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▄▀▀ ░ ▄███▀▀ ░ ▀■▄▄■▀ ▀▀████▄▄▄■▀ ░ ▀▀███▄▄▄▄▄██▀ Eboy
▀▄▄■▀ ■▀▀ ▀▀▀▀▀▀
S K i D R O W
▄▀ -> T H E L E A D i N G F O R C E <- ▀▄
▀▄ ▄▀
▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀ ▀▀▀▀▀ ▀ proudly presents ▀ ▀▀▀▀▀ ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀
░ ███▓▓▓▓▒▒▒░░ Elemental: War of Magic v1.07 Update ░░▒▒▒▓▓▓▓███ ░
▒▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▒
▓ ▓
▓ RELEASE DATE : 03-09-2010 PROTECTION : Stardock Activation ▓
▓ GAME TYPE : Strategy DISKS : CRACKED UPDATE ▓
░ ░
▀█▓▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀██▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀ ▀▀▀ ▀
▀█▌ Release Notes: ▀█▄ ░ █
▄■ ▐▓ ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄██▄ ▒ █
█ ▄█▀ █ ▓ █
▀▀▀ ░ █ The Skid Rowdies are looking new blood to fill up the ranks. █ █
▒ █ We're a professional team of dedicated sceners with big mark █ █
█ █ under sceners. We believe on the ground idealism of the root █ █
█ █ of the real old school scene. We do all this for fun and █ █
█ █ nothing else. We don't earn anything on our hobby, as we do █ █
█ █ this for the competition and the heart of what got the scene █ █
█ █ started in the mid eighties. █ █
█ █ █ █
█ █ If you think you got something to offer, then don't hold back █ █
█ █ on contacting us as soon as possible. █ █
█ █ █ █
█ █ _______ __ ___ _____ /\__ █ █
█ █ \ / |/ /_/\_| \ \ _ \ / /_ \/\ /\ █ █
█ █ /\ \/| / / \/\/| |\ \ \//_// / / / / / / █ █
█ █ / \ \| \ \ / \| |_\ \ / / \/ /_/ / /// / █ █
█ █ \____/|_|\_\\__/|___/ / /_/\_/\__/_/\____/ █ █
█ █ twice the fun \/ double the trouble █ █
█ █ █ █
█ █ ────────────────────────────────────────────────────────────── █ █
█ █ █ █
█ █ On with the update release information: █ █
█ █ █ █
█ █ Elemental: War of Magic v1.07 Update █ █
█ █ ==================================== █ █
█ █ █ █
█ █ *************** █ █
█ █ * Performance * █ █
█ █ *************** █ █
█ █ █ █
█ █ - Major improvement to rendering system, especially when over █ █
█ █ cities. █ █
█ █ █ █
█ █ - Condensed scene rendering process from 3 passes through █ █
█ █ scene into a single pass █ █
█ █ █ █
█ █ - Bunch of fixes to the issues behind "DX Error: Invalid █ █
█ █ Call", particularly when Alt-Tab'ing. This will continue to █ █
█ █ be worked on. █ █
█ █ █ █
█ █ - Added new framerate limiter ( limits framerate to refresh █ █
█ █ rate of device ) - Removed throttle framerates option (this █ █
█ █ is always on now) █ █
█ █ █ █
█ █ - Particle Effects no longer render if the "Disable Particle █ █
█ █ Effects" option is on █ █
█ █ █ █
█ █ - Outlines now LOD-out as you zoom out █ █
█ █ █ █
█ █ - Added option "Disable Outlines" to the options screen to █ █
█ █ turn off rendering outlines (Might help lower-end machines, █ █
█ █ and some people prefer no outlines) █ █
█ █ █ █
█ █ - Commented out unnecessary debug messages █ █
█ █ █ █
█ █ ************* █ █
█ █ * Bug Fixes * █ █
█ █ ************* █ █
█ █ █ █
█ █ - Fixed Various Memory Leaks █ █
█ █ █ █
█ █ - Fixed the issue that was causing the unimproved tile designs █ █
█ █ for elemental shards to stick around after a █ █
█ █ shard-harvesting improvement was built on top of them. █ █
█ █ █ █
█ █ - fixed a bug where if you have the option on where when █ █
█ █ entering/leaving city build mode, the camera switches █ █
█ █ between overhead and default view, you could get stuck in █ █
█ █ overhead view (and forced to manually move the camera back) █ █
