NFOmation.net - Your Ultimate NFO Upload Resource! Viewing NFO file: ambiente.nfo ambiente
▄ ▄ ▀ ■ ▄ ▀ ▀▄ ▄■▀▀▀■▄ █ ▄■▀▀▀■▄ ░ █▄ ▓▄ ░ ▄█▌ ▀ ▓▄ ▀▀███▄▄ ░ ▄█▄ ▓█▄ ▀███▄ ▓██▄ ▄▄███▄▄▀ ░ ▓██▄▄▄▄▄▄▄█████▄ ░ ▄██▀██▄ ░ ▓██▓ ░ ▄ ▄████▀▀▀▀▀▀ ▓██▓ ▓████▀█▓▓▓█ ▄▄▄▄▄▄▓██▓ ▓██▓ ▓██▓▀ ▄██▓ ▓██▄ ▓██▓ ░░░ ▄█▓ ▀▀▀▀▀▀▓▓▓▓▄▀▓▓▓▀▀▓▓▓▄ ▀▀▀ █▓▓▓▀ ▓▓▓▓ ▓▓▓▓▀▀▓▓▓▄▄ ▓▓▓▓ ░ ▓▓▓▓ ▓▓▓▓ ░░░ ▓▓▓▓ ▒▒▒▒▒ ▐▒▒▒▒█▐▒▒ ▐▒▒▒▒ ▓▓▓▓▓▐▒▒▒▒ ░ ▒▒▒▒ ▒▒▒▒ ▐▒▒▒▒█▄▒▒▒ ░ ▒▒▒▒ ▒▒▒▒ ░░░ ▒▒▒▒ ░░░░░ ░ ░░░░░▌░░ ░ ░░░░░░░░░░▐░░░░ ░ ░░░░ ░░░░ ░ ░░░░░░░░░ ░ ░░░░ ░░░░ ▄ ░░░░ ▒▒▒▒▒ ░ ▒▒▒▒▒▌▒▒ ░ ▒▒▒▒▒▄▒▒▒▒▒▒▒▒▒ ░ ▒▒▒▒ ▒▒▒▒ ░ ▒▒▒▒▒▌▒▒▒ ░ ▒▒▒▒ ▒▒▓▀▄███▄▀▓▒▒ ▐▓▓▓▓ ░▐▓▓▓▓▓▓▓▓ ░▐▓▓▓▓▓▌▓▓▓▓▐▓▓▓▓▌ ▓▓▓▓ ▓▓▓▓ ░▐▓▓▓▓▓▓▓▓▓ ░ ▓▓▓▓ ▓▓▓▓▓▀ ▀▓▓▓▓▓ ▀██▓ ▄█▓██▀▄██▀ ▓████▓███▀ ▓███▓▄▄▓██▓▄▓█▀ ▓███▓ ▀██▓ ▓██▀ ▓██▀ ░ ░ ▀██▓ ░ ▀▄██▀▀ █▀ ▄█▓██▀ █▀ ░ █████▀▀▀ ▀ ░ ▐██▓█▌ ░ ▀██▄██▀ ░ ▓▀ ░ ▀█ ▄▀▀ ░ ▄███▀▀ ░ ▀■▄▄■▀ ▀▀████▄▄▄■▀ ░ ▀▀███▄▄▄▄▄██▀ Eboy ▀▄▄■▀ ■▀▀ ▀▀▀▀▀▀ S K i D R O W ▄▀ -> T H E L E A D i N G F O R C E < █ █ ▀▄ ▀▄ ▄▀ ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀ ▀▀▀▀▀ ▀ proudly presents ▀ ▀▀▀▀▀ ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀ ░ ██▓▓▓▒▒▒░░ Supreme Commander 2 Update 11 and 12 ░░▒▒▒▓▓▓██ ░ ▒▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▒ ▓ ▓ ▓ RELEASE DATE : 01-09-2010 PROTECTION : Steam ▓ ▓ GAME TYPE : Strategy DISKS : CRACKED UPDATE ▓ ░ ░ ▀█▓▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀██▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀ ▀▀▀ ▀ ▀█▌ Release Notes: ▀█▄ ░ █ ▄■ ▐▓ ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄██▄ ▒ █ █ ▄█▀ █ ▓ █ ▀▀▀ ░ █ The Skid Rowdies are looking new blood to fill up the ranks. █ █ ▒ █ We're a professional team of dedicated sceners with big mark █ █ █ █ under sceners. We believe on the ground idealism of the root █ █ █ █ of the real old school scene. We do all this for fun and █ █ █ █ nothing else. We don't earn anything on our hobby, as we do █ █ █ █ this for the competition and the heart of what got the scene █ █ █ █ started in the mid eighties. █ █ █ █ █ █ █ █ If you think you got something to offer, then don't hold back █ █ █ █ on contacting us as soon as possible. █ █ █ █ █ █ █ █ _______ __ ___ _____ /\__ █ █ █ █ \ / |/ /_/\_| \ \ _ \ / /_ \/\ /\ █ █ █ █ /\ \/| / / \/\/| |\ \ \//_// / / / / / / █ █ █ █ / \ \| \ \ / \| |_\ \ / / \/ /_/ / /// / █ █ █ █ \____/|_|\_\\__/|___/ / /_/\_/\__/_/\____/ █ █ █ █ twice the fun \/ double the trouble █ █ █ █ █ █ █ █ ────────────────────────────────────────────────────────────── █ █ █ █ █ █ █ █ On with the update release information: █ █ █ █ █ █ █ █ Supreme Commander 2 Update 11 and 12 █ █ █ █ ==================================== █ █ █ █ █ █ █ █ UPDATE 12 content: █ █ █ █ █ █ █ █ New Features █ █ █ █ █ █ █ █ - Added AI Custom Options menu to allow fine control of each █ █ █ █ AI's Core Strategy, Build Speed, Resource Income, Veterancy, █ █ █ █ Intel, and Target preference. █ █ █ █ █ █ █ █ - The pre-order maps Emerald Crater, Iskellian Coast, QAI █ █ █ █ Prototype Facility, Seraphim VII Site, and Weddell Isle are █ █ █ █ now available to play for all players. █ █ █ █ █ █ █ █ - Added a Cybran Mass Convertor structure, unlocked via the █ █ █ █ research tree. █ █ █ █ █ █ █ █ - Added "No Artillery Structures" to game exclusions list. █ █ █ █ █ █ █ █ - Added "No Mass Conversion" to game exclusions list. █ █ █ █ █ █ █ █ - Added shield range ring indicators both during placement and █ █ █ █ on mouse-over. █ █ █ █ █ █ █ █ - Added factional shield coloring, and quicker impact effects █ █ █ █ to improve overall visibility and feedback. █ █ █ █ █ █ █ █ - Added a keybind to turn the UI and all associated in-game █ █ █ █ clutter on and off for screenshots and movies: Ctrl-U. █ █ █ █ █ █ █ █ - Updated the current ranked season to season 2 █ █ █ █ █ █ █ █ Balance █ █ █ █ █ █ █ █ - Increased Mass Convert cost to 2500e and income to 250m. █ █ █ █ █ █ █ █ - Increased Mass Convert cooldown to 10 seconds. █ █ █ █ █ █ █ █ - Killing enemy units will now generate 25% less Research. █ █ █ █ █ █ █ █ - Illuminate Rogue Nanites heal decreased to 5,000. Was █ █ █ █ 10,000. █ █ █ █ █ █ █ █ - Illuminate ACU Shield health decreased to 12,000. Was █ █ █ █ 15,000. █ █ █ █ █ █ █ █ - Illuminate ACU Teleport, Damage, Rogue Nanites and Personal █ █ █ █ Shield upgrades each increased by 1 RP. █ █ █ █ █ █ █ █ - Illuminate Rogue Nanite's range increased from 10 to 15. █ █ █ █ █ █ █ █ - Cybran Battleship range decreased to 90. Was 115. █ █ █ █ █ █ █ █ - Cybran Kraken health and damage increased by 50%. Weapons no █ █ █ █ longer prefer unique targets. █ █ █ █ █ █ █ █ - AI veterancy cheat buff is now an increased vet rate, rather █ █ █ █ than free levels. █ █ █ █ █ █ █ █ - Illuminate Point Defense cost increased to 200m/440e. Was █ █ █ █ 190m/420e. █ █ █ █ █ █ █ █ - UEF P-Shield health increased to 600. Was 400. █ █ █ █ █ █ █ █ - Nuke cost increased to 1000m/4000e for each projectile. Was █ █ █ █ 750m/3000e. █ █ █ █ █ █ █ █ - Mobile units that are hunkered will no longer be affected by █ █ █ █ the magnetron. █ █ █ █ █ █ █ █ Fixes █ █ █ █ █ █ █ █ - Fix for being able to assist an engineer assisting a factory █ █ █ █ and bypassing the build speed reduction. █ █ █ █ █ █ █ █ - Fix for being able to have UEF Pgens assist an engineer █ █ █ █ assisting