NFOmation.net - Your Ultimate NFO Upload Resource! Viewing NFO file: skidrow.nfo skidrow
▄ ▄ ▀ ■ ▄ ▀ ▀▄ ▄■▀▀▀■▄ █ ▄■▀▀▀■▄ ░ █▄ ▓▄ ░ ▄█▌ ▀ ▓▄ ▀▀███▄▄ ░ ▄█▄ ▓█▄ ▀███▄ ▓██▄ ▄▄███▄▄▀ ░ ▓██▄▄▄▄▄▄▄█████▄ ░ ▄██▀██▄ ░ ▓██▓ ░ ▄ ▄████▀▀▀▀▀▀ ▓██▓ ▓████▀█▓▓▓█ ▄▄▄▄▄▄▓██▓ ▓██▓ ▓██▓▀ ▄██▓ ▓██▄ ▓██▓ ░░░ ▄█▓ ▀▀▀▀▀▀▓▓▓▓▄▀▓▓▓▀▀▓▓▓▄ ▀▀▀ █▓▓▓▀ ▓▓▓▓ ▓▓▓▓▀▀▓▓▓▄▄ ▓▓▓▓ ░ ▓▓▓▓ ▓▓▓▓ ░░░ ▓▓▓▓ ▒▒▒▒▒ ▐▒▒▒▒█▐▒▒ ▐▒▒▒▒ ▓▓▓▓▓▐▒▒▒▒ ░ ▒▒▒▒ ▒▒▒▒ ▐▒▒▒▒█▄▒▒▒ ░ ▒▒▒▒ ▒▒▒▒ ░░░ ▒▒▒▒ ░░░░░ ░ ░░░░░▌░░ ░ ░░░░░░░░░░▐░░░░ ░ ░░░░ ░░░░ ░ ░░░░░░░░░ ░ ░░░░ ░░░░ ▄ ░░░░ ▒▒▒▒▒ ░ ▒▒▒▒▒▌▒▒ ░ ▒▒▒▒▒▄▒▒▒▒▒▒▒▒▒ ░ ▒▒▒▒ ▒▒▒▒ ░ ▒▒▒▒▒▌▒▒▒ ░ ▒▒▒▒ ▒▒▓▀▄███▄▀▓▒▒ ▐▓▓▓▓ ░▐▓▓▓▓▓▓▓▓ ░▐▓▓▓▓▓▌▓▓▓▓▐▓▓▓▓▌ ▓▓▓▓ ▓▓▓▓ ░▐▓▓▓▓▓▓▓▓▓ ░ ▓▓▓▓ ▓▓▓▓▓▀ ▀▓▓▓▓▓ ▀██▓ ▄█▓██▀▄██▀ ▓████▓███▀ ▓███▓▄▄▓██▓▄▓█▀ ▓███▓ ▀██▓ ▓██▀ ▓██▀ ░ ░ ▀██▓ ░ ▀▄██▀▀ █▀ ▄█▓██▀ █▀ ░ █████▀▀▀ ▀ ░ ▐██▓█▌ ░ ▀██▄██▀ ░ ▓▀ ░ ▀█ ▄▀▀ ░ ▄███▀▀ ░ ▀■▄▄■▀ ▀▀████▄▄▄■▀ ░ ▀▀███▄▄▄▄▄██▀ Eboy ▀▄▄■▀ ■▀▀ ▀▀▀▀▀▀ S K i D R O W ▄▀ -> T H E L E A D i N G F O R C E <- ▀▄ ▀▄ ▄▀ ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀ ▀▀▀▀▀ ▀ proudly presents ▀ ▀▀▀▀▀ ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀ ░ ███▓▓▓▓▒▒▒░░ Elemental: War of Magic v1.05 Update ░░▒▒▒▓▓▓▓███ ░ ▒▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▒ ▓ ▓ ▓ RELEASE DATE : 25-08-2010 PROTECTION : Stardock Activation ▓ ▓ GAME TYPE : Strategy DISKS : CRACKED UPDATE ▓ ░ ░ ▀█▓▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀██▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀ ▀▀▀ ▀ ▀█▌ Release Notes: ▀█▄ ░ █ ▄■ ▐▓ ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄██▄ ▒ █ █ ▄█▀ █ ▓ █ ▀▀▀ ░ █ The Skid Rowdies are looking new blood to fill up the ranks. █ █ ▒ █ We're a professional team of dedicated sceners with big mark █ █ █ █ under sceners. We believe on the ground idealism of the root █ █ █ █ of the real old school scene. We do all this for fun and █ █ █ █ nothing else. We don't earn anything on our hobby, as we do █ █ █ █ this for the competition and the heart of what got the scene █ █ █ █ started in the mid eighties. █ █ █ █ █ █ █ █ If you think you got something to offer, then don't hold back █ █ █ █ on contacting us as soon as possible. █ █ █ █ █ █ █ █ _______ __ ___ _____ /\__ █ █ █ █ \ / |/ /_/\_| \ \ _ \ / /_ \/\ /\ █ █ █ █ /\ \/| / / \/\/| |\ \ \//_// / / / / / / █ █ █ █ / \ \| \ \ / \| |_\ \ / / \/ /_/ / /// / █ █ █ █ \____/|_|\_\\__/|___/ / /_/\_/\__/_/\____/ █ █ █ █ twice the fun \/ double the trouble █ █ █ █ █ █ █ █ ────────────────────────────────────────────────────────────── █ █ █ █ █ █ █ █ On with the update release information: █ █ █ █ █ █ █ █ Elemental: War of Magic v1.05 Update █ █ █ █ ==================================== █ █ █ █ █ █ █ █ ********************** █ █ █ █ * Gameplay / Balance * █ █ █ █ ********************** █ █ █ █ █ █ █ █ - Several new spells added █ █ █ █ █ █ █ █ - Boats will no longer disband due to desertion █ █ █ █ █ █ █ █ - Absolute elimination of duplicate NPCs █ █ █ █ █ █ █ █ - Vigilant Demon now has mana █ █ █ █ █ █ █ █ - Combat Speed can only be increased 0.25 per level █ █ █ █ █ █ █ █ - Shop values for weapons lowered █ █ █ █ █ █ █ █ - Elementium description added █ █ █ █ █ █ █ █ - Outposts and such now provide +HP to units stationed █ █ █ █ █ █ █ █ - Fewer