NFOmation.net - Your Ultimate NFO Upload Resource! Viewing NFO file: skidrow.nfo skidrow
▄ ▄ ▀ ■ ▄ ▀ ▀▄ ▄■▀▀▀■▄ █ ▄■▀▀▀■▄ ░ █▄ ▓▄ ░ ▄█▌ ▀ ▓▄ ▀▀███▄▄ ░ ▄█▄ ▓█▄ ▀███▄ ▓██▄ ▄▄███▄▄▀ ░ ▓██▄▄▄▄▄▄▄█████▄ ░ ▄██▀██▄ ░ ▓██▓ ░ ▄ ▄████▀▀▀▀▀▀ ▓██▓ ▓████▀█▓▓▓█ ▄▄▄▄▄▄▓██▓ ▓██▓ ▓██▓▀ ▄██▓ ▓██▄ ▓██▓ ░░░ ▄█▓ ▀▀▀▀▀▀▓▓▓▓▄▀▓▓▓▀▀▓▓▓▄ ▀▀▀ █▓▓▓▀ ▓▓▓▓ ▓▓▓▓▀▀▓▓▓▄▄ ▓▓▓▓ ░ ▓▓▓▓ ▓▓▓▓ ░░░ ▓▓▓▓ ▒▒▒▒▒ ▐▒▒▒▒█▐▒▒ ▐▒▒▒▒ ▓▓▓▓▓▐▒▒▒▒ ░ ▒▒▒▒ ▒▒▒▒ ▐▒▒▒▒█▄▒▒▒ ░ ▒▒▒▒ ▒▒▒▒ ░░░ ▒▒▒▒ ░░░░░ ░ ░░░░░▌░░ ░ ░░░░░░░░░░▐░░░░ ░ ░░░░ ░░░░ ░ ░░░░░░░░░ ░ ░░░░ ░░░░ ▄ ░░░░ ▒▒▒▒▒ ░ ▒▒▒▒▒▌▒▒ ░ ▒▒▒▒▒▄▒▒▒▒▒▒▒▒▒ ░ ▒▒▒▒ ▒▒▒▒ ░ ▒▒▒▒▒▌▒▒▒ ░ ▒▒▒▒ ▒▒▓▀▄███▄▀▓▒▒ ▐▓▓▓▓ ░▐▓▓▓▓▓▓▓▓ ░▐▓▓▓▓▓▌▓▓▓▓▐▓▓▓▓▌ ▓▓▓▓ ▓▓▓▓ ░▐▓▓▓▓▓▓▓▓▓ ░ ▓▓▓▓ ▓▓▓▓▓▀ ▀▓▓▓▓▓ ▀██▓ ▄█▓██▀▄██▀ ▓████▓███▀ ▓███▓▄▄▓██▓▄▓█▀ ▓███▓ ▀██▓ ▓██▀ ▓██▀ ░ ░ ▀██▓ ░ ▀▄██▀▀ █▀ ▄█▓██▀ █▀ ░ █████▀▀▀ ▀ ░ ▐██▓█▌ ░ ▀██▄██▀ ░ ▓▀ ░ ▀█ ▄▀▀ ░ ▄███▀▀ ░ ▀■▄▄■▀ ▀▀████▄▄▄■▀ ░ ▀▀███▄▄▄▄▄██▀ Eboy ▀▄▄■▀ ■▀▀ ▀▀▀▀▀▀ S K i D R O W ▄▀ -> T H E L E A D i N G F O R C E < ▀▄ ▀▄ ▄▀ ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀ ▀▀▀▀▀ ▀ proudly presents ▀ ▀▀▀▀▀ ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀ ░ ██▓▓▓▒▒▒░░ Supreme Commander 2 Update 15 and 16 ░░▒▒▒▓▓▓██ ░ ▒▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▒ ▓ ▓ ▓ RELEASE DATE : 17-10-2010 PROTECTION : Steam ▓ ▓ GAME TYPE : Strategy DISKS : CRACKED UPDATE ▓ ░ ░ ▀█▓▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀██▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀ ▀▀▀ ▀ ▀█▌ Release Notes: ▀█▄ ░ █ ▄■ ▐▓ ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄██▄ ▒ █ █ ▄█▀ █ ▓ █ ▀▀▀ ░ █ The Skid Rowdies are looking new blood to fill up the ranks. █ █ ▒ █ We're a professional team of dedicated sceners with big mark █ █ █ █ under sceners. We believe on the ground idealism of the root █ █ █ █ of the real old school scene. We do all this for fun and █ █ █ █ nothing else. We don't earn anything on our hobby, as we do █ █ █ █ this for the competition and the heart of what got the scene █ █ █ █ started in the mid eighties. █ █ █ █ █ █ █ █ If you think you got something to offer, then don't hold back █ █ █ █ on contacting us as soon as possible. █ █ █ █ █ █ █ █ _______ __ ___ _____ /\__ █ █ █ █ \ / |/ /_/\_| \ \ _ \ / /_ \/\ /\ █ █ █ █ /\ \/| / / \/\/| |\ \ \//_// / / / / / / █ █ █ █ / \ \| \ \ / \| |_\ \ / / \/ /_/ / /// / █ █ █ █ \____/|_|\_\\__/|___/ / /_/\_/\__/_/\____/ █ █ █ █ twice the fun \/ double the trouble █ █ █ █ █ █ █ █ ────────────────────────────────────────────────────────────── █ █ █ █ █ █ █ █ On with the update release information: █ █ █ █ █ █ █ █ Supreme Commander 2 Update 16 █ █ █ █ ============================= █ █ █ █ █ █ █ █ UPDATE 16 content: █ █ █ █ █ █ █ █ New Features █ █ █ █ █ █ █ █ + The Infinite Build Queue █ █ █ █ █ █ █ █ In the launch version