a factory and bypassing the build speed reduction. █ █ █ █ █ █ █ █ - Fix for being able to have UEF Pgens assist an engineer █ █ █ █ assisting a factory and bypassing the range check. █ █ █ █ █ █ █ █ - Fix for AI not sending early attacks. █ █ █ █ █ █ █ █ - Fix for Air units not accepting multiple destruction part █ █ █ █ meshes in their blueprints. █ █ █ █ █ █ █ █ - Fix for AI ACU going back and forth when there are enemies █ █ █ █ nearby. █ █ █ █ - Fix for AI not using the Noah Unit Cannon. █ █ █ █ █ █ █ █ - Fix for units getting strung out along cliffs. █ █ █ █ █ █ █ █ - Fix for units that have queued move orders pathing weird █ █ █ █ after using an ability. █ █ █ █ █ █ █ █ - Fix for beam weapons not turning off when units were loaded █ █ █ █ onto transports. █ █ █ █ █ █ █ █ - Fix for Hover units not triggering properly when killed. █ █ █ █ █ █ █ █ - Fix for UEF Long Range Artillery not being able to fire at █ █ █ █ their upgraded max range. █ █ █ █ █ █ █ █ - Fixed Sonar Radius buffs to work like Intel Radius buffs. █ █ █ █ █ █ █ █ - Units that are dropped from a transport will no longer █ █ █ █ infinitely loop their move ambient sound. █ █ █ █ █ █ █ █ - Fix for AI units trying to climb hills. █ █ █ █ █ █ █ █ - Fix for UI-based ACU duplication exploits. █ █ █ █ █ █ █ █ - Fix for replay files not closing properly under rare █ █ █ █ circumstances. █ █ █ █ █ █ █ █ - Fix for Platoon position being on unpathable terrain and █ █ █ █ screwing everything up for the AI. █ █ █ █ █ █ █ █ - Fix for units being teleported when dropped from a transport █ █ █ █ over invalid terrain. █ █ █ █ █ █ █ █ - Fix for the wrong leader being selected for Air units. █ █ █ █ █ █ █ █ - Fix for GPNav group leader selection. Agents are eligible to █ █ █ █ be the group leader only if they are close enough. █ █ █ █ █ █ █ █ - Fix for units that have queued move orders pathing weird █ █ █ █ after using an ability. █ █ █ █ █ █ █ █ - Fixed resources getting refunded for units that have █ █ █ █ completed building and are cancelled with the stop command. █ █ █ █ █ █ █ █ - Fix for units getting stuck against walls if they started █ █ █ █ out moving via steering only (no flow field). █ █ █ █ █ █ █ █ - Fix for naval units not receiving commands outside the █ █ █ █ playable rectangle. █ █ █ █ █ █ █ █ - Fix for some air units in a group slowing way down. █ █ █ █ █ █ █ █ - Fix for crash when issuing guard on the ground. █ █ █ █ █ █ █ █ - Fixed a version number crash when loading a saved skirmish █ █ █ █ game. █ █ █ █ █ █ █ █ - Fix for crash when loading a save game while a unit is █ █ █ █ jumping. █ █ █ █ █ █ █ █ - You can no longer send air units through an enemy Space █ █ █ █ temple beacon. █ █ █ █ █ █ █ █ Improvements █ █ █ █ █ █ █ █ - When we buff a unit's max health we now set the units health █ █ █ █ percentage to the same as it was before the buff was █ █ █ █ applied. █ █ █ █ █ █ █ █ - Removed the visual effect on other units from the Bodaboom █ █ █ █ and Universal Colossus to improve performance. █ █ █ █ █ █ █ █ - Increased Bodaboom buff check time to 8 seconds and █ █ █ █ Universal Colossus to 6 seconds to improve performance. █ █ █ █ █ █ █ █ - Changed the Bodaboom range circle to match the Bodaboom's █ █ █ █ buff range. █ █ █ █ █ █ █ █ - Attempting to join a game when you have modified files and █ █ █ █ the host does not (or vice-versa) will fail with a warning █ █ █ █ message. This is true for joining through the game browser █ █ █ █ or by receiving an invite. █ █ █ █ █ █ █ █ - We now disable collisions on units while they are in a █ █ █ █ transport. █ █ █ █ █ █ █ █ - All Air to Ground and Ground to Air projectiles will no █ █ █ █ longer collide with each other. █ █ █ █ █ █ █ █ - Units that die while jump jetting will fall like air units. █ █ █ █ █ █ █ █ - Anti-Nukes will now show the proper Available/Max numbers █ █ █ █ when you hover over the build AntiNuke button. █ █ █ █ █ █ █ █ - Made path requests NOT immediately reset from cost stamp █ █ █ █ collisions. █ █ █ █ █ █ █ █ - If you lose and have a human ally that is still alive, you █ █ █ █ can no longer hear sounds from enemies under the Fog of War █ █ █ █ and can no longer see decals created under the Fog of War. █ █ █ █ █ █ █ █ - We no longer remove units from their group when issuing █ █ █ █ ability commands (except in special cases). █ █ █ █ █ █ █ █ - GPNav now allocates all the memory it will require for █ █ █ █ Integration Fields at the start of the game to improve █ █ █ █ performance. █ █ █ █ █ █ █ █ - Jump jetting units will now adjust their flying height to █ █ █ █ avoid colliding with terrain. █ █ █ █ █ █ █ █ - Reduced the effect ambient sounds have on the game's █ █ █ █ framerate. █ █ █ █ █ █ █ █ - Improved 'should dodge' logic so if your push class is less █ █ █ █ than, then you should dodge. █ █ █ █ █ █ █ █ - Improved 'pass through walls' handling so battleships don't █ █ █ █ get pushed onto the shore. █ █ █ █ █ █ █ █ - If a unit cannot move as fast as the group, then the unit's █ █ █ █ speed bonus max is 15% instead of 50%. █ █ █ █ █ █ █ █ - Fixed air units group speed calc, so its not just the leader █ █ █ █ speed.. its the speed vote, just like land units. █ █ █ █ █ █ █ █ - Illuminate Flare effect updated. Now less