NFOmation.net - Your Ultimate NFO Upload Resource! Viewing NFO file: hybrid.nfo hybrid
7 d. d. .d .d$$ `s. .d$$ $$d. .,s$$$$$ `$b .,s$$$$$ MgR! .s $$$$b. `"²$$$$$ Y$b d `"²$$$$$ .,s$$$ $$$$P' ,` `Y$$ l$$b d' `s. `Y$$ `"²$P` $$Y` . Y$ .d$$$ .P `$b Y$ s²`'s. ,$. $ $Y s l$ .s²`$$$$ lb Y$b ²``² l$ ,. l$`s.,s$$$b $ ., $l ` ' d$ ,$$$P `Y. .sl$$b d$ `'²s. d$'` `'²S$P d$ .s²'` $d ,d$$ ,$$$$l `². ,s²` d$$$. ,d$$ `b d$$ ,d$$ d` $$d, .,s$$$$$ .d$$$$$' $$$$b d$$$$$ $ $$$ .,s$$$$$ $ $$$$b. `"²$$$$$ `"²$$P' d$$$$P `S$$$$ ,P $$$ `"²$$$$$ `Y. $$$$P' `Y$$ Y d$$$$$' `Y$$ .sP' Y$$ `Y$$ `Ys. $$Y` $' .s$$$$$$` $' .s$$P' $' $' `Y$$s.'$ `"²$$$$P' `"²$$' `$$²"` `$' ` ` Proudly Presents ╔═════════════════════════════════════════════════════════════════════════════╗ ║ ║ ║ Diablo (c) Blizzard Entertainment ║ ║ ║ ╟─────────────┬────────────────────────┬────────────────┬─────────────────────╢ ║ Cracked by │ Cyber │ Release date │ Jan. 13th, 1997 ║ ║ Stripped by │ Cyber │ Protection │ Numerous CD-checks, ║ ║ Supplied by │ MindBender │ │ MPQ-encryption ║ ║ Packaged by │ Cyber & HOSON │ Game type │ Arcade / RPG ║ ║ Playtesting │ Cyber & HOSON │ Size │ 50 x 2.88 ║ ╟─────────────┼────────────────────────┴────────────────┴─────────────────────╢ ║ Min. Req's │ Pentium 60+, 8MB RAM (16MB for network play), Windows 95 with ║ ║ │ DirectX 2.0+ installed. ║ ╟─────────────┴───────────────────────────────────────────────────────────────╢ ║ ║ ║ RELEASE INFO: ║ ║ ~~~~~~~~~~~~~~~ ║ ║ First of all, this release is intended for the vast amount of gameplayers ║ ║ out there and our own FTP sites. We don't recommend you to get this game ║ ║ through a modem connection, but we know there are hundreds of people out ║ ║ there with fast internet access who will download this game without hesi- ║ ║ tating. We are aware of the fact that we are way over our heads putting ║ ║ this release out, but then again, as previously stated, it's not intended ║ ║ for the "inner" core of the elite "scene", but rather for the folks out ║ ║ there who will enjoy playing this game. Quality software deserves to be ║ ║ distributed, thus making the world a happier place to live in! :) ║ ║ ║ ║ Diablo is modeled to be a role-playing game, focusing heavily on adventure ║ ║ and real-time action. The atmosphere is reminiscent of the Dungeons and ║ ║ Dragons RPG, providing a large dose of dungeon-romping spiced up with ║ ║ magic, traps, and, of course, plenty of monsters. Intricate NPC (Non- ║ ║ Player Character) interaction is also present, along with complete multi- ║ ║ player support should the action elements ever become tiresome. Overall, ║ ║ Diablo is designed to breathe life into the faltering computer RPG market ║ ║ as a fresh and innovative game. ║ ║ ║ ║ The graphics and animation are stunning, providing a sense of realism ║ ║ never found before in an RPG. The programming is top-notch, it's even ║ ║ quite smooth on a 486DX2-80, considering it uses DirectX. ║ ║ ║ ║ We have tested the game with both modem and battle.net connection, just ║ ║ to ensure 100% functionality. ║ ║ ║ ║ Special thanks to DEAD IMAGE and LE VEY for helpin out with the original ║ ║ so that we had the chance to play-test before release. ║ ║ ║ ║ Also many thanks to OKKU@CHALMERS for programming the Hybrid Win 95 "intro"║ ║ (which uses DirectX BTW!!) ║ ║ ║ ║ STRIPPING AND CRACKING INFO: ║ ║ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ║ ║ From the journals of Cyber, ║ ║ ║ ║ DIABLO - A TALE OF BLOOD, SWEAT AND TEARS ║ ║ (Cyber's cracking notes) ║ ║ ║ ║ The first thing I had to do was to remove the CD-check, a simple 5 min job ║ ║ (although I admit I was a bit puzzled at first - this is my first win95 ║ ║ crack) ║ ║ ║ ║ Then began the work of ripping out data, and this was the tricky part. ║ ║ What I had to work with in the beginning was a 506-meg data file which was ║ ║ not in any format I had ever seen before, but due to the fact that all ║ ║ Windows DLLs must export the names of their functions, I was soon able to ║ ║ locate the open- and readroutines. After