NFOmation.net - Your Ultimate NFO Upload Resource! Viewing NFO file: release.nfo release
▄ ▄ ▀ ■ ▄ ▀ ▀▄ ▄■▀▀▀■▄ █ ▄■▀▀▀■▄ ░ █▄ ▓▄ ░ ▄█▌ ▀ ▓▄ ▀▀███▄▄ ░ ▄█▄ ▓█▄ ▀███▄ ▓██▄ ▄▄███▄▄▀ ░ ▓██▄▄▄▄▄▄▄█████▄ ░ ▄██▀██▄ ░ ▓██▓ ░ ▄ ▄████▀▀▀▀▀▀ ▓██▓ ▓████▀█▓▓▓█ ▄▄▄▄▄▄▓██▓ ▓██▓ ▓██▓▀ ▄██▓ ▓██▄ ▓██▓ ░░░ ▄█▓ ▀▀▀▀▀▀▓▓▓▓▄▀▓▓▓▀▀▓▓▓▄ ▀▀▀ █▓▓▓▀ ▓▓▓▓ ▓▓▓▓▀▀▓▓▓▄▄ ▓▓▓▓ ░ ▓▓▓▓ ▓▓▓▓ ░░░ ▓▓▓▓ ▒▒▒▒▒ ▐▒▒▒▒█▐▒▒ ▐▒▒▒▒ ▓▓▓▓▓▐▒▒▒▒ ░ ▒▒▒▒ ▒▒▒▒ ▐▒▒▒▒█▄▒▒▒ ░ ▒▒▒▒ ▒▒▒▒ ░░░ ▒▒▒▒ ░░░░░ ░ ░░░░░▌░░ ░ ░░░░░░░░░░▐░░░░ ░ ░░░░ ░░░░ ░ ░░░░░░░░░ ░ ░░░░ ░░░░ ▄ ░░░░ ▒▒▒▒▒ ░ ▒▒▒▒▒▌▒▒ ░ ▒▒▒▒▒▄▒▒▒▒▒▒▒▒▒ ░ ▒▒▒▒ ▒▒▒▒ ░ ▒▒▒▒▒▌▒▒▒ ░ ▒▒▒▒ ▒▒▓▀▄███▄▀▓▒▒ ▐▓▓▓▓ ░▐▓▓▓▓▓▓▓▓ ░▐▓▓▓▓▓▌▓▓▓▓▐▓▓▓▓▌ ▓▓▓▓ ▓▓▓▓ ░▐▓▓▓▓▓▓▓▓▓ ░ ▓▓▓▓ ▓▓▓▓▓▀ ▀▓▓▓▓▓ ▀██▓ ▄█▓██▀▄██▀ ▓████▓███▀ ▓███▓▄▄▓██▓▄▓█▀ ▓███▓ ▀██▓ ▓██▀ ▓██▀ ░ ░ ▀██▓ ░ ▀▄██▀▀ █▀ ▄█▓██▀ █▀ ░ █████▀▀▀ ▀ ░ ▐██▓█▌ ░ ▀██▄██▀ ░ ▓▀ ░ ▀█ ▄▀▀ ░ ▄███▀▀ ░ ▀■▄▄■▀ ▀▀████▄▄▄■▀ ░ ▀▀███▄▄▄▄▄██▀ Eboy ▀▄▄■▀ ■▀▀ ▀▀▀▀▀▀ S K i D R O W ▄▀ -> T H E L E A D i N G F O R C E <- ▀▄ ▀▄ ▄▀ ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀ ▀▀▀▀▀ ▀ proudly presents ▀ ▀▀▀▀▀ ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀ ░ ███▓▓▓▓▒▒▒░░ Elemental: War of Magic v1.07 Update ░░▒▒▒▓▓▓▓███ ░ ▒▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▒ ▓ ▓ ▓ RELEASE DATE : 03-09-2010 PROTECTION : Stardock Activation ▓ ▓ GAME TYPE : Strategy DISKS : CRACKED UPDATE ▓ ░ ░ ▀█▓▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀██▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀ ▀▀▀ ▀ ▀█▌ Release Notes: ▀█▄ ░ █ ▄■ ▐▓ ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄██▄ ▒ █ █ ▄█▀ █ ▓ █ ▀▀▀ ░ █ The Skid Rowdies are looking new blood to fill up the ranks. █ █ ▒ █ We're a professional team of dedicated sceners with big mark █ █ █ █ under sceners. We believe on the ground idealism of the root █ █ █ █ of the real old school scene. We do all this for fun and █ █ █ █ nothing else. We don't earn anything on our hobby, as we do █ █ █ █ this for the competition and the heart of what got the scene █ █ █ █ started in the mid eighties. █ █ █ █ █ █ █ █ If you think you got something to offer, then don't hold back █ █ █ █ on contacting us as soon as possible. █ █ █ █ █ █ █ █ _______ __ ___ _____ /\__ █ █ █ █ \ / |/ /_/\_| \ \ _ \ / /_ \/\ /\ █ █ █ █ /\ \/| / / \/\/| |\ \ \//_// / / / / / / █ █ █ █ / \ \| \ \ / \| |_\ \ / / \/ /_/ / /// / █ █ █ █ \____/|_|\_\\__/|___/ / /_/\_/\__/_/\____/ █ █ █ █ twice the fun \/ double the trouble █ █ █ █ █ █ █ █ ────────────────────────────────────────────────────────────── █ █ █ █ █ █ █ █ On with the update release information: █ █ █ █ █ █ █ █ Elemental: War of Magic v1.07 Update █ █ █ █ ==================================== █ █ █ █ █ █ █ █ *************** █ █ █ █ * Performance * █ █ █ █ *************** █ █ █ █ █ █ █ █ - Major improvement to rendering system, especially when over █ █ █ █ cities. █ █ █ █ █ █ █ █ - Condensed scene rendering process from 3 passes through █ █ █ █ scene into a single pass █ █ █ █ █ █ █ █ - Bunch of fixes to the issues behind "DX Error: Invalid █ █ █ █ Call", particularly when Alt-Tab'ing. This will continue to █ █ █ █ be worked on. █ █ █ █ █ █ █ █ - Added new framerate limiter ( limits framerate to refresh █ █ █ █ rate of device ) - Removed throttle framerates option (this █ █ █ █ is always on now) █ █ █ █ █ █ █ █ - Particle Effects no longer render if the "Disable Particle █ █ █ █ Effects" option is on █ █ █ █ █ █ █ █ - Outlines now LOD-out as you zoom out █ █ █ █ █ █ █ █ - Added option "Disable Outlines" to the options screen to █ █ █ █ turn off rendering outlines (Might help lower-end machines, █ █ █ █ and some people prefer no outlines) █ █ █ █ █ █ █ █ - Commented out unnecessary debug messages █ █ █ █ █ █ █ █ ************* █ █ █ █ * Bug Fixes * █ █ █ █ ************* █ █ █ █ █ █ █ █ - Fixed Various Memory Leaks █ █ █ █ █ █ █ █ - Fixed the issue that was causing the unimproved tile designs █ █ █ █ for elemental shards to stick around after a █ █ █ █ shard-harvesting improvement was built on top of them. █ █ █ █ █ █ █ █ - fixed a bug where if you have the option on where when █ █ █ █ entering/leaving city build mode, the camera switches █ █ █ █ between overhead and default view, you could get stuck in █ █ █ █ overhead view (and forced to manually move the camera back) █ █ █ █ if you pressed the city build mode button, while already in █ █ █ █ city build mode █ █ █ █ █ █ █ █ - fixed bug where AI demands a tribute of 0 gildar █ █ █ █ █ █ █ █ - fixed display issue where improvement cost entries █ █ █ █ overfilled the improvement build list █ █ █ █ █ █ █ █ - fixed display issue where units with long names overfilled █ █ █ █ the name area on the level up wnd. █ █ █ █ █ █ █ █ - fixed display issue on battle init wnd, if defense or attack █ █ █ █ was negative then it showed up as a huge number. Beserker █ █ █ █ ring gives a -3 to defense, which could give you negative █ █ █ █ overall defense. Same might be true of attack if in the █ █ █ █ future we have some strange item that decreases your attack. █ █ █ █ █ █ █ █ - Fixed bug where units in tile designs (like horses, wargs, █ █ █ █ etc) would not fade out when the tile is under fog of war █ █ █ █ █ █ █ █ - Fixed "jumping units" when starting new game from within a █ █ █ █ game (or loading a game within a game) █ █ █ █ █ █ █ █ - Other fixes regarding battle initition window, creating █ █ █ █ mountains in map editor, first contact status not being set █ █ █ █ to relation unknown █ █ █ █ █ █ █ █ - Fixed a bug where improvements that were flagged as █ █ █ █ once-per-city were able to be placed twice. █ █ █ █ █ █ █ █ ********************** █ █ █ █ * Gameplay / Balance * █ █ █ █ ********************** █ █ █ █ █ █ █ █ - Fixed bug where economic treaty gold bonuses weren't getting █ █ █ █ added to the global resource pool █ █ █ █ █ █ █ █ - Changed how creatures and NPCs increase their stats when █ █ █ █ they level up to nerf incredibly powerful high-level █ █ █ █ monsters running around █ █ █ █ █ █ █ █ - Stacking of items fixed (can now only wear 1 per type per █ █ █ █ champion) █ █ █ █ █ █ █ █ - Pioneers in a boat can no longer build a Settlement at sea █ █ █ █ █ █ █ █ - Wild improvements will now be able to be taken into account █ █ █ █ in a city's resource usage correctly, if any of them ever █ █ █ █ have negative resource production █ █ █ █ █ █ █ █ - Refugee camps (and other wild improvements that provide █ █ █ █ population storage bonuses) improvements █ █ █ █ █ █ █ █ - Fixed Miner sovereign profession bonus █ █ █ █ █ █ █ █ - Fixed Great Warriors faction bonus █ █ █ █ █ █ █ █ - Removed