of Supreme Commander 2, you immediately █ █ █ █ paid for units and structures when queued. With this patch, █ █ █ █ you pay for units when construction starts. While it may sound █ █ █ █ like a simple change, it changes the way you play the game and █ █ █ █ manage your economy. It allows you to pre-plan your bases and █ █ █ █ unit queues beyond what you can afford with your resources at █ █ █ █ any given time during a game. █ █ █ █ █ █ █ █ With this change, you need to more carefully manage the build █ █ █ █ statuses of your Engineers and factories, and be prepared to █ █ █ █ use manual pausing and unpausing, because the least expensive █ █ █ █ units or buildings queued always get priority. You'll also █ █ █ █ want to pay more attention to your incoming Mass and Energy █ █ █ █ reserves so you don't have builders sitting around waiting for █ █ █ █ resources. █ █ █ █ █ █ █ █ The patch also adds automatic management of Engineers and █ █ █ █ Factory queues that are waiting for resources to become █ █ █ █ available. If you queue beyond what you can currently afford, █ █ █ █ units will automatically wait and continue production when █ █ █ █ resources become available. █ █ █ █ █ █ █ █ █ █ █ █ Details as follows █ █ █ █ █ █ █ █ We now show the rebuild bonus outline, even if you do not have █ █ █ █ the resources to build the item. █ █ █ █ █ █ █ █ Added two new keybinds: Ctrl-Shift-P: Pauses all construction █ █ █ █ units, Ctrl-Shift-U: Unpauses all construction units. █ █ █ █ █ █ █ █ When you pause an engineer or factory they will continue █ █ █ █ building whatever they are currently building (you already █ █ █ █ paid for it anyway), but will not start another build task █ █ █ █ until unpaused. █ █ █ █ █ █ █ █ - No more yellow outlines when building. █ █ █ █ █ █ █ █ - If they can afford the unit when the command is issued, they █ █ █ █ will pay for it right away and move to build. █ █ █ █ █ █ █ █ - If they cannot afford it when issued they will move to the █ █ █ █ build site and wait until they can afford it. █ █ █ █ █ █ █ █ █ █ █ █ Fixes █ █ █ █ █ █ █ █ - You can no longer see friend ranked lobbies in the Friends █ █ █ █ tab. █ █ █ █ █ █ █ █ - Fix for Illuminate air units not settling back into a █ █ █ █ formation after teleporting. █ █ █ █ █ █ █ █ - Factory addons no longer have a collision volume, to fix the █ █ █ █ issue where you cannot damage a factory because the █ █ █ █ projectiles are colliding with the addon, which takes no █ █ █ █ damage. █ █ █ █ █ █ █ █ - Fix for not being able to dock the protobrain. █ █ █ █ █ █ █ █ - Fix for Blank map being shown if a player plays a DLC game █ █ █ █ with one of the DLC maps and then tries to play a non-DLC █ █ █ █ game. Instead, we will defualt to the first map in the list. █ █ █ █ █ █ █ █ - Fix for some units not hitting the Seabed when sinking. █ █ █ █ █ █ █ █ - Fix for ACUs continuing to shoot when an attack is █ █ █ █ interrupted by a build/reclaim/capture/repair order. █ █ █ █ █ █ █ █ - Fix for ACUs losing the ability to attack if a reclaim order █ █ █ █ is interrupted as the ACU's build arm is being oriented. █ █ █ █ █ █ █ █ - Fix for the Cicada hiding enemy units from allied armies. █ █ █ █ █ █ █ █ - Fix for crash when trying to save a skirmish game. █ █ █ █ █ █ █ █ - Fix for instability issues discovered with the Noah, Ejected █ █ █ █ head. █ █ █ █ █ █ █ █ - Fix for refund amounts being incorrect if you Ctrl-K a █ █ █ █ factory that has a large amount of the same type of unit █ █ █ █ queued. █ █ █ █ █ █ █ █ - Fix for refund amount being incorrect if you removed chunks █ █ █ █ of units from the build queue via holding Ctrl or Shift and █ █ █ █ right clicking. █ █ █ █ █ █ █ █ █ █ █ █ Balance █ █ █ █ █ █ █ █ - Shotja: Reduced Health to 800. Was 900. Reduced Turn Ratio █ █ █ █ to 90. Was 270. Weapon Turret rotation range reduced so that █ █ █ █ it can only fire in a narrow arc forward. █ █ █ █ █ █ █ █ - Loyalist: Reduced Build Time to 20. Was 21. Reduced Mass █ █ █ █ Cost to 40. Was 42. █ █ █ █ █ █ █ █ - Cybran Jump Jets: Reduced Land Jump Jets RP cost to 6. Was █ █ █ █ 7. Increased Land Jump Jet Range RP cost to 4. Was 3. █ █ █ █ █ █ █ █ - Research Convertor: Reduced Mass cost to 275. Was 300. Made █ █ █ █ Research Conversion ability cost 275 instead of 300. █ █ █ █ █ █ █ █ - Quantum Floating: Reduced Quantum Floating RP cost to 9. █ █ █ █ █ █ █ █ - Naval Jump Jets: Reduced range to 90. Was 110. █ █ █ █ █ █ █ █ █ █ █ █ AI █ █ █ █ █ █ █ █ - Adjusted when the AI builds extra mass convertors. █ █ █ █ █ █ █ █ - The AI will not build more than 1 proto brain on the DLC █ █ █ █ side, to match non-DLC. █ █ █ █ █ █ █ █ - Fix for AI Naval units sitting in base and not attacking. █ █ █ █ █ █ █ █ - Fix for some Guard base platoons getting stuck. █ █ █ █ █ █ █ █ - Fix for units being able to capture something they lost █ █ █ █ intel on. █ █ █ █ █ █ █ █ - Units that the AI knows are dead will be removed from the █ █ █ █ influence map to fix the case where an AI thinks there is a █ █ █ █ nearby threat when the only nearby threat is a unit slowly █ █ █ █ sinking. █ █ █ █ █ █ █ █ - Fix for AI building stuff in a player's starting location █ █ █ █ (for real this time) this will not stop an AI from building █ █ █ █ a Mass Extractor in the base, however. █ █ █ █ █ █ █ █ - Fix for AIs getting stuck because they have two bases that █ █ █ █ overlap each other. █ █ █ █ █ █ █ █ - Fix for AI scout platoons getting stuck on Seton's. █ █ █ █ █ █ █ █ - Fixed the neural net learning function so that it