█ █ if you pressed the city build mode button, while already in █ █
█ █ city build mode █ █
█ █ █ █
█ █ - fixed bug where AI demands a tribute of 0 gildar █ █
█ █ █ █
█ █ - fixed display issue where improvement cost entries █ █
█ █ overfilled the improvement build list █ █
█ █ █ █
█ █ - fixed display issue where units with long names overfilled █ █
█ █ the name area on the level up wnd. █ █
█ █ █ █
█ █ - fixed display issue on battle init wnd, if defense or attack █ █
█ █ was negative then it showed up as a huge number. Beserker █ █
█ █ ring gives a -3 to defense, which could give you negative █ █
█ █ overall defense. Same might be true of attack if in the █ █
█ █ future we have some strange item that decreases your attack. █ █
█ █ █ █
█ █ - Fixed bug where units in tile designs (like horses, wargs, █ █
█ █ etc) would not fade out when the tile is under fog of war █ █
█ █ █ █
█ █ - Fixed "jumping units" when starting new game from within a █ █
█ █ game (or loading a game within a game) █ █
█ █ █ █
█ █ - Other fixes regarding battle initition window, creating █ █
█ █ mountains in map editor, first contact status not being set █ █
█ █ to relation unknown █ █
█ █ █ █
█ █ - Fixed a bug where improvements that were flagged as █ █
█ █ once-per-city were able to be placed twice. █ █
█ █ █ █
█ █ ********************** █ █
█ █ * Gameplay / Balance * █ █
█ █ ********************** █ █
█ █ █ █
█ █ - Fixed bug where economic treaty gold bonuses weren't getting █ █
█ █ added to the global resource pool █ █
█ █ █ █
█ █ - Changed how creatures and NPCs increase their stats when █ █
█ █ they level up to nerf incredibly powerful high-level █ █
█ █ monsters running around █ █
█ █ █ █
█ █ - Stacking of items fixed (can now only wear 1 per type per █ █
█ █ champion) █ █
█ █ █ █
█ █ - Pioneers in a boat can no longer build a Settlement at sea █ █
█ █ █ █
█ █ - Wild improvements will now be able to be taken into account █ █
█ █ in a city's resource usage correctly, if any of them ever █ █
█ █ have negative resource production █ █
█ █ █ █
█ █ - Refugee camps (and other wild improvements that provide █ █
█ █ population storage bonuses) improvements █ █
█ █ █ █
█ █ - Fixed Miner sovereign profession bonus █ █
█ █ █ █
█ █ - Fixed Great Warriors faction bonus █ █
█ █ █ █
█ █ - Removed really high starting mana regen ability from Umber's █ █
█ █ faction config █ █
█ █ █ █
█ █ - Fixed Advanced Tracking techs (in both tech trees) to change █ █
█ █ the player ability that is hooked up to affect movement █ █
█ █ █ █
█ █ - Fixed broken productionreq tag on vengeance coating █ █
█ █ █ █
█ █ - References to Ice shards changed to Water for consistency █ █
█ █ █ █
█ █ - Sprint duration adjusted to 2 █ █
█ █ █ █
█ █ - Lowered HP for fallen peasant █ █
█ █ █ █
█ █ - Fixed up resource hoard description text █ █
█ █ █ █
█ █ - Various food resources now provide different amounts as █ █
█ █ indicated by old description text █ █
█ █ █ █
█ █ - Improved output of Temple of Essence █ █
█ █ █ █
█ █ - Improved output of Tower of Titans, Tower of Souls █ █
█ █ █ █
█ █ - Fixed construction resource cost for curgen's exchange █ █
█ █ █ █
█ █ - Resource hoard costs now mirror kingdoms resource costs █ █
█ █ █ █
█ █ - Fixed up description text for construction yard █ █
█ █ █ █
█ █ - Great Theatre no longer provides +100% Gildar, only +100% █ █
█ █ Prestige █ █
█ █ █ █
█ █ - AI: Added code to send sovereign back to his capital city █ █
█ █ if he has no destination after the early phase of the game █ █