really high starting mana regen ability from Umber's █ █ █ █ faction config █ █ █ █ █ █ █ █ - Fixed Advanced Tracking techs (in both tech trees) to change █ █ █ █ the player ability that is hooked up to affect movement █ █ █ █ █ █ █ █ - Fixed broken productionreq tag on vengeance coating █ █ █ █ █ █ █ █ - References to Ice shards changed to Water for consistency █ █ █ █ █ █ █ █ - Sprint duration adjusted to 2 █ █ █ █ █ █ █ █ - Lowered HP for fallen peasant █ █ █ █ █ █ █ █ - Fixed up resource hoard description text █ █ █ █ █ █ █ █ - Various food resources now provide different amounts as █ █ █ █ indicated by old description text █ █ █ █ █ █ █ █ - Improved output of Temple of Essence █ █ █ █ █ █ █ █ - Improved output of Tower of Titans, Tower of Souls █ █ █ █ █ █ █ █ - Fixed construction resource cost for curgen's exchange █ █ █ █ █ █ █ █ - Resource hoard costs now mirror kingdoms resource costs █ █ █ █ █ █ █ █ - Fixed up description text for construction yard █ █ █ █ █ █ █ █ - Great Theatre no longer provides +100% Gildar, only +100% █ █ █ █ Prestige █ █ █ █ █ █ █ █ - AI: Added code to send sovereign back to his capital city █ █ █ █ if he has no destination after the early phase of the game █ █ █ █ █ █ █ █ - Fixes for various terrain types not responding to RaiseLand █ █ █ █ spell █ █ █ █ █ █ █ █ - Resource hoards no longer deduct from the buildable tiles of █ █ █ █ a city (the 'bananna cities' from the forums) █ █ █ █ █ █ █ █ *********** █ █ █ █ * Battles * █ █ █ █ *********** █ █ █ █ █ █ █ █ - Changed the calculation for battle damage to take multiple █ █ █ █ troops into better account (with each unit getting an █ █ █ █ individual attack roll). █ █ █ █ █ █ █ █ - Every time panic is caused, the combat text for the panic █ █ █ █ will be shown. █ █ █ █ █ █ █ █ - Fixed a problem where misses and non-damage spells would █ █ █ █ cause an on hit animation to be played in tactical battles. █ █ █ █ █ █ █ █ - Fixed a possible bug where units would no longer update █ █ █ █ their troop counts after reaching a single troop left. █ █ █ █ █ █ █ █ - When selecting the spell book in tactical battles the █ █ █ █ cursor should now reset to the arrow. █ █ █ █ █ █ █ █ - When clicking on a unit's hiergemenon entry in tactical █ █ █ █ battles the cursor should now reset to the arrow. █ █ █ █ █ █ █ █ - Turned on bounding box picking for tactical battles to █ █ █ █ improve the feel of unit selection. █ █ █ █ █ █ █ █ - Selecting units should now be turned back on while other █ █ █ █ units are animating in tactical battles. █ █ █ █ █ █ █ █ - Fixed a bug where unit tooltips in tactical battles would █ █ █ █ draw over tooltips for items and spells. █ █ █ █ █ █ █ █ - Added some checks to the battle init window to stop the █ █ █ █ window from showing when defenders or attackers were null. █ █ █ █ Also added logic to clear waiting flags in this case. █ █ █ █ █ █ █ █ ****** █ █ █ █ * UI * █ █ █ █ ****** █ █ █ █ █ █ █ █ - Adopted the unit vitals context for a Details tab to show █ █ █ █ when a wild improvement is selected on the main map, to give █ █ █ █ more meaningful and easier to read information - If the █ █ █ █ improvement is under construction, it says so and uses the █ █ █ █ level slider to show the progress towards completion and the █ █ █ █ turns left - If the improvement is done, it shows what that █ █ █ █ improvement is producing and has an entry to get further █ █ █ █ information about the improvement by opening up the lorebook █ █ █ █ - Also, it shows which city an improvement is linked to, or █ █ █ █ "Not linked" if it isn't. If it is linked, the tooltip █ █ █ █ explains that this city is contributing production bonuses █ █ █ █ to the resource production of that improvement. If the █ █ █ █ improvement is not linked, the tooltip says how many tiles █ █ █ █ the nearest city needs to be closer to link with that city, █ █ █ █ explaining that it will be able to get city production █ █ █ █ bonuses if it does link █ █ █ █ █ █ █ █ - New Tactical Icons hooked up for Smelter, Trade Center, █ █ █ █ Construction Yard, Merchant Guild █ █ █ █ █ █ █ █ - New Tile Designs for Ventri Iron Mine, Stone Quarry, Clay █ █ █ █ Quarry, Marble Quarry, Drath Village, Shrill Hive, Spider █ █ █ █ Nest █ █ █ █ █ █ █ █ - Fixed bug where double-clicking on a spell you couldn't cast █ █ █ █ from the spellbook popup would queue a bunch of "Can't cast █ █ █ █ tactical spell" message boxes to appear over and over, now █ █ █ █ just plays a little failure sound if something that can't be █ █ █ █ cast is double-clicked █ █ █ █ █ █ █ █ - Fixed a typo in a campaign dialog █ █ █ █ █ █ █ █ - When you build an improvement on a resource, the map █ █ █ █ notifier for it is removed █ █ █ █ █ █ █ █ - Fixed typo "completly restored" to "completely restored" █ █ █ █ █ █ █ █ - Fixed some places where the display of per-turn gold █ █ █ █ production lagged behind changes to it, gets rid of some █ █ █ █ income discrepancies between some screens when loading a █ █ █ █ game, adding/cancelling a treaty, etc. █ █ █ █ █ █ █ ░ █ ░ ▀█▓▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀██▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀ ▀▀▀ ▀ ▀█▌ Install Notes: ▀█▄ ░ █ ▄■ ▐▓ ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄██▄ ▒ █ █ ▄█▀ █ ▓ █ ▀▀▀ ░ █ 1. Unpack the included rar files. █ █ ▒ █ 2. Run Elemental.War.of.Magic.v1.07.Update.exe and install █ █ █ █ 3. Copy the cracked content from SKIDROW directory to your █ █ █ █ main installation directory and overwrite. █ █ █ █ 4. Play the game █ █ █ █ █ █ █ █ Additional Notes: █ █ █ █ █ █ █ █ You don't need to have any of the previous updates installed, █ █ █ █ as this update is featuring all previous updated content. █ █ █ █ █ █ █ ░ █ ░ ▀█▓▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀██▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀ ▀▀▀ ▀ ▀█▌ Greetings: ▀█▄ ░ █ ▄■ ▐▓ ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄██▄ ▒ █ █ ▄█▀ █ ▓ █ ▀▀▀ ░ █ Salutes to our old Amiga friends from: █ █ ▒ █ █ █ █ █ FAIRLIGHT - RAZOR 1911 - VISION FACTORY - PARADOX - QUARTEX █ █ █ █ DCS - CRYSTAL - ZENITH - ACCESSSION - ALPHA FLIGHT - PRODIGY █ █ █ █ THE COMPANY - LEGEND - TRSI - ORACLE - ANTHROX - CLASSIC █ █ █ █ █ █ █ █ Salutes to our new friends in: █ █ █ █ █ █ █ █ UNLEASHED - TiNYiSO - BReWErS - RADIKAL - POSTMORTEM - SHOCK █ █ █ █ FAIRLIGHT - CRUDE - VACE - ReUnion - OUTLAWS - GENESIS █ █ █ █ █ █ █▄░▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄█▄░ ▀▀█▓▄ Logo and layout by: Eboy/SAE ▄▓█▀▀ ▄▀▀▀■▄ ▐▓▓▌ Last updated 21/07/2007 by [XXX] ▐▓▓▌ ▄■▀▀▄ ▀▄ ▀▀▀▀▀ ▀ ▀▀▀ ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀ ▀▀▀ ▀ ▀▀▀▀▀ ▄▀ ▀ ▀ This NFO File was rendered by NFOmation.net