resources are spawned at the start of the game █ █ █ █ █ █ █ █ - Summoning spellbook no longer available at start █ █ █ █ █ █ █ █ - Tech trees can now reach level 5 notable locations and quest █ █ █ █ locations █ █ █ █ █ █ █ █ - Fixed issue that would prevent people from completing the █ █ █ █ Old Enchanter quest (a.k.a. the midnight stone quest); it █ █ █ █ wasn't checking the items of the unit that reached the quest █ █ █ █ destination, rather those of the unit that started the █ █ █ █ quest, which could be a different unit. █ █ █ █ █ █ █ █ - Random quest locations should no longer spawn on hills. █ █ █ █ █ █ █ █ - Snathi now has a new, non-Drake leader █ █ █ █ █ █ █ █ ****** █ █ █ █ * AI * █ █ █ █ ****** █ █ █ █ █ █ █ █ - AI manages ships better █ █ █ █ █ █ █ █ - AI SovereignÆs spouse will seek the safety of a friendly █ █ █ █ settlement rather than travel with their spouse █ █ █ █ █ █ █ █ - AI more effective in establishing strong armies prior to █ █ █ █ going on the offensive █ █ █ █ █ █ █ █ - AI better at determining whether it is in their best █ █ █ █ interests to declare war █ █ █ █ █ █ █ █ - AI will notify player of tiles they should be using and how █ █ █ █ to use them. █ █ █ █ █ █ █ █ - Janusk provides a lot more useful information █ █ █ █ █ █ █ █ - AI difficulty levels tweaked for more challenge at higher █ █ █ █ levels █ █ █ █ █ █ █ █ - AI tweaks to XML █ █ █ █ █ █ █ █ *********** █ █ █ █ * Battles * █ █ █ █ *********** █ █ █ █ █ █ █ █ - Added "Auto-Move Camera in Tactical" which is OFF by default █ █ █ █ █ █ █ █ - Clarified some language for the hurl boulder spells (that it █ █ █ █ does non-defendable damage). █ █ █ █ █ █ █ █ - Auto resolve draws will now favor the defender. █ █ █ █ █ █ █ █ - Added message boxes to tactical battles when action points █ █ █ █ are too low to do some action. █ █ █ █ █ █ █ █ - Added the ability to bring message boxes up as forced popups █ █ █ █ (always on top). █ █ █ █ █ █ █ █ - Added checks in auto resolve to be sure a unit can counter █ █ █ █ attack and its target can be counter attacked. █ █ █ █ █ █ █ █ - Added more robust checks to see if tactical actions can be █ █ █ █ done. █ █ █ █ █ █ █ █ - The tactical action check will now return a string if the █ █ █ █ action cannot be done. █ █ █ █ █ █ █ █ - Casting a spell will now properly check action points for █ █ █ █ special abilities and ranged attacks. █ █ █ █ █ █ █ █ - Moved the logic to refresh troop numbers to happen when a █ █ █ █ unit's health changes. █ █ █ █ █ █ █ █ - Updating troop numbers should now be a bit more logical. █ █ █ █ █ █ █ █ - A unit's max health is now properly based on the maximum █ █ █ █ amount of troops they have (not their current troop number). █ █ █ █ █ █ █ █ - In tactical battles units that have no spell can no longer █ █ █ █ open the spellbook. █ █ █ █ █ █ █ █ - Fixed a few temporary cursors in tactical battles. █ █ █ █ █ █ █ █ - Added sound effects to all the spells that were using █ █ █ █ FlameBurst1 (which doesn't exist) █ █ █ █ █ █ █ █ - Added the IsSpecialAbility tag to SpellDefs. Enabling this █ █ █ █ makes the spell cost 1 ap instead of 2 ap to use █ █ █ █ █ █ █ █ - Updated all the core ability spell defs with the █ █ █ █ IsSpecialAbility tag. █ █ █ █ █ █ █ █ - Casting spells in tactical battles costs 2 action points now █ █ █ █ █ █ █ █ - Using special abilities in tactical battles costs 1 action █ █ █ █ point now. █ █ █ █ █ █ █ █ - Shooting a ranged weapon in tactical battles cost 2 action █ █ █ █ points now. █ █ █ █ █ █ █ █ - The tooltip for a unit's hit points in the tactical battle █ █ █ █ window will now show any bonuses applied to the health. █ █ █ █ █ █ █ █ ****** █ █ █ █ * UI * █ █ █ █ ****** █ █ █ █ █ █ █ █ - added ESC key support for closing common popups. █ █ █ █ █ █ █ █ - new tutorial messages added to the campaign, explaining the █ █ █ █ basics, including: camera movement, unit selection and █ █ █ █ movement, founding a kingdom, tapping a resource, visiting █ █ █ █ an item shop, etc. █ █ █ █ █ █ █ █ - Added a bunch of new shortcut keys █ █ █ █ █ █ █ █ - Fixed unit shortcut keys while in a city (now clicking on a █ █ █ █ unit portrait in the city will do that unit action instead █ █ █ █ of overriding to the city keys) █ █ █ █ █ █ █ █ - Fixed cases that you could click a unit, then click a goodie █ █ █ █ hut (for example), and still use the previous units shortcut █ █ █ █ keys █ █ █ █ █ █ █ █ - Enabled shortcut keys for items that don't belong to the █ █ █ █ local player (details, propose, recruit, etc.) █ █ █ █ █ █ █ █ - Fixed the hiergamenon resource breakdown page to include █ █ █ █ houses under construction for food █ █ █ █ █ █ █ █ - Added code to reset minimap for new game █ █ █ █ █ █ █ █ - New game tray implemented (now has next unit and next city █ █ █ █ buttons) █ █ █ █ █ █ █ █ - Added shortcut keys for next unit and next city (shift+u and █ █ █ █ shift+c, respectively [shift+s already jumps to sovereign so █ █ █ █ consistent]) █ █ █ █ █ █ █ █ - Tool tips cleaned up █ █ █ █ █ █ █ █ - hooked up new for when disband unit action is disabled █ █ █ █ █ █ █ █ - Faction Editor ôFaction Creatorö hooked up █ █ █ █ █ █ █ █ - Mod Library button added to workshop █ █ █ █ █ █ █ █ - clicking someone without a soundpack uses a UI sfx, not a █ █ █ █ grunt/yes/ etc (less annoying) █ █ █ █ █ █ █ █ - Champion Lorebook/Context area Tweaked, adding 'Equip' █ █ █ █ button that brings up EQUIPMENT, remove list of items █ █ █ █ █ █ █ █ - unit context: removed equip icon on medallion █ █ █ █ (redundant...button directly to the right had same █ █ █ █ functionality) █ █ █ █ █ █ █ █ - Map Notifications now display HUD icons on the map, event █ █ █ █ icons on the side, and when you click the event list icon █ █ █ █ it'll take the player to the event they need to see █ █ █ █ █ █ █ █ ********** █ █ █ █ * Engine * █ █ █ █ ********** █ █ █ █ █ █ █ █ - LOD levels on main map are now back to what they used to be █ █ █ █ for better performance █ █ █ █ █ █ █ █ - New shard effects, both dormant and tapped, that over 1/2 as █ █ █ █ intensive as their older versions (the joys of beam █ █ █ █ particles over billboard particles) █ █ █ █ █ █ █ █ ******************* █ █ █ █ * Impulse Overlay * █ █ █ █ ******************* █ █ █ █ █ █ █ █ - Support for swedish, finnish, icelandic and spanish █ █ █ █ keyboards which have the @ symbol on an alt-gr modifier key. █ █ █ █ It is also now possible to enter some more unusual