feeds the █ █ █ █ network forward before back propagating. █ █ █ █ █ █ █ █ - Fixed the AI's last stand distance for defensive points. █ █ █ █ █ █ █ █ - Updated AI neural net data. █ █ █ █ █ █ █ █ - Fix for mixed groups of air units having a portions of the █ █ █ █ units fail to attack when given a Form Attack order. █ █ █ █ █ █ █ █ - Fixed the AI handling of reclaimable mass around the base █ █ █ █ so that is uses the same search range as the task. █ █ █ █ █ █ █ █ - Fix for AI's getting stuck trying to clear an expansion █ █ █ █ base that an AI ally has already taken control of. █ █ █ █ █ █ █ █ - Platoon micro now prevents platoons from getting stuck █ █ █ █ while being shot to bits █ █ █ █ █ █ █ █ █ █ █ █ Known Issues █ █ █ █ █ █ █ █ - Save games in Skirmish and Campaign from older versions █ █ █ █ will not function in version 1.23. Campaign progress █ █ █ █ unaffected. █ █ █ █ █ █ █ █ - Replays from older versions will not function in version █ █ █ █ 1.23 █ █ █ █ █ █ █ █ █ █ █ █ Supreme Commander 2 Update 15 █ █ █ █ ============================= █ █ █ █ █ █ █ █ UPDATE 15 content: █ █ █ █ █ █ █ █ █ █ █ █ Fixes █ █ █ █ █ █ █ █ - Hotfix for a crash issue with 1.22. █ █ █ █ █ █ █ █ Hotfix version is known as 1.222 █ █ █ █ █ █ █ ░ █ ░ ▀█▓▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀██▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀ ▀▀▀ ▀ ▀█▌ Install Notes: ▀█▄ ░ █ ▄■ ▐▓ ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄██▄ ▒ █ █ ▄█▀ █ ▓ █ ▀▀▀ ░ █ 1. Unpack the included rar files. █ █ ▒ █ 2. Run Supreme.Commander.2.Update.15.and.16.exe and install █ █ █ █ 3. Copy the cracked content from SKIDROW directory to your █ █ █ █ main installation directory and overwrite. █ █ █ █ 4. Play the game █ █ █ █ █ █ █ █ Additional Notes: █ █ █ █ █ █ █ █ You don't need to have any of the previous updates installed, █ █ █ █ as this update is featuring all previous updated content. █ █ █ █ █ █ █ ░ █ ░ ▀█▓▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀██▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀ ▀▀▀ ▀ ▀█▌ Greetings: ▀█▄ ░ █ ▄■ ▐▓ ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄██▄ ▒ █ █ ▄█▀ █ ▓ █ ▀▀▀ ░ █ Salutes to our old Amiga friends from: █ █ ▒ █ █ █ █ █ FAIRLIGHT - RAZOR 1911 - VISION FACTORY - PARADOX - QUARTEX █ █ █ █ DCS - CRYSTAL - ZENITH - ACCESSSION - ALPHA FLIGHT - PRODIGY █ █ █ █ THE COMPANY - LEGEND - TRSI - ORACLE - ANTHROX - CLASSIC █ █ █ █ █ █ █ █ Salutes to our new friends in: █ █ █ █ █ █ █ █ UNLEASHED - TiNYiSO - BReWErS - RADIKAL - POSTMORTEM - SHOCK █ █ █ █ FAIRLIGHT - CRUDE - VACE - ReUnion - OUTLAWS - GENESIS █ █ █ █ █ █ █▄░▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄█▄░ ▀▀█▓▄ Logo and layout by: Eboy/SAE ▄▓█▀▀ ▄▀▀▀■▄ ▐▓▓▌ Last updated 21/07/2007 by [XXX] ▐▓▓▌ ▄■▀▀▄ ▀▄ ▀▀▀▀▀ ▀ ▀▀▀ ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀ ▀▀▀ ▀ ▀▀▀▀▀ ▄▀ ▀ ▀ This NFO File was rendered by NFOmation.net
