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  ▀▄▄■▀     ■▀▀                                     ▀▀▀▀▀▀
                          S   K   i   D   R   O   W
 ▄▀               ->  T H E   L E A D i N G   F O R C E   <-                 ▀▄
 ▀▄                                                                          ▄▀
   ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀ ▀▀▀▀▀  ▀ proudly presents ▀  ▀▀▀▀▀ ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀
  ░ ███▓▓▓▓▒▒▒░░      Elemental: War of Magic v1.07 Update       ░░▒▒▒▓▓▓▓███ ░
  ▒▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▒
  ▓                                                                           ▓
  ▓   RELEASE DATE : 03-09-2010           PROTECTION : Stardock Activation    ▓
  ▓   GAME TYPE    : Strategy             DISKS      : CRACKED UPDATE         ▓
  ░                                                                           ░
   ▀█▓▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀██▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀ ▀▀▀  ▀
    ▀█▌ Release Notes: ▀█▄                                               ░ █
 ▄■  ▐▓ ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄██▄                                             ▒ █
█   ▄█▀ █                                                                ▓ █
 ▀▀▀  ░ █ The Skid Rowdies are looking new blood to fill up the ranks.   █ █
      ▒ █ We're a professional team of dedicated sceners with big mark   █ █
      █ █ under sceners. We believe on the ground idealism of the root   █ █
      █ █ of the real old school scene. We do all this for fun and       █ █
      █ █ nothing else. We don't earn anything on our hobby, as we do    █ █
      █ █ this for the competition and the heart of what got the scene   █ █
      █ █ started in the mid eighties.                                   █ █
      █ █                                                                █ █
      █ █ If you think you got something to offer, then don't hold back  █ █
      █ █ on contacting us as soon as possible.                          █ █
      █ █                                                                █ █
      █ █  _______  __     ___     _____   /\__                          █ █
      █ █  \    / |/ /_/\_|   \    \  _ \ / /_ \/\  /\                   █ █
      █ █  /\ \/| / / \/\/| |\ \    \//_// / / / / / /                   █ █
      █ █ /  \ \| \ \ /  \| |_\ \  / / \/ /_/ / /// /                    █ █
      █ █ \____/|_|\_\\__/|___/ / /_/\_/\__/_/\____/                     █ █
      █ █     twice the fun   \/ double the trouble                      █ █
      █ █                                                                █ █
      █ █ ────────────────────────────────────────────────────────────── █ █
      █ █                                                                █ █
      █ █ On with the update release information:                        █ █
      █ █                                                                █ █
      █ █ Elemental: War of Magic v1.07 Update                           █ █
      █ █ ====================================                           █ █
      █ █                                                                █ █
      █ █ ***************                                                █ █
      █ █ * Performance *                                                █ █
      █ █ ***************                                                █ █
      █ █                                                                █ █
      █ █ - Major improvement to rendering system, especially when over  █ █
      █ █   cities.                                                      █ █
      █ █                                                                █ █
      █ █ - Condensed scene rendering process from 3 passes through      █ █
      █ █   scene into a single pass                                     █ █
      █ █                                                                █ █
      █ █ - Bunch of fixes to the issues behind "DX Error: Invalid       █ █
      █ █   Call", particularly when Alt-Tab'ing. This will continue to  █ █
      █ █   be worked on.                                                █ █
      █ █                                                                █ █
      █ █ - Added new framerate limiter ( limits framerate to refresh    █ █
      █ █   rate of device ) - Removed throttle framerates option (this  █ █
      █ █   is always on now)                                            █ █
      █ █                                                                █ █
      █ █ - Particle Effects no longer render if the "Disable Particle   █ █
      █ █   Effects" option is on                                        █ █
      █ █                                                                █ █
      █ █ - Outlines now LOD-out as you zoom out                         █ █
      █ █                                                                █ █
      █ █ - Added option "Disable Outlines" to the options screen to     █ █
      █ █   turn off rendering outlines (Might help lower-end machines,  █ █
      █ █   and some people prefer no outlines)                          █ █
      █ █                                                                █ █
      █ █ - Commented out unnecessary debug messages                     █ █
      █ █                                                                █ █
      █ █ *************                                                  █ █
      █ █ * Bug Fixes *                                                  █ █
      █ █ *************                                                  █ █
      █ █                                                                █ █
      █ █ - Fixed Various Memory Leaks                                   █ █