█ █ █ █
█ █ - Fixes for various terrain types not responding to RaiseLand █ █
█ █ spell █ █
█ █ █ █
█ █ - Resource hoards no longer deduct from the buildable tiles of █ █
█ █ a city (the 'bananna cities' from the forums) █ █
█ █ █ █
█ █ *********** █ █
█ █ * Battles * █ █
█ █ *********** █ █
█ █ █ █
█ █ - Changed the calculation for battle damage to take multiple █ █
█ █ troops into better account (with each unit getting an █ █
█ █ individual attack roll). █ █
█ █ █ █
█ █ - Every time panic is caused, the combat text for the panic █ █
█ █ will be shown. █ █
█ █ █ █
█ █ - Fixed a problem where misses and non-damage spells would █ █
█ █ cause an on hit animation to be played in tactical battles. █ █
█ █ █ █
█ █ - Fixed a possible bug where units would no longer update █ █
█ █ their troop counts after reaching a single troop left. █ █
█ █ █ █
█ █ - When selecting the spell book in tactical battles the █ █
█ █ cursor should now reset to the arrow. █ █
█ █ █ █
█ █ - When clicking on a unit's hiergemenon entry in tactical █ █
█ █ battles the cursor should now reset to the arrow. █ █
█ █ █ █
█ █ - Turned on bounding box picking for tactical battles to █ █
█ █ improve the feel of unit selection. █ █
█ █ █ █
█ █ - Selecting units should now be turned back on while other █ █
█ █ units are animating in tactical battles. █ █
█ █ █ █
█ █ - Fixed a bug where unit tooltips in tactical battles would █ █
█ █ draw over tooltips for items and spells. █ █
█ █ █ █
█ █ - Added some checks to the battle init window to stop the █ █
█ █ window from showing when defenders or attackers were null. █ █
█ █ Also added logic to clear waiting flags in this case. █ █
█ █ █ █
█ █ ****** █ █
█ █ * UI * █ █
█ █ ****** █ █
█ █ █ █
█ █ - Adopted the unit vitals context for a Details tab to show █ █
█ █ when a wild improvement is selected on the main map, to give █ █
█ █ more meaningful and easier to read information - If the █ █
█ █ improvement is under construction, it says so and uses the █ █
█ █ level slider to show the progress towards completion and the █ █
█ █ turns left - If the improvement is done, it shows what that █ █
█ █ improvement is producing and has an entry to get further █ █
█ █ information about the improvement by opening up the lorebook █ █
█ █ - Also, it shows which city an improvement is linked to, or █ █
█ █ "Not linked" if it isn't. If it is linked, the tooltip █ █
█ █ explains that this city is contributing production bonuses █ █
█ █ to the resource production of that improvement. If the █ █
█ █ improvement is not linked, the tooltip says how many tiles █ █
█ █ the nearest city needs to be closer to link with that city, █ █
█ █ explaining that it will be able to get city production █ █
█ █ bonuses if it does link █ █
█ █ █ █
█ █ - New Tactical Icons hooked up for Smelter, Trade Center, █ █
█ █ Construction Yard, Merchant Guild █ █
█ █ █ █
█ █ - New Tile Designs for Ventri Iron Mine, Stone Quarry, Clay █ █
█ █ Quarry, Marble Quarry, Drath Village, Shrill Hive, Spider █ █
█ █ Nest █ █
█ █ █ █
█ █ - Fixed bug where double-clicking on a spell you couldn't cast █ █
█ █ from the spellbook popup would queue a bunch of "Can't cast █ █
█ █ tactical spell" message boxes to appear over and over, now █ █
█ █ just plays a little failure sound if something that can't be █ █
█ █ cast is double-clicked █ █
█ █ █ █
█ █ - Fixed a typo in a campaign dialog █ █
█ █ █ █
█ █ - When you build an improvement on a resource, the map █ █
█ █ notifier for it is removed █ █