Ü Ü ß þ Ü ß ßÜ ÜþßßßþÜ Û ÜþßßßþÜ ° ÛÜ ²Ü ° ÜÛÝ ß ²Ü ßßÛÛÛÜÜ ° ÜÛÜ ²ÛÜ ßÛÛÛÜ ²ÛÛÜ ÜÜÛÛÛÜÜß ° ²ÛÛÜÜÜÜÜÜÜÛÛÛÛÛÜ ° ÜÛÛßÛÛÜ ° ²ÛÛ² ° Ü ÜÛÛÛÛßßßßßß ²ÛÛ² ²ÛÛÛÛßÛ²²²Û ÜÜÜÜÜܲÛÛ² ²ÛÛ² ²ÛÛ²ß ÜÛÛ² ²ÛÛÜ ²ÛÛ² °°° ÜÛ² ßßßßßß²²²²Üß²²²ßß²²²Ü ßßß Û²²²ß ²²²² ²²²²ßß²²²ÜÜ ²²²² ° ²²²² ²²²² °°° ²²²² ±±±±± Þ±±±±ÛÞ±± Þ±±±± ²²²²²Þ±±±± ° ±±±± ±±±± Þ±±±±Ûܱ±± ° ±±±± ±±±± °°° ±±±± °°°°° ° °°°°°Ý°° ° °°°°°°°°°°Þ°°°° ° °°°° °°°° ° °°°°°°°°° ° °°°° °°°° Ü °°°° ±±±±± ° ±±±±±Ý±± ° ±±±±±Ü±±±±±±±±± ° ±±±± ±±±± ° ±±±±±Ý±±± ° ±±±± ±±²ßÜÛÛÛÜß²±± Þ²²²² °Þ²²²²²²²² °Þ²²²²²Ý²²²²Þ²²²²Ý ²²²² ²²²² °Þ²²²²²²²²² ° ²²²² ²²²²²ß ß²²²²² ßÛÛ² ÜÛ²ÛÛßÜÛÛß ²ÛÛÛÛ²ÛÛÛß ²ÛÛÛ²ÜܲÛ۲ܲÛß ²ÛÛÛ² ßÛÛ² ²ÛÛß ²ÛÛß ° ° ßÛÛ² ° ßÜÛÛßß Ûß ÜÛ²ÛÛß Ûß ° ÛÛÛÛÛßßß ß ° ÞÛÛ²ÛÝ ° ßÛÛÜÛÛß ° ²ß ° ßÛ Üßß ° ÜÛÛÛßß ° ßþÜÜþß ßßÛÛÛÛÜÜÜþß ° ßßÛÛÛÜÜÜÜÜÛÛß Eboy ßÜÜþß þßß ßßßßßß S K i D R O W Üß -> T H E L E A D i N G F O R C E < ßÜ ßÜ Üß ßßßßßßßßßßßßßßßßßßß ßßßßß ß proudly presents ß ßßßßß ßßßßßßßßßßßßßßßßßßß ° ÛÛ²²²±±±°° Supreme Commander 2 Update 15 and 16 °°±±±²²²ÛÛ ° ±ÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜܱ ² ² ² RELEASE DATE : 17-10-2010 PROTECTION : Steam ² ² GAME TYPE : Strategy DISKS : CRACKED UPDATE ² ° ° ßÛ²ßßßßßßßßßßßßßßßßÛÛßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßß ßßß ß ßÛÝ Release Notes: ßÛÜ ° Û Üþ Þ² ÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÛÛÜ ± Û Û ÜÛß Û ² Û ßßß ° Û The Skid Rowdies are looking new blood to fill up the ranks. Û Û ± Û We're a professional team of dedicated sceners with big mark Û Û Û Û under sceners. We believe on the ground idealism of the root Û Û Û Û of the real old school scene. We do all this for fun and Û Û Û Û nothing else. We don't earn anything on our hobby, as we do Û Û Û Û this for the competition and the heart of what got the scene Û Û Û Û started in the mid eighties. Û Û Û Û Û Û Û Û If you think you got something to offer, then don't hold back Û Û Û Û on contacting us as soon as possible. Û Û Û Û Û Û Û Û _______ __ ___ _____ /\__ Û Û Û Û \ / |/ /_/\_| \ \ _ \ / /_ \/\ /\ Û Û Û Û /\ \/| / / \/\/| |\ \ \//_// / / / / / / Û Û Û Û / \ \| \ \ / \| |_\ \ / / \/ /_/ / /// / Û Û Û Û \____/|_|\_\\__/|___/ / /_/\_/\__/_/\____/ Û Û Û Û twice the fun \/ double the trouble Û Û Û Û Û Û Û Û ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ Û Û Û Û Û Û Û Û On with the update release information: Û Û Û Û Û Û Û Û Supreme Commander 2 Update 16 Û Û Û Û ============================= Û Û Û Û Û Û Û Û UPDATE 16 content: Û Û Û Û Û Û Û Û New Features Û Û Û Û Û Û Û Û + The Infinite Build Queue Û Û Û Û Û Û Û Û In the launch version of Supreme Commander 2, you immediately Û Û Û Û paid for units and