      █ █                                                                █ █
      █ █ - Fixed the issue that was causing the unimproved tile designs █ █
      █ █   for elemental shards to stick around after a                 █ █
      █ █   shard-harvesting improvement was built on top of them.       █ █
      █ █                                                                █ █
      █ █ - fixed a bug where if you have the option on where when       █ █
      █ █   entering/leaving city build mode, the camera switches        █ █
      █ █   between overhead and default view, you could get stuck in    █ █
      █ █   overhead view (and forced to manually move the camera back)  █ █
      █ █   if you pressed the city build mode button, while already in  █ █
      █ █   city build mode                                              █ █
      █ █                                                                █ █
      █ █ - fixed bug where AI demands a tribute of 0 gildar             █ █
      █ █                                                                █ █
      █ █ - fixed display issue where improvement cost entries           █ █
      █ █   overfilled the improvement build list                        █ █
      █ █                                                                █ █
      █ █ - fixed display issue where units with long names overfilled   █ █
      █ █   the name area on the level up wnd.                           █ █
      █ █                                                                █ █
      █ █ - fixed display issue on battle init wnd, if defense or attack █ █
      █ █   was negative then it showed up as a huge number. Beserker    █ █
      █ █   ring gives a -3 to defense, which could give you negative    █ █
      █ █   overall defense. Same might be true of attack if in the      █ █
      █ █   future we have some strange item that decreases your attack. █ █
      █ █                                                                █ █
      █ █ - Fixed bug where units in tile designs (like horses, wargs,   █ █
      █ █   etc) would not fade out when the tile is under fog of war    █ █
      █ █                                                                █ █
      █ █ - Fixed "jumping units" when starting new game from within a   █ █
      █ █   game (or loading a game within a game)                       █ █
      █ █                                                                █ █
      █ █ - Other fixes regarding battle initition window, creating      █ █
      █ █   mountains in map editor, first contact status not being set  █ █
      █ █   to relation unknown                                          █ █
      █ █                                                                █ █
      █ █ - Fixed a bug where improvements that were flagged as          █ █
      █ █   once-per-city were able to be placed twice.                  █ █
      █ █                                                                █ █
      █ █ **********************                                         █ █
      █ █ * Gameplay / Balance *                                         █ █
      █ █ **********************                                         █ █
      █ █                                                                █ █
      █ █ - Fixed bug where economic treaty gold bonuses weren't getting █ █
      █ █   added to the global resource pool                            █ █
      █ █                                                                █ █
      █ █ - Changed how creatures and NPCs increase their stats when     █ █
      █ █   they level up to nerf incredibly powerful high-level         █ █
      █ █   monsters running around                                      █ █
      █ █                                                                █ █
      █ █ - Stacking of items fixed (can now only wear 1 per type per    █ █
      █ █   champion)                                                    █ █
      █ █                                                                █ █
      █ █ - Pioneers in a boat can no longer build a Settlement at sea   █ █
      █ █                                                                █ █
      █ █ - Wild improvements will now be able to be taken into account  █ █
      █ █   in a city's resource usage correctly, if any of them ever    █ █
      █ █   have negative resource production                            █ █
      █ █                                                                █ █
      █ █ - Refugee camps (and other wild improvements that provide      █ █
      █ █   population storage bonuses) improvements                     █ █
      █ █                                                                █ █
      █ █ - Fixed Miner sovereign profession bonus                       █ █
      █ █                                                                █ █
      █ █ - Fixed Great Warriors faction bonus                           █ █
      █ █                                                                █ █
      █ █ - Removed really high starting mana regen ability from Umber's █ █
      █ █   faction config                                               █ █
      █ █                                                                █ █
      █ █ - Fixed Advanced Tracking techs (in both tech trees) to change █ █
      █ █   the player ability that is hooked up to affect movement      █ █
      █ █                                                                █ █
      █ █ - Fixed broken productionreq tag on vengeance coating          █ █
      █ █                                                                █ █
      █ █ - References to Ice shards changed to Water for consistency    █ █
      █ █                                                                █ █
