NFOmation.net - Your Ultimate NFO Upload Resource! Viewing NFO file: Supreme.Commander.2.Update.14-SKIDROW.nfo Supreme.Commander.2.Update.14-SKIDROW

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  ▀▄▄■▀     ■▀▀                                     ▀▀▀▀▀▀
                          S   K   i   D   R   O   W

 ▄▀               ->  T H E   L E A D i N G   F O R C E   <                  ▀▄
 ▀▄                                                                          ▄▀
   ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀ ▀▀▀▀▀  ▀ proudly presents ▀  ▀▀▀▀▀ ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀
  ░ ██▓▓▓▒▒▒░░           Supreme Commander 2 Update 14             ░░▒▒▒▓▓▓██ ░
  ▒▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▒
  ▓                                                                           ▓
  ▓   RELEASE DATE : 26-09-2010              PROTECTION : Steam               ▓
  ▓   GAME TYPE    : Strategy                DISKS      : CRACKED UPDATE      ▓
  ░                                                                           ░
   ▀█▓▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀██▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀ ▀▀▀  ▀
    ▀█▌ Release Notes: ▀█▄                                               ░ █
 ▄■  ▐▓ ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄██▄                                             ▒ █
█   ▄█▀ █                                                                ▓ █
 ▀▀▀  ░ █ The Skid Rowdies are looking new blood to fill up the ranks.   █ █
      ▒ █ We're a professional team of dedicated sceners with big mark   █ █
      █ █ under sceners. We believe on the ground idealism of the root   █ █
      █ █ of the real old school scene. We do all this for fun and       █ █
      █ █ nothing else. We don't earn anything on our hobby, as we do    █ █
      █ █ this for the competition and the heart of what got the scene   █ █
      █ █ started in the mid eighties.                                   █ █
      █ █                                                                █ █
      █ █ If you think you got something to offer, then don't hold back  █ █
      █ █ on contacting us as soon as possible.                          █ █
      █ █                                                                █ █
      █ █  _______  __     ___     _____   /\__                          █ █
      █ █  \    / |/ /_/\_|   \    \  _ \ / /_ \/\  /\                   █ █
      █ █  /\ \/| / / \/\/| |\ \    \//_// / / / / / /                   █ █
      █ █ /  \ \| \ \ /  \| |_\ \  / / \/ /_/ / /// /                    █ █
      █ █ \____/|_|\_\\__/|___/ / /_/\_/\__/_/\____/                     █ █
      █ █     twice the fun   \/ double the trouble                      █ █
      █ █                                                                █ █
      █ █ ────────────────────────────────────────────────────────────── █ █
      █ █                                                                █ █
      █ █ On with the update release information:                        █ █
      █ █                                                                █ █
      █ █ Supreme Commander 2 Update 14                                  █ █
      █ █ =============================                                  █ █
      █ █                                                                █ █
      █ █ UPDATE 14 content:                                             █ █
      █ █                                                                █ █
      █ █ New Features                                                   █ █
      █ █                                                                █ █
      █ █ - Greatly Improved AI handling of NoRush games.                █ █
      █ █                                                                █ █
      █ █ - Full fix for jumping/teleporting groups of units and only    █ █
      █ █   half of them getting the order.                              █ █
      █ █                                                                █ █
      █ █ - Addition of the command line option /reverserightclickmode,  █ █
      █ █   which changes the default right-click action to move the     █ █
      █ █   selected group to a destination ignoring formation rules.    █ █
      █ █   Ctrl-right-click will force the group to use a formation     █ █
      █ █   while travelling.                                            █ █
      █ █                                                                █ █
      █ █ - Air units now move consistent speeds whether grouped or      █ █
      █ █   ungrouped.                                                   █ █
      █ █                                                                █ █
      █ █ - Improved handling of Engineers/ACU when trying to reclaim    █ █
      █ █   things beneath them.                                         █ █
      █ █                                                                █ █
      █ █ - The Cybran ACU should no longer get stuck in an unrepairable █ █
      █ █   state.                                                       █ █
      █ █                                                                █ █
      █ █ - Artillery should once again be able to target things it has  █ █
      █ █   had LOS on, but not current radar.                           █ █
      █ █                                                                █ █
      █ █ - Artillery can once again target structures under the Fog of  █ █
      █ █   War that you have had previous intel on.                     █ █