expensive, added █ █ █ █ an on ground impact effect. █ █ █ █ █ █ █ █ - UEF Disruptor Station Activation Effects. Bigger for better █ █ █ █ player feedback. █ █ █ █ █ █ █ █ - Illuminate Electroshock beam and impact adjustments. █ █ █ █ █ █ █ █ - Illuminate Radar Overdrive, added activation effect. █ █ █ █ █ █ █ █ - All faction scaffolding effect LOD adjustments. Better █ █ █ █ player feedback at further LOD range. █ █ █ █ █ █ █ █ - Tri-armor buff effect. Now better looking and less █ █ █ █ expensive. █ █ █ █ █ █ █ █ - Reclaim, Capture, Repair, Build effect LOD adjustment. █ █ █ █ Better player feedback at further LOD range. █ █ █ █ █ █ █ █ - All Faction Unit destroy LOD adjustments. Better player █ █ █ █ feedback at further LOD range. █ █ █ █ █ █ █ █ - Experimental Unit weapon effect LOD adjustments. Better █ █ █ █ player feedback at further LOD range. █ █ █ █ - LOD update on unit upgrade, build bonus, overcharge, mass █ █ █ █ convert and hunker. Better player feedback at further LOD █ █ █ █ range. █ █ █ █ █ █ █ █ - Changed text for shield restrictions to imply structure █ █ █ █ only. █ █ █ █ █ █ █ █ AI █ █ █ █ █ █ █ █ - AI will now use path markers for attack and scouting. █ █ █ █ █ █ █ █ - AI will build additional radar away from its base. █ █ █ █ █ █ █ █ - Magnetron will now look for targets in a radius around █ █ █ █ itself, rather than the base it is assigned to. █ █ █ █ █ █ █ █ - AI will now build the Cybran Mass Convertor. █ █ █ █ █ █ █ █ - AI will build more than 1 mass convertor, if needed. █ █ █ █ █ █ █ █ - AI will now prioritize getting the Mass Convertor research █ █ █ █ if it has a high amount of energy stored. █ █ █ █ █ █ █ █ - AI will no longer mass convert when it has enough mass █ █ █ █ already. █ █ █ █ █ █ █ █ - AI will now build more Pgens when Mass Convertor is █ █ █ █ researched, rather than waiting for it to be built. █ █ █ █ █ █ █ █ - AI will use the buffer size to check for blocking terrain █ █ █ █ (via GPNav) before building a structure. █ █ █ █ █ █ █ █ - AI will try not to nuke its own units. █ █ █ █ █ █ █ █ - Improved AI research paths. █ █ █ █ █ █ █ █ - Removed Radar and Vision cheat buffs from the AI. █ █ █ █ █ █ █ █ - Added Naval Neural Net. █ █ █ █ █ █ █ █ - Updated the Neural Net data based on several hundred new █ █ █ █ simulation sets. █ █ █ █ █ █ █ █ - AI will wait until it has a mass convertor before going nuts █ █ █ █ with Pgens. █ █ █ █ █ █ █ █ - Land, Balanced, and Rush AIs will put a higher priority on █ █ █ █ getting an Air factory if they can't reach an enemy by land. █ █ █ █ █ █ █ █ - AI ACUs will no longer build Naval factories. This will be █ █ █ █ handled by Engineers. █ █ █ █ █ █ █ █ - The AI will once again use the Illuminate Space Temple. █ █ █ █ █ █ █ █ - Adjusted AI platoons to prevent the AI from stalling when █ █ █ █ hitting unit cap. █ █ █ █ █ █ █ █ - AI can now use Naval units to guard its base. █ █ █ █ █ █ █ █ - Guard base platoons will now guard a wider range. █ █ █ █ █ █ █ █ - AI will build more engineers per expansion base. █ █ █ █ █ █ █ █ - AI will only build up to 10 research facilities. █ █ █ █ █ █ █ █ - AI will take mass fabricators into account when looking at █ █ █ █ income/spending ratio. █ █ █ █ █ █ █ █ - AI will build Gantries in expansion bases more. █ █ █ █ █ █ █ █ - Improved AI Nuke/Anti-Nuke behavior. █ █ █ █ █ █ █ █ - AI platoons will no longer Jump Jet or Teleport unless at █ █ █ █ least 75% of the platoon can make the move. █ █ █ █ █ █ █ █ - Platoons that the AI wants to run away will now clear █ █ █ █ previous commands. █ █ █ █ █ █ █ █ - AI Neural Nets will now check to see if an enemy unit's █ █ █ █ shield is active when performing threat evaluation. █ █ █ █ █ █ █ █ - AI units will no longer run to deactivated bases. █ █ █ █ █ █ █ █ - AI will now use carriers appropriately again. █ █ █ █ █ █ █ █ - Added a new function to the Platoon class to get a █ █ █ █ platoons shortest attack range. █ █ █ █ █ █ █ █ - Micro distance is now based on the Platoon's shortest █ █ █ █ attack range. █ █ █ █ █ █ █ █ - AI will now do a quick pathable check when looking for █ █ █ █ places to build. █ █ █ █ █ █ █ █ - Engineers will no longer look for things to reclaim or units █ █ █ █ to repair while attached to another unit. █ █ █ █ █ █ █ █ Known Issues █ █ █ █ █ █ █ █ - Replays from previous versions will not function with this █ █ █ █ version. █ █ █ █ █ █ █ █ - Skirmish Save games from previous versions will not function █ █ █ █ with this version. █ █ █ █ █ █ █ █ - Campaign Save games from previous versions will not function █ █ █ █ with this version. Campaign progress (unlocks) will still be █ █ █ █ preserved, however. █ █ █ █ █ █ █ █ - When exiting a multiplayer game or skirmish before victory █ █ █ █ conditions have been met, there is a 10-second window during █ █ █ █ which replays will not save. The temporary workaround is to █ █ █ █ wait 10 seconds before pressing the "save replay" button. █ █ █ █ █ █ █ █ █ █ █ █ UPDATE 11 content: █ █ █ █ █ █ █ █ Improvements █ █ █ █ █ █ █ █ - Skirmish Save/Load. Skirmishes can now be saved in game █ █ █ █ using the Menu > Save Game Function. Skirmish saves can be █ █ █ █ loaded while in a skirmish game or from the main menu under █ █ █ █ Skirmish > Load Saved Game. █ █ █ █ █ █ █ █ - Players who have been eliminated in a skirmish or █ █ █ █ multiplayer game, but have remaining allies that are all AI, █ █ █ █ will be set as an observer will full map view, and may exit █ █ █ █ normally at their discretion. █ █ █ █ █ █ █ █ - AI Engineers and Land Scout platoons will now execute █ █ █ █ optimized pathing (performance improvement). █ █ █ █ █ █ █ █ - A user friendly version number will now be shown at the top █ █ █ █ of replay files. Replays that do not have the matching █ █ █ █ version number of the build will generate a "failed to load" █ █ █ █ message. █ █ █ █ █ █ █ █ - The default folder for save games, replays, screenshots and █ █ █ █ log files has been updated to \My Documents\My Games\Square █ █ █ █ Enix\Supreme Commander 2\. █ █ █ █ █ █ █ █ - Added redundant checking on games returned by Steam in █ █ █ █ matchmaking. This check ensures that the game fits within █ █ █ █ the filters specified for Steam. Previously old data could █ █ █ █ be called when rapidly narrowing a search. █ █ █ █ █ █ █ █ - Illuminate Bodaboom aura range now displays as a weapon █ █ █ █ range. █ █ █ █ █ █ █ █ Fixes: █ █ █ █ █ █ █ █ - Fixed condition where the first player leaving a multiplayer █ █ █ █ game would stop automated replay recording. █ █ █ █ █ █ █ █ - Further refinement of search filtering for ranked. It was █ █ █ █ possible that someone could join a ranked game because they █ █ █ █ met the criteria when they initiated the search, but then █ █ █ █ narrowed their search and no longer met that criteria. We █ █ █ █ now check for this case and reject the connection. █ █ █ █ █ █ █ █ - Fix for most common case of players getting in an unable to █ █ █ █ join state when closing a multiplayer game from a lobby. █ █ █ █ █ █ █ █ - Artillery Weapon Range boost will now correctly affect Long █ █ █ █ Range Artillery, increasing its range. █ █ █ █ █ █ █ █ - Fix for AI violation of Research build condition. █ █ █ █ █ █ █ █ - Fix for AI not building enough research stations. █ █ █ █ █ █ █ █ - Fix for AI not building enough factories late game. █ █ █ █ █ █ █ █ - Fix for Naval AI not building a Naval factory at all, and █ █ █ █ for secondary condition of not building them outside its █ █ █ █ starting base location. █ █ █ █ █ █ █ █ - Fix for uncommon case of units not doing anything when █ █ █ █ running away. █ █ █ █ █ █ █ █ - Fix for AI Land platoons not running away. █ █ █ █ █ █ █ █ - Fix for AI not properly utilizing the Noah Unit Cannon and █ █ █ █ Carriers for building. █ █ █ █ █ █ █ █ - Fix for Defensive builders going to the wrong task state █ █ █ █ when they fail to find a build position. █ █ █ █ █ █ █ █ Balance and Tuning: █ █ █ █ █ █ █ █ - Engineers will no longer circumvent assist mitigation when █ █ █ █ ordered to assist open ground. █ █ █ █ █ █ █ █ - AI has improved seeking/hunting capability against hidden █ █ █ █ commanders. █ █ █ █ █ █ █ █ - AI will only build Artillery/TML in their base if they have █ █ █ █ enemy structures in range. █ █ █ █ █ █ █ █ - AI will build more generators after they have a Mass █ █ █ █ Converter (or the research for the Cybrans). █ █ █ █ █ █ █ █ - AI will normally only build shields in their bases when █ █ █ █ there are structures there to protect. █ █ █ █ █ █ █ █ - AI will not build excess mass extractors. █ █ █ █ █ █ █ █ - Illuminate ACU Energy Income Boost research decreased to █ █ █ █ +200%, was +300%. Decreasing Mass Income Boost to+250%, was █ █ █ █ +400. █ █ █ █ █ █ █ █ - Decreased Rate of Fire on Illuminate flares by 33%. █ █ █ █ █ █ █ █ - Added a 25 second rebuild time when the Proto-Brain is █ █ █ █ destroyed. Added a Cybran Proto-Brain crash damage of 2000. █ █ █ █ █ █ █ █ - Increased minimum radius on Long Range Artillery to 150, █ █ █ █ was 50. █ █ █ █ █ █ █ █ Known Issues: █ █ █ █ █ █ █ █ - Replays cannot be created from a game that has been loaded █ █ █ █ from a Skirmish save, the UI does not currently reflect █ █ █ █ this. Although it appears to save, it does not, and the █ █ █ █ "Replay LastGame" feature will actually play the last valid █ █ █ █ replay. █ █ █ █ █ █ █ ░ █ ░ ▀█▓▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀██▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀ ▀▀▀ ▀ ▀█▌ Install Notes: ▀█▄ ░ █ ▄■ ▐▓ ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄██▄ ▒ █ █ ▄█▀ █ ▓ █ ▀▀▀ ░ █ 1. Unpack the included rar files. █ █ ▒ █ 2. Run Supreme.Commander.2.Update.11.and.12.exe and install █ █ █ █ 3. Copy the cracked content from SKIDROW directory to your █ █ █ █ main installation directory and overwrite. █ █ █ █ 4. Play the game █ █ █ █ █ █ █ ░ █ ░ ▀█▓▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀██▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀ ▀▀▀ ▀ ▀█▌ Greetings: ▀█▄ ░ █ ▄■ ▐▓ ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄██▄ ▒ █ █ ▄█▀ █ ▓ █ ▀▀▀ ░ █ Salutes to our old Amiga friends from: █ █ ▒ █ █ █ █ █ FAIRLIGHT - RAZOR 1911 - VISION FACTORY - PARADOX - QUARTEX █ █ █ █ DCS - CRYSTAL - ZENITH - ACCESSSION - ALPHA FLIGHT - PRODIGY █ █ █ █ THE COMPANY - LEGEND - TRSI - ORACLE - ANTHROX - CLASSIC █ █ █ █ █ █ █ █ Salutes to our new friends in: █ █ █ █ █ █ █ █ UNLEASHED - TiNYiSO - BReWErS - RADIKAL - POSTMORTEM - SHOCK █ █ █ █ FAIRLIGHT - CRUDE - VACE - ReUnion - OUTLAWS - GENESIS █ █ █ █ █ █ █▄░▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄█▄░ This NFO File was rendered by NFOmation.net