      █ █ - Sprint duration adjusted to 2                                █ █
      █ █                                                                █ █
      █ █ - Lowered HP for fallen peasant                                █ █
      █ █                                                                █ █
      █ █ - Fixed up resource hoard description text                     █ █
      █ █                                                                █ █
      █ █ - Various food resources now provide different amounts as      █ █
      █ █   indicated by old description text                            █ █
      █ █                                                                █ █
      █ █ - Improved output of Temple of Essence                         █ █
      █ █                                                                █ █
      █ █ - Improved output of Tower of Titans, Tower of Souls           █ █
      █ █                                                                █ █
      █ █ - Fixed construction resource cost for curgen's exchange       █ █
      █ █                                                                █ █
      █ █ - Resource hoard costs now mirror kingdoms resource costs      █ █
      █ █                                                                █ █
      █ █ - Fixed up description text for construction yard              █ █
      █ █                                                                █ █
      █ █ - Great Theatre no longer provides +100% Gildar, only +100%    █ █
      █ █   Prestige                                                     █ █
      █ █                                                                █ █
      █ █ - AI: Added code to send sovereign back to his capital city    █ █
      █ █   if he has no destination after the early phase of the game   █ █
      █ █                                                                █ █
      █ █ - Fixes for various terrain types not responding to RaiseLand  █ █
      █ █   spell                                                        █ █
      █ █                                                                █ █
      █ █ - Resource hoards no longer deduct from the buildable tiles of █ █
      █ █   a city (the 'bananna cities' from the forums)                █ █
      █ █                                                                █ █
      █ █ ***********                                                    █ █
      █ █ * Battles *                                                    █ █
      █ █ ***********                                                    █ █
      █ █                                                                █ █
      █ █ - Changed the calculation for battle damage to take multiple   █ █
      █ █   troops into better account (with each unit getting an        █ █
      █ █   individual attack roll).                                     █ █
      █ █                                                                █ █
      █ █ - Every time panic is caused, the combat text for the panic    █ █
      █ █   will be shown.                                               █ █
      █ █                                                                █ █
      █ █ - Fixed a problem where misses and non-damage spells would     █ █
      █ █   cause an on hit animation to be played in tactical battles.  █ █
      █ █                                                                █ █
      █ █ - Fixed a possible bug where units would no longer update      █ █
      █ █   their troop counts after reaching a single troop left.       █ █
      █ █                                                                █ █
      █ █ - When selecting the spell book in tactical battles the        █ █
      █ █   cursor should now reset to the arrow.                        █ █
      █ █                                                                █ █
      █ █ - When clicking on a unit's hiergemenon entry in tactical      █ █
      █ █   battles the cursor should now reset to the arrow.            █ █
      █ █                                                                █ █
      █ █ - Turned on bounding box picking for tactical battles to       █ █
      █ █   improve the feel of unit selection.                          █ █
      █ █                                                                █ █
      █ █ - Selecting units should now be turned back on while other     █ █
      █ █   units are animating in tactical battles.                     █ █
      █ █                                                                █ █
      █ █ - Fixed a bug where unit tooltips in tactical battles would    █ █
      █ █   draw over tooltips for items and spells.                     █ █
      █ █                                                                █ █
      █ █ - Added some checks to the battle init window to stop the      █ █
      █ █   window from showing when defenders or attackers were null.   █ █
      █ █   Also added logic to clear waiting flags in this case.        █ █
      █ █                                                                █ █
      █ █ ******                                                         █ █
      █ █ * UI *                                                         █ █
      █ █ ******                                                         █ █
      █ █                                                                █ █
      █ █ - Adopted the unit vitals context for a Details tab to show    █ █
      █ █   when a wild improvement is selected on the main map, to give █ █
      █ █   more meaningful and easier to read information - If the      █ █
      █ █   improvement is under construction, it says so and uses the   █ █
      █ █   level slider to show the progress towards completion and the █ █
