NFOmation.net - Your Ultimate NFO Upload Resource! Viewing NFO file: skidrow.nfo skidrow
▄ ▄ ▀ ■ ▄ ▀ ▀▄ ▄■▀▀▀■▄ █ ▄■▀▀▀■▄ ░ █▄ ▓▄ ░ ▄█▌ ▀ ▓▄ ▀▀███▄▄ ░ ▄█▄ ▓█▄ ▀███▄ ▓██▄ ▄▄███▄▄▀ ░ ▓██▄▄▄▄▄▄▄█████▄ ░ ▄██▀██▄ ░ ▓██▓ ░ ▄ ▄████▀▀▀▀▀▀ ▓██▓ ▓████▀█▓▓▓█ ▄▄▄▄▄▄▓██▓ ▓██▓ ▓██▓▀ ▄██▓ ▓██▄ ▓██▓ ░░░ ▄█▓ ▀▀▀▀▀▀▓▓▓▓▄▀▓▓▓▀▀▓▓▓▄ ▀▀▀ █▓▓▓▀ ▓▓▓▓ ▓▓▓▓▀▀▓▓▓▄▄ ▓▓▓▓ ░ ▓▓▓▓ ▓▓▓▓ ░░░ ▓▓▓▓ ▒▒▒▒▒ ▐▒▒▒▒█▐▒▒ ▐▒▒▒▒ ▓▓▓▓▓▐▒▒▒▒ ░ ▒▒▒▒ ▒▒▒▒ ▐▒▒▒▒█▄▒▒▒ ░ ▒▒▒▒ ▒▒▒▒ ░░░ ▒▒▒▒ ░░░░░ ░ ░░░░░▌░░ ░ ░░░░░░░░░░▐░░░░ ░ ░░░░ ░░░░ ░ ░░░░░░░░░ ░ ░░░░ ░░░░ ▄ ░░░░ ▒▒▒▒▒ ░ ▒▒▒▒▒▌▒▒ ░ ▒▒▒▒▒▄▒▒▒▒▒▒▒▒▒ ░ ▒▒▒▒ ▒▒▒▒ ░ ▒▒▒▒▒▌▒▒▒ ░ ▒▒▒▒ ▒▒▓▀▄███▄▀▓▒▒ ▐▓▓▓▓ ░▐▓▓▓▓▓▓▓▓ ░▐▓▓▓▓▓▌▓▓▓▓▐▓▓▓▓▌ ▓▓▓▓ ▓▓▓▓ ░▐▓▓▓▓▓▓▓▓▓ ░ ▓▓▓▓ ▓▓▓▓▓▀ ▀▓▓▓▓▓ ▀██▓ ▄█▓██▀▄██▀ ▓████▓███▀ ▓███▓▄▄▓██▓▄▓█▀ ▓███▓ ▀██▓ ▓██▀ ▓██▀ ░ ░ ▀██▓ ░ ▀▄██▀▀ █▀ ▄█▓██▀ █▀ ░ █████▀▀▀ ▀ ░ ▐██▓█▌ ░ ▀██▄██▀ ░ ▓▀ ░ ▀█ ▄▀▀ ░ ▄███▀▀ ░ ▀■▄▄■▀ ▀▀████▄▄▄■▀ ░ ▀▀███▄▄▄▄▄██▀ Eboy ▀▄▄■▀ ■▀▀ ▀▀▀▀▀▀ S K i D R O W ▄▀ -> T H E L E A D i N G F O R C E <- ▀▄ ▀▄ ▄▀ ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀ ▀▀▀▀▀ ▀ proudly presents ▀ ▀▀▀▀▀ ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀ ░ ███▓▓▓▓▒▒▒░░ Elemental: War of Magic v1.09 Update ░░▒▒▒▓▓▓▓███ ░ ▒▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▒ ▓ ▓ ▓ RELEASE DATE : 02-10-2010 PROTECTION : Stardock Activation ▓ ▓ GAME TYPE : Strategy DISKS : CRACKED UPDATE ▓ ░ ░ ▀█▓▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀██▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀ ▀▀▀ ▀ ▀█▌ Release Notes: ▀█▄ ░ █ ▄■ ▐▓ ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄██▄ ▒ █ █ ▄█▀ █ ▓ █ ▀▀▀ ░ █ The Skid Rowdies are looking new blood to fill up the ranks. █ █ ▒ █ We're a professional team of dedicated sceners with big mark █ █ █ █ under sceners. We believe on the ground idealism of the root █ █ █ █ of the real old school scene. We do all this for fun and █ █ █ █ nothing else. We don't earn anything on our hobby, as we do █ █ █ █ this for the competition and the heart of what got the scene █ █ █ █ started in the mid eighties. █ █ █ █ █ █ █ █ If you think you got something to offer, then don't hold back █ █ █ █ on contacting us as soon as possible. █ █ █ █ █ █ █ █ _______ __ ___ _____ /\__ █ █ █ █ \ / |/ /_/\_| \ \ _ \ / /_ \/\ /\ █ █ █ █ /\ \/| / / \/\/| |\ \ \//_// / / / / / / █ █ █ █ / \ \| \ \ / \| |_\ \ / / \/ /_/ / /// / █ █ █ █ \____/|_|\_\\__/|___/ / /_/\_/\__/_/\____/ █ █ █ █ twice the fun \/ double the trouble █ █ █ █ █ █ █ █ ────────────────────────────────────────────────────────────── █ █ █ █ █ █ █ █ On with the update release information: █ █ █ █ █ █ █ █ Elemental: War of Magic v1.09 Update █ █ █ █ ==================================== █ █ █ █ █ █ █ █ *************** █ █ █ █ * Multiplayer * █ █ █ █ *************** █ █ █ █ █ █ █ █ - Added code to prefer a random map that supports the max █ █ █ █ players █ █ █ █ █ █ █ █ - Cloud saving/loading enabled █ █ █ █ █ █ █ █ - AI opponents enabled █ █ █ █ █ █ █ █ - Added handling for if firewall is turned off █ █ █ █ █ █ █ █ - Added check for if player is disconnected before starting █ █ █ █ turn timer when the end turn is requested █ █ █ █ █ █ █ █ - Added check to prevent player from going to multiplayer menu █ █ █ █ if it's still checking for an update █ █ █ █ █ █ █ █ ********************** █ █ █ █ * Gameplay / Balance * █ █ █ █ ********************** █ █ █ █ █ █ █ █ - AI sovereigns take more care about where they are doing █ █ █ █ their attacking █ █ █ █ █ █ █ █ - Added code so that AIBasic is smarter about attacking units █ █ █ █ in cities █ █ █ █ █ █ █ █ - "Equipment Cache" goodie hut now hands out cloth armor, █ █ █ █ instead of the patchwork armor that should not be in the █ █ █ █ game anymore █ █ █ █ █ █ █ █ - You can no longer train groups of Dragons, Catapults, or █ █ █ █ Giant Demons █ █ █ █ █ █ █ █ - New option: Players can choose not to have monsters spawn █ █ █ █ █ █ █ █ - New option: Players can disable minor factions █ █ █ █ █ █ █ █ - Loot given by monsters increased █ █ █ █ █ █ █ █ - Fixed bug where some AI-controlled caravans that had already █ █ █ █ established trade routes would wander off those routes while █ █ █ █ delivering their stuff at a city █ █ █ █ █ █ █ █ - Fixed a bug where caravan pathfinding through territory █ █ █ █ owned by anyone other than their owner would still have a █ █ █ █ penalty, even through caravans can always move freely █ █ █ █ through any territory █ █ █ █ █ █ █ █ - Changed dynasty kids to determine their essence based on the █ █ █ █ BASE essence of their parents (ignoring equipment, player █ █ █ █ ability bonuses, etc.) This should keep kids from double- █ █ █ █ dipping from things like player-wide essence bonuses and █ █ █ █ keep their max mana at more reasonable levels █ █ █ █ █ █ █ █ - fixed several armor and special ability xml issues (that █ █ █ █ were either pointed out on the forums or that I discovered █ █ █ █ while fixing others) █ █ █ █ █ █ █ █ *********** █ █ █ █ * Battles * █ █ █ █ *********** █ █ █ █ █ █ █ █ - The starting side in a tactical battle is now chosen █ █ █ █ randomly. The attacker and the defender have an equal chance █ █ █ █ to go first. █ █ █ █ █ █ █ █ - Added shorter/faster annimations for bow attacks and spell █ █ █ █ attacks █ █ █ █ █ █ █ █ - Fixed a divide by zero error in spell damage. █ █ █ █ █ █ █ █ - Fixed some logic to determine whether or not a tactical unit █ █ █ █ was moving. █ █ █ █ █ █ █ █ - Added code to make sure a unit cancels its destination when █ █ █ █ it skips a turn. █ █ █ █ █ █ █ █ - Added some additional checks to skip turn logic in tacatical █ █ █ █ battles to stop a turn from being skipped in the middle of █ █ █ █ other actions. █ █ █ █ █ █ █ █ - Fix to be sure ranged attacks don't always do max damage in █ █ █ █ tactical battles. █ █ █ █ █ █ █ █ - Fix to experience display for battles, and fixed a bug where █ █ █ █ auto resolve was only rewarding experience for killing the █ █ █ █ leader unit. █ █ █ █ █ █ █ █ - The AI does not take its first turn immediately after the █ █ █ █ window loads. This will prevent cases where the AI takes its █ █ █ █ turn before the window finishes rendering. █ █ █ █ █ █ █ █ - Fixed a spell type tag for Quicken (now shows up in Tactical █ █ █ █ Battles) █ █ █ █ █ █ █ █ - Fixed an issue where a single unit might lose its mana after █ █ █ █ attacking and killing a defending team. █ █ █ █ █ █ █ █ - Added the UsableInBattle tag for item types, will help to █ █ █ █ determine if an item should be displayed during a tactical █ █ █ █ battle. This defaults to FALSE. █ █ █ █ █ █ █ █ - Items in a tactical battle will now properly stack in the █ █ █ █ UI. █ █ █ █ █ █ █ █ ****** █ █ █ █ * UI * █ █ █ █ ****** █ █ █ █ █ █ █ █ - NEW! City List window which can be brought up via a tab on █ █ █ █ the kingdom screen █ █ █ █ █ █ █ █ - this will list all your current cities, along with vital █ █ █ █ information about resource, training, and building being █ █ █ █ done there (ie: it's a city spreadsheet) █ █ █ █ █ █ █ █ - New icons hooked up for sovereign talents █ █ █ █ █ █ █ █ - Got rid of trailing decimal zeros for the global resource █ █ █ █ pool tooltips, to clean up