Ü Ü ß þ Ü ß ßÜ ÜþßßßþÜ Û ÜþßßßþÜ ° ÛÜ ²Ü ° ÜÛÝ ß ²Ü ßßÛÛÛÜÜ ° ÜÛÜ ²ÛÜ ßÛÛÛÜ ²ÛÛÜ ÜÜÛÛÛÜÜß ° ²ÛÛÜÜÜÜÜÜÜÛÛÛÛÛÜ ° ÜÛÛßÛÛÜ ° ²ÛÛ² ° Ü ÜÛÛÛÛßßßßßß ²ÛÛ² ²ÛÛÛÛßÛ²²²Û ÜÜÜÜÜܲÛÛ² ²ÛÛ² ²ÛÛ²ß ÜÛÛ² ²ÛÛÜ ²ÛÛ² °°° ÜÛ² ßßßßßß²²²²Üß²²²ßß²²²Ü ßßß Û²²²ß ²²²² ²²²²ßß²²²ÜÜ ²²²² ° ²²²² ²²²² °°° ²²²² ±±±±± Þ±±±±ÛÞ±± Þ±±±± ²²²²²Þ±±±± ° ±±±± ±±±± Þ±±±±Ûܱ±± ° ±±±± ±±±± °°° ±±±± °°°°° ° °°°°°Ý°° ° °°°°°°°°°°Þ°°°° ° °°°° °°°° ° °°°°°°°°° ° °°°° °°°° Ü °°°° ±±±±± ° ±±±±±Ý±± ° ±±±±±Ü±±±±±±±±± ° ±±±± ±±±± ° ±±±±±Ý±±± ° ±±±± ±±²ßÜÛÛÛÜß²±± Þ²²²² °Þ²²²²²²²² °Þ²²²²²Ý²²²²Þ²²²²Ý ²²²² ²²²² °Þ²²²²²²²²² ° ²²²² ²²²²²ß ß²²²²² ßÛÛ² ÜÛ²ÛÛßÜÛÛß ²ÛÛÛÛ²ÛÛÛß ²ÛÛÛ²ÜܲÛ۲ܲÛß ²ÛÛÛ² ßÛÛ² ²ÛÛß ²ÛÛß ° ° ßÛÛ² ° ßÜÛÛßß Ûß ÜÛ²ÛÛß Ûß ° ÛÛÛÛÛßßß ß ° ÞÛÛ²ÛÝ ° ßÛÛÜÛÛß ° ²ß ° ßÛ Üßß ° ÜÛÛÛßß ° ßþÜÜþß ßßÛÛÛÛÜÜÜþß ° ßßÛÛÛÜÜÜÜÜÛÛß Eboy ßÜÜþß þßß ßßßßßß S K i D R O W Üß -> T H E L E A D i N G F O R C E < Û Û ßÜ ßÜ Üß ßßßßßßßßßßßßßßßßßßß ßßßßß ß proudly presents ß ßßßßß ßßßßßßßßßßßßßßßßßßß ° ÛÛ²²²±±±°° Supreme Commander 2 Update 11 and 12 °°±±±²²²ÛÛ ° ±ÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜܱ ² ² ² RELEASE DATE : 01-09-2010 PROTECTION : Steam ² ² GAME TYPE : Strategy DISKS : CRACKED UPDATE ² ° ° ßÛ²ßßßßßßßßßßßßßßßßÛÛßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßß ßßß ß ßÛÝ Release Notes: ßÛÜ ° Û Üþ Þ² ÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÛÛÜ ± Û Û ÜÛß Û ² Û ßßß ° Û The Skid Rowdies are looking new blood to fill up the ranks. Û Û ± Û We're a professional team of dedicated sceners with big mark Û Û Û Û under sceners. We believe on the ground idealism of the root Û Û Û Û of the real old school scene. We do all this for fun and Û Û Û Û nothing else. We don't earn anything on our hobby, as we do Û Û Û Û this for the competition and the heart of what got the scene Û Û Û Û started in the mid eighties. Û Û Û Û Û Û Û Û If you think you got something to offer, then don't hold back Û Û Û Û on contacting us as soon as possible. Û Û Û Û Û Û Û Û _______ __ ___ _____ /\__ Û Û Û Û \ / |/ /_/\_| \ \ _ \ / /_ \/\ /\ Û Û Û Û /\ \/| / / \/\/| |\ \ \//_// / / / / / / Û Û Û Û / \ \| \ \ / \| |_\ \ / / \/ /_/ / /// / Û Û Û Û \____/|_|\_\\__/|___/ / /_/\_/\__/_/\____/ Û Û Û Û twice the fun \/ double the trouble Û Û Û Û Û Û Û Û ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ Û Û Û Û Û Û Û Û On with the update release information: Û Û Û Û Û Û Û Û Supreme Commander 2 Update 11 and 12 Û Û Û Û ==================================== Û Û Û Û Û Û Û Û UPDATE 12 content: Û Û Û Û Û Û Û Û New Features Û Û Û Û Û Û Û Û - Added AI Custom Options menu to allow fine control of each Û Û Û Û AI's Core Strategy, Build Speed, Resource Income, Veterancy, Û Û Û Û Intel, and Target preference. Û Û Û Û Û Û Û Û - The pre-order maps Emerald Crater, Iskellian Coast, QAI Û Û Û Û Prototype Facility, Seraphim VII Site, and Weddell Isle are Û Û Û Û now available to play for all players. Û Û Û Û Û Û Û Û - Added a Cybran Mass Convertor structure, unlocked via the Û Û Û Û research tree. Û Û Û Û Û Û Û Û - Added "No Artillery Structures" to game exclusions list. Û Û Û Û Û Û Û Û - Added "No Mass Conversion" to game exclusions list. Û Û Û Û Û Û Û Û - Added shield range ring indicators both during placement and Û Û Û Û on mouse-over. Û Û Û Û Û Û Û Û - Added factional shield coloring, and quicker impact effects Û Û Û Û to improve overall visibility and feedback. Û Û Û Û Û Û Û Û - Added a keybind to turn the UI and all associated in-game Û Û Û Û clutter on and off for screenshots and movies: Ctrl-U. Û Û Û Û Û Û Û Û - Updated the current ranked season to season 2 Û Û Û Û Û Û Û Û Balance Û Û Û Û Û Û Û Û - Increased Mass Convert cost to 2500e and income to 250m. Û Û Û Û Û Û Û Û - Increased Mass Convert cooldown to 10 seconds. Û Û Û Û Û Û Û Û - Killing enemy units will now generate 25% less Research. Û Û Û Û Û Û Û Û - Illuminate Rogue Nanites heal decreased to 5,000. Was Û Û Û Û 10,000. Û Û Û Û Û Û Û Û - Illuminate ACU Shield health decreased to 12,000. Was Û Û Û Û 15,000. Û Û Û Û Û Û Û Û - Illuminate ACU Teleport, Damage, Rogue Nanites and Personal Û Û Û Û Shield upgrades each increased by 1 RP. Û Û Û Û Û Û Û Û - Illuminate Rogue Nanite's range increased from 10 to 15. Û Û Û Û Û Û Û Û - Cybran Battleship range decreased to 90. Was 115. Û Û Û Û Û Û Û Û - Cybran Kraken health and damage increased by 50%. Weapons no Û Û Û Û longer prefer unique targets. Û Û Û Û Û Û Û Û - AI veterancy cheat buff is now an increased vet rate, rather Û Û Û Û than free levels. Û Û Û Û Û Û Û Û - Illuminate Point Defense cost increased to 200m/440e. Was Û Û Û Û 190m/420e. Û Û Û Û Û Û Û Û - UEF P-Shield health increased to 600. Was 400. Û Û Û Û Û Û Û Û - Nuke cost increased to 1000m/4000e for each projectile. Was Û Û Û Û 750m/3000e. Û Û Û Û Û Û Û Û - Mobile units that are hunkered will no longer be affected by Û Û Û Û the magnetron. Û Û Û Û Û Û Û Û Fixes Û Û Û Û Û Û Û Û - Fix for being able to assist an engineer assisting a factory Û Û Û Û and bypassing the build speed reduction. Û Û Û Û Û Û Û Û - Fix for being able to have UEF Pgens assist an engineer Û Û Û Û assisting a factory and bypassing the build speed reduction. Û Û Û Û Û Û