      █ █   turns left - If the improvement is done, it shows what that  █ █
      █ █   improvement is producing and has an entry to get further     █ █
      █ █   information about the improvement by opening up the lorebook █ █
      █ █   - Also, it shows which city an improvement is linked to, or  █ █
      █ █   "Not linked" if it isn't. If it is linked, the tooltip       █ █
      █ █   explains that this city is contributing production bonuses   █ █
      █ █   to the resource production of that improvement. If the       █ █
      █ █   improvement is not linked, the tooltip says how many tiles   █ █
      █ █   the nearest city needs to be closer to link with that city,  █ █
      █ █   explaining that it will be able to get city production       █ █
      █ █   bonuses if it does link                                      █ █
      █ █                                                                █ █
      █ █ - New Tactical Icons hooked up for Smelter, Trade Center,      █ █
      █ █   Construction Yard, Merchant Guild                            █ █
      █ █                                                                █ █
      █ █ - New Tile Designs for Ventri Iron Mine, Stone Quarry, Clay    █ █
      █ █   Quarry, Marble Quarry, Drath Village, Shrill Hive, Spider    █ █
      █ █   Nest                                                         █ █
      █ █                                                                █ █
      █ █ - Fixed bug where double-clicking on a spell you couldn't cast █ █
      █ █   from the spellbook popup would queue a bunch of "Can't cast  █ █
      █ █   tactical spell" message boxes to appear over and over, now   █ █
      █ █   just plays a little failure sound if something that can't be █ █
      █ █   cast is double-clicked                                       █ █
      █ █                                                                █ █
      █ █ - Fixed a typo in a campaign dialog                            █ █
      █ █                                                                █ █
      █ █ - When you build an improvement on a resource, the map         █ █
      █ █   notifier for it is removed                                   █ █
      █ █                                                                █ █
      █ █ - Fixed typo "completly restored" to "completely restored"     █ █
      █ █                                                                █ █
      █ █ - Fixed some places where the display of per-turn gold         █ █
      █ █   production lagged behind changes to it, gets rid of some     █ █
      █ █   income discrepancies between some screens when loading a     █ █
      █ █   game, adding/cancelling a treaty, etc.                       █ █
      █ █                                                                █ █
      █ ░                                                                █ ░
   ▀█▓▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀██▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀ ▀▀▀  ▀
    ▀█▌ Install Notes: ▀█▄                                               ░ █
 ▄■  ▐▓ ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄██▄                                             ▒ █
█   ▄█▀ █                                                                ▓ █
 ▀▀▀  ░ █ 1. Unpack the included rar files.                              █ █
      ▒ █ 2. Run Elemental.War.of.Magic.v1.07.Update.exe and install     █ █
      █ █ 3. Copy the cracked content from SKIDROW directory to your     █ █
      █ █    main installation directory and overwrite.                  █ █
      █ █ 4. Play the game                                               █ █
      █ █                                                                █ █
      █ █ Additional Notes:                                              █ █
      █ █                                                                █ █
      █ █ You don't need to have any of the previous updates installed,  █ █
      █ █ as this update is featuring all previous updated content.      █ █
      █ █                                                                █ █
      █ ░                                                                █ ░
   ▀█▓▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀██▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀ ▀▀▀  ▀
    ▀█▌ Greetings:     ▀█▄                                               ░ █
 ▄■  ▐▓ ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄██▄                                             ▒ █
█   ▄█▀ █                                                                ▓ █
 ▀▀▀  ░ █ Salutes to our old Amiga friends from:                         █ █
      ▒ █                                                                █ █
      █ █ FAIRLIGHT - RAZOR 1911 - VISION FACTORY - PARADOX - QUARTEX    █ █
      █ █ DCS - CRYSTAL - ZENITH - ACCESSSION - ALPHA FLIGHT - PRODIGY   █ █
      █ █ THE COMPANY - LEGEND - TRSI - ORACLE - ANTHROX - CLASSIC       █ █
      █ █                                                                █ █
      █ █ Salutes to our new friends in:                                 █ █
      █ █                                                                █ █
      █ █ UNLEASHED - TiNYiSO - BReWErS - RADIKAL - POSTMORTEM - SHOCK   █ █
      █ █ FAIRLIGHT - CRUDE - VACE - ReUnion - OUTLAWS - GENESIS         █ █
      █ █                                                                █ █
      █▄░▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄█▄░
        ▀▀█▓▄             Logo and layout by: Eboy/SAE               ▄▓█▀▀
  ▄▀▀▀■▄  ▐▓▓▌          Last updated 21/07/2007 by [XXX]            ▐▓▓▌  ▄■▀▀▄
  ▀▄    ▀▀▀▀▀ ▀  ▀▀▀ ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀ ▀▀▀  ▀ ▀▀▀▀▀   ▄▀
    ▀                                                                       ▀