a whole lot of fiddling I had ║ ║ figured out the file format, and the decryptionroutines used. Yes, almost ║ ║ all data was encrypted, but not all of it was compressed. The WAVs were ║ ║ just scrambled so that they couldn't be compressed with ARJ etc. I ║ ║ decrypted all WAVs using my homemade MPQ-manipulator. It made little sense ║ ║ to decrypt the compressed files, since that probably wouldn't have made the║ ║ data file any smaller anyway. As I'm sure you all understand, something had║ ║ to go from the data file. The first files I removed were the animations ║ ║ (intro, Blizzard's logo, ending, etc) but believe me - I've seen them all ║ ║ and you're not missing much. Next came the WAVs I thought one could do ║ ║ without. These unfortunately include the very mood-enhancing background ║ ║ tunes. It's a shame they had to be removed, but hey - they were 12 megs ║ ║ each, and there were quite a few of them. Next I removed all speech (it ║ ║ showed up as text) and the characters' comments. The file was still ║ ║ around 150 megs. I began to realize that this game would never fit onto ║ ║ 50 disks, it even seemed unlikely that it would take under 65. Even when ║ ║ all possible sorts of data was removed (no sound at all, no loading- ║ ║ pictures, no background gfx, etc) it still took about 75 disks. So why ║ ║ didn't I remove all those files and make a sound add-on? Well, there are ║ ║ two major reasons: ║ ║ ║ ║ 1) The data file doesn't store the names of its files, it just stores a ║ ║ table of values who are the results of a hashing algorithm applied to the ║ ║ filenames. Because of this you can't explicitly say what a file is called, ║ ║ even if you know where it begins and ends. You can draw some conclusions ║ ║ from the file flags (encrypted and/or packed), but the only real source of ║ ║ information is what the fileopen routine is called with. This meant that ║ ║ throwing away what appeared to be unused file entries seemed like a ║ ║ dangerous action - you never know, maybe those files are used later in the ║ ║ game. The filenames could be composed in the exe, or encrypted, or hidden, ║ ║ or whatever. I only removed files when I was sure of their contents and ║ ║ purpose. If Blizzard put in dummy files who are never actually used, they ║ ║ sure fooled me. ║ ║ ║ ║ 2) Since the game would never make the 50 disk limit, it made no sense to ║ ║ butcher it when you could release a fully enjoyable <100 disk version. I ║ ║ still removed all sorts of speech, though (100 disks was sort of a 'magic' ║ ║ limit). The sounds the monsters make were thus taken out (e.g. The Butcher ║ ║ on level 2 said 'more meat for my axe' or something like that), but the ║ ║ other effects were left in the game. ║ ║ ║ ║ Then we tried to play the game over the Internet. But we failed! The game ║ ║ just came up with some BS about being unable to register the current ║ ║ version. Hmmm... After a few scratches in the back of my head and some ║ ║ practical experiments I came to the conclusion that something somewhere ║ ║ checked if the EXE and the DLLs were altered. I did what I could to locate ║ ║ it but the boys at Blizzard had been veeery sneaky indeed: the check ║ ║ routines were in a DLL which was hidden in an encrypted file which was ║ ║ hidden somewhere in another file. Very stealthy! I managed to relocate ║ ║ these routines and alter them, but the guys who came up with this ║ ║ protection deserve a pat on the back. My hat's off to you, guys! ║ ║ ║ ║ So this is it. A game to big to be spread, but fully enjoyable and ║ ║ playable. Enjoy! ║ ║ ║ ║ Your friend, ║ ║ ║ ║ Cyber/HYBRID ║ ║ ║ ║ INSTALLATION GUIDE: ║ ║ ~~~~~~~~~~~~~~~~~~~~~ ║ ║ ║ ║ Unzip the files and run INSTALL.EXE. Then just type 'DIABLO'. ║ ║ We apologize for the use of a DOS installer, but our Windows version ║ ║ isn't ready yet. ║ ║ NOTE that you NEED DirectX 2+ installed on your system and that product ║ ║ isn't supplied with this game (not on the rip, anyway). ║ ║ ║ ║ HYBRID NEWS & EVENTS: ║ ║ ~~~~~~~~~~~~~~~~~~~~~~~ ║ ║ ║ ║ WITHDRAWAL ║ ║ ║ ║ Animal, Dogfriend and Drake has left Hybrid, and are now proud members of ║ ║ Class. We wish them good luck! ║ ║ ║ ║ GREETINGS: ║ ║ ~~~~~~~~~~~~ ║ ║ Razor 1911, Prestige, Class, and Reflux. ║ ║ ║ ║ MindBender, Dead Image, Replicator, Manhunter, Mad Turnip, Shadow Master, ║ ║ Angel Face, Animal, Dogfriend, Zimpzon, Phandral, TWK/ATX, Steel Pulse, ║ ║ Rygar, Le Vey, Netra and everyone at Blizzard! ║ ║ ║ ╚═════════════════════════════════════════════════════════════════════════════╝ ╔═════════════════════════════════════════════════════════════════════════════╗ ║ ║ ║ Official Hybrid Membership ║ ║ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ║ ║ HOSON ║ ║ ║ ║ Agony, Angel Face, Cyber, Eci, Golomufu, Grifter, Hot Tuna, Id Mud, ║ ║ Jammer, Le Vey, MindBender, Mad Turnip, Mr.Terry, Netra, ║ ║ Phoenix, Replicator, Teacher, and Violator. ║ ║ ║ ╚═════════════════════════════════════════════════════════════════════════════╝ ╔═════════════════════════════════════════════════════════════════════════════╗ ║ ║ ║ The Official Hybrid couriers ║ ║ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ║ ║ Netcoordinator: AGONY ║ ║ ║ ║ Fronthead, Hurricane, and Nine. ║ ║ ║ ╚═════════════════════════════════════════════════════════════════════════════╝ ╔═════════════════════════════════════════════════════════════════════════════╗ ║ ║ ║ Axxxxxx Lxxxxx...............[ftp]......................WHQ ║ ║ Sxxxxxx Dxxx.................[ftp]......................EHQ ║ ║ Avatar.......................[ftp]......................HQ ║ ║ Red Dwarf-X..................[ftp]......................HQ ║ ║ ║ ╚═════════════════════════════════════════════════════════════════════════════╝ ╔═════════════════════════════════════════════════════════════════════════════╗ ║ ║ ║ How to get in touch with us: ║ ║ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ║ ║ ║ ║ http//:www.hybreed.com ║ ║ ║ ╚═════════════════════════════════════════════════════════════════════════════╝ Today's wise quote: "WE are THE BEST." This NFO File was rendered by NFOmation.net
7 d. d. .d .d$$ `s. .d$$ $$d. .,s$$$$$ `$b .,s$$$$$ MgR! .s $$$$b. `"ý$$$$$ Y$b d `"ý$$$$$ .,s$$$ $$$$P' ,` `Y$$ l$$b d' `s. `Y$$ `"ý$P` $$Y` . Y$ .d$$$ .P `$b Y$ sý`'s. ,$. $ $Y s l$ .sý`$$$$ lb Y$b ý``ý l$ ,. l$`s.,s$$$b $ ., $l ` ' d$ ,$$$P `Y. .sl$$b d$ `'ýs. d$'` `'ýS$P d$ .sý'` $d ,d$$ ,$$$$l `ý. ,sý` d$$$. ,d$$ `b d$$ ,d$$ d` $$d, .,s$$$$$ .d$$$$$' $$$$b d$$$$$ $ $$$ .,s$$$$$ $ $$$$b. `"ý$$$$$ `"ý$$P' d$$$$P `S$$$$ ,P $$$ `"ý$$$$$ `Y. $$$$P' `Y$$ Y d$$$$$' `Y$$ .sP' Y$$ `Y$$ `Ys. $$Y` $' .s$$$$$$` $' .s$$P' $' $' `Y$$s.'$ `"ý$$$$P' `"ý$$' `$$ý"` `$' ` ` Proudly Presents ÉÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ» º º º Diablo (c) Blizzard Entertainment º º º ÇÄÄÄÄÄÄÄÄÄÄÄÄÄÂÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÂÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÂÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄĶ º Cracked by ³ Cyber ³ Release date ³ Jan. 13th, 1997 º º Stripped by ³ Cyber ³ Protection ³ Numerous CD-checks, º º Supplied by ³ MindBender ³ ³ MPQ-encryption º º Packaged by ³ Cyber & HOSON ³ Game type ³ Arcade / RPG º º Playtesting ³ Cyber & HOSON ³ Size ³ 50 x 2.88 º ÇÄÄÄÄÄÄÄÄÄÄÄÄÄÅÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÁÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÁÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄĶ º Min. Req's ³ Pentium 60+, 8MB RAM (16MB for network play), Windows 95 with º º ³ DirectX 2.0+ installed. º ÇÄÄÄÄÄÄÄÄÄÄÄÄÄÁÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄĶ º º º RELEASE INFO: º º ~~~~~~~~~~~~~~~ º º First of all, this release is intended for the vast amount of gameplayers º º out there and our own FTP sites. We don't recommend you to get this game º º through a modem connection, but we know there are hundreds of people out º º there with fast internet access who will download this game without hesi- º º tating. We are aware of the fact that we are way over our heads putting º º this release out, but