NFOmation.net - Your Ultimate NFO Upload Resource! Viewing NFO file: hybrid.nfo hybrid
7
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Proudly Presents
╔═════════════════════════════════════════════════════════════════════════════╗
║ ║
║ Diablo (c) Blizzard Entertainment ║
║ ║
╟─────────────┬────────────────────────┬────────────────┬─────────────────────╢
║ Cracked by │ Cyber │ Release date │ Jan. 13th, 1997 ║
║ Stripped by │ Cyber │ Protection │ Numerous CD-checks, ║
║ Supplied by │ MindBender │ │ MPQ-encryption ║
║ Packaged by │ Cyber & HOSON │ Game type │ Arcade / RPG ║
║ Playtesting │ Cyber & HOSON │ Size │ 50 x 2.88 ║
╟─────────────┼────────────────────────┴────────────────┴─────────────────────╢
║ Min. Req's │ Pentium 60+, 8MB RAM (16MB for network play), Windows 95 with ║
║ │ DirectX 2.0+ installed. ║
╟─────────────┴───────────────────────────────────────────────────────────────╢
║ ║
║ RELEASE INFO: ║
║ ~~~~~~~~~~~~~~~ ║
║ First of all, this release is intended for the vast amount of gameplayers ║
║ out there and our own FTP sites. We don't recommend you to get this game ║
║ through a modem connection, but we know there are hundreds of people out ║
║ there with fast internet access who will download this game without hesi- ║
║ tating. We are aware of the fact that we are way over our heads putting ║
║ this release out, but then again, as previously stated, it's not intended ║
║ for the "inner" core of the elite "scene", but rather for the folks out ║
║ there who will enjoy playing this game. Quality software deserves to be ║
║ distributed, thus making the world a happier place to live in! :) ║
║ ║
║ Diablo is modeled to be a role-playing game, focusing heavily on adventure ║
║ and real-time action. The atmosphere is reminiscent of the Dungeons and ║
║ Dragons RPG, providing a large dose of dungeon-romping spiced up with ║
║ magic, traps, and, of course, plenty of monsters. Intricate NPC (Non- ║
║ Player Character) interaction is also present, along with complete multi- ║
║ player support should the action elements ever become tiresome. Overall, ║
║ Diablo is designed to breathe life into the faltering computer RPG market ║
║ as a fresh and innovative game. ║
║ ║
║ The graphics and animation are stunning, providing a sense of realism ║
║ never found before in an RPG. The programming is top-notch, it's even ║
║ quite smooth on a 486DX2-80, considering it uses DirectX. ║
║ ║
║ We have tested the game with both modem and battle.net connection, just ║
║ to ensure 100% functionality. ║
║ ║
║ Special thanks to DEAD IMAGE and LE VEY for helpin out with the original ║
║ so that we had the chance to play-test before release. ║
║ ║
║ Also many thanks to OKKU@CHALMERS for programming the Hybrid Win 95 "intro"║
║ (which uses DirectX BTW!!) ║
║ ║
║ STRIPPING AND CRACKING INFO: ║
║ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ║
║ From the journals of Cyber, ║
║ ║
║ DIABLO - A TALE OF BLOOD, SWEAT AND TEARS ║
║ (Cyber's cracking notes) ║
║ ║
║ The first thing I had to do was to remove the CD-check, a simple 5 min job ║
║ (although I admit I was a bit puzzled at first - this is my first win95 ║
║ crack) ║
║ ║
║ Then began the work of ripping out data, and this was the tricky part. ║
║ What I had to work with in the beginning was a 506-meg data file which was ║
║ not in any format I had ever seen before, but due to the fact that all ║
║ Windows DLLs must export the names of their functions, I was soon able to ║
║ locate the open- and readroutines. After a whole lot of fiddling I had ║
║ figured out the file format, and the decryptionroutines used. Yes, almost ║
║ all data was encrypted, but not all of it was compressed. The WAVs were ║
║ just scrambled so that they couldn't be compressed with ARJ etc. I ║
║ decrypted all WAVs using my homemade MPQ-manipulator. It made little sense ║
║ to decrypt the compressed files, since that probably wouldn't have made the║
║ data file any smaller anyway. As I'm sure you all understand, something had║
║ to go from the data file. The first files I removed were the animations ║
║ (intro, Blizzard's logo, ending, etc) but believe me - I've seen them all ║
║ and you're not missing much. Next came the WAVs I thought one could do ║
║ without. These unfortunately include the very mood-enhancing background ║
║ tunes. It's a shame they had to be removed, but hey - they were 12 megs ║
║ each, and there were quite a few of them. Next I removed all speech (it ║
║ showed up as text) and the characters' comments. The file was still ║
║ around 150 megs. I began to realize that this game would never fit onto ║
║ 50 disks, it even seemed unlikely that it would take under 65. Even when ║
║ all possible sorts of data was removed (no sound at all, no loading- ║
