NFOmation.net - Your Ultimate NFO Upload Resource! Viewing NFO file: mugenw.txt mugenw.txt
----------------------------------- M.U.G.E.N ver 2003.06.14 status log ----------------------------------- Parsing command line... Command line: D:\Selim\Oyunlar\MK Project 4.0\Winmugen_debug.exe Parse command line OK Initializing... Allocating game variables Reading configuration file...OK Checking DX version...0x700 Initializing timer...OK Initializing keyboard...configuring...OK Initializing input engine...OK Initializing sound...OK Initializing graphics...trying 640x480x32 mode 0x4458574E...success...OK Setting callbacks...OK Initializing game variables...OK Loading system fonts...OK Loading options... Reinitializing input engine...OK Remapping keys...OK Reinitializing input engine...OK Options loaded OK Loading system... Load system file system.def...OK Load system fonts...OK Load system anim...OK Load [Title Info]...OK Load [Option Info]...OK Load ...OK Load [VS Screen]...OK Load [Demo Mode]...OK Load [Continue Screen]...OK Load [Game Over Screen]...OK Load [Win Screen]...OK Load ...OK Load [Default Ending]...OK Load [End Credits]...OK Load TitleBG...VersusBG...SelectBG...OptionBG...OK Loading fight data Opening fight data file data/fight.def...OK Reading [Files]...OK Loading fonts...OK Load fight anim...OK Reading ...[Turns Lifebar]......... [Face]......[Turns Face]... [Name]......[Turns Name]... [Time]...[Combo]...[Round]...[WinIcon]...OK Allocating explods...OK Fight data loaded OK System loaded OK Initialize OK Set up graphics...timer...OK Playing storyboard data/logo.def: scene Storyboard playback canceled 400:0 k1C p0 Finished playing storyboard data/logo.def: scene Initializing character info...OK Initializing select screen...finding characters...OK Entering main loop. Options Screen Return from Options Screen Unloading system background data...sprite data...OK Using original loader on chars/csubzero/csubzero.def Using original loader on chars/kabal/kabal.def This NFO File was rendered by NFOmation.net
----------------------------------- M.U.G.E.N ver 2003.06.14 status log ----------------------------------- Parsing command line... Command line: D:\Selim\Oyunlar\MK Project 4.0\Winmugen_debug.exe Parse command line OK Initializing... Allocating game variables Reading configuration file...OK Checking DX version...0x700 Initializing timer...OK Initializing keyboard...configuring...OK Initializing input engine...OK Initializing sound...OK Initializing graphics...trying 640x480x32 mode 0x4458574E...success...OK Setting callbacks...OK Initializing game variables...OK Loading system fonts...OK Loading options... Reinitializing input engine...OK Remapping keys...OK Reinitializing input engine...OK Options loaded OK Loading system... Load system file system.def...OK Load system fonts...OK Load system anim...OK Load [Title Info]...OK Load [Option Info]...OK Load ...OK Load [VS Screen]...OK Load [Demo Mode]...OK Load [Continue Screen]...OK Load [Game Over Screen]...OK Load [Win Screen]...OK Load ...OK Load [Default Ending]...OK Load [End Credits]...OK Load TitleBG...VersusBG...SelectBG...OptionBG...OK Loading fight data Opening fight data file data/fight.def...OK Reading [Files]...OK Loading fonts...OK Load fight anim...OK Reading ...[Turns Lifebar]......... [Face]......[Turns Face]... [Name]......[Turns Name]... [Time]...[Combo]...[Round]...[WinIcon]...OK Allocating explods...OK Fight data loaded OK System loaded OK Initialize OK Set up graphics...timer...OK Playing storyboard data/logo.def: scene Storyboard playback canceled 400:0 k1C p0 Finished playing storyboard data/logo.def: scene Initializing character info...OK Initializing select screen...finding characters...OK Entering main loop. Options Screen Return from Options Screen Unloading system background data...sprite data...OK Using original loader on chars/csubzero/csubzero.def Using original loader on chars/kabal/kabal.def This NFO File was rendered by NFOmation.net