Û Û - Fix for being able to have UEF Pgens assist an engineer Û Û Û Û assisting a factory and bypassing the range check. Û Û Û Û Û Û Û Û - Fix for AI not sending early attacks. Û Û Û Û Û Û Û Û - Fix for Air units not accepting multiple destruction part Û Û Û Û meshes in their blueprints. Û Û Û Û Û Û Û Û - Fix for AI ACU going back and forth when there are enemies Û Û Û Û nearby. Û Û Û Û - Fix for AI not using the Noah Unit Cannon. Û Û Û Û Û Û Û Û - Fix for units getting strung out along cliffs. Û Û Û Û Û Û Û Û - Fix for units that have queued move orders pathing weird Û Û Û Û after using an ability. Û Û Û Û Û Û Û Û - Fix for beam weapons not turning off when units were loaded Û Û Û Û onto transports. Û Û Û Û Û Û Û Û - Fix for Hover units not triggering properly when killed. Û Û Û Û Û Û Û Û - Fix for UEF Long Range Artillery not being able to fire at Û Û Û Û their upgraded max range. Û Û Û Û Û Û Û Û - Fixed Sonar Radius buffs to work like Intel Radius buffs. Û Û Û Û Û Û Û Û - Units that are dropped from a transport will no longer Û Û Û Û infinitely loop their move ambient sound. Û Û Û Û Û Û Û Û - Fix for AI units trying to climb hills. Û Û Û Û Û Û Û Û - Fix for UI-based ACU duplication exploits. Û Û Û Û Û Û Û Û - Fix for replay files not closing properly under rare Û Û Û Û circumstances. Û Û Û Û Û Û Û Û - Fix for Platoon position being on unpathable terrain and Û Û Û Û screwing everything up for the AI. Û Û Û Û Û Û Û Û - Fix for units being teleported when dropped from a transport Û Û Û Û over invalid terrain. Û Û Û Û Û Û Û Û - Fix for the wrong leader being selected for Air units. Û Û Û Û Û Û Û Û - Fix for GPNav group leader selection. Agents are eligible to Û Û Û Û be the group leader only if they are close enough. Û Û Û Û Û Û Û Û - Fix for units that have queued move orders pathing weird Û Û Û Û after using an ability. Û Û Û Û Û Û Û Û - Fixed resources getting refunded for units that have Û Û Û Û completed building and are cancelled with the stop command. Û Û Û Û Û Û Û Û - Fix for units getting stuck against walls if they started Û Û Û Û out moving via steering only (no flow field). Û Û Û Û Û Û Û Û - Fix for naval units not receiving commands outside the Û Û Û Û playable rectangle. Û Û Û Û Û Û Û Û - Fix for some air units in a group slowing way down. Û Û Û Û Û Û Û Û - Fix for crash when issuing guard on the ground. Û Û Û Û Û Û Û Û - Fixed a version number crash when loading a saved skirmish Û Û Û Û game. Û Û Û Û Û Û Û Û - Fix for crash when loading a save game while a unit is Û Û Û Û jumping. Û Û Û Û Û Û Û Û - You can no longer send air units through an enemy Space Û Û Û Û temple beacon. Û Û Û Û Û Û Û Û Improvements Û Û Û Û Û Û Û Û - When we buff a unit's max health we now set the units health Û Û Û Û percentage to the same as it was before the buff was Û Û Û Û applied. Û Û Û Û Û Û Û Û - Removed the visual effect on other units from the Bodaboom Û Û Û Û and Universal Colossus to improve performance. Û Û Û Û Û Û Û Û - Increased Bodaboom buff check time to 8 seconds and Û Û Û Û Universal Colossus to 6 seconds to improve performance. Û Û Û Û Û Û Û Û - Changed the Bodaboom range circle to match the Bodaboom's Û Û Û Û buff range. Û Û Û Û Û Û Û Û - Attempting to join a game when you have modified files and Û Û Û Û the host does not (or vice-versa) will fail with a warning Û Û Û Û message. This is true for joining through the game browser Û Û Û Û or by receiving an invite. Û Û Û Û Û Û Û Û - We now disable collisions on units while they are in a Û Û Û Û transport. Û Û Û Û Û Û Û Û - All Air to Ground and Ground to Air projectiles will no Û Û Û Û longer collide with each other. Û Û Û Û Û Û Û Û - Units that die while jump jetting will fall like air units. Û Û Û Û Û Û Û Û - Anti-Nukes will now show the proper Available/Max numbers Û Û Û Û when you hover over the build AntiNuke button. Û Û Û Û Û Û Û Û - Made path requests NOT immediately reset from cost stamp Û Û Û Û collisions. Û Û Û Û Û Û Û Û - If you lose and have a human ally that is still alive, you Û Û Û Û can no longer hear sounds from enemies under the Fog of War Û Û Û Û and can no longer see decals created under the Fog of War. Û Û Û Û Û Û Û Û - We no longer remove units from their group when issuing Û Û Û Û ability commands (except in special cases). Û Û Û Û Û Û Û Û - GPNav now allocates all the memory it will require for Û Û Û Û Integration Fields at the start of the game to improve Û Û Û Û performance. Û Û Û Û Û Û Û Û - Jump jetting units will now adjust their flying height to Û Û Û Û avoid colliding with terrain. Û Û Û Û Û Û Û Û - Reduced the effect ambient sounds have on the game's Û Û Û Û framerate. Û Û Û Û Û Û Û Û - Improved 'should dodge' logic so if your push class is less Û Û Û Û than, then you should dodge. Û Û Û Û Û Û Û Û - Improved 'pass through walls' handling so battleships don't Û Û Û Û get pushed onto the shore. Û Û Û Û Û Û Û Û - If a unit cannot move as fast as the group, then the unit's Û Û Û Û speed bonus max is 15% instead of 50%. Û Û Û Û Û Û Û Û - Fixed air units group speed calc, so its not just the leader Û Û Û Û speed.. its the speed vote, just like land units. Û Û Û Û Û Û Û Û - Illuminate Flare effect updated. Now less expensive, added Û Û Û Û an on ground impact effect. Û Û Û Û Û Û Û