NFOmation.net - Your Ultimate NFO Upload Resource! Viewing NFO file: skidrow.nfo skidrow
▄ ▄ ▀ ■ ▄ ▀ ▀▄ ▄■▀▀▀■▄ █ ▄■▀▀▀■▄ ░ █▄ ▓▄ ░ ▄█▌ ▀ ▓▄ ▀▀███▄▄ ░ ▄█▄ ▓█▄ ▀███▄ ▓██▄ ▄▄███▄▄▀ ░ ▓██▄▄▄▄▄▄▄█████▄ ░ ▄██▀██▄ ░ ▓██▓ ░ ▄ ▄████▀▀▀▀▀▀ ▓██▓ ▓████▀█▓▓▓█ ▄▄▄▄▄▄▓██▓ ▓██▓ ▓██▓▀ ▄██▓ ▓██▄ ▓██▓ ░░░ ▄█▓ ▀▀▀▀▀▀▓▓▓▓▄▀▓▓▓▀▀▓▓▓▄ ▀▀▀ █▓▓▓▀ ▓▓▓▓ ▓▓▓▓▀▀▓▓▓▄▄ ▓▓▓▓ ░ ▓▓▓▓ ▓▓▓▓ ░░░ ▓▓▓▓ ▒▒▒▒▒ ▐▒▒▒▒█▐▒▒ ▐▒▒▒▒ ▓▓▓▓▓▐▒▒▒▒ ░ ▒▒▒▒ ▒▒▒▒ ▐▒▒▒▒█▄▒▒▒ ░ ▒▒▒▒ ▒▒▒▒ ░░░ ▒▒▒▒ ░░░░░ ░ ░░░░░▌░░ ░ ░░░░░░░░░░▐░░░░ ░ ░░░░ ░░░░ ░ ░░░░░░░░░ ░ ░░░░ ░░░░ ▄ ░░░░ ▒▒▒▒▒ ░ ▒▒▒▒▒▌▒▒ ░ ▒▒▒▒▒▄▒▒▒▒▒▒▒▒▒ ░ ▒▒▒▒ ▒▒▒▒ ░ ▒▒▒▒▒▌▒▒▒ ░ ▒▒▒▒ ▒▒▓▀▄███▄▀▓▒▒ ▐▓▓▓▓ ░▐▓▓▓▓▓▓▓▓ ░▐▓▓▓▓▓▌▓▓▓▓▐▓▓▓▓▌ ▓▓▓▓ ▓▓▓▓ ░▐▓▓▓▓▓▓▓▓▓ ░ ▓▓▓▓ ▓▓▓▓▓▀ ▀▓▓▓▓▓ ▀██▓ ▄█▓██▀▄██▀ ▓████▓███▀ ▓███▓▄▄▓██▓▄▓█▀ ▓███▓ ▀██▓ ▓██▀ ▓██▀ ░ ░ ▀██▓ ░ ▀▄██▀▀ █▀ ▄█▓██▀ █▀ ░ █████▀▀▀ ▀ ░ ▐██▓█▌ ░ ▀██▄██▀ ░ ▓▀ ░ ▀█ ▄▀▀ ░ ▄███▀▀ ░ ▀■▄▄■▀ ▀▀████▄▄▄■▀ ░ ▀▀███▄▄▄▄▄██▀ Eboy ▀▄▄■▀ ■▀▀ ▀▀▀▀▀▀ S K i D R O W ▄▀ -> T H E L E A D i N G F O R C E < █ █ ▀▄ ▀▄ ▄▀ ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀ ▀▀▀▀▀ ▀ proudly presents ▀ ▀▀▀▀▀ ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀ ░ ███▓▓▓▓▓▒▒▒░░ Distant Worlds v1.0.6.0 Update ░░▒▒▒▓▓▓▓▓█████ ░ ▒▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▒ ▓ ▓ ▓ RELEASE DATE : 29-07-2010 PROTECTION : .Net Reactor + Serial ▓ ▓ GAME TYPE : Strategy DISKS : CRACKED UPDATE ▓ ░ ░ ▀█▓▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀██▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀ ▀▀▀ ▀ ▀█▌ Release Notes: ▀█▄ ░ █ ▄■ ▐▓ ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄██▄ ▒ █ █ ▄█▀ █ ▓ █ ▀▀▀ ░ █ The Skid Rowdies are looking new blood to fill up the ranks. █ █ ▒ █ We're a professional team of dedicated sceners with big mark █ █ █ █ under sceners. We believe on the ground idealism of the root █ █ █ █ of the real old school scene. We do all this for fun and █ █ █ █ nothing else. We don't earn anything on our hobby, as we do █ █ █ █ this for the competition and the heart of what got the scene █ █ █ █ started in the mid eighties. █ █ █ █ █ █ █ █ If you think you got something to offer, then don't hold back █ █ █ █ on contacting us as soon as possible. █ █ █ █ █ █ █ █ _______ __ ___ _____ /\__ █ █ █ █ \ / |/ /_/\_| \ \ _ \ / /_ \/\ /\ █ █ █ █ /\ \/| / / \/\/| |\ \ \//_// / / / / / / █ █ █ █ / \ \| \ \ / \| |_\ \ / / \/ /_/ / /// / █ █ █ █ \____/|_|\_\\__/|___/ / /_/\_/\__/_/\____/ █ █ █ █ twice the fun \/ double the trouble █ █ █ █ █ █ █ █ ────────────────────────────────────────────────────────────── █ █ █ █ █ █ █ █ On with the update release information: █ █ █ █ █ █ █ █ Distant Worlds v1.0.6.0 Update █ █ █ █ ============================== █ █ █ █ █ █ █ █ Sixth Official Update: █ █ █ █ █ █ █ █ Please Note - This update does create a new save folder, █ █ █ █ although it will work with previous saves. You need to █ █ █ █ navigate to the previous version save folder to open your █ █ █ █ older saves. We recommend starting a new game in order to get █ █ █ █ the full effect of the changes and improvements, as some will █ █ █ █ not apply to older save files. █ █ █ █ █ █ █ █ Also, this update may reset the automation settings in your █ █ █ █ Options screen. Please open the Options screen again to adjust █ █ █ █ them to your preference. Please note there are many new █ █ █ █ settings as well that you should check and set to your █ █ █ █ preferences. Apologies for any inconvenience. █ █ █ █ █ █ █ █ Note that there is a change to the new fleet behavior from █ █ █ █ 1.0.5.6, where refueling/gathering automatically kicked in. █ █ █ █ Now this behavior is opt-in, i.e. you have to specifically █ █ █ █ request it by selecting these new mission types (from the █ █ █ █ pop-up menu or by using the ALT key). See the Improved Fleet █ █ █ █ Operations notes below for more details. █ █ █ █ █ █ █ █ Bug Fixes: █ █ █ █ █ █ █ █ 1. Fixed bug where construction ship would occasionally get █ █ █ █ stuck in loop rebuilding same item at same location █ █ █ █ █ █ █ █ 2. Fixed crash that occurred when bombarded the last colony of █ █ █ █ an empire █ █ █ █ █ █ █ █ 3. Fixed crash in new Diplomatic Message Queue (at top-left of █ █ █ █ screen) █ █ █ █ █ █ █ █ 4. Fixed tech bonus received from disassembling advanced ships █ █ █ █ - now much lower than before and focussed in area where █ █ █ █ disassembled ship is advanced (e.g. torpedo weapons, █ █ █ █ shields, etc) █ █ █ █ █ █ █ █ 5. Fixed some special cases where military ships may not █ █ █ █ always attack an enemy in a timely manner █ █ █ █ █ █ █ █ 6. Fixed crash that occurred when you colonized a planet that █ █ █ █ previously had a blockade and was then bombarded to █ █ █ █ extinction █ █ █ █ █ █ █ █ 7. Fixed bug where ships would sometimes not attack targets █ █ █ █ (engagement range was corrupted) █ █ █ █ █ █ █ █ 8. Fixed bug where abandoned ships and bases with RepairBot █ █ █ █ components were auto-repairing themselves prior to █ █ █ █ discovery (e.g. in debris fields) █ █ █ █ █ █ █ █ 9. Fixed bug where independent colonies were not generating █ █ █ █ their own defending militia. This makes independent █ █ █ █ colonies more difficult to invade █ █ █ █ █ █ █ █ 10. Long range sensor display is now properly updated in █ █ █ █ galaxy view when ships/bases retrofitted with better █ █ █ █ sensors █ █ █ █ █ █ █ █ 11. Resupply ship designs now need only 25% of their █ █ █ █ components to be either cargo/docking bays/gas extractors █ █ █ █ (previously was 30%). This ensures that default designs █ █ █ █ are valid █ █ █ █ █ █ █ █ 12. Fixed the following bug: 1) discuss negotiating an end to █ █ █ █ war with a warring empire in diplomacy screen, but do not █ █ █ █ end the war. 2) then discuss a trade offer with another █ █ █ █ empire, including a request to "declare war on XXXX" 3) █ █ █ █ clear the offered items using the button at the bottom of █ █ █ █ the screen 4 instead of clearing, the offer changes to █ █ █ █ "end our war with you" █ █ █ █ █ █ █ █ 13. Fixed bug where player is sometimes not notified of an end █ █ █ █ to war with another empire █ █ █ █ █ █ █ █ 14. Fixed bug where newly colonized planets sometimes rebel █ █ █ █ due to high taxes █ █ █ █ █ █ █ █ 15. Fixed rare bug where colonized planets will no longer █ █ █ █ allow investigation of ruins (this could also lead to █ █ █ █ exploration ships clustering around the planet) █ █ █ █ █ █ █ █ 16. Quameno