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°  ßÜÛÛßß   Ûß   ÜÛ²ÛÛß Ûß  °  ÛÛÛÛÛßßß   ß  ° ÞÛÛ²ÛÝ ° ßÛÛÜÛÛß ° ²ß   °     ßÛ
  Üßß    °     ÜÛÛÛßß  ° ßþÜÜþß ßßÛÛÛÛÜÜÜþß  °  ßßÛÛÛÜÜÜÜÜÛÛß Eboy
  ßÜÜþß     þßß                                     ßßßßßß
                          S   K   i   D   R   O   W
 Üß               ->  T H E   L E A D i N G   F O R C E   <-                 ßÜ
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   ßßßßßßßßßßßßßßßßßßß ßßßßß  ß proudly presents ß  ßßßßß ßßßßßßßßßßßßßßßßßßß
  ° ÛÛÛ²²²²±±±°°      Elemental: War of Magic v1.07 Update       °°±±±²²²²ÛÛÛ °
  ±ÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜܱ
  ²                                                                           ²
  ²   RELEASE DATE : 03-09-2010           PROTECTION : Stardock Activation    ²
  ²   GAME TYPE    : Strategy             DISKS      : CRACKED UPDATE         ²
  °                                                                           °
   ßÛ²ßßßßßßßßßßßßßßßßÛÛßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßß ßßß  ß
    ßÛÝ Release Notes: ßÛÜ                                               ° Û
 Üþ  Þ² ÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÛÛÜ                                             ± Û
Û   ÜÛß Û                                                                ² Û
 ßßß  ° Û The Skid Rowdies are looking new blood to fill up the ranks.   Û Û
      ± Û We're a professional team of dedicated sceners with big mark   Û Û
      Û Û under sceners. We believe on the ground idealism of the root   Û Û
      Û Û of the real old school scene. We do all this for fun and       Û Û
      Û Û nothing else. We don't earn anything on our hobby, as we do    Û Û
      Û Û this for the competition and the heart of what got the scene   Û Û
      Û Û started in the mid eighties.                                   Û Û
      Û Û                                                                Û Û
      Û Û If you think you got something to offer, then don't hold back  Û Û
      Û Û on contacting us as soon as possible.                          Û Û
      Û Û                                                                Û Û
      Û Û  _______  __     ___     _____   /\__                          Û Û
      Û Û  \    / |/ /_/\_|   \    \  _ \ / /_ \/\  /\                   Û Û
      Û Û  /\ \/| / / \/\/| |\ \    \//_// / / / / / /                   Û Û
      Û Û /  \ \| \ \ /  \| |_\ \  / / \/ /_/ / /// /                    Û Û
      Û Û \____/|_|\_\\__/|___/ / /_/\_/\__/_/\____/                     Û Û
      Û Û     twice the fun   \/ double the trouble                      Û Û
      Û Û                                                                Û Û
      Û Û ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ Û Û
      Û Û                                                                Û Û
      Û Û On with the update release information:                        Û Û
      Û Û                                                                Û Û
      Û Û Elemental: War of Magic v1.07 Update                           Û Û
      Û Û ====================================                           Û Û
      Û Û                                                                Û Û
      Û Û ***************                                                Û Û
      Û Û * Performance *                                                Û Û
      Û Û ***************                                                Û Û
      Û Û                                                                Û Û
      Û Û - Major improvement to rendering system, especially when over  Û Û
      Û Û   cities.                                                      Û Û
      Û Û                                                                Û Û
      Û Û - Condensed scene rendering process from 3 passes through      Û Û
      Û Û   scene into a single pass                                     Û Û
      Û Û                                                                Û Û
      Û Û - Bunch of fixes to the issues behind "DX Error: Invalid       Û Û
      Û Û   Call", particularly when Alt-Tab'ing. This will continue to  Û Û
      Û Û   be worked on.                                                Û Û
      Û Û                                                                Û Û
      Û Û - Added new framerate limiter ( limits framerate to refresh    Û Û
      Û Û   rate of device ) - Removed throttle framerates option (this  Û Û
      Û Û   is always on now)                                            Û Û
      Û Û                                                                Û Û
      Û Û - Particle Effects no longer render if the "Disable Particle   Û Û
      Û Û   Effects" option is on                                        Û Û
      Û Û                                                                Û Û
      Û Û - Outlines now LOD-out as you zoom out                         Û Û
      Û Û                                                                Û Û
      Û Û - Added option "Disable Outlines" to the options screen to     Û Û
      Û Û   turn off rendering outlines (Might help lower-end machines,  Û Û
      Û Û   and some people prefer no outlines)                          Û Û
      Û Û                                                                Û Û
      Û Û - Commented out unnecessary debug messages                     Û Û
      Û Û                                                                Û Û
      Û Û *************                                                  Û Û
      Û Û * Bug Fixes *                                                  Û Û
      Û Û *************                                                  Û Û
      Û Û                                                                Û Û
      Û Û - Fixed Various Memory Leaks                                   Û Û