Ü Ü ß þ Ü ß ßÜ ÜþßßßþÜ Û ÜþßßßþÜ ° ÛÜ ²Ü ° ÜÛÝ ß ²Ü ßßÛÛÛÜÜ ° ÜÛÜ ²ÛÜ ßÛÛÛÜ ²ÛÛÜ ÜÜÛÛÛÜÜß ° ²ÛÛÜÜÜÜÜÜÜÛÛÛÛÛÜ ° ÜÛÛßÛÛÜ ° ²ÛÛ² ° Ü ÜÛÛÛÛßßßßßß ²ÛÛ² ²ÛÛÛÛßÛ²²²Û ÜÜÜÜÜܲÛÛ² ²ÛÛ² ²ÛÛ²ß ÜÛÛ² ²ÛÛÜ ²ÛÛ² °°° ÜÛ² ßßßßßß²²²²Üß²²²ßß²²²Ü ßßß Û²²²ß ²²²² ²²²²ßß²²²ÜÜ ²²²² ° ²²²² ²²²² °°° ²²²² ±±±±± Þ±±±±ÛÞ±± Þ±±±± ²²²²²Þ±±±± ° ±±±± ±±±± Þ±±±±Ûܱ±± ° ±±±± ±±±± °°° ±±±± °°°°° ° °°°°°Ý°° ° °°°°°°°°°°Þ°°°° ° °°°° °°°° ° °°°°°°°°° ° °°°° °°°° Ü °°°° ±±±±± ° ±±±±±Ý±± ° ±±±±±Ü±±±±±±±±± ° ±±±± ±±±± ° ±±±±±Ý±±± ° ±±±± ±±²ßÜÛÛÛÜß²±± Þ²²²² °Þ²²²²²²²² °Þ²²²²²Ý²²²²Þ²²²²Ý ²²²² ²²²² °Þ²²²²²²²²² ° ²²²² ²²²²²ß ß²²²²² ßÛÛ² ÜÛ²ÛÛßÜÛÛß ²ÛÛÛÛ²ÛÛÛß ²ÛÛÛ²ÜܲÛ۲ܲÛß ²ÛÛÛ² ßÛÛ² ²ÛÛß ²ÛÛß ° ° ßÛÛ² ° ßÜÛÛßß Ûß ÜÛ²ÛÛß Ûß ° ÛÛÛÛÛßßß ß ° ÞÛÛ²ÛÝ ° ßÛÛÜÛÛß ° ²ß ° ßÛ Üßß ° ÜÛÛÛßß ° ßþÜÜþß ßßÛÛÛÛÜÜÜþß ° ßßÛÛÛÜÜÜÜÜÛÛß Eboy ßÜÜþß þßß ßßßßßß S K i D R O W Üß -> T H E L E A D i N G F O R C E <- ßÜ ßÜ Üß ßßßßßßßßßßßßßßßßßßß ßßßßß ß proudly presents ß ßßßßß ßßßßßßßßßßßßßßßßßßß ° ÛÛÛ²²²²±±±°° Elemental: War of Magic v1.07 Update °°±±±²²²²ÛÛÛ ° ±ÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜܱ ² ² ² RELEASE DATE : 03-09-2010 PROTECTION : Stardock Activation ² ² GAME TYPE : Strategy DISKS : CRACKED UPDATE ² ° ° ßÛ²ßßßßßßßßßßßßßßßßÛÛßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßß ßßß ß ßÛÝ Release Notes: ßÛÜ ° Û Üþ Þ² ÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÛÛÜ ± Û Û ÜÛß Û ² Û ßßß ° Û The Skid Rowdies are looking new blood to fill up the ranks. Û Û ± Û We're a professional team of dedicated sceners with big mark Û Û Û Û under sceners. We believe on the ground idealism of the root Û Û Û Û of the real old school scene. We do all this for fun and Û Û Û Û nothing else. We don't earn anything on our hobby, as we do Û Û Û Û this for the competition and the heart of what got the scene Û Û Û Û started in the mid eighties. Û Û Û Û Û Û Û Û If you think you got something to offer, then don't hold back Û Û Û Û on contacting us as soon as possible. Û Û Û Û Û Û Û Û _______ __ ___ _____ /\__ Û Û Û Û \ / |/ /_/\_| \ \ _ \ / /_ \/\ /\ Û Û Û Û /\ \/| / / \/\/| |\ \ \//_// / / / / / / Û Û Û Û / \ \| \ \ / \| |_\ \ / / \/ /_/ / /// / Û Û Û Û \____/|_|\_\\__/|___/ / /_/\_/\__/_/\____/ Û Û Û Û twice the fun \/ double the trouble Û Û Û Û Û Û Û Û ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ Û Û Û Û Û Û Û Û On with the update release information: Û Û Û Û Û Û Û Û Elemental: War of Magic v1.07 Update Û Û Û Û ==================================== Û Û Û Û Û Û Û Û *************** Û Û Û Û * Performance * Û Û Û Û *************** Û Û Û Û Û Û Û Û - Major improvement to rendering system, especially when over Û Û Û Û cities. Û Û Û Û Û Û Û Û - Condensed scene rendering process from 3 passes through Û Û Û Û scene into a single pass Û Û Û Û Û Û Û Û - Bunch of fixes to the issues behind "DX Error: Invalid Û Û Û Û Call", particularly when Alt-Tab'ing. This will continue to Û Û Û Û be worked on. Û Û Û Û Û Û Û Û - Added new framerate limiter ( limits framerate to refresh Û Û Û Û rate of device ) - Removed throttle framerates option (this Û Û Û Û is always on now) Û Û Û Û Û Û Û Û - Particle Effects no longer render if the "Disable Particle Û Û Û