█ █ █ █
█ █ - Fixed typo "completly restored" to "completely restored" █ █
█ █ █ █
█ █ - Fixed some places where the display of per-turn gold █ █
█ █ production lagged behind changes to it, gets rid of some █ █
█ █ income discrepancies between some screens when loading a █ █
█ █ game, adding/cancelling a treaty, etc. █ █
█ █ █ █
█ ░ █ ░
▀█▓▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀██▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀ ▀▀▀ ▀
▀█▌ Install Notes: ▀█▄ ░ █
▄■ ▐▓ ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄██▄ ▒ █
█ ▄█▀ █ ▓ █
▀▀▀ ░ █ 1. Unpack the included rar files. █ █
▒ █ 2. Run Elemental.War.of.Magic.v1.07.Update.exe and install █ █
█ █ 3. Copy the cracked content from SKIDROW directory to your █ █
█ █ main installation directory and overwrite. █ █
█ █ 4. Play the game █ █
█ █ █ █
█ █ Additional Notes: █ █
█ █ █ █
█ █ You don't need to have any of the previous updates installed, █ █
█ █ as this update is featuring all previous updated content. █ █
█ █ █ █
█ ░ █ ░
▀█▓▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀██▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀ ▀▀▀ ▀
▀█▌ Greetings: ▀█▄ ░ █
▄■ ▐▓ ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄██▄ ▒ █
█ ▄█▀ █ ▓ █
▀▀▀ ░ █ Salutes to our old Amiga friends from: █ █
▒ █ █ █
█ █ FAIRLIGHT - RAZOR 1911 - VISION FACTORY - PARADOX - QUARTEX █ █
█ █ DCS - CRYSTAL - ZENITH - ACCESSSION - ALPHA FLIGHT - PRODIGY █ █
█ █ THE COMPANY - LEGEND - TRSI - ORACLE - ANTHROX - CLASSIC █ █
█ █ █ █
█ █ Salutes to our new friends in: █ █
█ █ █ █
█ █ UNLEASHED - TiNYiSO - BReWErS - RADIKAL - POSTMORTEM - SHOCK █ █
█ █ FAIRLIGHT - CRUDE - VACE - ReUnion - OUTLAWS - GENESIS █ █
█ █ █ █
█▄░▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄█▄░
▀▀█▓▄ Logo and layout by: Eboy/SAE ▄▓█▀▀
▄▀▀▀■▄ ▐▓▓▌ Last updated 21/07/2007 by [XXX] ▐▓▓▌ ▄■▀▀▄
▀▄ ▀▀▀▀▀ ▀ ▀▀▀ ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀ ▀▀▀ ▀ ▀▀▀▀▀ ▄▀
▀ ▀
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Üßß ° ÜÛÛÛßß ° ßþÜÜþß ßßÛÛÛÛÜÜÜþß ° ßßÛÛÛÜÜÜÜÜÛÛß Eboy
ßÜÜþß þßß ßßßßßß
S K i D R O W
Üß -> T H E L E A D i N G F O R C E <- ßÜ
ßÜ Üß
ßßßßßßßßßßßßßßßßßßß ßßßßß ß proudly presents ß ßßßßß ßßßßßßßßßßßßßßßßßßß
° ÛÛÛ²²²²±±±°° Elemental: War of Magic v1.07 Update °°±±±²²²²ÛÛÛ °
±ÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜܱ
² ²
² RELEASE DATE : 03-09-2010 PROTECTION : Stardock Activation ²
² GAME TYPE : Strategy DISKS : CRACKED UPDATE ²
° °
ßÛ²ßßßßßßßßßßßßßßßßÛÛßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßß ßßß ß
ßÛÝ Release Notes: ßÛÜ ° Û
Üþ Þ² ÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÛÛÜ ± Û
Û ÜÛß Û ² Û
ßßß ° Û The Skid Rowdies are looking new blood to fill up the ranks. Û Û
± Û We're a professional team of dedicated sceners with big mark Û Û
Û Û under sceners. We believe on the ground idealism of the root Û Û
Û Û of the real old school scene. We do all this for fun and Û Û
Û Û nothing else. We don't earn anything on our hobby, as we do Û Û
Û Û this for the competition and the heart of what got the scene Û Û
Û Û started in the mid eighties. Û Û
Û Û Û Û
Û Û If you think you got something to offer, then don't hold back Û Û
Û Û on contacting us as soon as possible. Û Û
Û Û Û Û
Û Û _______ __ ___ _____ /\__ Û Û
Û Û \ / |/ /_/\_| \ \ _ \ / /_ \/\ /\ Û Û
Û Û /\ \/| / / \/\/| |\ \ \//_// / / / / / / Û Û
Û Û / \ \| \ \ / \| |_\ \ / / \/ /_/ / /// / Û Û
Û Û \____/|_|\_\\__/|___/ / /_/\_/\__/_/\____/ Û Û
Û Û twice the fun \/ double the trouble Û Û
Û Û Û Û