      Û Û                                                                Û Û
      Û Û - Fixed the issue that was causing the unimproved tile designs Û Û
      Û Û   for elemental shards to stick around after a                 Û Û
      Û Û   shard-harvesting improvement was built on top of them.       Û Û
      Û Û                                                                Û Û
      Û Û - fixed a bug where if you have the option on where when       Û Û
      Û Û   entering/leaving city build mode, the camera switches        Û Û
      Û Û   between overhead and default view, you could get stuck in    Û Û
      Û Û   overhead view (and forced to manually move the camera back)  Û Û
      Û Û   if you pressed the city build mode button, while already in  Û Û
      Û Û   city build mode                                              Û Û
      Û Û                                                                Û Û
      Û Û - fixed bug where AI demands a tribute of 0 gildar             Û Û
      Û Û                                                                Û Û
      Û Û - fixed display issue where improvement cost entries           Û Û
      Û Û   overfilled the improvement build list                        Û Û
      Û Û                                                                Û Û
      Û Û - fixed display issue where units with long names overfilled   Û Û
      Û Û   the name area on the level up wnd.                           Û Û
      Û Û                                                                Û Û
      Û Û - fixed display issue on battle init wnd, if defense or attack Û Û
      Û Û   was negative then it showed up as a huge number. Beserker    Û Û
      Û Û   ring gives a -3 to defense, which could give you negative    Û Û
      Û Û   overall defense. Same might be true of attack if in the      Û Û
      Û Û   future we have some strange item that decreases your attack. Û Û
      Û Û                                                                Û Û
      Û Û - Fixed bug where units in tile designs (like horses, wargs,   Û Û
      Û Û   etc) would not fade out when the tile is under fog of war    Û Û
      Û Û                                                                Û Û
      Û Û - Fixed "jumping units" when starting new game from within a   Û Û
      Û Û   game (or loading a game within a game)                       Û Û
      Û Û                                                                Û Û
      Û Û - Other fixes regarding battle initition window, creating      Û Û
      Û Û   mountains in map editor, first contact status not being set  Û Û
      Û Û   to relation unknown                                          Û Û
      Û Û                                                                Û Û
      Û Û - Fixed a bug where improvements that were flagged as          Û Û
      Û Û   once-per-city were able to be placed twice.                  Û Û
      Û Û                                                                Û Û
      Û Û **********************                                         Û Û
      Û Û * Gameplay / Balance *                                         Û Û
      Û Û **********************                                         Û Û
      Û Û                                                                Û Û
      Û Û - Fixed bug where economic treaty gold bonuses weren't getting Û Û
      Û Û   added to the global resource pool                            Û Û
      Û Û                                                                Û Û
      Û Û - Changed how creatures and NPCs increase their stats when     Û Û
      Û Û   they level up to nerf incredibly powerful high-level         Û Û
      Û Û   monsters running around                                      Û Û
      Û Û                                                                Û Û
      Û Û - Stacking of items fixed (can now only wear 1 per type per    Û Û
      Û Û   champion)                                                    Û Û
      Û Û                                                                Û Û
      Û Û - Pioneers in a boat can no longer build a Settlement at sea   Û Û
      Û Û                                                                Û Û
      Û Û - Wild improvements will now be able to be taken into account  Û Û
      Û Û   in a city's resource usage correctly, if any of them ever    Û Û
      Û Û   have negative resource production                            Û Û
      Û Û                                                                Û Û
      Û Û - Refugee camps (and other wild improvements that provide      Û Û
      Û Û   population storage bonuses) improvements                     Û Û
      Û Û                                                                Û Û
      Û Û - Fixed Miner sovereign profession bonus                       Û Û
      Û Û                                                                Û Û
      Û Û - Fixed Great Warriors faction bonus                           Û Û
      Û Û                                                                Û Û
      Û Û - Removed really high starting mana regen ability from Umber's Û Û
      Û Û   faction config                                               Û Û
      Û Û                                                                Û Û
      Û Û - Fixed Advanced Tracking techs (in both tech trees) to change Û Û
      Û Û   the player ability that is hooked up to affect movement      Û Û
      Û Û                                                                Û Û
      Û Û - Fixed broken productionreq tag on vengeance coating          Û Û
      Û Û                                                                Û Û
      Û Û - References to Ice shards changed to Water for consistency    Û Û
      Û Û                                                                Û Û