structures when queued. With this patch, Û Û Û Û you pay for units when construction starts. While it may sound Û Û Û Û like a simple change, it changes the way you play the game and Û Û Û Û manage your economy. It allows you to pre-plan your bases and Û Û Û Û unit queues beyond what you can afford with your resources at Û Û Û Û any given time during a game. Û Û Û Û Û Û Û Û With this change, you need to more carefully manage the build Û Û Û Û statuses of your Engineers and factories, and be prepared to Û Û Û Û use manual pausing and unpausing, because the least expensive Û Û Û Û units or buildings queued always get priority. You'll also Û Û Û Û want to pay more attention to your incoming Mass and Energy Û Û Û Û reserves so you don't have builders sitting around waiting for Û Û Û Û resources. Û Û Û Û Û Û Û Û The patch also adds automatic management of Engineers and Û Û Û Û Factory queues that are waiting for resources to become Û Û Û Û available. If you queue beyond what you can currently afford, Û Û Û Û units will automatically wait and continue production when Û Û Û Û resources become available. Û Û Û Û Û Û Û Û Û Û Û Û Details as follows Û Û Û Û Û Û Û Û We now show the rebuild bonus outline, even if you do not have Û Û Û Û the resources to build the item. Û Û Û Û Û Û Û Û Added two new keybinds: Ctrl-Shift-P: Pauses all construction Û Û Û Û units, Ctrl-Shift-U: Unpauses all construction units. Û Û Û Û Û Û Û Û When you pause an engineer or factory they will continue Û Û Û Û building whatever they are currently building (you already Û Û Û Û paid for it anyway), but will not start another build task Û Û Û Û until unpaused. Û Û Û Û Û Û Û Û - No more yellow outlines when building. Û Û Û Û Û Û Û Û - If they can afford the unit when the command is issued, they Û Û Û Û will pay for it right away and move to build. Û Û Û Û Û Û Û Û - If they cannot afford it when issued they will move to the Û Û Û Û build site and wait until they can afford it. Û Û Û Û Û Û Û Û Û Û Û Û Fixes Û Û Û Û Û Û Û Û - You can no longer see friend ranked lobbies in the Friends Û Û Û Û tab. Û Û Û Û Û Û Û Û - Fix for Illuminate air units not settling back into a Û Û Û Û formation after teleporting. Û Û Û Û Û Û Û Û - Factory addons no longer have a collision volume, to fix the Û Û Û Û issue where you cannot damage a factory because the Û Û Û Û projectiles are colliding with the addon, which takes no Û Û Û Û damage. Û Û Û Û Û Û Û Û - Fix for not being able to dock the protobrain. Û Û Û Û Û Û Û Û - Fix for Blank map being shown if a player plays a DLC game Û Û Û Û with one of the DLC maps and then tries to play a non-DLC Û Û Û Û game. Instead, we will defualt to the first map in the list. Û Û Û Û Û Û Û Û - Fix for some units not hitting the Seabed when