Û Û ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ Û Û
Û Û Û Û
Û Û On with the update release information: Û Û
Û Û Û Û
Û Û Elemental: War of Magic v1.07 Update Û Û
Û Û ==================================== Û Û
Û Û Û Û
Û Û *************** Û Û
Û Û * Performance * Û Û
Û Û *************** Û Û
Û Û Û Û
Û Û - Major improvement to rendering system, especially when over Û Û
Û Û cities. Û Û
Û Û Û Û
Û Û - Condensed scene rendering process from 3 passes through Û Û
Û Û scene into a single pass Û Û
Û Û Û Û
Û Û - Bunch of fixes to the issues behind "DX Error: Invalid Û Û
Û Û Call", particularly when Alt-Tab'ing. This will continue to Û Û
Û Û be worked on. Û Û
Û Û Û Û
Û Û - Added new framerate limiter ( limits framerate to refresh Û Û
Û Û rate of device ) - Removed throttle framerates option (this Û Û
Û Û is always on now) Û Û
Û Û Û Û
Û Û - Particle Effects no longer render if the "Disable Particle Û Û
Û Û Effects" option is on Û Û
Û Û Û Û
Û Û - Outlines now LOD-out as you zoom out Û Û
Û Û Û Û
Û Û - Added option "Disable Outlines" to the options screen to Û Û
Û Û turn off rendering outlines (Might help lower-end machines, Û Û
Û Û and some people prefer no outlines) Û Û
Û Û Û Û
Û Û - Commented out unnecessary debug messages Û Û
Û Û Û Û
Û Û ************* Û Û
Û Û * Bug Fixes * Û Û
Û Û ************* Û Û
Û Û Û Û
Û Û - Fixed Various Memory Leaks Û Û
Û Û Û Û
Û Û - Fixed the issue that was causing the unimproved tile designs Û Û
Û Û for elemental shards to stick around after a Û Û
Û Û shard-harvesting improvement was built on top of them. Û Û
Û Û Û Û
Û Û - fixed a bug where if you have the option on where when Û Û
Û Û entering/leaving city build mode, the camera switches Û Û
Û Û between overhead and default view, you could get stuck in Û Û
Û Û overhead view (and forced to manually move the camera back) Û Û
Û Û if you pressed the city build mode button, while already in Û Û
Û Û city build mode Û Û
Û Û Û Û
Û Û - fixed bug where AI demands a tribute of 0 gildar Û Û
Û Û Û Û
Û Û - fixed display issue where improvement cost entries Û Û
Û Û overfilled the improvement build list Û Û
Û Û Û Û
Û Û - fixed display issue where units with long names overfilled Û Û
Û Û the name area on the level up wnd. Û Û
Û Û Û Û
Û Û - fixed display issue on battle init wnd, if defense or attack Û Û
Û Û was negative then it showed up as a huge number. Beserker Û Û
Û Û ring gives a -3 to defense, which could give you negative Û Û
Û Û overall defense. Same might be true of attack if in the Û Û
Û Û future we have some strange item that decreases your attack. Û Û
Û Û Û Û
Û Û - Fixed bug where units in tile designs (like horses, wargs, Û Û
Û Û etc) would not fade out when the tile is under fog of war Û Û
Û Û Û Û
Û Û - Fixed "jumping units" when starting new game from within a Û Û
Û Û game (or loading a game within a game) Û Û
Û Û Û Û
Û Û - Other fixes regarding battle initition window, creating Û Û
Û Û mountains in map editor, first contact status not being set Û Û
Û Û to relation unknown Û Û
Û Û Û Û
Û Û - Fixed a bug where improvements that were flagged as Û Û
Û Û once-per-city were able to be placed twice. Û Û
Û Û Û Û
Û Û ********************** Û Û
Û Û * Gameplay / Balance * Û Û
Û Û ********************** Û Û
Û Û Û Û
Û Û - Fixed bug where economic treaty gold bonuses weren't getting Û Û
Û Û added to the global resource pool Û Û
Û Û Û Û
Û Û - Changed how creatures and NPCs increase their stats when Û Û
Û Û they level up to nerf incredibly powerful high-level Û Û
Û Û monsters running around Û Û