      Û Û - Sprint duration adjusted to 2                                Û Û
      Û Û                                                                Û Û
      Û Û - Lowered HP for fallen peasant                                Û Û
      Û Û                                                                Û Û
      Û Û - Fixed up resource hoard description text                     Û Û
      Û Û                                                                Û Û
      Û Û - Various food resources now provide different amounts as      Û Û
      Û Û   indicated by old description text                            Û Û
      Û Û                                                                Û Û
      Û Û - Improved output of Temple of Essence                         Û Û
      Û Û                                                                Û Û
      Û Û - Improved output of Tower of Titans, Tower of Souls           Û Û
      Û Û                                                                Û Û
      Û Û - Fixed construction resource cost for curgen's exchange       Û Û
      Û Û                                                                Û Û
      Û Û - Resource hoard costs now mirror kingdoms resource costs      Û Û
      Û Û                                                                Û Û
      Û Û - Fixed up description text for construction yard              Û Û
      Û Û                                                                Û Û
      Û Û - Great Theatre no longer provides +100% Gildar, only +100%    Û Û
      Û Û   Prestige                                                     Û Û
      Û Û                                                                Û Û
      Û Û - AI: Added code to send sovereign back to his capital city    Û Û
      Û Û   if he has no destination after the early phase of the game   Û Û
      Û Û                                                                Û Û
      Û Û - Fixes for various terrain types not responding to RaiseLand  Û Û
      Û Û   spell                                                        Û Û
      Û Û                                                                Û Û
      Û Û - Resource hoards no longer deduct from the buildable tiles of Û Û
      Û Û   a city (the 'bananna cities' from the forums)                Û Û
      Û Û                                                                Û Û
      Û Û ***********                                                    Û Û
      Û Û * Battles *                                                    Û Û
      Û Û ***********                                                    Û Û
      Û Û                                                                Û Û
      Û Û - Changed the calculation for battle damage to take multiple   Û Û
      Û Û   troops into better account (with each unit getting an        Û Û
      Û Û   individual attack roll).                                     Û Û
      Û Û                                                                Û Û
      Û Û - Every time panic is caused, the combat text for the panic    Û Û
      Û Û   will be shown.                                               Û Û
      Û Û                                                                Û Û
      Û Û - Fixed a problem where misses and non-damage spells would     Û Û
      Û Û   cause an on hit animation to be played in tactical battles.  Û Û
      Û Û                                                                Û Û
      Û Û - Fixed a possible bug where units would no longer update      Û Û
      Û Û   their troop counts after reaching a single troop left.       Û Û
      Û Û                                                                Û Û
      Û Û - When selecting the spell book in tactical battles the        Û Û
      Û Û   cursor should now reset to the arrow.                        Û Û
      Û Û                                                                Û Û
      Û Û - When clicking on a unit's hiergemenon entry in tactical      Û Û
      Û Û   battles the cursor should now reset to the arrow.            Û Û
      Û Û                                                                Û Û
      Û Û - Turned on bounding box picking for tactical battles to       Û Û
      Û Û   improve the feel of unit selection.                          Û Û
      Û Û                                                                Û Û
      Û Û - Selecting units should now be turned back on while other     Û Û
      Û Û   units are animating in tactical battles.                     Û Û
      Û Û                                                                Û Û
      Û Û - Fixed a bug where unit tooltips in tactical battles would    Û Û
      Û Û   draw over tooltips for items and spells.                     Û Û
      Û Û                                                                Û Û
      Û Û - Added some checks to the battle init window to stop the      Û Û
      Û Û   window from showing when defenders or attackers were null.   Û Û
      Û Û   Also added logic to clear waiting flags in this case.        Û Û
      Û Û                                                                Û Û
      Û Û ******                                                         Û Û
      Û Û * UI *                                                         Û Û
      Û Û ******                                                         Û Û
      Û Û                                                                Û Û
      Û Û - Adopted the unit vitals context for a Details tab to show    Û Û
      Û Û   when a wild improvement is selected on the main map, to give Û Û
      Û Û   more meaningful and easier to read information - If the      Û Û
      Û Û   improvement is under construction, it says so and uses the   Û Û
      Û Û   level slider to show the progress towards completion and the Û Û