and Zenox no longer repeatedly offer knowledge of █ █ █ █ the same secret location █ █ █ █ █ █ █ █ 17. Scrapped long range sensors no longer leave sensor range █ █ █ █ on the galaxy map █ █ █ █ █ █ █ █ 18. Fixed a bug where crash research was not completing when █ █ █ █ you traded that tech █ █ █ █ with another empire █ █ █ █ █ █ █ █ 19. Diplomacy messages (top-left of screen) now correctly use █ █ █ █ custom race images if █ █ █ █ a theme is in use █ █ █ █ █ █ █ █ 20. Fixed a bug where some races and starting locations where █ █ █ █ swapped in some █ █ █ █ situations █ █ █ █ █ █ █ █ 21. Fixed a bug where you could colonize ice asteroids █ █ █ █ █ █ █ █ 22. Fixed a bug where ships and bases would sometimes have █ █ █ █ more docking bays or █ █ █ █ construction yards than specified by their design █ █ █ █ █ █ █ █ 23. Fixed a crash that sometimes occurred when zooming █ █ █ █ █ █ █ █ 24. Fixed a display problem (garbled fonts) when viewing █ █ █ █ information on █ █ █ █ construction yards in the Component Guide (Design Detail █ █ █ █ screen) █ █ █ █ █ █ █ █ 25. Fixed a bug where investigating an abandoned ship or base █ █ █ █ sometimes caused an █ █ █ █ infinite loop of messages █ █ █ █ █ █ █ █ 26. Fixed another crash that sometimes occurred after using a █ █ █ █ planet destroyer █ █ █ █ █ █ █ █ 27. Fixed a bug where Galaxy Map screen was no longer showing █ █ █ █ potential colonies █ █ █ █ █ █ █ █ 28. Ensured that empires do not perform spy missions against █ █ █ █ themselves █ █ █ █ █ █ █ █ 29. Fixed another rare GxBO crash █ █ █ █ █ █ █ █ 30. Fixed tutorials (were broken in 1.0.5.6 beta) █ █ █ █ █ █ █ █ 31. Fixed images for refugee ships (discovered from some █ █ █ █ ruins) █ █ █ █ █ █ █ █ 32. Fixed situations where wars or trade sanctions would █ █ █ █ sometimes unilaterally end █ █ █ █ without negotiation █ █ █ █ █ █ █ █ 33. Fixed additional rare GxBO crash █ █ █ █ █ █ █ █ 34. Fixed bug where construction ships could not be █ █ █ █ retrofitted █ █ █ █ █ █ █ █ 35. Fixed bug where large ships would sometimes not move (i.e. █ █ █ █ top speed was zero █ █ █ █ or below) █ █ █ █ █ █ █ █ 36. Asteroids no longer have ruins on them █ █ █ █ █ █ █ █ 37. Fixed crash that sometimes occurred when colonizing a █ █ █ █ planet (GxBO crash) █ █ █ █ █ █ █ █ 38. Fixed crash that sometimes occurred when assigning a fleet █ █ █ █ to patrol a system █ █ █ █ █ █ █ █ 39. Fixed bug where centering on multi-selected ships would █ █ █ █ not properly center █ █ █ █ █ █ █ █ (either by clicking in Selection Panel or using 'Lock to █ █ █ █ Selected') █ █ █ █ █ █ █ █ 40. Fixed bug where colony ships would sometimes not be built █ █ █ █ at colony with █ █ █ █ sufficient population (100 million) █ █ █ █ █ █ █ █ 41. Pause/spacebar keys no longer active when game screens are █ █ █ █ open, thus cannot █ █ █ █ accidentally resume a game while paused in a game screen █ █ █ █ █ █ █ █ 42. Can now build bases at top-left quadrant of colonies █ █ █ █ (right-click > build XXX) █ █ █ █ █ █ █ █ New Feature: █ █ █ █ █ █ █ █ Habitat Quality determines colony value (income and max █ █ █ █ population) █ █ █ █ █ █ █ █ 1. Colonies with quality below 50% cost an empire money to █ █ █ █ maintain, instead of earning income █ █ █ █ █ █ █ █ 2. Continental and marshy swamp planets usually have high █ █ █ █ quality, desert and ocean medium quality, ice and volcanic █ █ █ █ low quality. But there are occasional exceptions to this, █ █ █ █ with some high quality ice and volcanic planets █ █ █ █ █ █ █ █ 3. Abundance of quality planets can be altered with new slider █ █ █ █ setting in galaxy settings at game start █ █ █ █ █ █ █ █ 4. Home system favorability determines quality of home planet █ █ █ █ û planet type is now determined by native planet type of █ █ █ █ race █ █ █ █ █ █ █ █ 5. Each race receives a 10% maximum population bonus for their █ █ █ █ native planet type █ █ █ █ █ █ █ █ 6. Independent colonies now always have a quality of at least █ █ █ █ 50%, making them always worth colonizing. █ █ █ █ █ █ █ █ 7. Planets and moons with Quality below 50% are also listed in █ █ █ █ red in the Expansion Planner (along with those in hostile █ █ █ █ territory). █ █ █ █ █ █ █ █ More Realistic Colonization and Migration: █ █ █ █ █ █ █ █ 1. Cannot build colony ships at a colony until population █ █ █ █ reaches a threshold of 100 million █ █ █ █ █ █ █ █ 2. Colony ships take population from the colony they are built █ █ █ █ at (e.g. 10 million people) █ █ █ █ █ █ █ █ 3. Some new colonization tech increases population growth rate █ █ █ █ for colonies (as ell as unlocking new colonization █ █ █ █ components) █ █ █ █ █ █ █ █ 4. When planet type is not native type for a race, then █ █ █ █ population growth rate it slower, BUT colonization research █ █ █ █ progressively improves the growth rate for these non-native █ █ █ █ planet types █ █ █ █ █ █ █ █ 5. Passenger ships now carry less people when migrating █ █ █ █ █ █ █ █ Planetary Combat and Rebellion Changes: █ █ █ █ █ █ █ █ 1. Troops now receive a 10% bonus when fighting on their █ █ █ █ native planet type (for either attack or defense) █ █ █ █ █ █ █ █ 2. Troops now have higher deterrence of rebellion/defection at █ █ █ █ colonies █ █ █ █ █ █ █ █ 3. Rebelling colonies may raise militia forces (their own █ █ █ █ troops) to battle garrisoned empire troops █ █ █ █ █ █ █ █ 4. Independent colonies recruit their own troops to deter █ █ █ █ invasion █ █ █ █ █ █ █ █ 5. When conquered colonies rebel against their new owners, █ █ █ █ they are likely to return to their previous empire instead █ █ █ █ of simply becoming independent, but if a rebelling colony █ █ █ █ with quality below 50% leaves an empire, it will generally █ █ █ █ become independent instead of joining another empire █ █ █ █ (because it is a net drain on an empire) █ █ █ █ █ █ █ █ Automation and AI Improvements: █ █ █ █ █ █ █ █ 1. Empires are now more likely to invade independent colonies █ █ █ █ that are likely to resist colonization (due to racial █ █ █ █ animosity) █ █ █ █ █ █ █ █ 2. AI colony tax rate setting is now more accurate and less █ █ █ █ prone to 'jumping around' █ █ █ █ █ █ █ █ 3. Target prioritization altered so that distance is more █ █ █ █ important, i.e. closer targets more preferred - thus in █ █ █ █ wars, AI empires much more likely to attack border █ █ █ █ colonies, thus