sinking. Û Û Û Û Û Û Û Û - Fix for ACUs continuing to shoot when an attack is Û Û Û Û interrupted by a build/reclaim/capture/repair order. Û Û Û Û Û Û Û Û - Fix for ACUs losing the ability to attack if a reclaim order Û Û Û Û is interrupted as the ACU's build arm is being oriented. Û Û Û Û Û Û Û Û - Fix for the Cicada hiding enemy units from allied armies. Û Û Û Û Û Û Û Û - Fix for crash when trying to save a skirmish game. Û Û Û Û Û Û Û Û - Fix for instability issues discovered with the Noah, Ejected Û Û Û Û head. Û Û Û Û Û Û Û Û - Fix for refund amounts being incorrect if you Ctrl-K a Û Û Û Û factory that has a large amount of the same type of unit Û Û Û Û queued. Û Û Û Û Û Û Û Û - Fix for refund amount being incorrect if you removed chunks Û Û Û Û of units from the build queue via holding Ctrl or Shift and Û Û Û Û right clicking. Û Û Û Û Û Û Û Û Û Û Û Û Balance Û Û Û Û Û Û Û Û - Shotja: Reduced Health to 800. Was 900. Reduced Turn Ratio Û Û Û Û to 90. Was 270. Weapon Turret rotation range reduced so that Û Û Û Û it can only fire in a narrow arc forward. Û Û Û Û Û Û Û Û - Loyalist: Reduced Build Time to 20. Was 21. Reduced Mass Û Û Û Û Cost to 40. Was 42. Û Û Û Û Û Û Û Û - Cybran Jump Jets: Reduced Land Jump Jets RP cost to 6. Was Û Û Û Û 7. Increased Land Jump Jet Range RP cost to 4. Was 3. Û Û Û Û Û Û Û Û - Research Convertor: Reduced Mass cost to 275. Was 300. Made Û Û Û Û Research Conversion ability cost 275 instead of 300. Û Û Û Û Û Û Û Û - Quantum Floating: Reduced Quantum Floating RP cost to 9. Û Û Û Û Û Û Û Û - Naval Jump Jets: Reduced range to 90. Was 110. Û Û Û Û Û Û Û Û Û Û Û Û AI Û Û Û Û Û Û Û Û - Adjusted when the AI builds extra mass convertors. Û Û Û Û Û Û Û Û - The AI will not build more than 1 proto brain on the DLC Û Û Û Û side, to match non-DLC. Û Û Û Û Û Û Û Û - Fix for AI Naval units sitting in base and not attacking. Û Û Û Û Û Û Û Û - Fix for some Guard base platoons getting stuck. Û Û Û Û Û Û Û Û - Fix for units being able to capture something they lost Û Û Û Û intel on. Û Û Û Û Û Û Û Û - Units that the AI knows are dead will be removed from the Û Û Û Û influence map to fix the case where an AI thinks there is a Û Û Û Û nearby threat when the only nearby threat is a unit slowly Û Û Û Û sinking. Û Û Û Û Û Û Û Û - Fix for AI building stuff in a player's starting location Û Û Û Û (for real this time) this will not stop an AI from building Û Û Û Û a Mass Extractor in the base, however. Û Û Û Û Û Û Û Û - Fix for AIs getting stuck because they have two bases that Û Û Û Û overlap each other. Û Û Û Û Û Û Û Û - Fix for AI scout platoons getting stuck on Seton's. Û Û Û Û Û Û Û Û - Fixed the neural net learning function so that it feeds the Û Û Û Û network forward before back propagating. Û Û Û Û