the display of resources that are █ █ █ █ always integers █ █ █ █ █ █ █ █ - Fixed bug where the global resources for a player didn't █ █ █ █ refresh when a city was lost through razing until the next █ █ █ █ turn █ █ █ █ █ █ █ █ - Tweaked the spell info card to get the stats to show up in █ █ █ █ the grey bar at the bottom of the info card, and to support █ █ █ █ multiple text entries of varying sizes █ █ █ █ █ █ █ █ - Item Shop now shows change in Combat Speed, Defense, and █ █ █ █ Attack for the highlighted item █ █ █ █ █ █ █ █ - Message Box input field now limited to 20 chars █ █ █ █ █ █ █ █ - Made auto-select next moveable unit code not select caravans █ █ █ █ █ █ █ █ - Fixed City HUDs clipping at the end (now they all get █ █ █ █ rounded edges) █ █ █ █ █ █ █ █ *************************** █ █ █ █ * Performance / Stability * █ █ █ █ *************************** █ █ █ █ █ █ █ █ - Moved code around that calls clean-up functions so that we █ █ █ █ don't get false mem-leak messages anymore █ █ █ █ █ █ █ █ - Moved clean up code around so that game within a game cleans █ █ █ █ up properly █ █ █ █ █ █ █ █ - Fixed mem leak in Trigger Manager, city wall nodes, █ █ █ █ destination and selection cursors for destroyed objects █ █ █ █ █ █ █ █ - Removed code in CTreeGraphic that was causing a leak █ █ █ █ █ █ █ █ - Fixed big leak in DecalGraphicGraphicManager where every █ █ █ █ decal in the game was leaking when starting a new game █ █ █ █ within a game █ █ █ █ █ █ █ █ - Fixed leak in CUnitSceneViewWindow (which is used on lots of █ █ █ █ screens) █ █ █ █ █ █ █ █ - Fixed random crash in kingdom screen with the filling of the █ █ █ █ Lore Book █ █ █ █ █ █ █ █ - Tile Designs now flush out the graphics for their "base █ █ █ █ graphic" (the one that the graphic instances use to render) █ █ █ █ once the instances for that base graphic are released █ █ █ █ █ █ █ █ - Fixed crash if a spellcaster ever had to cancel more than █ █ █ █ one enchantment at a time from losing 2 or more available █ █ █ █ enchantment slots █ █ █ █ █ █ █ █ - Fixed memory leak in UnitAnimationHelper that caused unit █ █ █ █ gfx to leak after the unit was destroyed █ █ █ █ █ █ █ █ - Fixed memory leak in TreeGraphic that caused tree batches to █ █ █ █ leak on game within a game or destruction of the forest █ █ █ █ object █ █ █ █ █ █ █ █ ************* █ █ █ █ * Bug Fixes * █ █ █ █ ************* █ █ █ █ █ █ █ █ - Fixed bug where mini map would not update itself after █ █ █ █ starting a new game from within a game █ █ █ █ █ █ █ █ - Hooked up renaming cities and units to use events (for MP) █ █ █ █ █ █ █ █ - Fixed bug where you could go into the enchants tab for any █ █ █ █ unit and cancel their enchantments, whether that unit █ █ █ █ belonged to you or not █ █ █ █ █ █ █ █ - Fixed bug where destination cursor would disappear if the █ █ █ █ unit it belonged to was off-screen █ █ █ █ █ █ █ █ - Added support for Resource modifier types in unit ability █ █ █ █ bonus options to be taken into account in what resources a █ █ █ █ unit always provides, without needing to be stationed in a █ █ █ █ city █ █ █ █ █ █ █ █ - Fixed Bug When reload a game with Wild Shard Improvements, █ █ █ █ the game now properly relinks them to their resource hoards █ █ █ █ (fixed issue where destroyed shrines would not regenerate █ █ █ █ shard resource) █ █ █ █ █ █ █ █ - Fixed particle effect render order on main map screen █ █ █ █ █ █ █ █ - Fixed graphical bug where mounted units in an army did not █ █ █ █ scale properly █ █ █ █ █ █ █ █ - CalculateAbilities now uses champions for ability modifiers █ █ █ █ (this fixes NPCs that should give bonuses but didn't, such █ █ █ █ as "Royalty") █ █ █ █ █ █ █ █ - Fixed bug where the NPC AI player would spawn new NPCs based █ █ █ █ off of the unit types of dynasty kids. This would cause █ █ █ █ champions wandering around with the same name, and with baby █ █ █ █ portraits if they hadn't grown up yet. █ █ █ █ █ █ █ █ - Attacking cities or lone improvements while in attack mode █ █ █ █ now works █ █ █ █ █ █ █ █ - hooked up the cursor to change to the crossed swords at the █ █ █ █ right time for cities/improvements when one of your units is █ █ █ █ selected █ █ █ █ █ █ █ █ - Fixed comment in CityLevelUpBonuses.xml that caused █ █ █ █ malformed xml █ █ █ █ █ █ █ █ - Fixed badly merged text in QuestUnits.xml for Talax █ █ █ █ █ █ █ █ - Fixed end tags in CoreCityWalls █ █ █ █ █ █ █ █ - Fixed game modifiers and ending tag after Magnar_Staff in █ █ █ █ CoreSpecialWeapons.xml █ █ █ █ █ █ █ █ - Fixed end tag for Thumb in SpecialUnitProps.xml █ █ █ █ █ █ █ █ - Fixed comments in UnitSoundPacks.xml █ █ █ █ █ █ █ █ - note: thanks to ækenataÆ and æheavenfallÆ for helping us █ █ █ █ hunt down those above XML issues down and pointing us to █ █ █ █ some cool data checking tools █ █ █ █ █ █ █ █ *********** █ █ █ █ * Modding * █ █ █ █ *********** █ █ █ █ █ █ █ █ - Tile Editor: Fixed bug where large silhouette figure would █ █ █ █ render in the middle of a tile design when placing █ █ █ █ pedestrians █ █ █ █ █ █ █ █ - Map Editor: when using the creature placement tool, defaults █ █ █ █ to giving the creature a random wander radius, which can be █ █ █ █ changed with the tool's third spinner in the bottom left █ █ █ █ corner █ █ █ █ █ █ █ █ - Also changed the wander radius 0 item to say "Don't Wander" █ █ █ █ instead, does what the default used to do, cause the unit to █ █ █ █ not even go into auto-patrol mode █ █ █ █ █ █ █ █ - Added new data def type, CSpellResourceCost, which can be █ █ █ █ used in spell def xml to specify resource costs on casting a █ █ █ █ spell, as well as any persistent maintenance costs if this █ █ █ █ spell is an enchantment █ █ █ █ █ █ █ █ - tag used in the SpellResourceCost xml object to say whether █ █ █ █ the cost is deducted at time of casting (Per-Turn is 0), or █ █ █ █ if it is a continued maintenance cost that exists as long as █ █ █ █ the spell is in effect through an enchantment (Per-Turn is █ █ █ █ non-zero) █ █ █ █ █ █ █ █ - Note: maintenance resource costs can only be per-turn if the █ █ █ █ spell is an enchantment; there's no one-time cut to per-turn █ █ █ █ resource production from an instant, non-enchantment spell █ █ █ █ █ █ █ █ - Here's an example of some xml to put in a spell def, making █ █ █ █ this spell cost 5 metal immediately when cast, and having a █ █ █ █ maintenance cost of 1 material per turn until the █ █ █ █ enchantment is cancelled: █ █ █ █ █ █ █ █ Metal █ █ █ █ 5 █ █ █ █ █ █ █ █ Materials █ █ █ █ 1 █ █ █ █ 1 █ █ █ █ █ █ █ █ - MODs folders now creatured for the user in their My █ █ █ █ Games/Elemental folder █ █ █ █ █ █ █ █ - Fixed Bug: Quests read in from XML (after loading the █ █ █ █ Data.zip) no longer override QuestDefIDs █ █ █ █ █ █ █ █ - Images and models now read in from the Mods/GFX folder █ █ █ █ properly █ █ █ █ █ █ █ █ - Mods are now enabled by default in Prefs.ini █ █ █ █ █ █ █ █ - Overlay: Implement tile upload/download █ █ █ █ █ █ █ █ █ █ █ █ Elemental: War of Magic v1.08 Hotfix Update █ █ █ █ =========================================== █ █ █ █ █ █ █ █ ********************** █ █ █ █ * Gameplay / Balance * █ █ █ █ ********************** █ █ █ █ █ █ █ █ - New Sovereign Ability: Wealthy +1 gildar per turn █ █ █ █ █ █ █ █ - New Sovereign Ability: Green Thumb +2 food per turn █ █ █ █ █ █ █ █ - Organized Sovereign Ability removed █ █ █ █ █ █ █ █ - Shop Costs moved to be a formula (unless specified in the █ █ █ █ XML) █ █ █ █ █ █ █ █ - Research costs increased █ █ █ █ █ █ █ █ - More balancing of initial resource seeding █ █ █ █ █ █ █ █ - Fertile land availability increased █ █ █ █ █ █ █ █ - Long Bows now cost 40 gildar to construct █ █ █ █ █ █ █ █ - Default shop values on weapons and armor removed from XML █ █ █ █ (you can overrride the formula still) █ █ █ █ █ █ █ █ - Teleport/Blink mana cost increased from 5 to 15. █ █ █ █ █ █ █ █ - Eliminated criminal adventurers (caused confusion amongst █ █ █ █ players) █ █ █ █ █ █ █ █ - Pioneer Kit Gold cost reduced from 10 to 5, Materials cost █ █ █ █ increased from 1 to 10. █ █ █ █ █ █ █ █ - Organized ability added to general special abilities █ █ █ █ █ █ █ █ - Late game monster respawning reduced. █ █ █ █ █ █ █ █ - Increased movement speed of units in tactical battles █ █ █ █ █ █ █ █ ************* █ █ █ █ * Bug Fixes * █ █ █ █ ************* █ █ █ █ █ █ █ █ - Added logic to stop spells from dealing max damage every █ █ █ █ time. █ █ █ █ █ █ █ █ - Restored old terrain/tile movement costs until that can be █ █ █ █ better addressed. █ █ █ █ █ █ █ █ - Adjusted the combat speed from 2 to 3 for the base █ █ █ █ male/female sov units. █ █ █ █ █ █ █ █ - Fixed bug where Karavox, Magnar, and Verga sovs only had 1.0 █ █ █ █ for combat speed. █ █ █ █ █ █ █ █ - Fixed bug that made it not load any maps except mp maps █ █ █ █ █ █ █ █ - Fixed bug resetting default map size to tiny █ █ █ █ █ █ █ █ - Fixed bug where rapidly clicking the fortify action for a █ █ █ █ unit twice or more would cause the game to hang █ █ █ █ █ █ █ █ - Fixed bug where, after unhiding the game lobby wnd once, █ █ █ █ human players would get assigned team 1 when joining a █ █ █ █ custom game, instead of an unused team ID █ █ █ █ █ █ █ █ - Fixed crash when restarting new campaign after you load a █ █ █ █ saved campaign game █ █ █ █ █ █ █ █ - Fixed bug where Cancel button would not show up on █ █ █ █ mutliplayer Join Game with Password screen █ █ █ █ █ █ █ █ - Fixed an error where old saves with old data had logic █ █ █ █ conflicts with new code that made spells miss. █ █ █ █ █ █ █ █ █ █ █ █ Elemental: War of Magic v1.08 Update █ █ █ █ ==================================== █ █ █ █ █ █ █ █ *************** █ █ █ █ * Performance * █ █ █ █ *************** █ █ █ █ █ █ █ █ - LOD optimizations across improvements and tile designs █ █ █ █ █ █ █ █ - Continued memory optimization/leak squashing █ █ █ █ █ █ █ █ ********************** █ █ █ █ * Gameplay / Balance * █ █ █ █ ********************** █ █ █ █ █ █ █ █ - AI handles its sovereign more intelligently █ █ █ █ █ █ █ █ - AI more effective at going after targets of opportunity █ █ █ █ █ █ █ █ - AI sovereign is more careful about going into enemy █ █ █ █ territory █ █ █ █ █ █ █ █ - AI has new APIs for determining whether there are targets of █ █ █ █ opportunity in the area █ █ █ █ █ █ █ █ - Balance pass on resource distribution █ █ █ █ █ █ █ █ - Base tech cost changed from 4 to 5 █ █ █ █ █ █ █ █ - Merchants/Money Changers now require 1 food to construct █ █ █ █ █ █ █ █ - Study/Archivist now require 1 gildar per turn to maintain █ █ █ █ █ █ █ █ - Gildar deposit now seeded near starting location █ █ █ █ █ █ █ █ - Tracker talent cost changed from 15 to 10 █ █ █ █ █ █ █ █ - Organized talent cost changed from 10 to 20 █ █ █ █ █ █ █ █ - Combat Rating calculation altered in an attempt to be a more █ █ █ █ accurate gauge of lethalness █ █ █ █ █ █ █ █ - Fewer resources spawned per 1000 tiles. █ █ █ █ █ █ █ █ - Fewer minor factions spawned. █ █ █ █ █ █ █ █ - Added scalars to attack and defence for units who are in █ █ █ █ home territory or foreign territory, modifiable in █ █ █ █ ElementalDefs.xml █ █ █ █ █ █ █ █ - Territory scalars now work as Empire v Fallen (e.g. Kingdom █ █ █ █ guy on Fallen territory gets penalty, etc). █ █ █ █ █ █ █ █ - Updated formula for gildar given when killing a given unit █ █ █ █ █ █ █ █ - Child essence is no longer modified by spawn rating, but is █ █ █ █ instead a value between 50% and 100% of the more powerful █ █ █ █ parent's essence. █ █ █ █ █ █ █ █ - Updated TerrainTypes.xml to make Forests and Swamps take 2 █ █ █ █ moves █ █ █ █ █ █ █ █ - Changing the "IncreaseMorale" modifier attribute to - █ █ █ █ AdjustMorale. It's more clear for the modders. █ █ █ █ █ █ █ █ *********** █ █ █ █ * Battles * █ █ █ █ *********** █ █ █ █ █ █ █ █ - Revamp of the way offensive spells hit/miss and deal their █ █ █ █ damage █ █ █ █ █ █ █ █ - HIT/MISS is deteremined by an attacker roll (minDamage - █ █ █ █ maxDamage) and by the defender roll (0-DEF) █ █ █ █ █ █ █ █ - Values can now be specified as a MinValue and a MaxValue █ █ █ █ rather than just a Value (support for constant value spells █ █ █ █ is still supported) █ █ █ █ █ █ █ █ - If a MinValue and a MaxValue is specified, the Value is █ █ █ █ defined by a rand roll between the two numbers based on the █ █ █ █ modifiers internal rand roll. █ █ █ █ █ █ █ █ - Updated descriptions for all core spellbook spells to show █ █ █ █ bonus damage from INT and bonus damage from shards in the █ █ █ █ spell description. █ █ █ █ █ █ █ █ - The SpellbookWnd has been updated to properly display the █ █ █ █ damage range if there is one, and the constant damage if █ █ █ █ there isn't one. █ █ █ █ █ █ █ █ - All core spells that were using stats to calculate the █ █ █ █ value but didn't have a ValueOwner specified have been █ █ █ █ fixed. █ █ █ █ █ █ █ █ - The elemental shards unit stats now default to 0 instead of █ █ █ █ 1. The calculations in the existing spells have been redone █ █ █ █ to reflect this. █ █ █ █ █ █ █ █ - Fixed BURNING BLADE spell to appropriately increase attack. █ █ █ █ █ █ █ █ - Fixed SHIELD OF FIRE spell to appropriately increase █ █ █ █ defense. █ █ █ █ █ █ █ █ - Fixed CRUSH SPIRIT spell to appropriately decrease morale. █ █ █ █ █ █ █ █ - Fixed BRAVERY spell to appropriately increase morale. █ █ █ █ █ █ █ █ - Fixed DRAIN LIFE spell to appropriately transfer HP from █ █ █ █ target to caster. █ █ █ █ █ █ █ █ ****** █ █ █ █ * UI * █ █ █ █ ****** █ █ █ █ █ █ █ █ - Changed the display code for the main UI bar to round attack █ █ █ █ and defense rather than truncate. █ █ █ █ █ █ █ █ - Hooked up the CTRL+ARROW and SHIFT-ARROW camera rotation and █ █ █ █ movement hotkeys to tactical. █ █ █ █ █ █ █ █ - Added save game descriptions █ █ █ █ █ █ █ █ ************* █ █ █ █ * Bug Fixes * █ █ █ █ ************* █ █ █ █ █ █ █ █ - Fixed bug where dialogs from triggers in the campaign (like █ █ █ █ moving beyond where you should build a city) would pop up █ █ █ █ many times when a unit moved into that tile. █ █ █ █ █ █ █ █ - Fixed AI bug where it was doing deficit spending and █ █ █ █ creating units still █ █ █ █ █ █ █ █ - Removed the max spell points entry from the affected stats █ █ █ █ in