symbols █ █ █ █ too! █ █ █ █ █ █ █ █ - Wheel scrolling in friends list. █ █ █ █ █ █ █ █ ************* █ █ █ █ * Bug Fixes * █ █ █ █ ************* █ █ █ █ █ █ █ █ - Fixed issue that was preventing quests from placing █ █ █ █ locations with their preferred type (CQuestDef wasn't saving █ █ █ █ the preferred type, so when the data zip was loaded, it █ █ █ █ would be null). █ █ █ █ █ █ █ █ - Fixed some crashes on load from if a unit type was retired █ █ █ █ while a unit of that type was in a training queue, since the █ █ █ █ unit type would be removed from the global vector but some █ █ █ █ things would still be looking for it on load. Now the █ █ █ █ function to remove a retired unit type checks the training █ █ █ █ queues of all the cities, too, and when the AI retires a █ █ █ █ unit type, it removes it from its list of designs. █ █ █ █ █ █ █ █ - I think this also fixes some crashes on load from the █ █ █ █ testers downstairs, where I would see units looking for AI █ █ █ █ designed unit types that weren't in the unit type list █ █ █ █ anymore, as well as the loading in of the AI designed unit █ █ █ █ type vector, but I'm just making an educated guess based on █ █ █ █ the fact that the AI automatically retires unit types it █ █ █ █ designs itself. This does fix a reproducible crash related █ █ █ █ to training units at least, though. █ █ █ █ █ █ █ █ - Campaign: AI cities named correctly to match lore █ █ █ █ █ █ █ █ - Lost Library and Ancient Temple now using proper cloth █ █ █ █ icons for their built versions (lost library used to like █ █ █ █ ancient temple) █ █ █ █ █ █ █ █ - Fixed bug where using a soverign for a race not their own █ █ █ █ (ex. Relias with Capitar) then playing against the race █ █ █ █ you would have led (Altar, in this example) the random █ █ █ █ sovereign would retain your name (2 relias talking to each █ █ █ █ other) █ █ █ █ █ █ █ ░ █ ░ ▀█▓▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀██▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀ ▀▀▀ ▀ ▀█▌ Install Notes: ▀█▄ ░ █ ▄■ ▐▓ ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄██▄ ▒ █ █ ▄█▀ █ ▓ █ ▀▀▀ ░ █ 1. Unpack the included rar files. █ █ ▒ █ 2. Run Elemental.War.of.Magic.v1.05.Update.exe and install █ █ █ █ 3. Copy the cracked content from SKIDROW directory to your █ █ █ █ main installation directory and overwrite. █ █ █ █ 4. Play the game █ █ █ █ █ █ █ ░ █ ░ ▀█▓▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀██▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀ ▀▀▀ ▀ ▀█▌ Greetings: ▀█▄ ░ █ ▄■ ▐▓ ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄██▄ ▒ █ █ ▄█▀ █ ▓ █ ▀▀▀ ░ █ Salutes to our old Amiga friends from: █ █ ▒ █ █ █ █ █ FAIRLIGHT - RAZOR 1911 - VISION FACTORY - PARADOX - QUARTEX █ █ █ █ DCS - CRYSTAL - ZENITH - ACCESSSION - ALPHA FLIGHT - PRODIGY █ █ █ █ THE COMPANY - LEGEND - TRSI - ORACLE - ANTHROX - CLASSIC █ █ █ █ █ █ █ █ Salutes to our new friends in: █ █ █ █ █ █ █ █ UNLEASHED - TiNYiSO - BReWErS - RADIKAL - POSTMORTEM - SHOCK █ █ █ █ FAIRLIGHT - CRUDE - VACE - ReUnion - OUTLAWS - GENESIS █ █ █ █ █ █ █▄░▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄█▄░ ▀▀█▓▄ Logo and layout by: Eboy/SAE ▄▓█▀▀ ▄▀▀▀■▄ ▐▓▓▌ Last updated 21/07/2007 by [XXX] ▐▓▓▌ ▄■▀▀▄ ▀▄ ▀▀▀▀▀ ▀ ▀▀▀ ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀ ▀▀▀ ▀ ▀▀▀▀▀ ▄▀ ▀ ▀ This NFO File was rendered by NFOmation.net
