
Û Û Û Û
Û Û 30. Government attributes are now properly updated when the Û Û
Û Û government type is changed in the game editor Û Û
Û Û Û Û
Û Û 31. Manually recruited intelligence agents now properly use Û Û
Û Û racial espionage bonuses(reflected in their starting skill Û Û
Û Û levels) Û Û
Û Û Û Û
Û Û 32. Fixed messages explaining new racial bonuses when Û Û
Û Û colonizing a new planet. These now only display when a new Û Û
Û Û race has joined your empire as a result of the Û Û
Û Û colonization. Û Û
Û Û Û Û
Û Û 33. When retrofitting space ports to larger or smaller sizes, Û Û
Û Û the role now properly changes after retrofit (e.g. from Û Û
Û Û medium to large space port) Û Û
Û Û Û Û
Û Û 34. Mining stations no longer start right next to pirate bases Û Û
Û Û Û Û
Û Û 35. Improved the placement of defensive bases around colonies, Û Û
Û Û they should no longer be built right next to each other. Û Û
Û Û Û Û
Û Û Game Balance Changes: Û Û
Û Û Û Û
Û Û 1. The economy has been overhauled in several respects. It Û Û
Û Û should now scale better and work better than in previous Û Û
Û Û versions. Colony development level now comes half from Û Û
Û Û population (0 at 0 population up to 50 at 500 million) and Û Û
Û Û half from access to luxury resources (50 for 10 luxury Û Û
Û Û resources). Colony income is reduced by local corruption, Û Û
Û Û global empire corruption and corruption caused by distance Û Û
Û Û from the capitol system. The larger and more populated an Û Û
Û Û empire becomes, the greater the overall corruption will be, Û Û
Û Û though larger empires should still be more economically Û Û
Û Û powerful than smaller ones. Please also see the notes at Û Û
Û Û the top of this readme for suggestions on how to make the Û Û
Û Û game easier or harder, depending on your preference. Û Û
Û Û Û Û
Û Û 2. Racial bonuses apply in more gradual manner for Û Û
Û Û multi-racial empires - will only get full bonuses if a Û Û
Û Û race comprises at least half your empire's population Û Û
Û Û Û Û
Û Û 3. Rebalanced trade offers so that valuations for tech, bases Û Û
Û Û and colonies much higher. Valuations now also scale quite Û Û
Û Û dramatically based on how much the other empire likes or Û Û
Û Û dislikes you Û Û
Û Û Û Û
Û Û 4. Research speed has been halved Û Û
Û Û Û Û
Û Û 5. Empires now much less likely to colonize in another Û Û
Û Û empire's system Û Û
Û Û Û Û
Û Û 6. Your empire's reputation now has less impact on your Û Û
Û Û colonies if the population at the colony is aggressive and Û Û
Û Û unfriendly. In other words, citizens of war-like races Û Û
Û Û aren't so concerned about you having a poor reputation. Û Û
Û Û Û Û
Û Û 7. Positive reputation impact from destroying pirate ships has Û Û
Û Û been lowered, but positive reputation impact from Û Û
Û Û destroying pirate bases has been increased. Û Û
Û Û Û Û
Û Û 8. Ending a war no longer completely resets attitudes, there Û Û
Û Û may be some lingering animosity Û Û
Û Û Û Û
Û Û 9. Other empires much less likely to accept unfavourable trade Û Û
Û Û offers Û Û
Û Û Û Û
Û Û 10. Private ships can now only be armed with a single weapon - Û Û
Û Û this armament will not cause any offense when they enter Û Û
Û Û other empire's systems Û Û
Û Û Û Û
Û Û 11. Government types have been rebalanced, resulting in less Û Û
Û Û extreme values for corruption and approval Û Û