║ pictures, no background gfx, etc) it still took about 75 disks. So why ║
║ didn't I remove all those files and make a sound add-on? Well, there are ║
║ two major reasons: ║
║ ║
║ 1) The data file doesn't store the names of its files, it just stores a ║
║ table of values who are the results of a hashing algorithm applied to the ║
║ filenames. Because of this you can't explicitly say what a file is called, ║
║ even if you know where it begins and ends. You can draw some conclusions ║
║ from the file flags (encrypted and/or packed), but the only real source of ║
║ information is what the fileopen routine is called with. This meant that ║
║ throwing away what appeared to be unused file entries seemed like a ║
║ dangerous action - you never know, maybe those files are used later in the ║
║ game. The filenames could be composed in the exe, or encrypted, or hidden, ║
║ or whatever. I only removed files when I was sure of their contents and ║
║ purpose. If Blizzard put in dummy files who are never actually used, they ║
║ sure fooled me. ║
║ ║
║ 2) Since the game would never make the 50 disk limit, it made no sense to ║
║ butcher it when you could release a fully enjoyable <100 disk version. I ║
║ still removed all sorts of speech, though (100 disks was sort of a 'magic' ║
║ limit). The sounds the monsters make were thus taken out (e.g. The Butcher ║
║ on level 2 said 'more meat for my axe' or something like that), but the ║
║ other effects were left in the game. ║
║ ║
║ Then we tried to play the game over the Internet. But we failed! The game ║
║ just came up with some BS about being unable to register the current ║
║ version. Hmmm... After a few scratches in the back of my head and some ║
║ practical experiments I came to the conclusion that something somewhere ║
║ checked if the EXE and the DLLs were altered. I did what I could to locate ║
║ it but the boys at Blizzard had been veeery sneaky indeed: the check ║
║ routines were in a DLL which was hidden in an encrypted file which was ║
║ hidden somewhere in another file. Very stealthy! I managed to relocate ║
║ these routines and alter them, but the guys who came up with this ║
║ protection deserve a pat on the back. My hat's off to you, guys! ║
║ ║
║ So this is it. A game to big to be spread, but fully enjoyable and ║
║ playable. Enjoy! ║
║ ║
║ Your friend, ║
║ ║
║ Cyber/HYBRID ║
║ ║
║ INSTALLATION GUIDE: ║
║ ~~~~~~~~~~~~~~~~~~~~~ ║
║ ║
║ Unzip the files and run INSTALL.EXE. Then just type 'DIABLO'. ║
║ We apologize for the use of a DOS installer, but our Windows version ║
║ isn't ready yet. ║
║ NOTE that you NEED DirectX 2+ installed on your system and that product ║
║ isn't supplied with this game (not on the rip, anyway). ║
║ ║
║ HYBRID NEWS & EVENTS: ║
║ ~~~~~~~~~~~~~~~~~~~~~~~ ║
║ ║
║ WITHDRAWAL ║
║ ║
║ Animal, Dogfriend and Drake has left Hybrid, and are now proud members of ║
║ Class. We wish them good luck! ║
║ ║
║ GREETINGS: ║
║ ~~~~~~~~~~~~ ║
║ Razor 1911, Prestige, Class, and Reflux. ║
║ ║
║ MindBender, Dead Image, Replicator, Manhunter, Mad Turnip, Shadow Master, ║
║ Angel Face, Animal, Dogfriend, Zimpzon, Phandral, TWK/ATX, Steel Pulse, ║
║ Rygar, Le Vey, Netra and everyone at Blizzard! ║
║ ║
╚═════════════════════════════════════════════════════════════════════════════╝
╔═════════════════════════════════════════════════════════════════════════════╗
║ ║
║ Official Hybrid Membership ║
║ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ║
║ HOSON ║
║ ║
║ Agony, Angel Face, Cyber, Eci, Golomufu, Grifter, Hot Tuna, Id Mud, ║
║ Jammer, Le Vey, MindBender, Mad Turnip, Mr.Terry, Netra, ║
║ Phoenix, Replicator, Teacher, and Violator. ║
║ ║
╚═════════════════════════════════════════════════════════════════════════════╝
╔═════════════════════════════════════════════════════════════════════════════╗
║ ║
║ The Official Hybrid couriers ║
║ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ║
║ Netcoordinator: AGONY ║
║ ║
║ Fronthead, Hurricane, and Nine. ║
║ ║
╚═════════════════════════════════════════════════════════════════════════════╝
╔═════════════════════════════════════════════════════════════════════════════╗
║ ║
║ Axxxxxx Lxxxxx...............[ftp]......................WHQ ║
║ Sxxxxxx Dxxx.................[ftp]......................EHQ ║
║ Avatar.......................[ftp]......................HQ ║
║ Red Dwarf-X..................[ftp]......................HQ ║
║ ║
╚═════════════════════════════════════════════════════════════════════════════╝
╔═════════════════════════════════════════════════════════════════════════════╗
║ ║
║ How to get in touch with us: ║
║ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ║
║ ║
║ http//:www.hybreed.com ║
║ ║
╚═════════════════════════════════════════════════════════════════════════════╝
Today's wise quote:
"WE are THE BEST."