Ü Ü ß þ Ü ß ßÜ ÜþßßßþÜ Û ÜþßßßþÜ ° ÛÜ ²Ü ° ÜÛÝ ß ²Ü ßßÛÛÛÜÜ ° ÜÛÜ ²ÛÜ ßÛÛÛÜ ²ÛÛÜ ÜÜÛÛÛÜÜß ° ²ÛÛÜÜÜÜÜÜÜÛÛÛÛÛÜ ° ÜÛÛßÛÛÜ ° ²ÛÛ² ° Ü ÜÛÛÛÛßßßßßß ²ÛÛ² ²ÛÛÛÛßÛ²²²Û ÜÜÜÜÜܲÛÛ² ²ÛÛ² ²ÛÛ²ß ÜÛÛ² ²ÛÛÜ ²ÛÛ² °°° ÜÛ² ßßßßßß²²²²Üß²²²ßß²²²Ü ßßß Û²²²ß ²²²² ²²²²ßß²²²ÜÜ ²²²² ° ²²²² ²²²² °°° ²²²² ±±±±± Þ±±±±ÛÞ±± Þ±±±± ²²²²²Þ±±±± ° ±±±± ±±±± Þ±±±±Ûܱ±± ° ±±±± ±±±± °°° ±±±± °°°°° ° °°°°°Ý°° ° °°°°°°°°°°Þ°°°° ° °°°° °°°° ° °°°°°°°°° ° °°°° °°°° Ü °°°° ±±±±± ° ±±±±±Ý±± ° ±±±±±Ü±±±±±±±±± ° ±±±± ±±±± ° ±±±±±Ý±±± ° ±±±± ±±²ßÜÛÛÛÜß²±± Þ²²²² °Þ²²²²²²²² °Þ²²²²²Ý²²²²Þ²²²²Ý ²²²² ²²²² °Þ²²²²²²²²² ° ²²²² ²²²²²ß ß²²²²² ßÛÛ² ÜÛ²ÛÛßÜÛÛß ²ÛÛÛÛ²ÛÛÛß ²ÛÛÛ²ÜܲÛ۲ܲÛß ²ÛÛÛ² ßÛÛ² ²ÛÛß ²ÛÛß ° ° ßÛÛ² ° ßÜÛÛßß Ûß ÜÛ²ÛÛß Ûß ° ÛÛÛÛÛßßß ß ° ÞÛÛ²ÛÝ ° ßÛÛÜÛÛß ° ²ß ° ßÛ Üßß ° ÜÛÛÛßß ° ßþÜÜþß ßßÛÛÛÛÜÜÜþß ° ßßÛÛÛÜÜÜÜÜÛÛß Eboy ßÜÜþß þßß ßßßßßß S K i D R O W Üß -> T H E L E A D i N G F O R C E <- ßÜ ßÜ Üß ßßßßßßßßßßßßßßßßßßß ßßßßß ß proudly presents ß ßßßßß ßßßßßßßßßßßßßßßßßßß ° ÛÛÛ²²²²±±±°° Elemental: War of Magic v1.05 Update °°±±±²²²²ÛÛÛ ° ±ÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜܱ ² ² ² RELEASE DATE : 25-08-2010 PROTECTION : Stardock Activation ² ² GAME TYPE : Strategy DISKS : CRACKED UPDATE ² ° ° ßÛ²ßßßßßßßßßßßßßßßßÛÛßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßß ßßß ß ßÛÝ Release Notes: ßÛÜ ° Û Üþ Þ² ÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÛÛÜ ± Û Û ÜÛß Û ² Û ßßß ° Û The Skid Rowdies are looking new blood to fill up the ranks. Û Û ± Û We're a professional team of dedicated sceners with big mark Û Û Û Û under sceners. We believe on the ground idealism of the root Û Û Û Û of the real old school scene. We do all this for fun and Û Û Û Û nothing else. We don't earn anything on our hobby, as we do Û Û Û Û this for the competition and the heart of what got the scene Û Û Û Û started in the mid eighties. Û Û Û Û Û Û Û Û If you think you got something to offer, then don't hold back Û Û Û Û on contacting us as soon as possible. Û Û Û Û Û Û Û Û _______ __ ___ _____ /\__ Û Û Û Û \ / |/ /_/\_| \ \ _ \ / /_ \/\ /\ Û Û Û Û /\ \/| / / \/\/| |\ \ \//_// / / / / / / Û Û Û Û / \ \| \ \ / \| |_\ \ / / \/ /_/ / /// / Û Û Û Û \____/|_|\_\\__/|___/ / /_/\_/\__/_/\____/ Û Û Û Û twice the fun \/ double the trouble Û Û Û Û Û Û Û Û ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ Û Û Û Û Û Û Û Û On with the update release information: Û Û Û Û Û Û Û Û Elemental: War of Magic v1.05 Update Û Û Û Û ==================================== Û Û Û Û Û Û Û Û ********************** Û Û Û Û * Gameplay / Balance * Û Û Û Û ********************** Û Û Û Û Û Û Û Û - Several new spells added Û Û Û Û Û Û Û Û - Boats will no longer disband due to desertion Û Û Û Û Û Û Û Û - Absolute elimination of duplicate NPCs Û Û Û Û Û Û Û Û - Vigilant Demon now has mana Û Û Û Û Û Û Û Û - Combat Speed can only be increased 0.25 per level Û Û Û Û Û Û Û Û - Shop values for weapons lowered Û Û Û Û Û Û Û Û - Elementium description added Û Û Û Û Û Û Û Û - Outposts and such now provide +HP to units stationed Û Û Û Û Û Û Û Û - Fewer resources are spawned at the start of the game Û Û Û Û Û Û Û Û - Summoning spellbook no longer available at start Û Û Û Û Û Û Û Û - Tech trees can now reach level 5 notable locations and quest Û Û Û Û locations Û Û Û Û Û Û Û Û - Fixed issue that would prevent people from completing the Û Û Û Û Old Enchanter quest (a.k.a. the midnight stone quest); it Û Û Û Û wasn't checking the items of the unit that reached the quest Û Û Û Û destination, rather those of the unit that started the Û Û Û Û quest, which could be a different unit. Û Û Û Û Û Û Û Û - Random quest locations should no longer spawn on hills. Û Û Û Û Û Û Û Û - Snathi now has a new, non-Drake leader Û Û Û Û Û Û Û Û ****** Û Û Û Û * AI * Û Û Û Û ****** Û Û Û Û Û Û Û Û - AI manages ships better Û Û Û Û Û Û Û Û - AI Sovereigns spouse will seek the safety of a friendly Û Û Û Û settlement rather than travel with their spouse Û Û Û Û Û Û Û Û - AI more effective in establishing strong armies prior to Û Û Û Û going on the offensive Û Û Û Û Û Û Û Û - AI better at determining whether it is in their best Û Û Û Û interests to declare war Û Û Û Û Û Û Û Û - AI will notify player of tiles they should be using and how Û Û Û Û to use them. Û Û Û Û Û Û Û Û - Janusk provides a lot more useful information Û Û Û Û Û Û Û Û - AI difficulty levels tweaked for more challenge at higher Û Û Û Û levels Û Û Û Û Û Û Û Û - AI tweaks to XML Û Û Û Û Û Û Û Û *********** Û Û Û Û * Battles * Û Û Û Û *********** Û Û Û Û Û Û Û Û - Added "Auto-Move Camera in Tactical" which is OFF by default Û Û Û Û Û Û Û Û - Clarified some language for the hurl boulder spells (that it Û Û Û Û does non-defendable damage). Û Û Û Û Û Û Û Û - Auto resolve draws will now favor the defender. Û Û Û Û Û Û Û Û - Added message boxes to tactical battles when action points Û Û Û Û are too low to do some action. Û Û Û Û Û Û Û Û - Added the ability to bring message boxes up as forced popups Û Û Û Û (always on top). Û Û Û Û Û Û Û Û - Added checks in auto resolve to be sure a unit can counter Û Û Û Û attack and its target can be counter attacked. Û Û Û Û Û Û Û Û - Added more robust checks to see if tactical actions can be Û Û Û Û done. Û Û Û Û Û Û Û Û - The tactical action check will now return a string if the Û Û Û Û action cannot be done. Û Û Û Û Û Û Û Û - Casting a spell will now properly check action points for Û Û Û Û special abilities and ranged attacks. Û Û Û Û Û Û Û Û - Moved the logic to refresh troop numbers to happen when a Û Û Û Û unit's health changes. Û Û Û Û Û Û Û Û - Updating troop numbers should now be a bit more logical. Û Û Û Û Û Û Û Û - A unit's max health is now properly based on the maximum Û Û Û Û amount of troops they have (not their current troop number). Û Û Û Û Û Û Û Û - In tactical battles units that have no spell can no longer Û Û Û Û open the spellbook. Û Û Û Û Û Û Û Û - Fixed a few temporary cursors in tactical battles. Û Û Û Û Û Û Û Û - Added sound effects to all the spells that were using Û Û Û Û FlameBurst1 (which doesn't exist) Û Û Û Û Û Û Û Û - Added the IsSpecialAbility tag to SpellDefs. Enabling this Û Û Û Û makes the spell cost 1 ap instead of 2 ap to use Û Û Û Û Û Û Û Û - Updated all the core ability spell defs with the Û Û Û Û IsSpecialAbility tag. Û Û Û Û Û Û Û Û - Casting spells in tactical battles