Û - UEF Disruptor Station Activation Effects. Bigger for better Û Û Û Û player feedback. Û Û Û Û Û Û Û Û - Illuminate Electroshock beam and impact adjustments. Û Û Û Û Û Û Û Û - Illuminate Radar Overdrive, added activation effect. Û Û Û Û Û Û Û Û - All faction scaffolding effect LOD adjustments. Better Û Û Û Û player feedback at further LOD range. Û Û Û Û Û Û Û Û - Tri-armor buff effect. Now better looking and less Û Û Û Û expensive. Û Û Û Û Û Û Û Û - Reclaim, Capture, Repair, Build effect LOD adjustment. Û Û Û Û Better player feedback at further LOD range. Û Û Û Û Û Û Û Û - All Faction Unit destroy LOD adjustments. Better player Û Û Û Û feedback at further LOD range. Û Û Û Û Û Û Û Û - Experimental Unit weapon effect LOD adjustments. Better Û Û Û Û player feedback at further LOD range. Û Û Û Û - LOD update on unit upgrade, build bonus, overcharge, mass Û Û Û Û convert and hunker. Better player feedback at further LOD Û Û Û Û range. Û Û Û Û Û Û Û Û - Changed text for shield restrictions to imply structure Û Û Û Û only. Û Û Û Û Û Û Û Û AI Û Û Û Û Û Û Û Û - AI will now use path markers for attack and scouting. Û Û Û Û Û Û Û Û - AI will build additional radar away from its base. Û Û Û Û Û Û Û Û - Magnetron will now look for targets in a radius around Û Û Û Û itself, rather than the base it is assigned to. Û Û Û Û Û Û Û Û - AI will now build the Cybran Mass Convertor. Û Û Û Û Û Û Û Û - AI will build more than 1 mass convertor, if needed. Û Û Û Û Û Û Û Û - AI will now prioritize getting the Mass Convertor research Û Û Û Û if it has a high amount of energy stored. Û Û Û Û Û Û Û Û - AI will no longer mass convert when it has enough mass Û Û Û Û already. Û Û Û Û Û Û Û Û - AI will now build more Pgens when Mass Convertor is Û Û Û Û researched, rather than waiting for it to be built. Û Û Û Û Û Û Û Û - AI will use the buffer size to check for blocking terrain Û Û Û Û (via GPNav) before building a structure. Û Û Û Û Û Û Û Û - AI will try not to nuke its own units. Û Û Û Û Û Û Û Û - Improved AI research paths. Û Û Û Û Û Û Û Û - Removed Radar and Vision cheat buffs from the AI. Û Û Û Û Û Û Û Û - Added Naval Neural Net. Û Û Û Û Û Û Û Û - Updated the Neural Net data based on several hundred new Û Û Û Û simulation sets. Û Û Û Û Û Û Û Û - AI will wait until it has a mass convertor before going nuts Û Û Û Û with Pgens. Û Û Û Û Û Û Û Û - Land, Balanced, and Rush AIs will put a higher priority on Û Û Û Û getting an Air factory if they can't reach an enemy by land. Û Û Û Û Û Û Û Û - AI ACUs will no longer build Naval factories. This will be Û Û Û Û handled by Engineers. Û Û Û Û Û Û Û Û - The AI will once again use the Illuminate Space Temple. Û Û Û Û Û Û Û Û - Adjusted AI platoons to prevent the AI from stalling when Û Û Û Û hitting unit cap. Û Û Û Û Û Û Û Û - AI can now use Naval units to guard its base. Û Û Û Û Û Û Û Û - Guard base platoons will now guard a wider range. Û Û Û Û Û Û Û Û - AI will build more engineers per expansion base. Û Û Û Û Û Û Û Û - AI will only build up to 10 research facilities. Û Û Û Û Û Û Û Û - AI will take mass fabricators into account when looking at Û Û Û Û income/spending ratio. Û Û Û Û Û Û Û Û - AI will build Gantries in expansion bases more. Û Û Û Û Û Û Û Û - Improved AI Nuke/Anti-Nuke behavior. Û Û Û Û Û Û Û Û - AI platoons will no longer Jump Jet or Teleport unless at Û Û Û Û least 75% of the platoon can make the move. Û Û Û Û Û Û Û Û - Platoons that the AI wants to run away will now clear Û Û Û Û previous commands. Û Û Û Û Û Û Û Û - AI Neural Nets will now check to see if an enemy unit's Û Û Û Û shield is active when performing threat evaluation. Û Û Û Û Û Û Û Û - AI units will no longer run to deactivated bases. Û Û Û Û Û Û Û Û - AI will now use carriers appropriately again. Û Û Û Û Û Û Û Û - Added a new function to the Platoon class to get a Û Û Û Û platoons shortest attack range. Û Û Û Û Û Û Û Û - Micro distance is now based on the Platoon's shortest Û Û Û Û attack range. Û Û Û Û Û Û Û Û - AI will now do a quick pathable check when looking for Û Û Û Û places to build. Û Û Û Û Û Û Û Û - Engineers will no longer look for things to reclaim or units Û Û Û Û to repair while attached to another unit. Û Û Û Û Û Û Û Û Known Issues Û Û Û Û Û Û Û Û - Replays from previous versions will not function with this Û Û Û Û version. Û Û Û Û Û Û Û Û - Skirmish Save games from previous versions will not function Û Û Û Û with this version. Û Û Û Û Û Û Û Û - Campaign Save games from previous versions will not function Û Û Û Û with this version. Campaign progress (unlocks) will still be Û Û Û Û preserved, however. Û Û Û Û Û Û Û Û - When exiting a multiplayer game or skirmish before victory Û Û Û Û conditions have been met, there is a 10-second window during Û Û Û Û which replays will not save. The temporary workaround is to Û Û Û Û wait 10 seconds before pressing the "save replay" button. Û Û Û Û Û Û Û Û Û Û Û Û UPDATE 11 content: Û Û Û Û Û Û Û Û Improvements Û Û Û Û Û Û Û Û - Skirmish Save/Load. Skirmishes can now be saved in game Û Û Û Û using the Menu > Save Game Function. Skirmish saves can be Û Û Û Û loaded while in a skirmish game or from the main menu under Û Û Û Û Skirmish > Load Saved Game. Û Û Û Û Û Û Û Û - Players who have been eliminated in a skirmish