NFOmation.net - Your Ultimate NFO Upload Resource! Viewing NFO file: skidrow.nfo skidrow
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▄▀▀ ░ ▄███▀▀ ░ ▀■▄▄■▀ ▀▀████▄▄▄■▀ ░ ▀▀███▄▄▄▄▄██▀ Eboy
▀▄▄■▀ ■▀▀ ▀▀▀▀▀▀
S K i D R O W
▄▀ -> T H E L E A D i N G F O R C E < ▀▄
▀▄ ▄▀
▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀ ▀▀▀▀▀ ▀ proudly presents ▀ ▀▀▀▀▀ ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀
░ ██▓▓▓▒▒▒░░ Supreme Commander 2 Update 15 and 16 ░░▒▒▒▓▓▓██ ░
▒▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▒
▓ ▓
▓ RELEASE DATE : 17-10-2010 PROTECTION : Steam ▓
▓ GAME TYPE : Strategy DISKS : CRACKED UPDATE ▓
░ ░
▀█▓▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀██▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀ ▀▀▀ ▀
▀█▌ Release Notes: ▀█▄ ░ █
▄■ ▐▓ ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄██▄ ▒ █
█ ▄█▀ █ ▓ █
▀▀▀ ░ █ The Skid Rowdies are looking new blood to fill up the ranks. █ █
▒ █ We're a professional team of dedicated sceners with big mark █ █
█ █ under sceners. We believe on the ground idealism of the root █ █
█ █ of the real old school scene. We do all this for fun and █ █
█ █ nothing else. We don't earn anything on our hobby, as we do █ █
█ █ this for the competition and the heart of what got the scene █ █
█ █ started in the mid eighties. █ █
█ █ █ █
█ █ If you think you got something to offer, then don't hold back █ █
█ █ on contacting us as soon as possible. █ █
█ █ █ █
█ █ _______ __ ___ _____ /\__ █ █
█ █ \ / |/ /_/\_| \ \ _ \ / /_ \/\ /\ █ █
█ █ /\ \/| / / \/\/| |\ \ \//_// / / / / / / █ █
█ █ / \ \| \ \ / \| |_\ \ / / \/ /_/ / /// / █ █
█ █ \____/|_|\_\\__/|___/ / /_/\_/\__/_/\____/ █ █
█ █ twice the fun \/ double the trouble █ █
█ █ █ █
█ █ ────────────────────────────────────────────────────────────── █ █
█ █ █ █
█ █ On with the update release information: █ █
█ █ █ █
█ █ Supreme Commander 2 Update 16 █ █
█ █ ============================= █ █
█ █ █ █
█ █ UPDATE 16 content: █ █
█ █ █ █
█ █ New Features █ █
█ █ █ █
█ █ + The Infinite Build Queue █ █
█ █ █ █
█ █ In the launch version of Supreme Commander 2, you immediately █ █
█ █ paid for units and structures when queued. With this patch, █ █
█ █ you pay for units when construction starts. While it may sound █ █
█ █ like a simple change, it changes the way you play the game and █ █
█ █ manage your economy. It allows you to pre-plan your bases and █ █
█ █ unit queues beyond what you can afford with your resources at █ █
█ █ any given time during a game. █ █
█ █ █ █
█ █ With this change, you need to more carefully manage the build █ █
█ █ statuses of your Engineers and factories, and be prepared to █ █
█ █ use manual pausing and unpausing, because the least expensive █ █
█ █ units or buildings queued always get priority. You'll also █ █
█ █ want to pay more attention to your incoming Mass and Energy █ █
█ █ reserves so you don't have builders sitting around waiting for █ █
█ █ resources. █ █
█ █ █ █
█ █ The patch also adds automatic management of Engineers and █ █
█ █ Factory queues that are waiting for resources to become █ █
█ █ available. If you queue beyond what you can currently afford, █ █
█ █ units will automatically wait and continue production when █ █
█ █ resources become available. █ █
█ █ █ █
█ █ █ █
█ █ Details as follows █ █
█ █ █ █
█ █ We now show the rebuild bonus outline, even if you do not have █ █
█ █ the resources to build the item. █ █
█ █ █ █
█ █ Added two new keybinds: Ctrl-Shift-P: Pauses all construction █ █
█ █ units, Ctrl-Shift-U: Unpauses all construction units. █ █
█ █ █ █
█ █ When you pause an engineer or factory they will continue █ █
█ █ building whatever they are currently building (you already █ █
█ █ paid for it anyway), but will not start another build task █ █
█ █ until unpaused. █ █
█ █ █ █
█ █ - No more yellow outlines when building. █ █
█ █ █ █
█ █ - If they can afford the unit when the command is issued, they █ █
█ █ will pay for it right away and move to build. █ █
█ █ █ █
█ █ - If they cannot afford it when issued they will move to the █ █
█ █ build site and wait until they can afford it. █ █
█ █ █ █
█ █ █ █
█ █ Fixes █ █
█ █ █ █
█ █ - You can no longer see friend ranked lobbies in the Friends █ █
█ █ tab. █ █
█ █ █ █