costs 2 action points now Û Û Û Û Û Û Û Û - Using special abilities in tactical battles costs 1 action Û Û Û Û point now. Û Û Û Û Û Û Û Û - Shooting a ranged weapon in tactical battles cost 2 action Û Û Û Û points now. Û Û Û Û Û Û Û Û - The tooltip for a unit's hit points in the tactical battle Û Û Û Û window will now show any bonuses applied to the health. Û Û Û Û Û Û Û Û ****** Û Û Û Û * UI * Û Û Û Û ****** Û Û Û Û Û Û Û Û - added ESC key support for closing common popups. Û Û Û Û Û Û Û Û - new tutorial messages added to the campaign, explaining the Û Û Û Û basics, including: camera movement, unit selection and Û Û Û Û movement, founding a kingdom, tapping a resource, visiting Û Û Û Û an item shop, etc. Û Û Û Û Û Û Û Û - Added a bunch of new shortcut keys Û Û Û Û Û Û Û Û - Fixed unit shortcut keys while in a city (now clicking on a Û Û Û Û unit portrait in the city will do that unit action instead Û Û Û Û of overriding to the city keys) Û Û Û Û Û Û Û Û - Fixed cases that you could click a unit, then click a goodie Û Û Û Û hut (for example), and still use the previous units shortcut Û Û Û Û keys Û Û Û Û Û Û Û Û - Enabled shortcut keys for items that don't belong to the Û Û Û Û local player (details, propose, recruit, etc.) Û Û Û Û Û Û Û Û - Fixed the hiergamenon resource breakdown page to include Û Û Û Û houses under construction for food Û Û Û Û Û Û Û Û - Added code to reset minimap for new game Û Û Û Û Û Û Û Û - New game tray implemented (now has next unit and next city Û Û Û Û buttons) Û Û Û Û Û Û Û Û - Added shortcut keys for next unit and next city (shift+u and Û Û Û Û shift+c, respectively [shift+s already jumps to sovereign so Û Û Û Û consistent]) Û Û Û Û Û Û Û Û - Tool tips cleaned up Û Û Û Û Û Û Û Û - hooked up new for when disband unit action is disabled Û Û Û Û Û Û Û Û - Faction Editor Faction Creator hooked up Û Û Û Û Û Û Û Û - Mod Library button added to workshop Û Û Û Û Û Û Û Û - clicking someone without a soundpack uses a UI sfx, not a Û Û Û Û grunt/yes/ etc (less annoying) Û Û Û Û Û Û Û Û - Champion Lorebook/Context area Tweaked, adding 'Equip' Û Û Û Û button that brings up EQUIPMENT, remove list of items Û Û Û Û Û Û Û Û - unit context: removed equip icon on medallion Û Û Û Û (redundant...button directly to the right had same Û Û Û Û functionality) Û Û Û Û Û Û Û Û - Map Notifications now display HUD icons on the map, event Û Û Û Û icons on the side, and when you click the event list icon Û Û Û Û it'll take the player to the event they need to see Û Û Û Û Û Û Û Û ********** Û Û Û Û * Engine * Û Û Û Û ********** Û Û Û Û Û Û Û Û - LOD levels on main map are now back to what they used to be Û Û Û Û for better performance Û Û Û Û Û Û Û Û - New shard effects, both dormant and tapped, that over 1/2 as Û Û Û Û intensive as their older versions (the joys of beam Û Û Û Û particles over billboard particles) Û Û Û Û Û Û Û Û ******************* Û Û Û Û * Impulse Overlay * Û Û Û Û ******************* Û Û Û Û Û Û Û Û - Support for swedish, finnish, icelandic and spanish Û Û Û Û keyboards which have the @ symbol on an alt-gr modifier key. Û Û Û Û It is also now possible to enter some more unusual symbols Û Û Û Û too! Û Û Û Û Û Û Û Û - Wheel scrolling in friends