maintaining more coherent empire borders █ █ █ █ █ █ █ █ 4. Improved AI colonization logic so that AI empires expand █ █ █ █ better █ █ █ █ █ █ █ █ 5. Increased targeting priority for enemy colonies so that █ █ █ █ they are more likely to be invaded when at war █ █ █ █ █ █ █ █ 6. Construction ships and colony ships now remember dangerous █ █ █ █ areas (pirates and space creatures) and attempt to avoid █ █ █ █ them. This information is also reflected in the warnings █ █ █ █ in the Expansion Planner screen for colonization and mining █ █ █ █ targets █ █ █ █ █ █ █ █ 7. Automated ships in a fleet will make a better effort to █ █ █ █ keep themselves loaded with troops █ █ █ █ █ █ █ █ 8. AI expansion improved - other empires will now consider █ █ █ █ more planets for colonization, thus improving their rate of █ █ █ █ expansion █ █ █ █ █ █ █ █ 9. Empires will now be more careful about declaring wars - █ █ █ █ will not do so unless they have forces available to attack █ █ █ █ the enemy █ █ █ █ █ █ █ █ 10. Creature threat detection now works properly in restricted █ █ █ █ areas, so that military ships will auto-engage creatures █ █ █ █ █ █ █ █ 11. Improved exploration ship scouting so that they do not █ █ █ █ cluster █ █ █ █ █ █ █ █ 12. Default construction ship designs now have 3 energy █ █ █ █ collectors (instead of one), so now fully meet their █ █ █ █ static energy requirements without consuming fuel █ █ █ █ █ █ █ █ Improved Fleet Operations: █ █ █ █ █ █ █ █ 1. New fleet mission types: Prepare and Attack, Prepare and █ █ █ █ Bombard: if the fleet requires refueling or is dispersed █ █ █ █ then the fleet will first refuel or gather prior to █ █ █ █ attacking/bombarding the assigned target. To assign these █ █ █ █ new mission types either select them from the right-click █ █ █ █ pop-up menu (when zoomed out to sector or galaxy level), or █ █ █ █ hold down the ALT key when right-clicking a hovered target █ █ █ █ (i.e. attack or bombard). █ █ █ █ █ █ █ █ You can fine-tune how this behavior works in the new "Fleet █ █ █ █ Attack Settings" section of the Empire Settings screen (from █ █ █ █ Game Options). This allows you to specify when fleets will █ █ █ █ refuel or gather before engaging in attack/bombard missions. █ █ █ █ █ █ █ █ 2. Changed behaviour of fleets when attacking or bombarding █ █ █ █ planets: will not complete their mission until all ships █ █ █ █ in the fleet have arrived at the target planet (even when █ █ █ █ the fleet cannot otherwise carry out the mission, e.g. no █ █ █ █ troops to invade) █ █ █ █ █ █ █ █ 3. Fleet load troops command - right click fleet for pop-up █ █ █ █ menu item, or use new button in Fleets screen (F8) █ █ █ █ █ █ █ █ 4. Ships in fleets will make a better effort to remain █ █ █ █ together, new ships assigned to fleets will travel to the █ █ █ █ fleet location after completing their current mission █ █ █ █ █ █ █ █ 5. Troop loading for individual ships and fleets will now pick █ █ █ █ up more troops from each colony █ █ █ █ █ █ █ █ New Target Engagement Stances and Improved Ship Behavior: █ █ █ █ █ █ █ █ 1. New Auto-Engagement Stance: engage targets when attacked, █ █ █ █ engage nearby targets, engage system targets █ █ █ █ █ █ █ █ 2. New default Empire-level engagement stances for mission █ █ █ █ types: patrol, escort, attack/bombard, other (See Game █ █ █ █ Options screen, Empire Settings sub-screen) █ █ █ █ █ █ █ █ 3. New Empire overkill factor, determines firepower (and thus █ █ █ █ number of ships) auto-assigned to targets within engagement █ █ █ █ range: 1:1, 1.5:1, 2:1, 3:1, 5:1 (see Game Options screen, █ █ █ █ Empire Settings sub-screen) █ █ █ █ █ █ █ █ 4. Set engagement stance for an individual ship or an entire █ █ █ █ fleet: use the comma key to cycle settings when an █ █ █ █ individual ship is selected █ █ █ █ █ █ █ █ 5. More careful evaluation of targets - ships do not █ █ █ █ auto-attack bases (e.g. pirate bases) stronger than self █ █ █ █ unless other nearby forces available █ █ █ █ █ █ █ █ 6. Manual attack mission assignment always sticks with █ █ █ █ assigned target until complete █ █ █ █ █ █ █ █ 7. Auto-refuel refinements û ships do not auto-refuel when █ █ █ █ colonizing or invading a colony █ █ █ █ █ █ █ █ 8. Fine-tuned ship maneuvering when firing weapons at moving █ █ █ █ targets so that target movement is better accounted for █ █ █ █ when attempting to maintain ideal firing range █ █ █ █ █ █ █ █ 9. Ships will no longer continue an escape mission if all of █ █ █ █ their attackers are destroyed (i.e. they will stop fleeing) █ █ █ █ █ █ █ █ 10. Troop Transport ships now engage enemies more aggressively █ █ █ █ █ █ █ █ 11. Improved attack maneuvering so that military ships better █ █ █ █ stay within weapons range of moving targets █ █ █ █ █ █ █ █ Interface Improvements: █ █ █ █ █ █ █ █ 1. New display of diplomacy messages at left of screen - █ █ █ █ click a message to discuss with sending empire. Some █ █ █ █ important message types still popup a window as previously: █ █ █ █ declarations of war, ending wars, threats of war or trade █ █ █ █ sanctions, requests to honor mutual defense pact █ █ █ █ █ █ █ █ 2. New Slider settings in game startup to alter level of █ █ █ █ Corruption for player empire and galactic Habitat Quality █ █ █ █ █ █ █ █ 3. Design Detail screen updated - design components █ █ █ █ consolidated so that multiple components of same type are █ █ █ █ now listed as a single entry (e.g. 5x) █ █ █ █ █ █ █ █ 4. Can now select special government types for other empires █ █ █ █ in Start a New Game screen (when their race allows them) █ █ █ █ █ █ █ █ 5. Extra command buttons in Ships and Bases screen: Refuel █ █ █ █ selected ships, Retire selected ships, Scrap Selected Ships █ █ █ █ █ █ █ █ 6. Added explanation of racial bonuses at colonies in the █ █ █ █ Colonies screen (Population tab). If dominant race at one █ █ █ █ of your colonies provides a bonus (lower war weariness or █ █ █ █ higher happiness) it will be explained directly underneath █ █ █ █ overall colony happiness ("The inhabitants of XXXX are █ █ █ █ happy with you (+20)") █ █ █ █ █ █ █ █ 7. Grid row selection in expansion planner screen properly █ █ █ █ reverts to previously selected row after assign colony ship █ █ █ █ or construction ship to a target █ █ █ █ █ █ █ █ 8. Grid row selection in ships and bases screen properly █ █ █ █ reverts to row above when ships or bases are scrapped using █ █ █ █ the 'Scrap' button █ █ █ █ █ █ █ █ 9. Double-clicking a column heading in any sortable grid █ █ █ █ (e.g. expansion planner targets, colonies screen, ships and █ █ █ █ bases screen, etc) will 'forget' any sorting █ █ █ █ █ █ █ █ 10. If a planet/moon can or can't be colonized, the details █ █ █ █ for that planet/moon will now tell you why. █ █ █ █ █ █ █ █ 11. Expanded the maximum number of colonization targets █ █ █ █ displayed in the Expansion Planner screen from 100 to 500 █ █ █ █ █ █ █ █ 12. For retrofit missions, selection of the retrofit location █ █ █ █ now pays more attention to travel distance to the █ █ █ █ location, as well as retrofit time at the location █ █ █ █ █ █ █ █ 13. Galaxy backdrop no longer 'bounces' when move to galaxy █ █ █ █ edge (galaxy zoom level) █ █ █ █ █ █ █ █ 14. Music sound volume now honored when exploration event █ █ █ █ occurs (when discovery screen appears) - i.e. if music █ █ █ █ volume is zero, no discovery music will play █ █ █ █ █ █ █ █ 15. Designs for new ships and bases added to your empire when █ █ █ █ conquer another empire are set to obsolete so that they █ █ █ █ are not your default designs for a role █ █ █ █ █ █ █ █ 16. All moons now have unique names █ █ █ █ █ █ █ █ 17. Can set galaxies to have no space creatures in game setup █ █ █ █ (except for story-related locations) █ █ █ █ █ █ █ █ Game Balance Changes: █ █ █ █ █ █ █ █ 1. Weapon components rebalanced: Beam Weapons should now be █ █ █ █ more viable in comparison to Torpedos █ █ █ █ █ █ █ █ 2. Invading independent colonies now has less negative █ █ █ █ reputation impact than before █ █ █ █ █ █ █ █ 3. Lower reputation hit from using planet destroyer and █ █ █ █ bombarding colonies - more viable option, especially █ █ █ █ against other empires with low reputations █ █ █ █ █ █ █ █ 4. Some racial bonuses now apply to individual colonies █ █ █ █ instead of your entire empire: war weariness, mining and █ █ █ █ happiness bonuses █ █ █ █ █ █ █ █ 5. Changed threshold for full empire-wide racial bonuses to █ █ █ █ 20% (from 10%) █ █ █ █ █ █ █ █ 6. Espionage mission to change another empire's government █ █ █ █ type is now more difficult, especially against large █ █ █ █ empires █ █ █ █ █ █ █ █ 7. Player empire will no longer be offered gifts unless the █ █ █ █ other empire likes them a lot █ █ █ █ 8. Slightly expanded the spread in component tech levels in █ █ █ █ Habitation category █ █ █ █ █ █ █ █ 9. Colonies that leave an empire and become independent now █ █ █ █ lose any bases at the colony █ █ █ █ 10. In game setup, the "(Random)" setting for other empire █ █ █ █ proximity to your empire now excludes "same system" - i.e. █ █ █ █ other empires will not start in the same system as you █ █ █ █ when you select random proximity █ █ █ █ █ █ █ █ 11. Attacking non-allied military ships in your empire's █ █ █ █ systems will no longer cause any drop in your empire's █ █ █ █ reputation, though it will still negatively impact your █ █ █ █ relations with the attacked empire █ █ █ █ █ █ █ █ 12. Starting max ship construction size increased to 230 (from █ █ █ █ 200). This means that empires should always be able to █ █ █ █ build troop transports from the start of the game, thus █ █ █ █ ensuring that wars will include colony invasions, even at █ █ █ █ game start █ █ █ █ █ █ █ █ 13. When a civil war erupts in an empire, the new empire that █ █ █ █ splits away will now properly determine it's dominant race █ █ █ █ (based on the populations of its colonies), which may be █ █ █ █ different from the dominant race of the parent empire █ █ █ █ █ █ █ █ 14. Corruption levels tweaked: normal, high and very high █ █ █ █ corruption rates now slightly lower than before █ █ █ █ █ █ █ █ 15. Number of built-in docking bays for all planets and moons █ █ █ █ increased to 3 (from 2). Planets with super-rare luxury █ █ █ █ resources (Korabbian spice, Loros fruit, Zentabia fluid) █ █ █ █ now have 6 built-in docking bays █ █ █ █ █ █ █ █ 16. Area weapons now damage space creatures █ █ █ █ █ █ █ █ 17. Selection of resort bases as tourism destinations more █ █ █ █ balanced, so that no passenger ship pile-ups at a single █ █ █ █ resort Performance █ █ █ █ █ █ █ █ Improvements: █ █ █ █ █ █ █ █ 1. Improved game Save/Load performance: saving approx 2-3 █ █ █ █ times faster, loading approx 50% faster, savegame files █ █ █ █ smaller █ █ █ █ █ █ █ █ 2. Large Address Aware flag set on executable - on 64-bit █ █ █ █ Windows more memory is now available for use, eliminating █ █ █ █ any lingering out-of-memory errors. 32-bit Windows users █ █ █ █ can also configure their PC to make use of this setting █ █ █ █ █ █ █ █ 3. Improved performance when zooming █ █ █ █ █ █ █ █ 4. Added smooth keyboard scrolling and zooming: arrow keys and █ █ █ █ PageUp/Down keys now work more smoothly than before █ █ █ █ █ █ █ █ 5. Improved CPU utilization on multi-core PCs █ █ █ █ █ █ █ ░ █ ░ ▀█▓▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀██▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀ ▀▀▀ ▀ ▀█▌ Install Notes: ▀█▄ ░ █ ▄■ ▐▓ ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄██▄ ▒ █ █ ▄█▀ █ ▓ █ ▀▀▀ ░ █ 1. Unpack the included rar files. █ █ ▒ █ 2. Run Setup.exe and install (type anything you at the serial █ █ █ █ screen or just press next) █ █ █ █ 3. Copy the cracked content from SKIDROW directory to your █ █ █ █ main installation directory and overwrite. █ █ █ █ 4. Play the game █ █ █ █ █ █ █ ░ █ ░ ▀█▓▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀██▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀ ▀▀▀ ▀ ▀█▌ Greetings: ▀█▄ ░ █ ▄■ ▐▓ ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄██▄ ▒ █ █ ▄█▀ █ ▓ █ ▀▀▀ ░ █ Salutes to our old Amiga friends from: █ █ ▒ █ █ █ █ █ FAIRLIGHT - RAZOR 1911 - VISION FACTORY - PARADOX - QUARTEX █ █ █ █ DCS - CRYSTAL - ZENITH - ACCESSSION - ALPHA FLIGHT - PRODIGY █ █ █ █ THE COMPANY - LEGEND - TRSI - ORACLE - ANTHROX - CLASSIC █ █ █ █ █ █ █ █ Salutes to our new friends in: █ █ █ █ █ █ █ █ UNLEASHED - TiNYiSO - BReWErS - RADIKAL - POSTMORTEM - SHOCK █ █ █ █ FAIRLIGHT - CRUDE - VACE - ReUnion - OUTLAWS - GENESIS █ █ █ █ █ █ █▄░▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄█▄░ ▀▀█▓▄ Logo and layout by: Eboy/SAE ▄▓█▀▀ ▄▀▀▀■▄ ▐▓▓▌ Last updated 21/07/2007 by [XXX] ▐▓▓▌ ▄■▀▀▄ ▀▄ ▀▀▀▀▀ ▀ ▀▀▀ ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀ ▀▀▀ ▀ ▀▀▀▀▀ ▄▀ ▀ ▀ This NFO File was rendered by NFOmation.net