then again, as previously stated, it's not intended º º for the "inner" core of the elite "scene", but rather for the folks out º º there who will enjoy playing this game. Quality software deserves to be º º distributed, thus making the world a happier place to live in! :) º º º º Diablo is modeled to be a role-playing game, focusing heavily on adventure º º and real-time action. The atmosphere is reminiscent of the Dungeons and º º Dragons RPG, providing a large dose of dungeon-romping spiced up with º º magic, traps, and, of course, plenty of monsters. Intricate NPC (Non- º º Player Character) interaction is also present, along with complete multi- º º player support should the action elements ever become tiresome. Overall, º º Diablo is designed to breathe life into the faltering computer RPG market º º as a fresh and innovative game. º º º º The graphics and animation are stunning, providing a sense of realism º º never found before in an RPG. The programming is top-notch, it's even º º quite smooth on a 486DX2-80, considering it uses DirectX. º º º º We have tested the game with both modem and battle.net connection, just º º to ensure 100% functionality. º º º º Special thanks to DEAD IMAGE and LE VEY for helpin out with the original º º so that we had the chance to play-test before release. º º º º Also many thanks to OKKU@CHALMERS for programming the Hybrid Win 95 "intro"º º (which uses DirectX BTW!!) º º º º STRIPPING AND CRACKING INFO: º º ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ º º From the journals of Cyber, º º º º DIABLO - A TALE OF BLOOD, SWEAT AND TEARS º º (Cyber's cracking notes) º º º º The first thing I had to do was to remove the CD-check, a simple 5 min job º º (although I admit I was a bit puzzled at first - this is my first win95 º º crack) º º º º Then began the work of ripping out data, and this was the tricky part. º º What I had to work with in the beginning was a 506-meg data file which was º º not in any format I had ever seen before, but due to the fact that all º º Windows DLLs must export the names of their functions, I was soon able to º º locate the open- and readroutines. After a whole lot of fiddling I had º º figured out the file format, and the decryptionroutines used. Yes, almost º º all data was encrypted, but not all of it was compressed. The WAVs were º º just scrambled so that they couldn't be compressed with ARJ etc. I º º decrypted all WAVs using my homemade MPQ-manipulator. It made little sense º º to decrypt the compressed files, since that probably wouldn't have made theº º data file any smaller anyway. As I'm sure you all understand, something hadº º to go from the data file. The first files I removed were the animations º º (intro, Blizzard's logo, ending, etc) but believe me - I've seen them all º º and you're not missing much. Next came the WAVs I thought one could do º º without. These unfortunately include the very mood-enhancing background º º tunes. It's a shame they had to be removed, but hey - they were 12 megs º º each, and there were quite a few of them. Next I removed all speech (it º º showed up as text) and the characters' comments. The file was still º º around 150 megs. I began to realize that this game would never fit onto º º 50 disks, it even seemed unlikely that it would take under 65. Even when º º all possible sorts of data was removed (no sound at all, no loading- º º pictures, no background gfx, etc) it still took about 75 disks. So why º º didn't I remove all those files and make a sound add-on? Well, there are º º two major reasons: º º º º 1) The data file doesn't store the names of its files, it just stores a º º table of values who are the results of a hashing algorithm applied to the º º filenames. Because of this you can't explicitly say what a file is called, º º even if you know where it begins and ends. You can draw some conclusions º º from the file flags (encrypted and/or packed), but the only real source of º º information is what the fileopen routine is