Û Û Û Û
Û Û 12. The AI for other empires and for your own automation is Û Û
Û Û now much more careful about what ships and bases it Û Û
Û Û builds, resulting in much better automated management Û Û
Û Û without overspending. Û Û
Û Û Û Û
Û Û 13. War weariness now starts lower and increases more Û Û
Û Û gradually Û Û
Û Û Û Û
Û Û Fleet and Ship Management Improvements: Û Û
Û Û Û Û
Û Û 1. Holding down the Ctrl key while right-clicking to assign a Û Û
Û Û mission now overrides the default mission for the selected Û Û
Û Û ship. This allows you to override the default right-click Û Û
Û Û behaviour and gain access to a comprehensive pop-up menu Û Û
Û Û to select the mission you want, e.g. military ships can Û Û
Û Û refuel at a space port instead of patrolling it, troop Û Û
Û Û transports can refuel at a colony instead of loading troops Û Û
Û Û at it Û Û
Û Û Û Û
Û Û 2. Added filtering for ship and base icons at galaxy zoom Û Û
Û Û level - can selectively enable/disable ship types displayed Û Û
Û Û at galaxy level. By default civilian ships are turned off Û Û
Û Û at Galaxy zoom level. Please see the Options screen, Û Û
Û Û Advanced Display Options to change this to suit your exact Û Û
Û Û preferences. Û Û
Û Û Û Û
Û Û 3. Manually controlled ships will now automatically refuel Û Û
Û Û when low on fuel, and then return to their previous mission Û Û
Û Û Û Û
Û Û 4. Manually controlled ships will now automatically repair Û Û
Û Û when damaged, and then return to their previous mission. Û Û
Û Û Û Û
Û Û 5. Manually controlled ships will now automatically engage Û Û
Û Û enemy targets without needing to be manually directed to Û Û
Û Û each target. They will then return to their previous Û Û
Û Û mission, e.g. patrol, escort, etc Û Û
Û Û Û Û
Û Û 6. Patrol missions now automatically reset, i.e. a manually- Û Û
Û Û controlled ship will stay at a patrol target until you Û Û
Û Û tell it to stop Û Û
Û Û Û Û
Û Û 7. Fleets should stay together better than previously Û Û
Û Û Û Û
Û Û 8. Fleets should not cancel their missions when advisors Û Û
Û Û suggest other uses for them Û Û
Û Û Û Û
Û Û 9. Fleet system patrolling: select a fleet and right-click a Û Û
Û Û system or star to patrol all of your colonies and bases in Û Û
Û Û the system Û Û
Û Û Û Û
Û Û 10. Fleets are now more responsive and their automatic handing Û Û
Û Û of refuel and repair has been improved Û Û
Û Û Û Û
Û Û 11. It is now possible to assign construction ships to build Û Û
Û Û mining stations at gas clouds from the sector and galaxy- Û Û
Û Û level zoom. Û Û
Û Û Û Û
Û Û Ship Design and Retrofitting Improvements: Û Û
Û Û Û Û
Û Û 1. Added mass retrofit option in Ships and Bases screen. Û Û
Û Û Multi-select ships and bases from the list and click the Û Û
Û Û retrofit button to select the design to retrofit to. The Û Û
Û Û mass retrofit cost for all selected ships and bases is Û Û
Û Û shown and if you cannot afford it you will not be allowed Û Û
Û Û to retrofit. Û Û
Û Û Û Û
Û Û 2. Upgrading designs now names them as "Old Design Name Mk2", Û Û
Û Û etc Û Û
Û Û Û Û
Û Û 3. Added new design subroles: energy research station, weapons Û Û
Û Û research station, industrial research station, high-tech Û Û
Û Û research station, monitoring station, defensive base. These Û Û
Û Û types of bases are no longer AI-designed if you turn off Û Û