Û Effects" option is on Û Û Û Û Û Û Û Û - Outlines now LOD-out as you zoom out Û Û Û Û Û Û Û Û - Added option "Disable Outlines" to the options screen to Û Û Û Û turn off rendering outlines (Might help lower-end machines, Û Û Û Û and some people prefer no outlines) Û Û Û Û Û Û Û Û - Commented out unnecessary debug messages Û Û Û Û Û Û Û Û ************* Û Û Û Û * Bug Fixes * Û Û Û Û ************* Û Û Û Û Û Û Û Û - Fixed Various Memory Leaks Û Û Û Û Û Û Û Û - Fixed the issue that was causing the unimproved tile designs Û Û Û Û for elemental shards to stick around after a Û Û Û Û shard-harvesting improvement was built on top of them. Û Û Û Û Û Û Û Û - fixed a bug where if you have the option on where when Û Û Û Û entering/leaving city build mode, the camera switches Û Û Û Û between overhead and default view, you could get stuck in Û Û Û Û overhead view (and forced to manually move the camera back) Û Û Û Û if you pressed the city build mode button, while already in Û Û Û Û city build mode Û Û Û Û Û Û Û Û - fixed bug where AI demands a tribute of 0 gildar Û Û Û Û Û Û Û Û - fixed display issue where improvement cost entries Û Û Û Û overfilled the improvement build list Û Û Û Û Û Û Û Û - fixed display issue where units with long names overfilled Û Û Û Û the name area on the level up wnd. Û Û Û Û Û Û Û Û - fixed display issue on battle init wnd, if defense or attack Û Û Û Û was negative then it showed up as a huge number. Beserker Û Û Û Û ring gives a -3 to defense, which could give you negative Û Û Û Û overall defense. Same might be true of attack if in the Û Û Û Û future we have some strange item that decreases your attack. Û Û Û Û Û Û Û Û - Fixed bug where units in tile designs (like horses, wargs, Û Û Û Û etc) would not fade out when the tile is under fog of war Û Û Û Û Û Û Û Û - Fixed "jumping units" when starting new game from within a Û Û Û Û game (or loading a game within a game) Û Û Û Û Û Û Û Û - Other fixes regarding battle initition window, creating Û Û Û Û mountains in map editor, first contact status not being set Û Û Û Û to relation unknown Û Û Û Û Û Û Û Û - Fixed a bug where improvements that were flagged as Û Û Û Û once-per-city were able to be placed twice. Û Û Û Û Û Û Û Û ********************** Û Û Û Û * Gameplay / Balance * Û Û Û Û ********************** Û Û Û Û Û Û Û Û - Fixed bug where economic treaty gold bonuses weren't getting Û Û Û Û added to the global resource pool Û Û Û Û Û Û Û Û - Changed how creatures and NPCs increase their stats when Û Û Û Û they level up to nerf incredibly powerful high-level Û Û Û Û monsters running around Û Û Û Û Û Û Û Û - Stacking of items fixed (can now only wear 1 per type per Û Û Û Û champion) Û Û Û Û Û Û Û Û - Pioneers in a boat can no longer build a Settlement at sea Û Û Û Û Û Û Û Û - Wild improvements will now be able to be taken into account Û Û Û Û in a city's resource usage correctly, if any of them ever Û Û Û Û have negative resource production Û Û Û Û Û Û Û Û - Refugee camps (and other wild improvements that provide Û Û Û Û population storage bonuses) improvements Û Û Û Û Û Û Û Û - Fixed Miner sovereign profession bonus Û Û Û Û Û Û Û Û - Fixed Great Warriors faction bonus Û Û Û Û Û Û Û Û - Removed really high starting mana regen ability from Umber's Û Û Û Û faction