      █ █                                                                █ █
      █ █ - Units that do not earn XP from combat are no longer able to  █ █
      █ █   consume awarded XP if they get the kill.                     █ █
      █ █                                                                █ █
      █ █ - XP that was improperly awarded in the above case is now      █ █
      █ █   properly awarded to valid recipients.                        █ █
      █ █                                                                █ █
      █ █ - Performance improvements by adjusting all buffs that are AoE █ █
      █ █   buffs over time to Refresh instead of Replace                █ █
      █ █                                                                █ █
      █ █                                                                █ █
      █ █ Fixes                                                          █ █
      █ █                                                                █ █
      █ █ - Fix for platoon positions being over terrain that is invalid █ █
      █ █   for some units in the platoon.                               █ █
      █ █                                                                █ █
      █ █ - Fix for replays ending when a player prematurely quits the   █ █
      █ █   game or loses connection.                                    █ █
      █ █                                                                █ █
      █ █ - Fix for circumventing the cost of the Bomb Bouncer's charge  █ █
      █ █   ability and the Illuminate Electroshock ability.             █ █
      █ █                                                                █ █
      █ █ - Fix for Cybran ACU not getting experience under certain      █ █
      █ █   circumstances.                                               █ █
      █ █                                                                █ █
      █ █ - Fix for Cybran build bots hanging around if an engineer dies █ █
      █ █   while building something.                                    █ █
      █ █                                                                █ █
      █ █ - Fix for Colossus not having a teleport effect.               █ █
      █ █                                                                █ █
      █ █ - Fix for Rogue Nanite range for real this time.               █ █
      █ █                                                                █ █
      █ █                                                                █ █
      █ █ AI                                                             █ █
      █ █                                                                █ █
      █ █ - Fixed an issue in the Noah Unit Cannon task.                 █ █
      █ █                                                                █ █
      █ █ - Fix for 1 AI building so fast that it prevents other AIs     █ █
      █ █   from building at all.                                        █ █
      █ █                                                                █ █
      █ █ - AI will no longer try to create expansion bases while No     █ █
      █ █   Rush is active.                                              █ █
      █ █                                                                █ █
      █ █ - AI will build Nukes, Anti-Nukes, and units in the NUC, but   █ █
      █ █   they wont try to fire them while No Rush is active.          █ █
      █ █                                                                █ █
      █ █ - AI will build some experimental structures in expansion      █ █
      █ █   bases.                                                       █ █
      █ █                                                                █ █
      █ █ - Hardened code for queuing build orders from the AI.          █ █
      █ █                                                                █ █
      █ █ - Improved AI expansion finding.                               █ █
      █ █                                                                █ █
      █ █ - Fix for AI Nanites trying to repair things under             █ █
      █ █   construction.                                                █ █
      █ █                                                                █ █
      █ █ - Fix for AI building too many Rogue Nanites.                  █ █
      █ █                                                                █ █
      █ █ - Fix for AI bases trying to include Mass extractors that the  █ █
      █ █   AI won't build on.                                           █ █
      █ █                                                                █ █
      █ █ - AI will now look further for expansion bases to accommodate  █ █
      █ █   larger maps.                                                 █ █
      █ █                                                                █ █
      █ █ - Fix for AI wasting tons of mass on nukes.                    █ █
      █ █                                                                █ █
      █ █ - AIs will try not to step on each othersÆ expansion bases.    █ █
      █ █                                                                █ █
      █ █ - AI Engineers in expansion bases will not patrol as far away. █ █
      █ █                                                                █ █
      █ █ - More AI econ tweaks.                                         █ █
      █ █                                                                █ █
      █ ░                                                                █ ░