Û Û automation for ship design Û Û
Û Û Û Û
Û Û 4. Design screen now shows all latest designs (when Show Û Û
Û Û Latest Designs selected), regardless of whether you can Û Û
Û Û build them or not. Û Û
Û Û Û Û
Û Û 5. Added maximum weapons energy use to Design screen (top of Û Û
Û Û Weapons panel) so that you can compare reactor power output Û Û
Û Û to optimize military designs Û Û
Û Û Û Û
Û Û 6. Added energy collector to default military ship designs Û Û
Û Û Û Û
Û Û 7. The AI will no longer build ships of a particular type if Û Û
Û Û all designs of that type are marked as obsolete Û Û
Û Û Û Û
Û Û 8. The AI will try to keep design sizes for destroyers and Û Û
Û Û troop transports under the maximum size of your current Û Û
Û Û construction tech Û Û
Û Û Û Û
Û Û 9. The AI will now add extra reactors to its designs to make Û Û
Û Û sure the ship has enough energy for maximum effectiveness Û Û
Û Û in combat and movement. Û Û
Û Û Û Û
Û Û Other Improvements: Û Û
Û Û Û Û
Û Û 1. Expansion Planner now always shows colonization and mining Û Û
Û Û targets, even when they are considered unimportant Û Û
Û Û Û Û
Û Û 2. Expansion Planner now uses the best location to build Û Û
Û Û queued colony ships, which is not necessarily the closest Û Û
Û Û colony Û Û
Û Û Û Û
Û Û 3. Expansion Planner now uses the best construction ship to Û Û
Û Û build queued mining stations, which is not necessarily the Û Û
Û Û closest construction ship Û Û
Û Û Û Û
Û Û 4. Slightly fewer surprise attack suggestions from advisors Û Û
Û Û Û Û
Û Û 5. Message added in research progress bar to indicate when Û Û
Û Û you have completed all research in an area Û Û
Û Û Û Û
Û Û 6. Newly-recruited intelligence agents should automatically Û Û
Û Û start off assigned to counter-intelligence Û Û
Û Û Û Û
Û Û 7. The multiple race ability popup messages will now only show Û Û
Û Û a new race becoming part of your empire once Û Û
Û Û Û Û
Û Û 8. The Cash flow number showed at the top right of the screen Û Û
Û Û now has the variable elements smoothed out (i.e. Space Port Û Û
Û Û and Resort income) which should allow the income trend to Û Û
Û Û match Û Û
Û Û Û Û
Û ° Û °
ßÛ²ßßßßßßßßßßßßßßßßÛÛßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßß ßßß ß
ßÛÝ Install Notes: ßÛÜ ° Û
Üþ Þ² ÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÛÛÜ ± Û
Û ÜÛß Û ² Û
ßßß ° Û 1. Unpack the included rar files. Û Û
± Û 2. Run Setup.exe and install (type anything you at the serial Û Û
Û Û screen or just press next) Û Û
Û Û 3. Copy the cracked content from SKIDROW directory to your Û Û
Û Û main installation directory and overwrite. Û Û
Û Û 4. Play the game Û Û
Û Û Û Û
Û ° Û °
ßÛ²ßßßßßßßßßßßßßßßßÛÛßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßß ßßß ß
ßÛÝ Greetings: ßÛÜ ° Û
Üþ Þ² ÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÛÛÜ ± Û
Û ÜÛß Û ² Û
ßßß ° Û Salutes to our old Amiga friends from: Û Û
± Û Û Û
Û Û FAIRLIGHT - RAZOR 1911 - VISION FACTORY - PARADOX - QUARTEX Û Û
Û Û DCS - CRYSTAL - ZENITH - ACCESSSION - ALPHA FLIGHT - PRODIGY Û Û
Û Û THE COMPANY - LEGEND - TRSI - ORACLE - ANTHROX - CLASSIC Û Û
Û Û Û Û
Û Û Salutes to our new friends in: Û Û
Û Û Û Û
Û Û UNLEASHED - TiNYiSO - BReWErS - RADIKAL - POSTMORTEM - SHOCK Û Û
Û Û FAIRLIGHT - CRUDE - VACE - ReUnion - OUTLAWS - GENESIS Û Û
Û Û Û Û
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