the level up wnd, since it isn't affected by any unit █ █ █ █ stats anymore █ █ █ █ █ █ █ █ - Fixed bug where non-aggression pact wasn't being checked for █ █ █ █ when left-clicking on a unit in attack mode █ █ █ █ █ █ █ █ - Fixed modifier in Refined_Economics_Amarian_MP to modify █ █ █ █ A_Gold player ability instead of A_Wealth (which doesn't █ █ █ █ exist) █ █ █ █ █ █ █ █ - Fixed golem animation pack (commented out an animation that █ █ █ █ was missing and causing t-poses) █ █ █ █ █ █ █ █ - Fixed crash when making a mountain in map editor █ █ █ █ █ █ █ █ - Fixed trading your spouse (if she was a recruited NPC) in █ █ █ █ the regular unit trade █ █ █ █ █ █ █ █ - Perceived value stuff gets hidden when arranging marriages, █ █ █ █ instead of showing whatever was selected last █ █ █ █ █ █ █ █ - Entries for kids when arranging marriages now use a male and █ █ █ █ female icon to denote boy and girl, instead of the words in █ █ █ █ parentheses after the name █ █ █ █ █ █ █ █ - Fixed "..." from string overflowing for the divider title █ █ █ █ when trading or arranging a marriage █ █ █ █ █ █ █ █ - Fixed the divider title not ever changing from "And" once █ █ █ █ the arrange marriage screen was shown █ █ █ █ █ █ █ █ - Fixed display of tooltip text and color text on Customize █ █ █ █ Faction window █ █ █ █ █ █ █ █ - Tweaked SetToolTip to calculate the necessary size of the █ █ █ █ window more accurately, to fix bug where tooltips were █ █ █ █ sometimes being truncated █ █ █ █ █ █ █ █ - Fixed bug where clicking a new destination while the unit █ █ █ █ was moving would cause the unit to get a free move █ █ █ █ █ █ █ █ - You can no longer set a units destination while it is moving █ █ █ █ █ █ █ █ - Fixed Refined Housing and Refined Economics techs (and their █ █ █ █ fallen equivalents) so that they correctly provide the bonus █ █ █ █ they say they do █ █ █ █ █ █ █ █ - When a unit inside a city or an army is selected and asked █ █ █ █ to cast a spell, that is the unit that is used for █ █ █ █ spellcasting now, instead of having it just fail (in a city) █ █ █ █ or try to cast the spell from the leader of the army █ █ █ █ █ █ █ █ - Fixed bug where summoning a unit while in a city would cause █ █ █ █ that unit to be summoned in an army with you within that █ █ █ █ city (causing weird behavior), now just stations the unit in █ █ █ █ the city with you █ █ █ █ █ █ █ █ - Fixed bug where raise land spell would not work on all land █ █ █ █ category terrain types, like swamp or rugged terrain. Now, █ █ █ █ if a land tile is not hills, it raises that land to hills, █ █ █ █ instead of checking for only some terrain types █ █ █ █ █ █ █ █ - Fixed a bug where, in the faction editor, you could select █ █ █ █ ability bonus options for free by selecting and deselecting █ █ █ █ them, and then spinning the race spinner, caused by █ █ █ █ deselection not updating the faction config correctly █ █ █ █ █ █ █ █ - Fixed units that finished training on the same turn as an █ █ █ █ autosave not being there when the autosave was loaded █ █ █ █ █ █ █ █ - Fixed players not being able to select their city level up █ █ █ █ bonuses or tech breakthroughs on loading an autosave if they █ █ █ █ were earned that turn, by having the local player mark █ █ █ █ themselves as needing to get user input for these things █ █ █ █ instead of unhiding the windows to allow the choice right █ █ █ █ away during CWorld::EndTurn, and not letting the user choose █ █ █ █ until after the next turn starts and the autosave has been █ █ █ █ made. If one of thses autosaves is loaded, the local player █ █ █ █ will be allowed to choose their tech breakthroughs and city █ █ █ █ bonuses once the map is unhidden. This keeps us from having █ █ █ █ to delay an autosave and the start of the next turn by █ █ █ █ waiting for the user to choose their bonuses, instead making █ █ █ █ that choice part of the start turn logic after the autosave █ █ █ █ has been made and saving the mark saying the player will get █ █ █ █ to choose at the start of the next turn. █ █ █ █ █ █ █ █ - Fixed treaty turn counts not matching if an autosave was █ █ █ █ loaded █ █ █ █ █ █ █ █ - Based on confusion in the forums, removed ability to █ █ █ █ automatically unlock a spell in the learning queue if it █ █ █ █ makes it to the front of the queue when the player has █ █ █ █ enough research to buy it, so that users rearranging their █ █ █ █ spell learning queue don't have their spell points silently █ █ █ █ taken away while shuffling spells around, if they didn't █ █ █ █ intend to learn that spell next █ █ █ █ █ █ █ █ - Now it always takes at least one turn to learn any spell █ █ █ █ █ █ █ █ - Fixed bug where tile highlights in tactical battle would █ █ █ █ disappear after an ALT+TAB █ █ █ █ █ █ █ █ - Fixed bug where trees would not look correct in all cases █ █ █ █ after loading a gamesave. █ █ █ █ █ █ █ █ - Fixed an issue that was allowing counter attacks against █ █ █ █ units with abilities of type DoesNotProvokeCounterattacks. █ █ █ █ █ █ █ █ - Fixed an issue that was causing modifiers applied in █ █ █ █ tactical battles to persist after the battle. █ █ █ █ █ █ █ █ - This fixes the bug that causes XP and Gildar rewards after █ █ █ █ battles to be negatively skewed if the enemy unit combat █ █ █ █ rating was lowered due to debuffs. █ █ █ █ █ █ █ █ - Fixed an issue with skipping turns in tactical battles that █ █ █ █ would cause a stuck turn if done when the unit being skipped █ █ █ █ was in motion. - Pressing spacebar now sets a tactical units █ █ █ █ moves to zero AND cancels their destination. █ █ █ █ █ █ █ ░ █ ░ ▀█▓▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀██▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀ ▀▀▀ ▀ ▀█▌ Install Notes: ▀█▄ ░ █ ▄■ ▐▓ ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄██▄ ▒ █ █ ▄█▀ █ ▓ █ ▀▀▀ ░ █ 1. Unpack the included rar files. █ █ ▒ █ 2. Run Elemental.War.of.Magic.v1.09.Update.exe and install █ █ █ █ 3. Copy the cracked content from SKIDROW directory to your █ █ █ █ main installation directory and overwrite. █ █ █ █ 4. Play the game █ █ █ █ █ █ █ █ Additional Notes: █ █ █ █ █ █ █ █ You don't need to have any of the previous updates installed, █ █ █ █ as this update is featuring all previous updated content. █ █ █ █ █ █ █ ░ █ ░ ▀█▓▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀██▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀ ▀▀▀ ▀ ▀█▌ Greetings: ▀█▄ ░ █ ▄■ ▐▓ ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄██▄ ▒ █ █ ▄█▀ █ ▓ █ ▀▀▀ ░ █ Salutes to our old Amiga friends from: █ █ ▒ █ █ █ █ █ FAIRLIGHT - RAZOR 1911 - VISION FACTORY - PARADOX - QUARTEX █ █ █ █ DCS - CRYSTAL - ZENITH - ACCESSSION - ALPHA FLIGHT - PRODIGY █ █ █ █ THE COMPANY - LEGEND - TRSI - ORACLE - ANTHROX - CLASSIC █ █ █ █ █ █ █ █ Salutes to our new friends in: █ █ █ █ █ █ █ █ UNLEASHED - TiNYiSO - BReWErS - RADIKAL - POSTMORTEM - SHOCK █ █ █ █ FAIRLIGHT - CRUDE - VACE - ReUnion - OUTLAWS - GENESIS █ █ █ █ █ █ █▄░▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄█▄░ ▀▀█▓▄ Logo and layout by: Eboy/SAE ▄▓█▀▀ ▄▀▀▀■▄ ▐▓▓▌ Last updated 21/07/2007 by [XXX] ▐▓▓▌ ▄■▀▀▄ ▀▄ ▀▀▀▀▀ ▀ ▀▀▀ ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀ ▀▀▀ ▀ ▀▀▀▀▀ ▄▀ ▀ ▀ This NFO File was rendered by NFOmation.net