called with. This meant that º º throwing away what appeared to be unused file entries seemed like a º º dangerous action - you never know, maybe those files are used later in the º º game. The filenames could be composed in the exe, or encrypted, or hidden, º º or whatever. I only removed files when I was sure of their contents and º º purpose. If Blizzard put in dummy files who are never actually used, they º º sure fooled me. º º º º 2) Since the game would never make the 50 disk limit, it made no sense to º º butcher it when you could release a fully enjoyable <100 disk version. I º º still removed all sorts of speech, though (100 disks was sort of a 'magic' º º limit). The sounds the monsters make were thus taken out (e.g. The Butcher º º on level 2 said 'more meat for my axe' or something like that), but the º º other effects were left in the game. º º º º Then we tried to play the game over the Internet. But we failed! The game º º just came up with some BS about being unable to register the current º º version. Hmmm... After a few scratches in the back of my head and some º º practical experiments I came to the conclusion that something somewhere º º checked if the EXE and the DLLs were altered. I did what I could to locate º º it but the boys at Blizzard had been veeery sneaky indeed: the check º º routines were in a DLL which was hidden in an encrypted file which was º º hidden somewhere in another file. Very stealthy! I managed to relocate º º these routines and alter them, but the guys who came up with this º º protection deserve a pat on the back. My hat's off to you, guys! º º º º So this is it. A game to big to be spread, but fully enjoyable and º º playable. Enjoy! º º º º Your friend, º º º º Cyber/HYBRID º º º º INSTALLATION GUIDE: º º ~~~~~~~~~~~~~~~~~~~~~ º º º º Unzip the files and run INSTALL.EXE. Then just type 'DIABLO'. º º We apologize for the use of a DOS installer, but our Windows version º º isn't ready yet. º º NOTE that you NEED DirectX 2+ installed on your system and that product º º isn't supplied with this game (not on the rip, anyway). º º º º HYBRID NEWS & EVENTS: º º ~~~~~~~~~~~~~~~~~~~~~~~ º º º º WITHDRAWAL º º º º Animal, Dogfriend and Drake has left Hybrid, and are now proud members of º º Class. We wish them good luck! º º º º GREETINGS: º º ~~~~~~~~~~~~ º º Razor 1911, Prestige, Class, and Reflux. º º º º MindBender, Dead Image, Replicator, Manhunter, Mad Turnip, Shadow Master, º º Angel Face, Animal, Dogfriend, Zimpzon, Phandral, TWK/ATX, Steel Pulse, º º Rygar, Le Vey, Netra and everyone at Blizzard! º º º ÈÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍͼ ÉÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ» º º º Official Hybrid Membership º º ~~~~~~~~~~~~~~~~~~~~~~~~~~~~ º º HOSON º º º º Agony, Angel Face, Cyber, Eci, Golomufu, Grifter, Hot Tuna, Id Mud, º º Jammer, Le Vey, MindBender, Mad Turnip, Mr.Terry, Netra, º º Phoenix, Replicator, Teacher, and Violator. º º º ÈÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍͼ ÉÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ» º º º The Official Hybrid couriers º º ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ º º Netcoordinator: AGONY º º º º Fronthead, Hurricane, and Nine. º º º ÈÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍͼ ÉÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ» º º º Axxxxxx Lxxxxx...............[ftp]......................WHQ º º Sxxxxxx Dxxx.................[ftp]......................EHQ º º Avatar.......................[ftp]......................HQ º º Red Dwarf-X..................[ftp]......................HQ º º º ÈÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍͼ ÉÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ» º º º How to get in touch with us: º º ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ º º º º http//:www.hybreed.com º º º ÈÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍͼ Today's wise quote: "WE are THE BEST." 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