   ▀█▓▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀██▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀ ▀▀▀  ▀
    ▀█▌ Install Notes: ▀█▄                                               ░ █
 ▄■  ▐▓ ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄██▄                                             ▒ █
█   ▄█▀ █                                                                ▓ █
 ▀▀▀  ░ █ 1. Unpack the included rar files.                              █ █
      ▒ █ 2. Run Supreme.Commander.2.Update.14.exe and install           █ █
      █ █ 3. Copy the cracked content from SKIDROW directory to your     █ █
      █ █    main installation directory and overwrite.                  █ █
      █ █ 4. Play the game                                               █ █
      █ █                                                                █ █
      █ █ Additional Notes:                                              █ █
      █ █                                                                █ █
      █ █ You don't need to have any of the previous updates installed,  █ █
      █ █ as this update is featuring all previous updated content.      █ █
      █ █                                                                █ █
      █ ░                                                                █ ░
   ▀█▓▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀██▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀ ▀▀▀  ▀
    ▀█▌ Greetings:     ▀█▄                                               ░ █
 ▄■  ▐▓ ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄██▄                                             ▒ █
█   ▄█▀ █                                                                ▓ █
 ▀▀▀  ░ █ Salutes to our old Amiga friends from:                         █ █
      ▒ █                                                                █ █
      █ █ FAIRLIGHT - RAZOR 1911 - VISION FACTORY - PARADOX - QUARTEX    █ █
      █ █ DCS - CRYSTAL - ZENITH - ACCESSSION - ALPHA FLIGHT - PRODIGY   █ █
      █ █ THE COMPANY - LEGEND - TRSI - ORACLE - ANTHROX - CLASSIC       █ █
      █ █                                                                █ █
      █ █ Salutes to our new friends in:                                 █ █
      █ █                                                                █ █
      █ █ UNLEASHED - TiNYiSO - BReWErS - RADIKAL - POSTMORTEM - SHOCK   █ █
      █ █ FAIRLIGHT - CRUDE - VACE - ReUnion - OUTLAWS - GENESIS         █ █
      █ █                                                                █ █
      █▄░▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄█▄░
        ▀▀█▓▄             Logo and layout by: Eboy/SAE               ▄▓█▀▀
  ▄▀▀▀■▄  ▐▓▓▌          Last updated 21/07/2007 by [XXX]            ▐▓▓▌  ▄■▀▀▄
  ▀▄    ▀▀▀▀▀ ▀  ▀▀▀ ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀ ▀▀▀  ▀ ▀▀▀▀▀   ▄▀
    ▀                                                                       ▀



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  ßÜÜþß     þßß                                     ßßßßßß
                          S   K   i   D   R   O   W

 Üß               ->  T H E   L E A D i N G   F O R C E   <                  ßÜ
 ßÜ                                                                          Üß
   ßßßßßßßßßßßßßßßßßßß ßßßßß  ß proudly presents ß  ßßßßß ßßßßßßßßßßßßßßßßßßß
  ° ÛÛ²²²±±±°°           Supreme Commander 2 Update 14             °°±±±²²²ÛÛ °
  ±ÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜܱ
  ²                                                                           ²
  ²   RELEASE DATE : 26-09-2010              PROTECTION : Steam               ²
  ²   GAME TYPE    : Strategy                DISKS      : CRACKED UPDATE      ²
  °                                                                           °
   ßÛ²ßßßßßßßßßßßßßßßßÛÛßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßß ßßß  ß
    ßÛÝ Release Notes: ßÛÜ                                               ° Û
 Üþ  Þ² ÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÛÛÜ                                             ± Û
Û   ÜÛß Û                                                                ² Û
 ßßß  ° Û The Skid Rowdies are looking new blood to fill up the ranks.   Û Û
      ± Û We're a professional team of dedicated sceners with big mark   Û Û
      Û Û under sceners. We believe on the ground idealism of the root   Û Û
      Û Û of the real old school scene. We do all this for fun and       Û Û
      Û Û nothing else. We don't earn anything on our hobby, as we do    Û Û
      Û Û this for the competition and the heart of what got the scene   Û Û
      Û Û started in the mid eighties.                                   Û Û
      Û Û                                                                Û Û
      Û Û If you think you got something to offer, then don't hold back  Û Û
      Û Û on contacting us as soon as possible.                          Û Û
      Û Û                                                                Û Û
      Û Û  _______  __     ___     _____   /\__                          Û Û
      Û Û  \    / |/ /_/\_|   \    \  _ \ / /_ \/\  /\                   Û Û
      Û Û  /\ \/| / / \/\/| |\ \    \//_// / / / / / /                   Û Û
      Û Û /  \ \| \ \ /  \| |_\ \  / / \/ /_/ / /// /                    Û Û
      Û Û \____/|_|\_\\__/|___/ / /_/\_/\__/_/\____/                     Û Û
      Û Û     twice the fun   \/ double the trouble                      Û Û
      Û Û                                                                Û Û
      Û Û ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ Û Û