Ü Ü ß þ Ü ß ßÜ ÜþßßßþÜ Û ÜþßßßþÜ ° ÛÜ ²Ü ° ÜÛÝ ß ²Ü ßßÛÛÛÜÜ ° ÜÛÜ ²ÛÜ ßÛÛÛÜ ²ÛÛÜ ÜÜÛÛÛÜÜß ° ²ÛÛÜÜÜÜÜÜÜÛÛÛÛÛÜ ° ÜÛÛßÛÛÜ ° ²ÛÛ² ° Ü ÜÛÛÛÛßßßßßß ²ÛÛ² ²ÛÛÛÛßÛ²²²Û ÜÜÜÜÜܲÛÛ² ²ÛÛ² ²ÛÛ²ß ÜÛÛ² ²ÛÛÜ ²ÛÛ² °°° ÜÛ² ßßßßßß²²²²Üß²²²ßß²²²Ü ßßß Û²²²ß ²²²² ²²²²ßß²²²ÜÜ ²²²² ° ²²²² ²²²² °°° ²²²² ±±±±± Þ±±±±ÛÞ±± Þ±±±± ²²²²²Þ±±±± ° ±±±± ±±±± Þ±±±±Ûܱ±± ° ±±±± ±±±± °°° ±±±± °°°°° ° °°°°°Ý°° ° °°°°°°°°°°Þ°°°° ° °°°° °°°° ° °°°°°°°°° ° °°°° °°°° Ü °°°° ±±±±± ° ±±±±±Ý±± ° ±±±±±Ü±±±±±±±±± ° ±±±± ±±±± ° ±±±±±Ý±±± ° ±±±± ±±²ßÜÛÛÛÜß²±± Þ²²²² °Þ²²²²²²²² °Þ²²²²²Ý²²²²Þ²²²²Ý ²²²² ²²²² °Þ²²²²²²²²² ° ²²²² ²²²²²ß ß²²²²² ßÛÛ² ÜÛ²ÛÛßÜÛÛß ²ÛÛÛÛ²ÛÛÛß ²ÛÛÛ²ÜܲÛ۲ܲÛß ²ÛÛÛ² ßÛÛ² ²ÛÛß ²ÛÛß ° ° ßÛÛ² ° ßÜÛÛßß Ûß ÜÛ²ÛÛß Ûß ° ÛÛÛÛÛßßß ß ° ÞÛÛ²ÛÝ ° ßÛÛÜÛÛß ° ²ß ° ßÛ Üßß ° ÜÛÛÛßß ° ßþÜÜþß ßßÛÛÛÛÜÜÜþß ° ßßÛÛÛÜÜÜÜÜÛÛß Eboy ßÜÜþß þßß ßßßßßß S K i D R O W Üß -> T H E L E A D i N G F O R C E <- ßÜ ßÜ Üß ßßßßßßßßßßßßßßßßßßß ßßßßß ß proudly presents ß ßßßßß ßßßßßßßßßßßßßßßßßßß ° ÛÛÛ²²²²±±±°° Elemental: War of Magic v1.09 Update °°±±±²²²²ÛÛÛ ° ±ÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜܱ ² ² ² RELEASE DATE : 02-10-2010 PROTECTION : Stardock Activation ² ² GAME TYPE : Strategy DISKS : CRACKED UPDATE ² ° ° ßÛ²ßßßßßßßßßßßßßßßßÛÛßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßß ßßß ß ßÛÝ Release Notes: ßÛÜ ° Û Üþ Þ² ÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÛÛÜ ± Û Û ÜÛß Û ² Û ßßß ° Û The Skid Rowdies are looking new blood to fill up the ranks. Û Û ± Û We're a professional team of dedicated sceners with big mark Û Û Û Û under sceners. We believe on the ground idealism of the root Û Û Û Û of the real old school scene. We do all this for fun and Û Û Û Û nothing else. We don't earn anything on our hobby, as we do Û Û Û Û this for the competition and the heart of what got the scene Û Û Û Û started in the mid eighties. Û Û Û Û Û Û Û Û If you think you got something to offer, then don't hold back Û Û Û Û on contacting us as soon as possible. Û Û Û Û Û Û Û Û _______ __ ___ _____ /\__ Û Û Û Û \ / |/ /_/\_| \ \ _ \ / /_ \/\ /\ Û Û Û Û /\ \/| / / \/\/| |\ \ \//_// / / / / / / Û Û Û Û / \ \| \ \ / \| |_\ \ / / \/ /_/ / /// / Û Û Û Û \____/|_|\_\\__/|___/ / /_/\_/\__/_/\____/ Û Û Û Û twice the fun \/ double the trouble Û Û Û Û Û Û Û Û ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ Û Û Û Û Û Û Û Û On with the update release information: Û Û Û Û Û Û Û Û Elemental: War of Magic v1.09 Update Û Û Û Û ==================================== Û Û Û Û Û Û Û Û *************** Û Û Û Û * Multiplayer * Û Û Û Û *************** Û Û Û Û Û Û Û Û - Added code to prefer a random map that supports the max Û Û Û Û players Û Û Û Û Û Û Û Û - Cloud saving/loading enabled Û Û Û Û Û Û Û Û - AI opponents enabled Û Û Û Û Û Û Û Û - Added handling for if firewall is turned off Û Û Û Û Û Û Û Û - Added check for if player is disconnected before starting Û Û Û Û turn timer when the end turn is requested Û Û Û Û Û Û Û Û - Added check to prevent player from going to multiplayer menu Û Û Û Û if it's still checking for an update Û Û Û Û Û Û Û Û ********************** Û Û Û Û * Gameplay / Balance * Û Û Û Û ********************** Û Û Û Û Û Û Û Û - AI sovereigns take more care about where they are doing Û Û Û Û their attacking Û Û Û Û Û Û Û Û - Added code so that AIBasic is smarter about attacking units Û Û Û Û in cities Û Û Û Û Û Û Û Û - "Equipment Cache" goodie hut now hands out cloth armor, Û Û Û Û instead of the patchwork armor that should not be in the Û Û Û Û game anymore Û Û Û Û Û Û Û Û - You can no longer train groups of Dragons, Catapults, or Û Û Û Û Giant Demons Û Û Û Û Û Û Û Û - New option: Players can choose not to have monsters spawn Û Û Û Û Û Û Û Û - New option: Players can disable minor factions Û Û Û Û Û Û Û Û - Loot given by monsters increased Û Û Û Û Û Û Û Û - Fixed bug where some AI-controlled caravans that had already Û Û Û Û established trade routes would wander off those routes while Û Û Û Û delivering their stuff at a city Û Û Û Û Û Û Û Û - Fixed a bug where caravan pathfinding through territory Û Û Û Û owned by anyone other than their owner would still have a Û Û Û Û penalty, even through caravans can always move freely Û Û Û Û through any territory Û Û Û Û Û Û Û Û - Changed dynasty kids to determine their essence based on the Û Û Û Û BASE essence of their parents (ignoring equipment, player Û Û Û Û ability bonuses, etc.) This should keep kids from double- Û Û Û Û dipping from things like player-wide essence bonuses and Û Û Û Û keep their max mana at more reasonable levels Û Û Û Û Û Û Û Û - fixed several armor and special ability xml issues (that Û Û Û Û were either pointed out on the forums or that I discovered Û Û Û Û while fixing others) Û Û Û Û Û Û Û Û *********** Û Û Û Û * Battles * Û Û Û Û *********** Û Û Û Û Û Û Û Û - The starting side in a tactical battle is now chosen Û Û Û Û randomly. The attacker and the defender have an equal chance Û Û Û Û to go first. Û Û Û Û Û Û Û Û - Added shorter/faster annimations for bow attacks and spell Û Û Û Û attacks Û Û Û Û Û Û Û Û - Fixed a divide by zero error in spell damage. Û Û Û Û Û Û Û Û - Fixed some logic to determine whether or not a tactical unit Û Û Û Û was moving. Û Û Û Û Û Û Û Û - Added code to make sure a unit cancels its destination when Û Û Û Û it skips a turn. Û Û Û Û Û Û Û Û - Added some additional checks to skip turn logic in tacatical Û Û Û Û battles to stop a turn from being skipped in the middle of Û Û Û Û other actions. Û Û Û Û Û Û Û Û - Fix to be sure ranged attacks don't always do max damage in Û Û Û Û tactical battles. Û Û Û Û Û Û Û Û - Fix to experience display for battles, and fixed a bug where Û Û Û Û auto resolve was only rewarding experience for killing the Û Û Û Û leader unit. Û Û Û Û Û Û Û Û - The AI does not take its first turn immediately after the Û Û Û Û window loads. This will prevent cases where the AI takes its Û Û Û Û turn before the window finishes rendering. Û Û Û Û Û Û Û Û - Fixed a spell type tag for Quicken (now shows up in Tactical Û Û Û Û Battles) Û Û Û Û Û Û Û Û - Fixed an issue where a single unit might lose its mana after Û Û Û Û attacking and killing a defending team. Û Û Û Û Û Û Û Û - Added the UsableInBattle tag for item types, will help to Û Û Û Û determine if an item should be displayed during a tactical Û Û Û Û battle. This defaults to FALSE. Û Û Û Û Û Û Û Û - Items in a tactical battle will now properly stack in the Û Û Û Û UI. Û Û Û Û Û Û Û Û ****** Û Û Û Û * UI * Û Û Û Û ****** Û Û Û Û Û Û Û Û - NEW! City List window which can be brought up via a tab on Û Û Û Û the kingdom screen Û Û Û Û Û Û Û Û - this will list all your current cities, along with vital Û Û Û Û information about resource, training, and building being Û Û Û Û done there (ie: it's a city spreadsheet) Û Û Û Û Û Û Û Û - New icons hooked up for sovereign talents Û Û Û Û Û Û Û Û - Got rid of trailing decimal zeros for the global resource Û Û Û Û pool tooltips, to clean up the display of resources that are Û Û Û Û always integers Û Û Û Û