Û Û Û Û
Û Û - Stacking of items fixed (can now only wear 1 per type per Û Û
Û Û champion) Û Û
Û Û Û Û
Û Û - Pioneers in a boat can no longer build a Settlement at sea Û Û
Û Û Û Û
Û Û - Wild improvements will now be able to be taken into account Û Û
Û Û in a city's resource usage correctly, if any of them ever Û Û
Û Û have negative resource production Û Û
Û Û Û Û
Û Û - Refugee camps (and other wild improvements that provide Û Û
Û Û population storage bonuses) improvements Û Û
Û Û Û Û
Û Û - Fixed Miner sovereign profession bonus Û Û
Û Û Û Û
Û Û - Fixed Great Warriors faction bonus Û Û
Û Û Û Û
Û Û - Removed really high starting mana regen ability from Umber's Û Û
Û Û faction config Û Û
Û Û Û Û
Û Û - Fixed Advanced Tracking techs (in both tech trees) to change Û Û
Û Û the player ability that is hooked up to affect movement Û Û
Û Û Û Û
Û Û - Fixed broken productionreq tag on vengeance coating Û Û
Û Û Û Û
Û Û - References to Ice shards changed to Water for consistency Û Û
Û Û Û Û
Û Û - Sprint duration adjusted to 2 Û Û
Û Û Û Û
Û Û - Lowered HP for fallen peasant Û Û
Û Û Û Û
Û Û - Fixed up resource hoard description text Û Û
Û Û Û Û
Û Û - Various food resources now provide different amounts as Û Û
Û Û indicated by old description text Û Û
Û Û Û Û
Û Û - Improved output of Temple of Essence Û Û
Û Û Û Û
Û Û - Improved output of Tower of Titans, Tower of Souls Û Û
Û Û Û Û
Û Û - Fixed construction resource cost for curgen's exchange Û Û
Û Û Û Û
Û Û - Resource hoard costs now mirror kingdoms resource costs Û Û
Û Û Û Û
Û Û - Fixed up description text for construction yard Û Û
Û Û Û Û
Û Û - Great Theatre no longer provides +100% Gildar, only +100% Û Û
Û Û Prestige Û Û
Û Û Û Û
Û Û - AI: Added code to send sovereign back to his capital city Û Û
Û Û if he has no destination after the early phase of the game Û Û
Û Û Û Û
Û Û - Fixes for various terrain types not responding to RaiseLand Û Û
Û Û spell Û Û
Û Û Û Û
Û Û - Resource hoards no longer deduct from the buildable tiles of Û Û
Û Û a city (the 'bananna cities' from the forums) Û Û
Û Û Û Û
Û Û *********** Û Û
Û Û * Battles * Û Û
Û Û *********** Û Û
Û Û Û Û
Û Û - Changed the calculation for battle damage to take multiple Û Û
Û Û troops into better account (with each unit getting an Û Û
Û Û individual attack roll). Û Û
Û Û Û Û
Û Û - Every time panic is caused, the combat text for the panic Û Û
Û Û will be shown. Û Û
Û Û Û Û
Û Û - Fixed a problem where misses and non-damage spells would Û Û
Û Û cause an on hit animation to be played in tactical battles. Û Û
Û Û Û Û
Û Û - Fixed a possible bug where units would no longer update Û Û
Û Û their troop counts after reaching a single troop left. Û Û
Û Û Û Û
Û Û - When selecting the spell book in tactical battles the Û Û
Û Û cursor should now reset to the arrow. Û Û
Û Û Û Û
Û Û - When clicking on a unit's hiergemenon entry in tactical Û Û
Û Û battles the cursor should now reset to the arrow. Û Û
Û Û Û Û
Û Û - Turned on bounding box picking for tactical battles to Û Û
Û Û improve the feel of unit selection. Û Û
Û Û Û Û
Û Û - Selecting units should now be turned back on while other Û Û
Û Û units are animating in tactical battles. Û Û
Û Û Û Û
Û Û - Fixed a bug where unit tooltips in tactical battles would Û Û
Û Û draw over tooltips for items and spells. Û Û
Û Û Û Û
Û Û - Added some checks to the battle init window to stop the Û Û
Û Û window from showing when defenders or attackers were null. Û Û
Û Û Also added logic to clear waiting flags in this case. Û Û
Û Û Û Û