Ü Ü ß þ Ü ß ßÜ ÜþßßßþÜ Û ÜþßßßþÜ ° ÛÜ ²Ü ° ÜÛÝ ß ²Ü ßßÛÛÛÜÜ ° ÜÛÜ ²ÛÜ ßÛÛÛÜ ²ÛÛÜ ÜÜÛÛÛÜÜß ° ²ÛÛÜÜÜÜÜÜÜÛÛÛÛÛÜ ° ÜÛÛßÛÛÜ ° ²ÛÛ² ° Ü ÜÛÛÛÛßßßßßß ²ÛÛ² ²ÛÛÛÛßÛ²²²Û ÜÜÜÜÜܲÛÛ² ²ÛÛ² ²ÛÛ²ß ÜÛÛ² ²ÛÛÜ ²ÛÛ² °°° ÜÛ² ßßßßßß²²²²Üß²²²ßß²²²Ü ßßß Û²²²ß ²²²² ²²²²ßß²²²ÜÜ ²²²² ° ²²²² ²²²² °°° ²²²² ±±±±± Þ±±±±ÛÞ±± Þ±±±± ²²²²²Þ±±±± ° ±±±± ±±±± Þ±±±±Ûܱ±± ° ±±±± ±±±± °°° ±±±± °°°°° ° °°°°°Ý°° ° °°°°°°°°°°Þ°°°° ° °°°° °°°° ° °°°°°°°°° ° °°°° °°°° Ü °°°° ±±±±± ° ±±±±±Ý±± ° ±±±±±Ü±±±±±±±±± ° ±±±± ±±±± ° ±±±±±Ý±±± ° ±±±± ±±²ßÜÛÛÛÜß²±± Þ²²²² °Þ²²²²²²²² °Þ²²²²²Ý²²²²Þ²²²²Ý ²²²² ²²²² °Þ²²²²²²²²² ° ²²²² ²²²²²ß ß²²²²² ßÛÛ² ÜÛ²ÛÛßÜÛÛß ²ÛÛÛÛ²ÛÛÛß ²ÛÛÛ²ÜܲÛ۲ܲÛß ²ÛÛÛ² ßÛÛ² ²ÛÛß ²ÛÛß ° ° ßÛÛ² ° ßÜÛÛßß Ûß ÜÛ²ÛÛß Ûß ° ÛÛÛÛÛßßß ß ° ÞÛÛ²ÛÝ ° ßÛÛÜÛÛß ° ²ß ° ßÛ Üßß ° ÜÛÛÛßß ° ßþÜÜþß ßßÛÛÛÛÜÜÜþß ° ßßÛÛÛÜÜÜÜÜÛÛß Eboy ßÜÜþß þßß ßßßßßß S K i D R O W Üß -> T H E L E A D i N G F O R C E < Û Û ßÜ ßÜ Üß ßßßßßßßßßßßßßßßßßßß ßßßßß ß proudly presents ß ßßßßß ßßßßßßßßßßßßßßßßßßß ° ÛÛÛ²²²²²±±±°° Distant Worlds v1.0.6.0 Update °°±±±²²²²²ÛÛÛÛÛ ° ±ÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜܱ ² ² ² RELEASE DATE : 29-07-2010 PROTECTION : .Net Reactor + Serial ² ² GAME TYPE : Strategy DISKS : CRACKED UPDATE ² ° ° ßÛ²ßßßßßßßßßßßßßßßßÛÛßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßß ßßß ß ßÛÝ Release Notes: ßÛÜ ° Û Üþ Þ² ÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÛÛÜ ± Û Û ÜÛß Û ² Û ßßß ° Û The Skid Rowdies are looking new blood to fill up the ranks. Û Û ± Û We're a professional team of dedicated sceners with big mark Û Û Û Û under sceners. We believe on the ground idealism of the root Û Û Û Û of the real old school scene. We do all this for fun and Û Û Û Û nothing else. We don't earn anything on our hobby, as we do Û Û Û Û this for the competition and the heart of what got the scene Û Û Û Û started in the mid eighties. Û Û Û Û Û Û Û Û If you think you got something to offer, then don't hold back Û Û Û Û on contacting us as soon as possible. Û Û Û Û Û Û Û Û _______ __ ___ _____ /\__ Û Û Û Û \ / |/ /_/\_| \ \ _ \ / /_ \/\ /\ Û Û Û Û /\ \/| / / \/\/| |\ \ \//_// / / / / / / Û Û Û Û / \ \| \ \ / \| |_\ \ / / \/ /_/ / /// / Û Û Û Û \____/|_|\_\\__/|___/ / /_/\_/\__/_/\____/ Û Û Û Û twice the fun \/ double the trouble Û Û Û Û Û Û Û Û ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ Û Û Û Û Û Û Û Û On with the update release information: Û Û Û Û Û Û Û Û Distant Worlds v1.0.6.0 Update Û Û Û Û ============================== Û Û Û Û Û Û Û Û Sixth Official Update: Û Û Û Û Û Û Û Û Please Note - This update does create a new save folder, Û Û Û Û although it will work with previous saves. You need to Û Û Û Û navigate to the previous version save folder to open your Û Û Û Û older saves. We recommend starting a new game in order to get Û Û Û Û the full effect of the changes and improvements, as some will Û Û Û Û not apply to older save files. Û Û Û Û Û Û Û Û Also, this update may reset the automation settings in your Û Û Û Û Options screen. Please open the Options screen again to adjust Û Û Û Û them to your preference. Please note there are many new Û Û Û Û settings as well that you should check and set to your Û Û Û Û preferences. Apologies for any inconvenience. Û Û Û Û Û Û Û Û Note that there is a change to the new fleet behavior from Û Û Û Û 1.0.5.6, where refueling/gathering automatically kicked in. Û Û Û Û Now this behavior is opt-in, i.e. you have to specifically Û Û Û Û request it by selecting these new mission types (from the Û Û Û Û pop-up menu or by using the ALT key). See the Improved Fleet Û Û Û Û Operations notes below for more details. Û Û Û Û Û Û Û Û Bug Fixes: Û Û Û Û Û Û Û Û 1. Fixed bug where construction ship would occasionally get Û Û Û Û stuck in loop rebuilding same item at same location Û Û Û Û Û Û Û Û 2. Fixed crash that occurred when bombarded the last colony of Û Û Û Û an empire Û Û Û Û Û Û Û Û 3. Fixed crash in new Diplomatic Message Queue (at top-left of Û Û Û Û screen) Û Û Û Û Û Û Û Û 4. Fixed tech bonus received from disassembling advanced ships Û Û Û Û - now much lower than before and focussed in area where Û Û Û Û disassembled ship is advanced (e.g. torpedo weapons, Û Û Û Û shields, etc) Û Û Û Û Û Û Û Û 5. Fixed some special cases where military ships may not Û Û Û Û always attack an enemy in a timely manner Û Û Û Û Û Û Û Û 6. Fixed crash that occurred when you colonized a planet that Û Û Û Û previously had a blockade and was then bombarded to Û Û Û Û extinction Û Û Û Û Û Û Û Û 7. Fixed bug where ships would sometimes not attack targets Û Û Û Û (engagement range was corrupted) Û Û Û Û Û Û Û Û 8. Fixed bug where abandoned ships and bases with RepairBot Û Û Û Û components were auto-repairing themselves prior to Û Û Û Û discovery (e.g. in debris fields) Û Û Û Û Û Û Û Û 9. Fixed bug where independent colonies were not generating Û Û Û Û their own defending militia. This makes independent Û Û Û Û colonies more difficult to invade Û Û Û Û Û Û Û Û 10. Long range sensor display is now properly updated in Û Û Û Û galaxy view when ships/bases retrofitted with better Û Û Û Û sensors Û Û Û Û Û Û Û Û 11. Resupply ship designs now need only 25% of their Û Û Û Û components to be either cargo/docking bays/gas extractors Û Û Û Û (previously was 30%). This ensures that default designs Û Û Û Û are valid Û Û Û Û Û Û Û Û 12. Fixed the following bug: 1) discuss negotiating an end to Û Û Û Û war with a warring empire in diplomacy screen, but do not Û Û Û Û end the war. 2) then discuss a trade offer with another Û Û Û Û empire, including a request to "declare war on XXXX" 3) Û Û Û Û clear the offered items using the button at the bottom of Û Û Û Û the screen 4 instead of clearing, the offer changes to Û Û Û Û "end our war with you" Û Û Û Û Û Û Û Û 13. Fixed bug where player is sometimes not notified of an end Û Û Û Û to war with another empire Û Û Û Û Û Û Û Û 14. Fixed bug where newly colonized planets sometimes rebel Û Û Û Û due to high taxes Û Û Û Û Û Û Û Û 15. Fixed rare bug where colonized planets will no longer Û Û Û Û allow investigation of ruins (this could also lead to Û Û Û Û exploration ships clustering around the planet) Û Û Û Û Û Û Û Û 16. Quameno and Zenox no longer repeatedly offer knowledge of Û Û Û Û the same