Û Û Û Û - Fixed bug where the global resources for a player didn't Û Û Û Û refresh when a city was lost through razing until the next Û Û Û Û turn Û Û Û Û Û Û Û Û - Tweaked the spell info card to get the stats to show up in Û Û Û Û the grey bar at the bottom of the info card, and to support Û Û Û Û multiple text entries of varying sizes Û Û Û Û Û Û Û Û - Item Shop now shows change in Combat Speed, Defense, and Û Û Û Û Attack for the highlighted item Û Û Û Û Û Û Û Û - Message Box input field now limited to 20 chars Û Û Û Û Û Û Û Û - Made auto-select next moveable unit code not select caravans Û Û Û Û Û Û Û Û - Fixed City HUDs clipping at the end (now they all get Û Û Û Û rounded edges) Û Û Û Û Û Û Û Û *************************** Û Û Û Û * Performance / Stability * Û Û Û Û *************************** Û Û Û Û Û Û Û Û - Moved code around that calls clean-up functions so that we Û Û Û Û don't get false mem-leak messages anymore Û Û Û Û Û Û Û Û - Moved clean up code around so that game within a game cleans Û Û Û Û up properly Û Û Û Û Û Û Û Û - Fixed mem leak in Trigger Manager, city wall nodes, Û Û Û Û destination and selection cursors for destroyed objects Û Û Û Û Û Û Û Û - Removed code in CTreeGraphic that was causing a leak Û Û Û Û Û Û Û Û - Fixed big leak in DecalGraphicGraphicManager where every Û Û Û Û decal in the game was leaking when starting a new game Û Û Û Û within a game Û Û Û Û Û Û Û Û - Fixed leak in CUnitSceneViewWindow (which is used on lots of Û Û Û Û screens) Û Û Û Û Û Û Û Û - Fixed random crash in kingdom screen with the filling of the Û Û Û Û Lore Book Û Û Û Û Û Û Û Û - Tile Designs now flush out the graphics for their "base Û Û Û Û graphic" (the one that the graphic instances use to render) Û Û Û Û once the instances for that base graphic are released Û Û Û Û Û Û Û Û - Fixed crash if a spellcaster ever had to cancel more than Û Û Û Û one enchantment at a time from losing 2 or more available Û Û Û Û enchantment slots Û Û Û Û Û Û Û Û - Fixed memory leak in UnitAnimationHelper that caused unit Û Û Û Û gfx to leak after the unit was destroyed Û Û Û Û Û Û Û Û - Fixed memory leak in TreeGraphic that caused tree batches to Û Û Û Û leak on game within a game or destruction of the forest Û Û Û Û object Û Û Û Û Û Û Û Û ************* Û Û Û Û * Bug Fixes * Û Û Û Û ************* Û Û Û Û Û Û Û Û - Fixed bug where mini map would not update itself after Û Û Û Û starting a new game from within a game Û Û Û Û Û Û Û Û - Hooked up renaming cities and units to use events (for MP) Û Û Û Û Û Û Û Û - Fixed bug where you could go into the enchants tab for any Û Û Û Û unit and cancel their enchantments, whether that unit Û Û Û Û belonged to you or not Û Û Û Û Û Û Û Û - Fixed bug where destination cursor would disappear if the Û Û Û Û unit it belonged to was off-screen Û Û Û Û Û Û Û Û - Added support for Resource modifier types in unit ability Û Û Û Û bonus options to be taken into account in what resources a Û Û Û Û unit always provides, without needing to be stationed in a Û Û Û Û city Û Û Û Û Û Û Û Û - Fixed Bug When reload a game with Wild Shard Improvements, Û Û Û Û the game now properly relinks them to their resource hoards Û Û Û Û (fixed issue where destroyed shrines would not regenerate Û Û Û Û shard resource) Û Û Û Û Û Û Û Û - Fixed particle effect render order on main map screen Û Û Û Û Û Û Û Û - Fixed graphical bug where mounted units in an army did not Û Û Û Û scale properly Û Û Û Û Û Û Û Û - CalculateAbilities now uses champions for ability modifiers Û Û Û Û (this fixes NPCs that should give bonuses but didn't, such Û Û Û Û as "Royalty") Û Û Û Û Û Û Û Û - Fixed bug where the NPC AI player would spawn new NPCs based Û Û Û Û off of the unit types of dynasty kids. This would cause Û Û Û Û champions wandering around with the same name, and with baby Û Û Û Û portraits if they hadn't grown up yet. Û Û Û Û Û Û Û Û - Attacking cities or lone improvements while in attack mode Û Û Û Û now works Û Û Û Û Û Û Û Û - hooked up the cursor to change to the crossed swords at the Û Û Û Û right time for cities/improvements when one of your units is Û Û Û Û selected Û Û Û Û Û Û Û Û - Fixed comment in CityLevelUpBonuses.xml that caused Û Û Û Û malformed xml Û Û Û Û Û Û Û Û - Fixed badly merged text in QuestUnits.xml for Talax Û Û Û Û Û Û Û Û - Fixed end tags in CoreCityWalls Û Û Û Û Û Û Û Û - Fixed game modifiers and ending tag after Magnar_Staff in Û Û Û Û CoreSpecialWeapons.xml Û Û Û Û Û Û Û Û - Fixed end tag for Thumb in SpecialUnitProps.xml Û Û Û Û Û Û Û Û - Fixed comments in UnitSoundPacks.xml Û Û Û Û Û Û Û Û - note: thanks to kenata and heavenfall for helping us Û Û Û Û hunt down those above XML issues down and pointing us to Û Û Û Û some cool data checking tools Û Û Û Û Û Û Û Û *********** Û Û Û Û * Modding * Û Û Û Û *********** Û Û Û Û Û Û Û Û - Tile Editor: Fixed bug where large silhouette figure would Û Û Û Û render in the middle of a tile design when placing Û Û Û Û pedestrians Û Û Û Û Û Û Û Û - Map Editor: when using the creature placement tool, defaults Û Û Û Û to giving the creature a random wander radius, which can be Û Û Û Û changed with the tool's third spinner in the bottom left Û Û Û Û corner Û Û Û Û Û Û Û Û - Also changed the wander radius 0 item to say "Don't Wander" Û Û Û Û instead, does what the default used to do, cause the unit to Û Û Û Û not even go into auto-patrol mode Û Û Û Û Û Û Û Û - Added new data def type, CSpellResourceCost, which can be Û Û Û Û used in spell def xml to specify resource costs on casting a Û Û Û Û spell, as well as any persistent maintenance costs if this Û Û Û Û spell is an enchantment Û Û Û Û Û Û Û Û - tag used in the SpellResourceCost xml object to say whether Û Û Û Û the cost is deducted at time of casting (Per-Turn is 0), or Û Û Û Û if it is a continued maintenance cost that exists as long as Û Û Û Û the spell is in effect through an enchantment (Per-Turn is Û Û Û Û non-zero) Û Û Û Û Û Û Û Û - Note: maintenance resource costs can only be per-turn if the Û Û Û Û spell is an enchantment; there's no one-time cut to per-turn Û Û Û Û resource production from an instant, non-enchantment spell Û Û Û Û Û Û Û Û - Here's an example of some xml to put in a spell def, making Û Û Û Û this spell cost 5 metal immediately when cast, and having a Û Û Û Û maintenance cost of 1 material per turn until the Û Û Û Û enchantment is cancelled: Û Û Û Û Û Û Û Û Metal Û Û Û Û 5 Û Û Û Û Û Û Û Û Materials Û Û Û Û 1 Û Û Û Û 1 Û Û Û Û Û Û Û Û - MODs folders now creatured for the user in their My Û Û Û Û Games/Elemental folder Û Û Û Û Û Û Û Û - Fixed Bug: Quests read in from XML (after loading the Û Û Û Û Data.zip) no longer override QuestDefIDs Û Û Û Û Û Û Û Û - Images and models now read in from the Mods/GFX folder Û Û Û Û properly Û Û Û Û Û Û Û Û - Mods are now enabled by default in Prefs.ini Û Û Û Û Û Û Û Û - Overlay: Implement tile upload/download Û Û Û Û Û Û Û Û Û Û Û Û Elemental: War of Magic v1.08 Hotfix Update Û Û Û Û =========================================== Û Û Û Û Û Û Û Û ********************** Û Û Û Û * Gameplay / Balance * Û Û Û Û ********************** Û Û Û Û Û Û