      Û Û                                                                Û Û
      Û Û On with the update release information:                        Û Û
      Û Û                                                                Û Û
      Û Û Supreme Commander 2 Update 14                                  Û Û
      Û Û =============================                                  Û Û
      Û Û                                                                Û Û
      Û Û UPDATE 14 content:                                             Û Û
      Û Û                                                                Û Û
      Û Û New Features                                                   Û Û
      Û Û                                                                Û Û
      Û Û - Greatly Improved AI handling of NoRush games.                Û Û
      Û Û                                                                Û Û
      Û Û - Full fix for jumping/teleporting groups of units and only    Û Û
      Û Û   half of them getting the order.                              Û Û
      Û Û                                                                Û Û
      Û Û - Addition of the command line option /reverserightclickmode,  Û Û
      Û Û   which changes the default right-click action to move the     Û Û
      Û Û   selected group to a destination ignoring formation rules.    Û Û
      Û Û   Ctrl-right-click will force the group to use a formation     Û Û
      Û Û   while travelling.                                            Û Û
      Û Û                                                                Û Û
      Û Û - Air units now move consistent speeds whether grouped or      Û Û
      Û Û   ungrouped.                                                   Û Û
      Û Û                                                                Û Û
      Û Û - Improved handling of Engineers/ACU when trying to reclaim    Û Û
      Û Û   things beneath them.                                         Û Û
      Û Û                                                                Û Û
      Û Û - The Cybran ACU should no longer get stuck in an unrepairable Û Û
      Û Û   state.                                                       Û Û
      Û Û                                                                Û Û
      Û Û - Artillery should once again be able to target things it has  Û Û
      Û Û   had LOS on, but not current radar.                           Û Û
      Û Û                                                                Û Û
      Û Û - Artillery can once again target structures under the Fog of  Û Û
      Û Û   War that you have had previous intel on.                     Û Û
      Û Û                                                                Û Û
      Û Û - Units that do not earn XP from combat are no longer able to  Û Û
      Û Û   consume awarded XP if they get the kill.                     Û Û
      Û Û                                                                Û Û
      Û Û - XP that was improperly awarded in the above case is now      Û Û
      Û Û   properly awarded to valid recipients.                        Û Û
      Û Û                                                                Û Û
      Û Û - Performance improvements by adjusting all buffs that are AoE Û Û
      Û Û   buffs over time to Refresh instead of Replace                Û Û
      Û Û                                                                Û Û
      Û Û                                                                Û Û
      Û Û Fixes                                                          Û Û
      Û Û                                                                Û Û
      Û Û - Fix for platoon positions being over terrain that is invalid Û Û
      Û Û   for some units in the platoon.                               Û Û
      Û Û                                                                Û Û
      Û Û - Fix for replays ending when a player prematurely quits the   Û Û
      Û Û   game or loses connection.                                    Û Û
      Û Û                                                                Û Û
      Û Û - Fix for circumventing the cost of the Bomb Bouncer's charge  Û Û
      Û Û   ability and the Illuminate Electroshock ability.             Û Û
      Û Û                                                                Û Û
      Û Û - Fix for Cybran ACU not getting experience under certain      Û Û
      Û Û   circumstances.                                               Û Û
      Û Û                                                                Û Û
      Û Û - Fix for Cybran build bots hanging around if an engineer dies Û Û
      Û Û   while building something.                                    Û Û
      Û Û                                                                Û Û
      Û Û - Fix for Colossus not having a teleport effect.               Û Û
      Û Û                                                                Û Û
      Û Û - Fix for Rogue Nanite range for real this time.               Û Û
      Û Û                                                                Û Û
      Û Û                                                                Û Û
      Û Û AI                                                             Û Û
      Û Û                                                                Û Û
      Û Û - Fixed an issue in the Noah Unit Cannon task.                 Û Û
      Û Û                                                                Û Û
      Û Û - Fix for 1 AI building so fast that it prevents other AIs     Û Û