secret location Û Û Û Û Û Û Û Û 17. Scrapped long range sensors no longer leave sensor range Û Û Û Û on the galaxy map Û Û Û Û Û Û Û Û 18. Fixed a bug where crash research was not completing when Û Û Û Û you traded that tech Û Û Û Û with another empire Û Û Û Û Û Û Û Û 19. Diplomacy messages (top-left of screen) now correctly use Û Û Û Û custom race images if Û Û Û Û a theme is in use Û Û Û Û Û Û Û Û 20. Fixed a bug where some races and starting locations where Û Û Û Û swapped in some Û Û Û Û situations Û Û Û Û Û Û Û Û 21. Fixed a bug where you could colonize ice asteroids Û Û Û Û Û Û Û Û 22. Fixed a bug where ships and bases would sometimes have Û Û Û Û more docking bays or Û Û Û Û construction yards than specified by their design Û Û Û Û Û Û Û Û 23. Fixed a crash that sometimes occurred when zooming Û Û Û Û Û Û Û Û 24. Fixed a display problem (garbled fonts) when viewing Û Û Û Û information on Û Û Û Û construction yards in the Component Guide (Design Detail Û Û Û Û screen) Û Û Û Û Û Û Û Û 25. Fixed a bug where investigating an abandoned ship or base Û Û Û Û sometimes caused an Û Û Û Û infinite loop of messages Û Û Û Û Û Û Û Û 26. Fixed another crash that sometimes occurred after using a Û Û Û Û planet destroyer Û Û Û Û Û Û Û Û 27. Fixed a bug where Galaxy Map screen was no longer showing Û Û Û Û potential colonies Û Û Û Û Û Û Û Û 28. Ensured that empires do not perform spy missions against Û Û Û Û themselves Û Û Û Û Û Û Û Û 29. Fixed another rare GxBO crash Û Û Û Û Û Û Û Û 30. Fixed tutorials (were broken in 1.0.5.6 beta) Û Û Û Û Û Û Û Û 31. Fixed images for refugee ships (discovered from some Û Û Û Û ruins) Û Û Û Û Û Û Û Û 32. Fixed situations where wars or trade sanctions would Û Û Û Û sometimes unilaterally end Û Û Û Û without negotiation Û Û Û Û Û Û Û Û 33. Fixed additional rare GxBO crash Û Û Û Û Û Û Û Û 34. Fixed bug where construction ships could not be Û Û Û Û retrofitted Û Û Û Û Û Û Û Û 35. Fixed bug where large ships would sometimes not move (i.e. Û Û Û Û top speed was zero Û Û Û Û or below) Û Û Û Û Û Û Û Û 36. Asteroids no longer have ruins on them Û Û Û Û Û Û Û Û 37. Fixed crash that sometimes occurred when colonizing a Û Û Û Û planet (GxBO crash) Û Û Û Û Û Û Û Û 38. Fixed crash that sometimes occurred when assigning a fleet Û Û Û Û to patrol a system Û Û Û Û Û Û Û Û 39. Fixed bug where centering on multi-selected ships would Û Û Û Û not properly center Û Û Û Û Û Û Û Û (either by clicking in Selection Panel or using 'Lock to Û Û Û Û Selected') Û Û Û Û Û Û Û Û 40. Fixed bug where colony ships would sometimes not be built Û Û Û Û at colony with Û Û Û Û sufficient population (100 million) Û Û Û Û Û Û Û Û 41. Pause/spacebar keys no longer active when game screens are Û Û Û Û open, thus cannot Û Û Û Û accidentally resume a game while paused in a game screen Û Û Û Û Û Û Û Û 42. Can now build bases at top-left quadrant of colonies Û Û Û Û (right-click > build XXX) Û Û Û Û Û Û Û Û New Feature: Û Û Û Û Û Û Û Û Habitat Quality determines colony value (income and max Û Û Û Û population) Û Û Û Û Û Û Û Û 1. Colonies with quality below 50% cost an empire money to Û Û Û Û maintain, instead of earning income Û Û Û Û Û Û Û Û 2. Continental and marshy swamp planets usually have high Û Û Û Û quality, desert and ocean medium quality, ice and volcanic Û Û Û Û low quality. But there are occasional exceptions to this, Û Û Û Û with some high quality ice and volcanic planets Û Û Û Û Û Û Û Û 3. Abundance of quality planets can be altered with new slider Û Û Û Û setting in galaxy settings at game start Û Û Û Û Û Û Û Û 4. Home system favorability determines quality of home planet Û Û Û Û planet type is now determined by native planet type of Û Û Û Û race Û Û Û Û Û Û Û Û 5. Each race receives a 10% maximum population bonus for their Û Û Û Û native planet type Û Û Û Û Û Û Û Û 6. Independent colonies now always have a quality of at least Û Û Û Û 50%, making them always worth colonizing. Û Û Û Û Û Û Û Û 7. Planets and moons with Quality below 50% are also listed in Û Û Û Û red in the Expansion Planner (along with those in hostile Û Û Û Û territory). Û Û Û Û Û Û Û Û More Realistic Colonization and Migration: Û Û Û Û Û Û Û Û 1. Cannot build colony ships at a colony until population Û Û Û Û reaches a threshold of 100 million Û Û Û Û Û Û Û Û 2. Colony ships take population from the colony they are built Û Û Û Û at (e.g. 10 million people) Û Û Û Û Û Û Û Û 3. Some new colonization tech increases population growth rate Û Û Û Û for colonies (as ell as unlocking new colonization Û Û Û Û components) Û Û Û Û Û Û Û Û 4. When planet type is not native type for a race, then Û Û Û Û population growth rate it slower, BUT colonization research Û Û Û Û progressively improves the growth rate for these non-native Û Û Û Û planet types Û Û Û Û Û Û Û Û 5. Passenger ships now carry less people when migrating Û Û Û Û Û Û Û Û Planetary Combat and Rebellion Changes: Û Û Û Û Û Û Û Û 1. Troops now receive a 10% bonus when fighting on their Û Û Û Û native planet type (for either attack or defense) Û Û Û Û Û Û Û Û 2. Troops now have higher deterrence of rebellion/defection at Û Û Û Û colonies Û Û Û Û Û Û Û Û 3. Rebelling colonies may raise militia forces (their own Û Û Û Û troops) to battle garrisoned empire troops Û Û Û Û Û Û Û Û 4. Independent colonies recruit their own troops to deter Û Û Û Û invasion Û Û Û Û Û Û Û Û 5. When conquered colonies rebel against their new owners, Û Û Û Û they are likely to return to their previous empire instead Û Û Û Û of simply becoming independent, but if a rebelling colony Û Û Û Û with quality below 50% leaves an empire, it will generally Û Û Û Û become independent instead of joining another empire Û Û Û Û (because it is a net drain on an empire) Û Û Û Û Û Û Û Û Automation and AI Improvements: Û Û Û Û Û Û Û Û 1. Empires are now more likely to invade independent colonies Û Û Û Û that are likely to resist colonization (due to racial Û Û Û Û animosity) Û Û Û Û Û Û Û Û 2. AI colony tax rate setting is now more accurate and less Û Û Û Û prone to 'jumping around' Û Û Û Û Û Û Û Û 3. Target prioritization altered so that distance is more Û Û Û Û important, i.e. closer targets more preferred - thus in Û Û Û Û wars, AI empires much more likely to attack border Û Û Û Û colonies, thus maintaining more coherent empire borders Û Û Û Û Û Û Û Û 4. Improved AI