Û Û ****** Û Û
Û Û * UI * Û Û
Û Û ****** Û Û
Û Û Û Û
Û Û - Adopted the unit vitals context for a Details tab to show Û Û
Û Û when a wild improvement is selected on the main map, to give Û Û
Û Û more meaningful and easier to read information - If the Û Û
Û Û improvement is under construction, it says so and uses the Û Û
Û Û level slider to show the progress towards completion and the Û Û
Û Û turns left - If the improvement is done, it shows what that Û Û
Û Û improvement is producing and has an entry to get further Û Û
Û Û information about the improvement by opening up the lorebook Û Û
Û Û - Also, it shows which city an improvement is linked to, or Û Û
Û Û "Not linked" if it isn't. If it is linked, the tooltip Û Û
Û Û explains that this city is contributing production bonuses Û Û
Û Û to the resource production of that improvement. If the Û Û
Û Û improvement is not linked, the tooltip says how many tiles Û Û
Û Û the nearest city needs to be closer to link with that city, Û Û
Û Û explaining that it will be able to get city production Û Û
Û Û bonuses if it does link Û Û
Û Û Û Û
Û Û - New Tactical Icons hooked up for Smelter, Trade Center, Û Û
Û Û Construction Yard, Merchant Guild Û Û
Û Û Û Û
Û Û - New Tile Designs for Ventri Iron Mine, Stone Quarry, Clay Û Û
Û Û Quarry, Marble Quarry, Drath Village, Shrill Hive, Spider Û Û
Û Û Nest Û Û
Û Û Û Û
Û Û - Fixed bug where double-clicking on a spell you couldn't cast Û Û
Û Û from the spellbook popup would queue a bunch of "Can't cast Û Û
Û Û tactical spell" message boxes to appear over and over, now Û Û
Û Û just plays a little failure sound if something that can't be Û Û
Û Û cast is double-clicked Û Û
Û Û Û Û
Û Û - Fixed a typo in a campaign dialog Û Û
Û Û Û Û
Û Û - When you build an improvement on a resource, the map Û Û
Û Û notifier for it is removed Û Û
Û Û Û Û
Û Û - Fixed typo "completly restored" to "completely restored" Û Û
Û Û Û Û
Û Û - Fixed some places where the display of per-turn gold Û Û
Û Û production lagged behind changes to it, gets rid of some Û Û
Û Û income discrepancies between some screens when loading a Û Û
Û Û game, adding/cancelling a treaty, etc. Û Û
Û Û Û Û
Û ° Û °
ßÛ²ßßßßßßßßßßßßßßßßÛÛßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßß ßßß ß
ßÛÝ Install Notes: ßÛÜ ° Û
Üþ Þ² ÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÛÛÜ ± Û
Û ÜÛß Û ² Û
ßßß ° Û 1. Unpack the included rar files. Û Û
± Û 2. Run Elemental.War.of.Magic.v1.07.Update.exe and install Û Û
Û Û 3. Copy the cracked content from SKIDROW directory to your Û Û
Û Û main installation directory and overwrite. Û Û
Û Û 4. Play the game Û Û
Û Û Û Û
Û Û Additional Notes: Û Û
Û Û Û Û
Û Û You don't need to have any of the previous updates installed, Û Û
Û Û as this update is featuring all previous updated content. Û Û
Û Û Û Û
Û ° Û °
ßÛ²ßßßßßßßßßßßßßßßßÛÛßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßß ßßß ß
ßÛÝ Greetings: ßÛÜ ° Û
Üþ Þ² ÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÛÛÜ ± Û
Û ÜÛß Û ² Û
ßßß ° Û Salutes to our old Amiga friends from: Û Û
± Û Û Û
Û Û FAIRLIGHT - RAZOR 1911 - VISION FACTORY - PARADOX - QUARTEX Û Û
Û Û DCS - CRYSTAL - ZENITH - ACCESSSION - ALPHA FLIGHT - PRODIGY Û Û
Û Û THE COMPANY - LEGEND - TRSI - ORACLE - ANTHROX - CLASSIC Û Û
Û Û Û Û
Û Û Salutes to our new friends in: Û Û
Û Û Û Û
Û Û UNLEASHED - TiNYiSO - BReWErS - RADIKAL - POSTMORTEM - SHOCK Û Û
Û Û FAIRLIGHT - CRUDE - VACE - ReUnion - OUTLAWS - GENESIS Û Û
Û Û Û Û
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