or Û Û Û Û multiplayer game, but have remaining allies that are all AI, Û Û Û Û will be set as an observer will full map view, and may exit Û Û Û Û normally at their discretion. Û Û Û Û Û Û Û Û - AI Engineers and Land Scout platoons will now execute Û Û Û Û optimized pathing (performance improvement). Û Û Û Û Û Û Û Û - A user friendly version number will now be shown at the top Û Û Û Û of replay files. Replays that do not have the matching Û Û Û Û version number of the build will generate a "failed to load" Û Û Û Û message. Û Û Û Û Û Û Û Û - The default folder for save games, replays, screenshots and Û Û Û Û log files has been updated to \My Documents\My Games\Square Û Û Û Û Enix\Supreme Commander 2\. Û Û Û Û Û Û Û Û - Added redundant checking on games returned by Steam in Û Û Û Û matchmaking. This check ensures that the game fits within Û Û Û Û the filters specified for Steam. Previously old data could Û Û Û Û be called when rapidly narrowing a search. Û Û Û Û Û Û Û Û - Illuminate Bodaboom aura range now displays as a weapon Û Û Û Û range. Û Û Û Û Û Û Û Û Fixes: Û Û Û Û Û Û Û Û - Fixed condition where the first player leaving a multiplayer Û Û Û Û game would stop automated replay recording. Û Û Û Û Û Û Û Û - Further refinement of search filtering for ranked. It was Û Û Û Û possible that someone could join a ranked game because they Û Û Û Û met the criteria when they initiated the search, but then Û Û Û Û narrowed their search and no longer met that criteria. We Û Û Û Û now check for this case and reject the connection. Û Û Û Û Û Û Û Û - Fix for most common case of players getting in an unable to Û Û Û Û join state when closing a multiplayer game from a lobby. Û Û Û Û Û Û Û Û - Artillery Weapon Range boost will now correctly affect Long Û Û Û Û Range Artillery, increasing its range. Û Û Û Û Û Û Û Û - Fix for AI violation of Research build condition. Û Û Û Û Û Û Û Û - Fix for AI not building enough research stations. Û Û Û Û Û Û Û Û - Fix for AI not building enough factories late game. Û Û Û Û Û Û Û Û - Fix for Naval AI not building a Naval factory at all, and Û Û Û Û for secondary condition of not building them outside its Û Û Û Û starting base location. Û Û Û Û Û Û Û Û - Fix for uncommon case of units not doing anything when Û Û Û Û running away. Û Û Û Û Û Û Û Û - Fix for AI Land platoons not running away. Û Û Û Û Û Û Û Û - Fix for AI not properly utilizing the Noah Unit Cannon and Û Û Û Û Carriers for building. Û Û Û Û Û Û Û Û - Fix for Defensive builders going to the wrong task state Û Û Û Û when they fail to find a build position. Û Û Û Û Û Û Û Û Balance and Tuning: Û Û Û Û Û Û Û Û - Engineers will no longer circumvent assist mitigation when Û Û Û Û ordered to assist open ground. Û Û Û Û Û Û Û Û - AI has improved seeking/hunting capability against hidden Û Û Û Û commanders. Û Û Û Û Û Û Û Û - AI will only build Artillery/TML in their base if they have Û Û Û Û enemy structures in range. Û Û Û Û Û Û Û Û - AI will build more generators after they have a Mass Û Û Û Û Converter (or the research for the Cybrans). Û Û Û Û Û Û Û Û - AI will normally only build shields in their bases when Û Û Û Û there are structures there to protect. Û Û Û Û Û Û Û Û - AI will not build excess mass extractors. Û Û Û Û Û Û Û Û - Illuminate ACU Energy Income Boost research decreased to Û Û Û Û +200%, was +300%. Decreasing Mass Income Boost to+250%, was Û Û Û Û +400. Û Û Û Û Û Û Û Û - Decreased Rate of Fire on Illuminate flares by 33%. Û Û Û Û Û Û Û Û - Added a 25 second rebuild time when the Proto-Brain is Û Û Û Û destroyed. Added a Cybran Proto-Brain crash damage of 2000. Û Û Û Û Û Û Û Û - Increased minimum radius on Long Range Artillery to 150, Û Û Û Û was 50. Û Û Û Û Û Û Û Û Known Issues: Û Û Û Û Û Û Û Û - Replays cannot be created from a game that has been loaded Û Û Û Û from a Skirmish save, the UI does not currently reflect Û Û Û Û this. Although it appears to save, it does not, and the Û Û Û Û "Replay LastGame" feature will actually play the last valid Û Û Û Û replay. Û Û Û Û Û Û Û ° Û ° ßÛ²ßßßßßßßßßßßßßßßßÛÛßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßß ßßß ß ßÛÝ Install Notes: ßÛÜ ° Û Üþ Þ² ÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÛÛÜ ± Û Û ÜÛß Û ² Û ßßß ° Û 1. Unpack the included rar files. Û Û ± Û 2. Run Supreme.Commander.2.Update.11.and.12.exe and install Û Û Û Û 3. Copy the cracked content from SKIDROW directory to your Û Û Û Û main installation directory and overwrite. Û Û Û Û 4. Play the game Û Û Û Û Û Û Û ° Û ° ßÛ²ßßßßßßßßßßßßßßßßÛÛßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßß ßßß ß ßÛÝ Greetings: ßÛÜ ° Û Üþ Þ² ÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÛÛÜ ± Û Û ÜÛß Û ² Û ßßß ° Û Salutes to our old Amiga friends from: Û Û ± Û Û Û Û Û FAIRLIGHT - RAZOR 1911 - VISION FACTORY - PARADOX - QUARTEX Û Û Û Û DCS - CRYSTAL - ZENITH - ACCESSSION - ALPHA FLIGHT - PRODIGY Û Û Û Û THE COMPANY - LEGEND - TRSI - ORACLE - ANTHROX - CLASSIC Û Û Û Û Û Û Û Û Salutes to our new friends in: Û Û Û Û Û Û Û Û UNLEASHED - TiNYiSO - BReWErS - RADIKAL - POSTMORTEM - SHOCK Û Û Û Û FAIRLIGHT - CRUDE - VACE - ReUnion - OUTLAWS - GENESIS Û Û Û Û Û Û ÛÜ°ÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÛÜ° This NFO File was rendered by NFOmation.net