colonization logic so that AI empires expand Û Û Û Û better Û Û Û Û Û Û Û Û 5. Increased targeting priority for enemy colonies so that Û Û Û Û they are more likely to be invaded when at war Û Û Û Û Û Û Û Û 6. Construction ships and colony ships now remember dangerous Û Û Û Û areas (pirates and space creatures) and attempt to avoid Û Û Û Û them. This information is also reflected in the warnings Û Û Û Û in the Expansion Planner screen for colonization and mining Û Û Û Û targets Û Û Û Û Û Û Û Û 7. Automated ships in a fleet will make a better effort to Û Û Û Û keep themselves loaded with troops Û Û Û Û Û Û Û Û 8. AI expansion improved - other empires will now consider Û Û Û Û more planets for colonization, thus improving their rate of Û Û Û Û expansion Û Û Û Û Û Û Û Û 9. Empires will now be more careful about declaring wars - Û Û Û Û will not do so unless they have forces available to attack Û Û Û Û the enemy Û Û Û Û Û Û Û Û 10. Creature threat detection now works properly in restricted Û Û Û Û areas, so that military ships will auto-engage creatures Û Û Û Û Û Û Û Û 11. Improved exploration ship scouting so that they do not Û Û Û Û cluster Û Û Û Û Û Û Û Û 12. Default construction ship designs now have 3 energy Û Û Û Û collectors (instead of one), so now fully meet their Û Û Û Û static energy requirements without consuming fuel Û Û Û Û Û Û Û Û Improved Fleet Operations: Û Û Û Û Û Û Û Û 1. New fleet mission types: Prepare and Attack, Prepare and Û Û Û Û Bombard: if the fleet requires refueling or is dispersed Û Û Û Û then the fleet will first refuel or gather prior to Û Û Û Û attacking/bombarding the assigned target. To assign these Û Û Û Û new mission types either select them from the right-click Û Û Û Û pop-up menu (when zoomed out to sector or galaxy level), or Û Û Û Û hold down the ALT key when right-clicking a hovered target Û Û Û Û (i.e. attack or bombard). Û Û Û Û Û Û Û Û You can fine-tune how this behavior works in the new "Fleet Û Û Û Û Attack Settings" section of the Empire Settings screen (from Û Û Û Û Game Options). This allows you to specify when fleets will Û Û Û Û refuel or gather before engaging in attack/bombard missions. Û Û Û Û Û Û Û Û 2. Changed behaviour of fleets when attacking or bombarding Û Û Û Û planets: will not complete their mission until all ships Û Û Û Û in the fleet have arrived at the target planet (even when Û Û Û Û the fleet cannot otherwise carry out the mission, e.g. no Û Û Û Û troops to invade) Û Û Û Û Û Û Û Û 3. Fleet load troops command - right click fleet for pop-up Û Û Û Û menu item, or use new button in Fleets screen (F8) Û Û Û Û Û Û Û Û 4. Ships in fleets will make a better effort to remain Û Û Û Û together, new ships assigned to fleets will travel to the Û Û Û Û fleet location after completing their current mission Û Û Û Û Û Û Û Û 5. Troop loading for individual ships and fleets will now pick Û Û Û Û up more troops from each colony Û Û Û Û Û Û Û Û New Target Engagement Stances and Improved Ship Behavior: Û Û Û Û Û Û Û Û 1. New Auto-Engagement Stance: engage targets when attacked, Û Û Û Û engage nearby targets, engage system targets Û Û Û Û Û Û Û Û 2. New default Empire-level engagement stances for mission Û Û Û Û types: patrol, escort, attack/bombard, other (See Game Û Û Û Û Options screen, Empire Settings sub-screen) Û Û Û Û Û Û Û Û 3. New Empire overkill factor, determines firepower (and thus Û Û Û Û number of ships) auto-assigned to targets within engagement Û Û Û Û range: 1:1, 1.5:1, 2:1, 3:1, 5:1 (see Game Options screen, Û Û Û Û Empire Settings sub-screen) Û Û Û Û Û Û Û Û 4. Set engagement stance for an individual ship or an entire Û Û Û Û fleet: use the comma key to cycle settings when an Û Û Û Û individual ship is selected Û Û Û Û Û Û Û Û 5. More careful evaluation of targets - ships do not Û Û Û Û auto-attack bases (e.g. pirate bases) stronger than self Û Û Û Û unless other nearby forces available Û Û Û Û Û Û Û Û 6. Manual attack mission assignment always sticks with Û Û Û Û assigned target until complete Û Û Û Û Û Û Û Û 7. Auto-refuel refinements ships do not auto-refuel when Û Û Û Û colonizing or invading a colony Û Û Û Û Û Û Û Û 8. Fine-tuned ship maneuvering when firing weapons at moving Û Û Û Û targets so that target movement is better accounted for Û Û Û Û when attempting to maintain ideal firing range Û Û Û Û Û Û Û Û 9. Ships will no longer continue an escape mission if all of Û Û Û Û their attackers are destroyed (i.e. they will stop fleeing) Û Û Û Û Û Û Û Û 10. Troop Transport ships now engage enemies more aggressively Û Û Û Û Û Û Û Û 11. Improved attack maneuvering so that military ships better Û Û Û Û stay within weapons range of moving targets Û Û Û Û Û Û Û Û Interface Improvements: Û Û Û Û Û Û Û Û 1. New display of diplomacy messages at left of screen - Û Û Û Û click a message to discuss with sending empire. Some Û Û Û Û important message types still popup a window as previously: Û Û Û Û declarations of war, ending wars, threats of war or trade Û Û Û Û sanctions, requests to honor mutual defense pact Û Û Û Û Û Û Û Û 2. New Slider settings in game startup to alter level of Û Û Û Û Corruption for player empire and galactic Habitat Quality Û Û Û Û Û Û Û Û 3. Design Detail screen updated - design components Û Û Û Û consolidated so that multiple components of same type are Û Û Û Û now listed as a single entry (e.g. 5x) Û Û Û Û Û Û Û Û 4. Can now select special government types for other empires Û Û Û Û in Start a New Game screen (when their race allows them) Û Û Û Û Û Û Û Û 5. Extra command buttons in Ships and Bases screen: Refuel Û Û Û Û selected ships, Retire selected ships, Scrap Selected Ships Û Û Û Û Û Û Û Û 6. Added explanation of racial bonuses at colonies in the Û Û Û Û Colonies screen (Population tab). If dominant race at one Û Û Û Û of your colonies provides a bonus (lower war weariness or Û Û Û Û higher happiness) it will be explained directly underneath Û Û Û Û overall colony happiness ("The inhabitants of XXXX are Û Û Û Û happy with you (+20)") Û Û Û Û Û Û Û Û 7. Grid row selection in expansion planner screen properly Û Û Û Û reverts to previously selected row after assign colony ship Û Û Û Û or construction ship to a target Û Û Û Û Û Û Û Û 8. Grid row selection in ships and bases screen properly Û Û Û Û reverts to row above when ships or bases are scrapped