      Û Û   turns left - If the improvement is done, it shows what that  Û Û
      Û Û   improvement is producing and has an entry to get further     Û Û
      Û Û   information about the improvement by opening up the lorebook Û Û
      Û Û   - Also, it shows which city an improvement is linked to, or  Û Û
      Û Û   "Not linked" if it isn't. If it is linked, the tooltip       Û Û
      Û Û   explains that this city is contributing production bonuses   Û Û
      Û Û   to the resource production of that improvement. If the       Û Û
      Û Û   improvement is not linked, the tooltip says how many tiles   Û Û
      Û Û   the nearest city needs to be closer to link with that city,  Û Û
      Û Û   explaining that it will be able to get city production       Û Û
      Û Û   bonuses if it does link                                      Û Û
      Û Û                                                                Û Û
      Û Û - New Tactical Icons hooked up for Smelter, Trade Center,      Û Û
      Û Û   Construction Yard, Merchant Guild                            Û Û
      Û Û                                                                Û Û
      Û Û - New Tile Designs for Ventri Iron Mine, Stone Quarry, Clay    Û Û
      Û Û   Quarry, Marble Quarry, Drath Village, Shrill Hive, Spider    Û Û
      Û Û   Nest                                                         Û Û
      Û Û                                                                Û Û
      Û Û - Fixed bug where double-clicking on a spell you couldn't cast Û Û
      Û Û   from the spellbook popup would queue a bunch of "Can't cast  Û Û
      Û Û   tactical spell" message boxes to appear over and over, now   Û Û
      Û Û   just plays a little failure sound if something that can't be Û Û
      Û Û   cast is double-clicked                                       Û Û
      Û Û                                                                Û Û
      Û Û - Fixed a typo in a campaign dialog                            Û Û
      Û Û                                                                Û Û
      Û Û - When you build an improvement on a resource, the map         Û Û
      Û Û   notifier for it is removed                                   Û Û
      Û Û                                                                Û Û
      Û Û - Fixed typo "completly restored" to "completely restored"     Û Û
      Û Û                                                                Û Û
      Û Û - Fixed some places where the display of per-turn gold         Û Û
      Û Û   production lagged behind changes to it, gets rid of some     Û Û
      Û Û   income discrepancies between some screens when loading a     Û Û
      Û Û   game, adding/cancelling a treaty, etc.                       Û Û
      Û Û                                                                Û Û
      Û °                                                                Û °
   ßÛ²ßßßßßßßßßßßßßßßßÛÛßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßß ßßß  ß
    ßÛÝ Install Notes: ßÛÜ                                               ° Û
 Üþ  Þ² ÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÛÛÜ                                             ± Û
Û   ÜÛß Û                                                                ² Û
 ßßß  ° Û 1. Unpack the included rar files.                              Û Û
      ± Û 2. Run Elemental.War.of.Magic.v1.07.Update.exe and install     Û Û
      Û Û 3. Copy the cracked content from SKIDROW directory to your     Û Û
      Û Û    main installation directory and overwrite.                  Û Û
      Û Û 4. Play the game                                               Û Û
      Û Û                                                                Û Û
      Û Û Additional Notes:                                              Û Û
      Û Û                                                                Û Û
      Û Û You don't need to have any of the previous updates installed,  Û Û
      Û Û as this update is featuring all previous updated content.      Û Û
      Û Û                                                                Û Û
      Û °                                                                Û °
   ßÛ²ßßßßßßßßßßßßßßßßÛÛßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßß ßßß  ß
    ßÛÝ Greetings:     ßÛÜ                                               ° Û
 Üþ  Þ² ÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÛÛÜ                                             ± Û
Û   ÜÛß Û                                                                ² Û
 ßßß  ° Û Salutes to our old Amiga friends from:                         Û Û
      ± Û                                                                Û Û
      Û Û FAIRLIGHT - RAZOR 1911 - VISION FACTORY - PARADOX - QUARTEX    Û Û
      Û Û DCS - CRYSTAL - ZENITH - ACCESSSION - ALPHA FLIGHT - PRODIGY   Û Û
      Û Û THE COMPANY - LEGEND - TRSI - ORACLE - ANTHROX - CLASSIC       Û Û
      Û Û                                                                Û Û
      Û Û Salutes to our new friends in:                                 Û Û
      Û Û                                                                Û Û
      Û Û UNLEASHED - TiNYiSO - BReWErS - RADIKAL - POSTMORTEM - SHOCK   Û Û
      Û Û FAIRLIGHT - CRUDE - VACE - ReUnion - OUTLAWS - GENESIS         Û Û
      Û Û                                                                Û Û
      ÛÜ°ÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÛÜ°
        ßßÛ²Ü             Logo and layout by: Eboy/SAE               ܲÛßß
  ÜßßßþÜ  Þ²²Ý          Last updated 21/07/2007 by [XXX]            Þ²²Ý  ÜþßßÜ
  ßÜ    ßßßßß ß  ßßß ßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßß ßßß  ß ßßßßß   Üß
    ß                                                                       ß



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