Û Û - New Sovereign Ability: Wealthy +1 gildar per turn Û Û Û Û Û Û Û Û - New Sovereign Ability: Green Thumb +2 food per turn Û Û Û Û Û Û Û Û - Organized Sovereign Ability removed Û Û Û Û Û Û Û Û - Shop Costs moved to be a formula (unless specified in the Û Û Û Û XML) Û Û Û Û Û Û Û Û - Research costs increased Û Û Û Û Û Û Û Û - More balancing of initial resource seeding Û Û Û Û Û Û Û Û - Fertile land availability increased Û Û Û Û Û Û Û Û - Long Bows now cost 40 gildar to construct Û Û Û Û Û Û Û Û - Default shop values on weapons and armor removed from XML Û Û Û Û (you can overrride the formula still) Û Û Û Û Û Û Û Û - Teleport/Blink mana cost increased from 5 to 15. Û Û Û Û Û Û Û Û - Eliminated criminal adventurers (caused confusion amongst Û Û Û Û players) Û Û Û Û Û Û Û Û - Pioneer Kit Gold cost reduced from 10 to 5, Materials cost Û Û Û Û increased from 1 to 10. Û Û Û Û Û Û Û Û - Organized ability added to general special abilities Û Û Û Û Û Û Û Û - Late game monster respawning reduced. Û Û Û Û Û Û Û Û - Increased movement speed of units in tactical battles Û Û Û Û Û Û Û Û ************* Û Û Û Û * Bug Fixes * Û Û Û Û ************* Û Û Û Û Û Û Û Û - Added logic to stop spells from dealing max damage every Û Û Û Û time. Û Û Û Û Û Û Û Û - Restored old terrain/tile movement costs until that can be Û Û Û Û better addressed. Û Û Û Û Û Û Û Û - Adjusted the combat speed from 2 to 3 for the base Û Û Û Û male/female sov units. Û Û Û Û Û Û Û Û - Fixed bug where Karavox, Magnar, and Verga sovs only had 1.0 Û Û Û Û for combat speed. Û Û Û Û Û Û Û Û - Fixed bug that made it not load any maps except mp maps Û Û Û Û Û Û Û Û - Fixed bug resetting default map size to tiny Û Û Û Û Û Û Û Û - Fixed bug where rapidly clicking the fortify action for a Û Û Û Û unit twice or more would cause the game to hang Û Û Û Û Û Û Û Û - Fixed bug where, after unhiding the game lobby wnd once, Û Û Û Û human players would get assigned team 1 when joining a Û Û Û Û custom game, instead of an unused team ID Û Û Û Û Û Û Û Û - Fixed crash when restarting new campaign after you load a Û Û Û Û saved campaign game Û Û Û Û Û Û Û Û - Fixed bug where Cancel button would not show up on Û Û Û Û mutliplayer Join Game with Password screen Û Û Û Û Û Û Û Û - Fixed an error where old saves with old data had logic Û Û Û Û conflicts with new code that made spells miss. Û Û Û Û Û Û Û Û Û Û Û Û Elemental: War of Magic v1.08 Update Û Û Û Û ==================================== Û Û Û Û Û Û Û Û *************** Û Û Û Û * Performance * Û Û Û Û *************** Û Û Û Û Û Û Û Û - LOD optimizations across improvements and tile designs Û Û Û Û Û Û Û Û - Continued memory optimization/leak squashing Û Û Û Û Û Û Û Û ********************** Û Û Û Û * Gameplay / Balance * Û Û Û Û ********************** Û Û Û Û Û Û Û Û - AI handles its sovereign more intelligently Û Û Û Û Û Û Û Û - AI more effective at going after targets of opportunity Û Û Û Û Û Û Û Û - AI sovereign is more careful about going into enemy Û Û Û Û territory Û Û Û Û Û Û Û Û - AI has new APIs for determining whether there are targets of Û Û Û Û opportunity in the area Û Û Û Û Û Û Û Û - Balance pass on resource distribution Û Û Û Û Û Û Û Û - Base tech cost changed from 4 to 5 Û Û Û Û Û Û Û Û - Merchants/Money Changers now require 1 food to construct Û Û Û Û Û Û Û Û - Study/Archivist now require 1 gildar per turn to maintain Û Û Û Û Û Û Û Û - Gildar deposit now seeded near starting location Û Û Û Û Û Û Û Û - Tracker talent cost changed from 15 to 10 Û Û Û Û Û Û Û Û - Organized talent cost changed from 10 to 20 Û Û Û Û Û Û Û Û - Combat Rating calculation altered in an attempt to be a more Û Û Û Û accurate gauge of lethalness Û Û Û Û Û Û Û Û - Fewer resources spawned per 1000 tiles. Û Û Û Û Û Û Û Û - Fewer minor factions spawned. Û Û Û Û Û Û Û Û - Added scalars to attack and defence for units who are in Û Û Û Û home territory or foreign territory, modifiable in Û Û Û Û ElementalDefs.xml Û Û Û Û Û Û Û Û - Territory scalars now work as Empire v Fallen (e.g. Kingdom Û Û Û Û guy on Fallen territory gets penalty, etc). Û Û Û Û Û Û Û Û - Updated formula for gildar given when killing a given unit Û Û Û Û Û Û Û Û - Child essence is no longer modified by spawn rating, but is Û Û Û Û instead a value between 50% and 100% of the more powerful Û Û Û Û parent's essence. Û Û Û Û Û Û Û Û - Updated TerrainTypes.xml to make Forests and Swamps take 2 Û Û Û Û moves Û Û Û Û Û Û Û Û - Changing the "IncreaseMorale" modifier attribute to - Û Û Û Û AdjustMorale. It's more clear for the modders. Û Û Û Û Û Û Û Û *********** Û Û Û Û * Battles * Û Û Û Û *********** Û Û Û Û Û Û Û Û - Revamp of the way offensive spells hit/miss and deal their Û Û Û Û damage Û Û Û Û Û Û Û Û - HIT/MISS is deteremined by an attacker roll (minDamage - Û Û Û Û maxDamage) and by the defender roll (0-DEF) Û Û Û Û Û Û Û Û - Values can now be specified as a MinValue and a MaxValue Û Û Û Û rather than just a Value (support for constant value spells Û Û Û Û is still supported) Û Û Û Û Û Û Û Û - If a MinValue and a MaxValue is specified, the Value is Û Û Û Û defined by a rand roll between the two numbers based on the Û Û Û Û modifiers internal rand roll. Û Û Û Û Û Û Û Û - Updated descriptions for all core spellbook spells to show Û Û Û Û bonus damage from INT and bonus damage from shards in the Û Û Û Û spell description. Û Û Û Û Û Û Û Û - The SpellbookWnd has been updated to properly display the Û Û Û Û damage range if there is one, and the constant damage if Û Û Û Û there isn't one. Û Û Û Û Û Û Û Û - All core spells that were using stats to calculate the Û Û Û Û value but didn't have a ValueOwner specified have been Û Û Û Û fixed. Û Û Û Û Û Û Û Û - The elemental shards unit stats now default to 0 instead of Û Û Û Û 1. The calculations in the existing spells have been redone Û Û Û Û to reflect this. Û Û Û Û Û Û Û Û - Fixed BURNING BLADE spell to appropriately increase attack. Û Û Û Û Û Û Û Û - Fixed SHIELD OF FIRE spell to appropriately increase Û Û Û Û defense. Û Û Û Û Û Û Û Û - Fixed CRUSH SPIRIT spell to appropriately decrease morale. Û Û Û Û Û Û Û Û - Fixed BRAVERY spell to appropriately increase morale. Û Û Û Û Û Û Û Û - Fixed DRAIN LIFE spell to appropriately transfer HP from Û Û Û Û target to caster. Û Û Û Û Û Û Û Û ****** Û Û Û Û * UI * Û Û Û Û ****** Û Û Û Û Û Û Û Û - Changed the display code for the main UI bar to round attack Û Û Û Û and defense rather than truncate. Û Û Û Û Û Û Û Û - Hooked up the CTRL+ARROW and SHIFT-ARROW camera rotation and Û Û Û Û movement hotkeys to tactical. Û Û Û Û Û Û Û Û - Added save game descriptions Û Û Û Û Û Û Û Û ************* Û Û Û Û * Bug Fixes * Û Û Û Û ************* Û Û Û Û Û Û Û Û - Fixed bug where dialogs from triggers in the campaign (like Û Û Û Û moving beyond where you should build a city) would pop up Û Û Û Û many times when a unit moved into that tile. Û Û Û Û Û Û Û Û - Fixed AI bug where it was doing deficit spending and Û Û Û Û creating units still Û Û Û Û Û Û Û Û - Removed the max spell points entry from the affected stats Û Û Û Û in the level up wnd, since it isn't affected by any unit Û Û Û Û stats