This NFO File was rendered by NFOmation.net
7
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`$' ` `
Proudly Presents
ÉÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ»
º º
º Diablo (c) Blizzard Entertainment º
º º
ÇÄÄÄÄÄÄÄÄÄÄÄÄÄÂÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÂÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÂÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄĶ
º Cracked by ³ Cyber ³ Release date ³ Jan. 13th, 1997 º
º Stripped by ³ Cyber ³ Protection ³ Numerous CD-checks, º
º Supplied by ³ MindBender ³ ³ MPQ-encryption º
º Packaged by ³ Cyber & HOSON ³ Game type ³ Arcade / RPG º
º Playtesting ³ Cyber & HOSON ³ Size ³ 50 x 2.88 º
ÇÄÄÄÄÄÄÄÄÄÄÄÄÄÅÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÁÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÁÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄĶ
º Min. Req's ³ Pentium 60+, 8MB RAM (16MB for network play), Windows 95 with º
º ³ DirectX 2.0+ installed. º
ÇÄÄÄÄÄÄÄÄÄÄÄÄÄÁÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄĶ
º º
º RELEASE INFO: º
º ~~~~~~~~~~~~~~~ º
º First of all, this release is intended for the vast amount of gameplayers º
º out there and our own FTP sites. We don't recommend you to get this game º
º through a modem connection, but we know there are hundreds of people out º
º there with fast internet access who will download this game without hesi- º
º tating. We are aware of the fact that we are way over our heads putting º
º this release out, but then again, as previously stated, it's not intended º
º for the "inner" core of the elite "scene", but rather for the folks out º
º there who will enjoy playing this game. Quality software deserves to be º
º distributed, thus making the world a happier place to live in! :) º
º º
º Diablo is modeled to be a role-playing game, focusing heavily on adventure º
º and real-time action. The atmosphere is reminiscent of the Dungeons and º
º Dragons RPG, providing a large dose of dungeon-romping spiced up with º
º magic, traps, and, of course, plenty of monsters. Intricate NPC (Non- º
º Player Character) interaction is also present, along with complete multi- º
º player support should the action elements ever become tiresome. Overall, º
º Diablo is designed to breathe life into the faltering computer RPG market º
º as a fresh and innovative game. º
º º
º The graphics and animation are stunning, providing a sense of realism º
º never found before in an RPG. The programming is top-notch, it's even º
º quite smooth on a 486DX2-80, considering it uses DirectX. º
º º
º We have tested the game with both modem and battle.net connection, just º
º to ensure 100% functionality. º
º º
º Special thanks to DEAD IMAGE and LE VEY for helpin out with the original º
º so that we had the chance to play-test before release. º
º º
º Also many thanks to OKKU@CHALMERS for programming the Hybrid Win 95 "intro"º
º (which uses DirectX BTW!!) º
º º
º STRIPPING AND CRACKING INFO: º
º ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ º
º From the journals of Cyber, º
º º
º DIABLO - A TALE OF BLOOD, SWEAT AND TEARS º
º (Cyber's cracking notes) º
º º
º The first thing I had to do was to remove the CD-check, a simple 5 min job º
º (although I admit I was a bit puzzled at first - this is my first win95 º
º crack) º
º º
º Then began the work of ripping out data, and this was the tricky part. º
º What I had to work with in the beginning was a 506-meg data file which was º
º not in any format I had ever seen before, but due to the fact that all º
º Windows DLLs must export the names of their functions, I was soon able to º
º locate the open- and readroutines. After a whole lot of fiddling I had º
º figured out the file format, and the decryptionroutines used. Yes, almost º
º all data was encrypted, but not all of it was compressed. The WAVs were º
º just scrambled so that they couldn't be compressed with ARJ etc. I º
º decrypted all WAVs using my homemade MPQ-manipulator. It made little sense º
º to decrypt the compressed files, since that probably wouldn't have made theº
º data file any smaller anyway. As I'm sure you all understand, something hadº
º to go from the data file. The first files I removed were the animations º
º (intro, Blizzard's logo, ending, etc) but believe me - I've seen them all º
º and you're not missing much. Next came the WAVs I thought one could do º
º without. These unfortunately include the very mood-enhancing background º
º tunes. It's a shame they had to be removed, but hey - they were 12 megs º