config Û Û Û Û Û Û Û Û - Fixed Advanced Tracking techs (in both tech trees) to change Û Û Û Û the player ability that is hooked up to affect movement Û Û Û Û Û Û Û Û - Fixed broken productionreq tag on vengeance coating Û Û Û Û Û Û Û Û - References to Ice shards changed to Water for consistency Û Û Û Û Û Û Û Û - Sprint duration adjusted to 2 Û Û Û Û Û Û Û Û - Lowered HP for fallen peasant Û Û Û Û Û Û Û Û - Fixed up resource hoard description text Û Û Û Û Û Û Û Û - Various food resources now provide different amounts as Û Û Û Û indicated by old description text Û Û Û Û Û Û Û Û - Improved output of Temple of Essence Û Û Û Û Û Û Û Û - Improved output of Tower of Titans, Tower of Souls Û Û Û Û Û Û Û Û - Fixed construction resource cost for curgen's exchange Û Û Û Û Û Û Û Û - Resource hoard costs now mirror kingdoms resource costs Û Û Û Û Û Û Û Û - Fixed up description text for construction yard Û Û Û Û Û Û Û Û - Great Theatre no longer provides +100% Gildar, only +100% Û Û Û Û Prestige Û Û Û Û Û Û Û Û - AI: Added code to send sovereign back to his capital city Û Û Û Û if he has no destination after the early phase of the game Û Û Û Û Û Û Û Û - Fixes for various terrain types not responding to RaiseLand Û Û Û Û spell Û Û Û Û Û Û Û Û - Resource hoards no longer deduct from the buildable tiles of Û Û Û Û a city (the 'bananna cities' from the forums) Û Û Û Û Û Û Û Û *********** Û Û Û Û * Battles * Û Û Û Û *********** Û Û Û Û Û Û Û Û - Changed the calculation for battle damage to take multiple Û Û Û Û troops into better account (with each unit getting an Û Û Û Û individual attack roll). Û Û Û Û Û Û Û Û - Every time panic is caused, the combat text for the panic Û Û Û Û will be shown. Û Û Û Û Û Û Û Û - Fixed a problem where misses and non-damage spells would Û Û Û Û cause an on hit animation to be played in tactical battles. Û Û Û Û Û Û Û Û - Fixed a possible bug where units would no longer update Û Û Û Û their troop counts after reaching a single troop left. Û Û Û Û Û Û Û Û - When selecting the spell book in tactical battles the Û Û Û Û cursor should now reset to the arrow. Û Û Û Û Û Û Û Û - When clicking on a unit's hiergemenon entry in tactical Û Û Û Û battles the cursor should now reset to the arrow. Û Û Û Û Û Û Û Û - Turned on bounding box picking for tactical battles to Û Û Û Û improve the feel of unit selection. Û Û Û Û Û Û Û Û - Selecting units should now be turned back on while other Û Û Û Û units are animating in tactical battles. Û Û Û Û Û Û Û Û - Fixed a bug where unit tooltips in tactical battles would Û Û Û Û draw over tooltips for items and spells. Û Û Û Û Û Û Û Û - Added some checks to the battle init window to stop the Û Û Û Û window from showing when defenders or attackers were null. Û Û Û Û Also added logic to clear waiting flags in this case. Û Û Û Û Û Û Û Û ****** Û Û Û Û * UI * Û Û Û Û ****** Û Û Û Û Û Û Û Û - Adopted the unit vitals context for a Details tab to show Û Û Û Û when a wild improvement is selected on the main map, to give Û Û Û Û more meaningful and easier to read information - If the Û Û Û Û improvement is under construction, it says so and uses the Û Û Û Û level slider to show the progress towards completion and the Û Û Û Û turns left - If the improvement is done, it shows what that Û Û Û Û