list. Û Û Û Û Û Û Û Û ************* Û Û Û Û * Bug Fixes * Û Û Û Û ************* Û Û Û Û Û Û Û Û - Fixed issue that was preventing quests from placing Û Û Û Û locations with their preferred type (CQuestDef wasn't saving Û Û Û Û the preferred type, so when the data zip was loaded, it Û Û Û Û would be null). Û Û Û Û Û Û Û Û - Fixed some crashes on load from if a unit type was retired Û Û Û Û while a unit of that type was in a training queue, since the Û Û Û Û unit type would be removed from the global vector but some Û Û Û Û things would still be looking for it on load. Now the Û Û Û Û function to remove a retired unit type checks the training Û Û Û Û queues of all the cities, too, and when the AI retires a Û Û Û Û unit type, it removes it from its list of designs. Û Û Û Û Û Û Û Û - I think this also fixes some crashes on load from the Û Û Û Û testers downstairs, where I would see units looking for AI Û Û Û Û designed unit types that weren't in the unit type list Û Û Û Û anymore, as well as the loading in of the AI designed unit Û Û Û Û type vector, but I'm just making an educated guess based on Û Û Û Û the fact that the AI automatically retires unit types it Û Û Û Û designs itself. This does fix a reproducible crash related Û Û Û Û to training units at least, though. Û Û Û Û Û Û Û Û - Campaign: AI cities named correctly to match lore Û Û Û Û Û Û Û Û - Lost Library and Ancient Temple now using proper cloth Û Û Û Û icons for their built versions (lost library used to like Û Û Û Û ancient temple) Û Û Û Û Û Û Û Û - Fixed bug where using a soverign for a race not their own Û Û Û Û (ex. Relias with Capitar) then playing against the race Û Û Û Û you would have led (Altar, in this example) the random Û Û Û Û sovereign would retain your name (2 relias talking to each Û Û Û Û other) Û Û Û Û Û Û Û ° Û ° ßÛ²ßßßßßßßßßßßßßßßßÛÛßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßß ßßß ß ßÛÝ Install Notes: ßÛÜ ° Û Üþ Þ² ÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÛÛÜ ± Û Û ÜÛß Û ² Û ßßß ° Û 1. Unpack the included rar files. Û Û ± Û 2. Run Elemental.War.of.Magic.v1.05.Update.exe and install Û Û Û Û 3. Copy the cracked content from SKIDROW directory to your Û Û Û Û main installation directory and overwrite. Û Û Û Û 4. Play the game Û Û Û Û Û Û Û ° Û ° ßÛ²ßßßßßßßßßßßßßßßßÛÛßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßß ßßß ß ßÛÝ Greetings: ßÛÜ ° Û Üþ Þ² ÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÛÛÜ ± Û Û ÜÛß Û ² Û ßßß ° Û Salutes to our old Amiga friends from: Û Û ± Û Û Û Û Û FAIRLIGHT - RAZOR 1911 - VISION FACTORY - PARADOX - QUARTEX Û Û Û Û DCS - CRYSTAL - ZENITH - ACCESSSION - ALPHA FLIGHT - PRODIGY Û Û Û Û THE COMPANY - LEGEND - TRSI - ORACLE - ANTHROX - CLASSIC Û Û Û Û Û Û Û Û Salutes to our new friends in: Û Û Û Û Û Û Û Û UNLEASHED - TiNYiSO - BReWErS - RADIKAL - POSTMORTEM - SHOCK Û Û Û Û FAIRLIGHT - CRUDE - VACE - ReUnion - OUTLAWS - GENESIS Û Û Û Û Û Û ÛÜ°ÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÛÜ° ßßÛ²Ü Logo and layout by: Eboy/SAE ܲÛßß ÜßßßþÜ Þ²²Ý Last updated 21/07/2007 by [XXX] Þ²²Ý ÜþßßÜ ßÜ ßßßßß ß ßßß ßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßß ßßß ß ßßßßß Üß ß ß This NFO File was rendered by NFOmation.net