Û Û Û Û - Fixed the AI's last stand distance for defensive points. Û Û Û Û Û Û Û Û - Updated AI neural net data. Û Û Û Û Û Û Û Û - Fix for mixed groups of air units having a portions of the Û Û Û Û units fail to attack when given a Form Attack order. Û Û Û Û Û Û Û Û - Fixed the AI handling of reclaimable mass around the base Û Û Û Û so that is uses the same search range as the task. Û Û Û Û Û Û Û Û - Fix for AI's getting stuck trying to clear an expansion Û Û Û Û base that an AI ally has already taken control of. Û Û Û Û Û Û Û Û - Platoon micro now prevents platoons from getting stuck Û Û Û Û while being shot to bits Û Û Û Û Û Û Û Û Û Û Û Û Known Issues Û Û Û Û Û Û Û Û - Save games in Skirmish and Campaign from older versions Û Û Û Û will not function in version 1.23. Campaign progress Û Û Û Û unaffected. Û Û Û Û Û Û Û Û - Replays from older versions will not function in version Û Û Û Û 1.23 Û Û Û Û Û Û Û Û Û Û Û Û Supreme Commander 2 Update 15 Û Û Û Û ============================= Û Û Û Û Û Û Û Û UPDATE 15 content: Û Û Û Û Û Û Û Û Û Û Û Û Fixes Û Û Û Û Û Û Û Û - Hotfix for a crash issue with 1.22. Û Û Û Û Û Û Û Û Hotfix version is known as 1.222 Û Û Û Û Û Û Û ° Û ° ßÛ²ßßßßßßßßßßßßßßßßÛÛßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßß ßßß ß ßÛÝ Install Notes: ßÛÜ ° Û Üþ Þ² ÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÛÛÜ ± Û Û ÜÛß Û ² Û ßßß ° Û 1. Unpack the included rar files. Û Û ± Û 2. Run Supreme.Commander.2.Update.15.and.16.exe and install Û Û Û Û 3. Copy the cracked content from SKIDROW directory to your Û Û Û Û main installation directory and overwrite. Û Û Û Û 4. Play the game Û Û Û Û Û Û Û Û Additional Notes: Û Û Û Û Û Û Û Û You don't need to have any of the previous updates installed, Û Û Û Û as this update is featuring all previous updated content. Û Û Û Û Û Û Û ° Û ° ßÛ²ßßßßßßßßßßßßßßßßÛÛßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßß ßßß ß ßÛÝ Greetings: ßÛÜ ° Û Üþ Þ² ÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÛÛÜ ± Û Û ÜÛß Û ² Û ßßß ° Û Salutes to our old Amiga friends from: Û Û ± Û Û Û Û Û FAIRLIGHT - RAZOR 1911 - VISION FACTORY - PARADOX - QUARTEX Û Û Û Û DCS - CRYSTAL - ZENITH - ACCESSSION - ALPHA FLIGHT - PRODIGY Û Û Û Û THE COMPANY - LEGEND - TRSI - ORACLE - ANTHROX - CLASSIC Û Û Û Û Û Û Û Û Salutes to our new friends in: Û Û Û Û Û Û Û Û UNLEASHED - TiNYiSO - BReWErS - RADIKAL - POSTMORTEM - SHOCK Û Û Û Û FAIRLIGHT - CRUDE - VACE - ReUnion - OUTLAWS - GENESIS Û Û Û Û Û Û ÛÜ°ÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÛÜ° ßßÛ²Ü Logo and layout by: Eboy/SAE ܲÛßß ÜßßßþÜ Þ²²Ý Last updated 21/07/2007 by [XXX] Þ²²Ý ÜþßßÜ ßÜ ßßßßß ß ßßß ßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßß ßßß ß ßßßßß Üß ß ß This NFO File was rendered by NFOmation.net