improvement is producing and has an entry to get further Û Û Û Û information about the improvement by opening up the lorebook Û Û Û Û - Also, it shows which city an improvement is linked to, or Û Û Û Û "Not linked" if it isn't. If it is linked, the tooltip Û Û Û Û explains that this city is contributing production bonuses Û Û Û Û to the resource production of that improvement. If the Û Û Û Û improvement is not linked, the tooltip says how many tiles Û Û Û Û the nearest city needs to be closer to link with that city, Û Û Û Û explaining that it will be able to get city production Û Û Û Û bonuses if it does link Û Û Û Û Û Û Û Û - New Tactical Icons hooked up for Smelter, Trade Center, Û Û Û Û Construction Yard, Merchant Guild Û Û Û Û Û Û Û Û - New Tile Designs for Ventri Iron Mine, Stone Quarry, Clay Û Û Û Û Quarry, Marble Quarry, Drath Village, Shrill Hive, Spider Û Û Û Û Nest Û Û Û Û Û Û Û Û - Fixed bug where double-clicking on a spell you couldn't cast Û Û Û Û from the spellbook popup would queue a bunch of "Can't cast Û Û Û Û tactical spell" message boxes to appear over and over, now Û Û Û Û just plays a little failure sound if something that can't be Û Û Û Û cast is double-clicked Û Û Û Û Û Û Û Û - Fixed a typo in a campaign dialog Û Û Û Û Û Û Û Û - When you build an improvement on a resource, the map Û Û Û Û notifier for it is removed Û Û Û Û Û Û Û Û - Fixed typo "completly restored" to "completely restored" Û Û Û Û Û Û Û Û - Fixed some places where the display of per-turn gold Û Û Û Û production lagged behind changes to it, gets rid of some Û Û Û Û income discrepancies between some screens when loading a Û Û Û Û game, adding/cancelling a treaty, etc. Û Û Û Û Û Û Û ° Û ° ßÛ²ßßßßßßßßßßßßßßßßÛÛßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßß ßßß ß ßÛÝ Install Notes: ßÛÜ ° Û Üþ Þ² ÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÛÛÜ ± Û Û ÜÛß Û ² Û ßßß ° Û 1. Unpack the included rar files. Û Û ± Û 2. Run Elemental.War.of.Magic.v1.07.Update.exe and install Û Û Û Û 3. Copy the cracked content from SKIDROW directory to your Û Û Û Û main installation directory and overwrite. Û Û Û Û 4. Play the game Û Û Û Û Û Û Û Û Additional Notes: Û Û Û Û Û Û Û Û You don't need to have any of the previous updates installed, Û Û Û Û as this update is featuring all previous updated content. Û Û Û Û Û Û Û ° Û ° ßÛ²ßßßßßßßßßßßßßßßßÛÛßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßß ßßß ß ßÛÝ Greetings: ßÛÜ ° Û Üþ Þ² ÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÛÛÜ ± Û Û ÜÛß Û ² Û ßßß ° Û Salutes to our old Amiga friends from: Û Û ± Û Û Û Û Û FAIRLIGHT - RAZOR 1911 - VISION FACTORY - PARADOX - QUARTEX Û Û Û Û DCS - CRYSTAL - ZENITH - ACCESSSION - ALPHA FLIGHT - PRODIGY Û Û Û Û THE COMPANY - LEGEND - TRSI - ORACLE - ANTHROX - CLASSIC Û Û Û Û Û Û Û Û Salutes to our new friends in: Û Û Û Û Û Û Û Û UNLEASHED - TiNYiSO - BReWErS - RADIKAL - POSTMORTEM - SHOCK Û Û Û Û FAIRLIGHT - CRUDE - VACE - ReUnion - OUTLAWS - GENESIS Û Û Û Û Û Û ÛÜ°ÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÛÜ° ßßÛ²Ü Logo and layout by: Eboy/SAE ܲÛßß ÜßßßþÜ Þ²²Ý Last updated 21/07/2007 by [XXX] Þ²²Ý ÜþßßÜ ßÜ ßßßßß ß ßßß ßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßß ßßß ß ßßßßß Üß ß ß This NFO File was rendered by NFOmation.net