using Û Û Û Û the 'Scrap' button Û Û Û Û Û Û Û Û 9. Double-clicking a column heading in any sortable grid Û Û Û Û (e.g. expansion planner targets, colonies screen, ships and Û Û Û Û bases screen, etc) will 'forget' any sorting Û Û Û Û Û Û Û Û 10. If a planet/moon can or can't be colonized, the details Û Û Û Û for that planet/moon will now tell you why. Û Û Û Û Û Û Û Û 11. Expanded the maximum number of colonization targets Û Û Û Û displayed in the Expansion Planner screen from 100 to 500 Û Û Û Û Û Û Û Û 12. For retrofit missions, selection of the retrofit location Û Û Û Û now pays more attention to travel distance to the Û Û Û Û location, as well as retrofit time at the location Û Û Û Û Û Û Û Û 13. Galaxy backdrop no longer 'bounces' when move to galaxy Û Û Û Û edge (galaxy zoom level) Û Û Û Û Û Û Û Û 14. Music sound volume now honored when exploration event Û Û Û Û occurs (when discovery screen appears) - i.e. if music Û Û Û Û volume is zero, no discovery music will play Û Û Û Û Û Û Û Û 15. Designs for new ships and bases added to your empire when Û Û Û Û conquer another empire are set to obsolete so that they Û Û Û Û are not your default designs for a role Û Û Û Û Û Û Û Û 16. All moons now have unique names Û Û Û Û Û Û Û Û 17. Can set galaxies to have no space creatures in game setup Û Û Û Û (except for story-related locations) Û Û Û Û Û Û Û Û Game Balance Changes: Û Û Û Û Û Û Û Û 1. Weapon components rebalanced: Beam Weapons should now be Û Û Û Û more viable in comparison to Torpedos Û Û Û Û Û Û Û Û 2. Invading independent colonies now has less negative Û Û Û Û reputation impact than before Û Û Û Û Û Û Û Û 3. Lower reputation hit from using planet destroyer and Û Û Û Û bombarding colonies - more viable option, especially Û Û Û Û against other empires with low reputations Û Û Û Û Û Û Û Û 4. Some racial bonuses now apply to individual colonies Û Û Û Û instead of your entire empire: war weariness, mining and Û Û Û Û happiness bonuses Û Û Û Û Û Û Û Û 5. Changed threshold for full empire-wide racial bonuses to Û Û Û Û 20% (from 10%) Û Û Û Û Û Û Û Û 6. Espionage mission to change another empire's government Û Û Û Û type is now more difficult, especially against large Û Û Û Û empires Û Û Û Û Û Û Û Û 7. Player empire will no longer be offered gifts unless the Û Û Û Û other empire likes them a lot Û Û Û Û 8. Slightly expanded the spread in component tech levels in Û Û Û Û Habitation category Û Û Û Û Û Û Û Û 9. Colonies that leave an empire and become independent now Û Û Û Û lose any bases at the colony Û Û Û Û 10. In game setup, the "(Random)" setting for other empire Û Û Û Û proximity to your empire now excludes "same system" - i.e. Û Û Û Û other empires will not start in the same system as you Û Û Û Û when you select random proximity Û Û Û Û Û Û Û Û 11. Attacking non-allied military ships in your empire's Û Û Û Û systems will no longer cause any drop in your empire's Û Û Û Û reputation, though it will still negatively impact your Û Û Û Û relations with the attacked empire Û Û Û Û Û Û Û Û 12. Starting max ship construction size increased to 230 (from Û Û Û Û 200). This means that empires should always be able to Û Û Û Û build troop transports from the start of the game, thus Û Û Û Û ensuring that wars will include colony invasions, even at Û Û Û Û game start Û Û Û Û Û Û Û Û 13. When a civil war erupts in an empire, the new empire that Û Û Û Û splits away will now properly determine it's dominant race Û Û Û Û (based on the populations of its colonies), which may be Û Û Û Û different from the dominant race of the parent empire Û Û Û Û Û Û Û Û 14. Corruption levels tweaked: normal, high and very high Û Û Û Û corruption rates now slightly lower than before Û Û Û Û Û Û Û Û 15. Number of built-in docking bays for all planets and moons Û Û Û Û increased to 3 (from 2). Planets with super-rare luxury Û Û Û Û resources (Korabbian spice, Loros fruit, Zentabia fluid) Û Û Û Û now have 6 built-in docking bays Û Û Û Û Û Û Û Û 16. Area weapons now damage space creatures Û Û Û Û Û Û Û Û 17. Selection of resort bases as tourism destinations more Û Û Û Û balanced, so that no passenger ship pile-ups at a single Û Û Û Û resort Performance Û Û Û Û Û Û Û Û Improvements: Û Û Û Û Û Û Û Û 1. Improved game Save/Load performance: saving approx 2-3 Û Û Û Û times faster, loading approx 50% faster, savegame files Û Û Û Û smaller Û Û Û Û Û Û Û Û 2. Large Address Aware flag set on executable - on 64-bit Û Û Û Û Windows more memory is now available for use, eliminating Û Û Û Û any lingering out-of-memory errors. 32-bit Windows users Û Û Û Û can also configure their PC to make use of this setting Û Û Û Û Û Û Û Û 3. Improved performance when zooming Û Û Û Û Û Û Û Û 4. Added smooth keyboard scrolling and zooming: arrow keys and Û Û Û Û PageUp/Down keys now work more smoothly than before Û Û Û Û Û Û Û Û 5. Improved CPU utilization on multi-core PCs Û Û Û Û Û Û Û ° Û ° ßÛ²ßßßßßßßßßßßßßßßßÛÛßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßß ßßß ß ßÛÝ Install Notes: ßÛÜ ° Û Üþ Þ² ÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÛÛÜ ± Û Û ÜÛß Û ² Û ßßß ° Û 1. Unpack the included rar files. Û Û ± Û 2. Run Setup.exe and install (type anything you at the serial Û Û Û Û screen or just press next) Û Û Û Û 3. Copy the cracked content from SKIDROW directory to your Û Û Û Û main installation directory and overwrite. Û Û Û Û 4. Play the game Û Û Û Û Û Û Û ° Û ° ßÛ²ßßßßßßßßßßßßßßßßÛÛßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßß ßßß ß ßÛÝ Greetings: ßÛÜ ° Û Üþ Þ² ÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÛÛÜ ± Û Û ÜÛß Û ² Û ßßß ° Û Salutes to our old Amiga friends from: Û Û ± Û Û Û Û Û FAIRLIGHT - RAZOR 1911 - VISION FACTORY - PARADOX - QUARTEX Û Û Û Û DCS - CRYSTAL - ZENITH - ACCESSSION - ALPHA FLIGHT - PRODIGY Û Û Û Û THE COMPANY - LEGEND - TRSI - ORACLE - ANTHROX - CLASSIC Û Û Û Û Û Û Û Û Salutes to our new friends in: Û Û Û Û Û Û Û Û UNLEASHED - TiNYiSO - BReWErS - RADIKAL - POSTMORTEM - SHOCK Û Û Û Û FAIRLIGHT - CRUDE - VACE - ReUnion - OUTLAWS - GENESIS Û Û Û Û Û Û ÛÜ°ÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÛÜ° ßßÛ²Ü Logo and layout by: Eboy/SAE ܲÛßß ÜßßßþÜ Þ²²Ý Last updated 21/07/2007 by [XXX] Þ²²Ý ÜþßßÜ ßÜ ßßßßß ß ßßß ßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßß ßßß ß ßßßßß Üß ß ß This NFO File was rendered by NFOmation.net