º each, and there were quite a few of them. Next I removed all speech (it º
º showed up as text) and the characters' comments. The file was still º
º around 150 megs. I began to realize that this game would never fit onto º
º 50 disks, it even seemed unlikely that it would take under 65. Even when º
º all possible sorts of data was removed (no sound at all, no loading- º
º pictures, no background gfx, etc) it still took about 75 disks. So why º
º didn't I remove all those files and make a sound add-on? Well, there are º
º two major reasons: º
º º
º 1) The data file doesn't store the names of its files, it just stores a º
º table of values who are the results of a hashing algorithm applied to the º
º filenames. Because of this you can't explicitly say what a file is called, º
º even if you know where it begins and ends. You can draw some conclusions º
º from the file flags (encrypted and/or packed), but the only real source of º
º information is what the fileopen routine is called with. This meant that º
º throwing away what appeared to be unused file entries seemed like a º
º dangerous action - you never know, maybe those files are used later in the º
º game. The filenames could be composed in the exe, or encrypted, or hidden, º
º or whatever. I only removed files when I was sure of their contents and º
º purpose. If Blizzard put in dummy files who are never actually used, they º
º sure fooled me. º
º º
º 2) Since the game would never make the 50 disk limit, it made no sense to º
º butcher it when you could release a fully enjoyable <100 disk version. I º
º still removed all sorts of speech, though (100 disks was sort of a 'magic' º
º limit). The sounds the monsters make were thus taken out (e.g. The Butcher º
º on level 2 said 'more meat for my axe' or something like that), but the º
º other effects were left in the game. º
º º
º Then we tried to play the game over the Internet. But we failed! The game º
º just came up with some BS about being unable to register the current º
º version. Hmmm... After a few scratches in the back of my head and some º
º practical experiments I came to the conclusion that something somewhere º
º checked if the EXE and the DLLs were altered. I did what I could to locate º
º it but the boys at Blizzard had been veeery sneaky indeed: the check º
º routines were in a DLL which was hidden in an encrypted file which was º
º hidden somewhere in another file. Very stealthy! I managed to relocate º
º these routines and alter them, but the guys who came up with this º
º protection deserve a pat on the back. My hat's off to you, guys! º
º º
º So this is it. A game to big to be spread, but fully enjoyable and º
º playable. Enjoy! º
º º
º Your friend, º
º º
º Cyber/HYBRID º
º º
º INSTALLATION GUIDE: º
º ~~~~~~~~~~~~~~~~~~~~~ º
º º
º Unzip the files and run INSTALL.EXE. Then just type 'DIABLO'. º
º We apologize for the use of a DOS installer, but our Windows version º
º isn't ready yet. º
º NOTE that you NEED DirectX 2+ installed on your system and that product º
º isn't supplied with this game (not on the rip, anyway). º
º º
º HYBRID NEWS & EVENTS: º
º ~~~~~~~~~~~~~~~~~~~~~~~ º
º º
º WITHDRAWAL º
º º
º Animal, Dogfriend and Drake has left Hybrid, and are now proud members of º
º Class. We wish them good luck! º
º º
º GREETINGS: º
º ~~~~~~~~~~~~ º
º Razor 1911, Prestige, Class, and Reflux. º
º º
º MindBender, Dead Image, Replicator, Manhunter, Mad Turnip, Shadow Master, º
º Angel Face, Animal, Dogfriend, Zimpzon, Phandral, TWK/ATX, Steel Pulse, º
º Rygar, Le Vey, Netra and everyone at Blizzard! º
º º
ÈÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍͼ
ÉÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ»
º º
º Official Hybrid Membership º
º ~~~~~~~~~~~~~~~~~~~~~~~~~~~~ º
º HOSON º
º º
º Agony, Angel Face, Cyber, Eci, Golomufu, Grifter, Hot Tuna, Id Mud, º
º Jammer, Le Vey, MindBender, Mad Turnip, Mr.Terry, Netra, º
º Phoenix, Replicator, Teacher, and Violator. º
º º
ÈÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍͼ
ÉÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ»
º º
º The Official Hybrid couriers º
º ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ º
º Netcoordinator: AGONY º
º º
º Fronthead, Hurricane, and Nine. º
º º
ÈÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍͼ
ÉÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ»
º º
º Axxxxxx Lxxxxx...............[ftp]......................WHQ º
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