anymore Û Û Û Û Û Û Û Û - Fixed bug where non-aggression pact wasn't being checked for Û Û Û Û when left-clicking on a unit in attack mode Û Û Û Û Û Û Û Û - Fixed modifier in Refined_Economics_Amarian_MP to modify Û Û Û Û A_Gold player ability instead of A_Wealth (which doesn't Û Û Û Û exist) Û Û Û Û Û Û Û Û - Fixed golem animation pack (commented out an animation that Û Û Û Û was missing and causing t-poses) Û Û Û Û Û Û Û Û - Fixed crash when making a mountain in map editor Û Û Û Û Û Û Û Û - Fixed trading your spouse (if she was a recruited NPC) in Û Û Û Û the regular unit trade Û Û Û Û Û Û Û Û - Perceived value stuff gets hidden when arranging marriages, Û Û Û Û instead of showing whatever was selected last Û Û Û Û Û Û Û Û - Entries for kids when arranging marriages now use a male and Û Û Û Û female icon to denote boy and girl, instead of the words in Û Û Û Û parentheses after the name Û Û Û Û Û Û Û Û - Fixed "..." from string overflowing for the divider title Û Û Û Û when trading or arranging a marriage Û Û Û Û Û Û Û Û - Fixed the divider title not ever changing from "And" once Û Û Û Û the arrange marriage screen was shown Û Û Û Û Û Û Û Û - Fixed display of tooltip text and color text on Customize Û Û Û Û Faction window Û Û Û Û Û Û Û Û - Tweaked SetToolTip to calculate the necessary size of the Û Û Û Û window more accurately, to fix bug where tooltips were Û Û Û Û sometimes being truncated Û Û Û Û Û Û Û Û - Fixed bug where clicking a new destination while the unit Û Û Û Û was moving would cause the unit to get a free move Û Û Û Û Û Û Û Û - You can no longer set a units destination while it is moving Û Û Û Û Û Û Û Û - Fixed Refined Housing and Refined Economics techs (and their Û Û Û Û fallen equivalents) so that they correctly provide the bonus Û Û Û Û they say they do Û Û Û Û Û Û Û Û - When a unit inside a city or an army is selected and asked Û Û Û Û to cast a spell, that is the unit that is used for Û Û Û Û spellcasting now, instead of having it just fail (in a city) Û Û Û Û or try to cast the spell from the leader of the army Û Û Û Û Û Û Û Û - Fixed bug where summoning a unit while in a city would cause Û Û Û Û that unit to be summoned in an army with you within that Û Û Û Û city (causing weird behavior), now just stations the unit in Û Û Û Û the city with you Û Û Û Û Û Û Û Û - Fixed bug where raise land spell would not work on all land Û Û Û Û category terrain types, like swamp or rugged terrain. Now, Û Û Û Û if a land tile is not hills, it raises that land to hills, Û Û Û Û instead of checking for only some terrain types Û Û Û Û Û Û Û Û - Fixed a bug where, in the faction editor, you could select Û Û Û Û ability bonus options for free by selecting and deselecting Û Û Û Û them, and then spinning the race spinner, caused by Û Û Û Û deselection not updating the faction config correctly Û Û Û Û Û Û Û Û - Fixed units that finished training on the same turn as an Û Û Û Û autosave not being there when the autosave was loaded Û Û Û Û Û Û Û Û - Fixed players not being able to select their city level up Û Û Û Û bonuses or tech breakthroughs on loading an autosave if they Û Û Û Û were earned that turn, by having the local player mark Û Û Û Û themselves as needing to get user input for these things Û Û Û Û instead of unhiding the windows to allow the choice right Û Û Û Û away during CWorld::EndTurn, and not letting the user choose Û Û Û Û until after the next turn starts and the autosave has been Û Û Û Û made. If one of thses autosaves is loaded, the local player Û Û Û Û will be allowed to choose their tech breakthroughs and city Û Û Û Û bonuses once the map is unhidden. This keeps us from having Û Û Û Û to delay an autosave and the start of the next turn by Û Û Û Û waiting for the user to choose their bonuses, instead making Û Û Û Û that choice part of the start turn logic after the autosave Û Û Û Û has been made and saving the mark saying the player will get Û Û Û Û to choose at the start of the next turn. Û Û Û Û Û Û Û Û - Fixed treaty turn counts not matching if an autosave was Û Û Û Û loaded Û Û Û Û Û Û Û Û - Based on confusion in the forums, removed ability to Û Û Û Û automatically unlock a spell in the learning queue if it Û Û Û Û makes it to the front of the queue when the player has Û Û Û Û enough research to buy it, so that users rearranging their Û Û Û Û spell learning queue don't have their spell points silently Û Û Û Û taken away while shuffling spells around, if they didn't Û Û Û Û intend to learn that spell next Û Û Û Û Û Û Û Û - Now it always takes at least one turn to learn any spell Û Û Û Û Û Û Û Û - Fixed bug where tile highlights in tactical battle would Û Û Û Û disappear after an ALT+TAB Û Û Û Û Û Û Û Û - Fixed bug where trees would not look correct in all cases Û Û Û Û after loading a gamesave. Û Û Û Û Û Û Û Û - Fixed an issue that was allowing counter attacks against Û Û Û Û units with abilities of type DoesNotProvokeCounterattacks. Û Û Û Û Û Û Û Û - Fixed an issue that was causing modifiers applied in Û Û Û Û tactical battles to persist after the battle. Û Û Û Û Û Û Û Û - This fixes the bug that causes XP and Gildar rewards after Û Û Û Û battles to be negatively skewed if the enemy unit combat Û Û Û Û rating was lowered due to debuffs. Û Û Û Û Û Û Û Û - Fixed an issue with skipping turns in tactical battles that Û Û Û Û would cause a stuck turn if done when the unit being skipped Û Û Û Û was in motion. - Pressing spacebar now sets a tactical units Û Û Û Û moves to zero AND cancels their destination. Û Û Û Û Û Û Û ° Û ° ßÛ²ßßßßßßßßßßßßßßßßÛÛßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßß ßßß ß ßÛÝ Install Notes: ßÛÜ ° Û Üþ Þ² ÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÛÛÜ ± Û Û ÜÛß Û ² Û ßßß ° Û 1. Unpack the included rar files. Û Û ± Û 2. Run Elemental.War.of.Magic.v1.09.Update.exe and install Û Û Û Û 3. Copy the cracked content from SKIDROW directory to your Û Û Û Û main installation directory and overwrite. Û Û Û Û 4. Play the game Û Û Û Û Û Û Û Û Additional Notes: Û Û Û Û Û Û Û Û You don't need to have any of the previous updates installed, Û Û Û Û as this update is featuring all previous updated content. Û Û Û Û Û Û Û ° Û ° ßÛ²ßßßßßßßßßßßßßßßßÛÛßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßß ßßß ß ßÛÝ Greetings: ßÛÜ ° Û Üþ Þ² ÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÛÛÜ ± Û Û ÜÛß Û ² Û ßßß ° Û Salutes to our old Amiga friends from: Û Û ± Û Û Û Û Û FAIRLIGHT - RAZOR 1911 - VISION FACTORY - PARADOX - QUARTEX Û Û Û Û DCS - CRYSTAL - ZENITH - ACCESSSION - ALPHA FLIGHT - PRODIGY Û Û Û Û THE COMPANY - LEGEND - TRSI - ORACLE - ANTHROX - CLASSIC Û Û Û Û Û Û Û Û Salutes to our new friends in: Û Û Û Û Û Û Û Û UNLEASHED - TiNYiSO - BReWErS - RADIKAL - POSTMORTEM - SHOCK Û Û Û Û FAIRLIGHT - CRUDE - VACE - ReUnion - OUTLAWS - GENESIS Û Û Û Û Û Û ÛÜ°ÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÛÜ° ßßÛ²Ü Logo and layout by: Eboy/SAE ܲÛßß ÜßßßþÜ Þ²²Ý Last updated 21/07/2007 by [XXX] Þ²²Ý ÜþßßÜ ßÜ ßßßßß ß ßßß ßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßß ßßß ß ßßßßß Üß ß ß This NFO File was rendered by NFOmation.net