      Û Û   from building at all.                                        Û Û
      Û Û                                                                Û Û
      Û Û - AI will no longer try to create expansion bases while No     Û Û
      Û Û   Rush is active.                                              Û Û
      Û Û                                                                Û Û
      Û Û - AI will build Nukes, Anti-Nukes, and units in the NUC, but   Û Û
      Û Û   they wont try to fire them while No Rush is active.          Û Û
      Û Û                                                                Û Û
      Û Û - AI will build some experimental structures in expansion      Û Û
      Û Û   bases.                                                       Û Û
      Û Û                                                                Û Û
      Û Û - Hardened code for queuing build orders from the AI.          Û Û
      Û Û                                                                Û Û
      Û Û - Improved AI expansion finding.                               Û Û
      Û Û                                                                Û Û
      Û Û - Fix for AI Nanites trying to repair things under             Û Û
      Û Û   construction.                                                Û Û
      Û Û                                                                Û Û
      Û Û - Fix for AI building too many Rogue Nanites.                  Û Û
      Û Û                                                                Û Û
      Û Û - Fix for AI bases trying to include Mass extractors that the  Û Û
      Û Û   AI won't build on.                                           Û Û
      Û Û                                                                Û Û
      Û Û - AI will now look further for expansion bases to accommodate  Û Û
      Û Û   larger maps.                                                 Û Û
      Û Û                                                                Û Û
      Û Û - Fix for AI wasting tons of mass on nukes.                    Û Û
      Û Û                                                                Û Û
      Û Û - AIs will try not to step on each others’ expansion bases.    Û Û
      Û Û                                                                Û Û
      Û Û - AI Engineers in expansion bases will not patrol as far away. Û Û
      Û Û                                                                Û Û
      Û Û - More AI econ tweaks.                                         Û Û
      Û Û                                                                Û Û
      Û °                                                                Û °
   ßÛ²ßßßßßßßßßßßßßßßßÛÛßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßß ßßß  ß
    ßÛÝ Install Notes: ßÛÜ                                               ° Û
 Üþ  Þ² ÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÛÛÜ                                             ± Û
Û   ÜÛß Û                                                                ² Û
 ßßß  ° Û 1. Unpack the included rar files.                              Û Û
      ± Û 2. Run Supreme.Commander.2.Update.14.exe and install           Û Û
      Û Û 3. Copy the cracked content from SKIDROW directory to your     Û Û
      Û Û    main installation directory and overwrite.                  Û Û
      Û Û 4. Play the game                                               Û Û
      Û Û                                                                Û Û
      Û Û Additional Notes:                                              Û Û
      Û Û                                                                Û Û
      Û Û You don't need to have any of the previous updates installed,  Û Û
      Û Û as this update is featuring all previous updated content.      Û Û
      Û Û                                                                Û Û
      Û °                                                                Û °
   ßÛ²ßßßßßßßßßßßßßßßßÛÛßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßß ßßß  ß
    ßÛÝ Greetings:     ßÛÜ                                               ° Û
 Üþ  Þ² ÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÛÛÜ                                             ± Û
Û   ÜÛß Û                                                                ² Û
 ßßß  ° Û Salutes to our old Amiga friends from:                         Û Û
      ± Û                                                                Û Û
      Û Û FAIRLIGHT - RAZOR 1911 - VISION FACTORY - PARADOX - QUARTEX    Û Û
      Û Û DCS - CRYSTAL - ZENITH - ACCESSSION - ALPHA FLIGHT - PRODIGY   Û Û
      Û Û THE COMPANY - LEGEND - TRSI - ORACLE - ANTHROX - CLASSIC       Û Û
      Û Û                                                                Û Û
      Û Û Salutes to our new friends in:                                 Û Û
      Û Û                                                                Û Û
      Û Û UNLEASHED - TiNYiSO - BReWErS - RADIKAL - POSTMORTEM - SHOCK   Û Û
      Û Û FAIRLIGHT - CRUDE - VACE - ReUnion - OUTLAWS - GENESIS         Û Û
      Û Û                                                                Û Û
      ÛÜ°ÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÛÜ°
        ßßÛ²Ü             Logo and layout by: Eboy/SAE               ܲÛßß
  ÜßßßþÜ  Þ²²Ý          Last updated 21/07/2007 by [XXX]            Þ²²Ý  ÜþßßÜ
  ßÜ    ßßßßß ß  ßßß ßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßß ßßß  ß ßßßßß   Üß
    ß                                                                       ß



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