█ █ - Fix for Illuminate air units not settling back into a █ █
█ █ formation after teleporting. █ █
█ █ █ █
█ █ - Factory addons no longer have a collision volume, to fix the █ █
█ █ issue where you cannot damage a factory because the █ █
█ █ projectiles are colliding with the addon, which takes no █ █
█ █ damage. █ █
█ █ █ █
█ █ - Fix for not being able to dock the protobrain. █ █
█ █ █ █
█ █ - Fix for Blank map being shown if a player plays a DLC game █ █
█ █ with one of the DLC maps and then tries to play a non-DLC █ █
█ █ game. Instead, we will defualt to the first map in the list. █ █
█ █ █ █
█ █ - Fix for some units not hitting the Seabed when sinking. █ █
█ █ █ █
█ █ - Fix for ACUs continuing to shoot when an attack is █ █
█ █ interrupted by a build/reclaim/capture/repair order. █ █
█ █ █ █
█ █ - Fix for ACUs losing the ability to attack if a reclaim order █ █
█ █ is interrupted as the ACU's build arm is being oriented. █ █
█ █ █ █
█ █ - Fix for the Cicada hiding enemy units from allied armies. █ █
█ █ █ █
█ █ - Fix for crash when trying to save a skirmish game. █ █
█ █ █ █
█ █ - Fix for instability issues discovered with the Noah, Ejected █ █
█ █ head. █ █
█ █ █ █
█ █ - Fix for refund amounts being incorrect if you Ctrl-K a █ █
█ █ factory that has a large amount of the same type of unit █ █
█ █ queued. █ █
█ █ █ █
█ █ - Fix for refund amount being incorrect if you removed chunks █ █
█ █ of units from the build queue via holding Ctrl or Shift and █ █
█ █ right clicking. █ █
█ █ █ █
█ █ █ █
█ █ Balance █ █
█ █ █ █
█ █ - Shotja: Reduced Health to 800. Was 900. Reduced Turn Ratio █ █
█ █ to 90. Was 270. Weapon Turret rotation range reduced so that █ █
█ █ it can only fire in a narrow arc forward. █ █
█ █ █ █
█ █ - Loyalist: Reduced Build Time to 20. Was 21. Reduced Mass █ █
█ █ Cost to 40. Was 42. █ █
█ █ █ █
█ █ - Cybran Jump Jets: Reduced Land Jump Jets RP cost to 6. Was █ █
█ █ 7. Increased Land Jump Jet Range RP cost to 4. Was 3. █ █
█ █ █ █
█ █ - Research Convertor: Reduced Mass cost to 275. Was 300. Made █ █
█ █ Research Conversion ability cost 275 instead of 300. █ █
█ █ █ █
█ █ - Quantum Floating: Reduced Quantum Floating RP cost to 9. █ █
█ █ █ █
█ █ - Naval Jump Jets: Reduced range to 90. Was 110. █ █
█ █ █ █
█ █ █ █
█ █ AI █ █
█ █ █ █
█ █ - Adjusted when the AI builds extra mass convertors. █ █
█ █ █ █
█ █ - The AI will not build more than 1 proto brain on the DLC █ █
█ █ side, to match non-DLC. █ █
█ █ █ █
█ █ - Fix for AI Naval units sitting in base and not attacking. █ █
█ █ █ █
█ █ - Fix for some Guard base platoons getting stuck. █ █
█ █ █ █
█ █ - Fix for units being able to capture something they lost █ █
█ █ intel on. █ █
█ █ █ █
█ █ - Units that the AI knows are dead will be removed from the █ █
█ █ influence map to fix the case where an AI thinks there is a █ █
█ █ nearby threat when the only nearby threat is a unit slowly █ █
█ █ sinking. █ █
█ █ █ █
█ █ - Fix for AI building stuff in a player's starting location █ █
█ █ (for real this time) this will not stop an AI from building █ █
█ █ a Mass Extractor in the base, however. █ █
█ █ █ █
█ █ - Fix for AIs getting stuck because they have two bases that █ █
█ █ overlap each other. █ █
█ █ █ █
█ █ - Fix for AI scout platoons getting stuck on Seton's. █ █
█ █ █ █
█ █ - Fixed the neural net learning function so that it feeds the █ █
█ █ network forward before back propagating. █ █
█ █ █ █
█ █ - Fixed the AI's last stand distance for defensive points. █ █
█ █ █ █
█ █ - Updated AI neural net data. █ █
█ █ █ █
█ █ - Fix for mixed groups of air units having a portions of the █ █
█ █ units fail to attack when given a Form Attack order. █ █
█ █ █ █
█ █ - Fixed the AI handling of reclaimable mass around the base █ █
█ █ so that is uses the same search range as the task. █ █
█ █ █ █
█ █ - Fix for AI's getting stuck trying to clear an expansion █ █
█ █ base that an AI ally has already taken control of. █ █
█ █ █ █
█ █ - Platoon micro now prevents platoons from getting stuck █ █
█ █ while being shot to bits █ █
█ █ █ █
█ █ █ █
█ █ Known Issues █ █
█ █ █ █
█ █ - Save games in Skirmish and Campaign from older versions █ █
█ █ will not function in version 1.23. Campaign progress █ █
█ █ unaffected. █ █
█ █ █ █
█ █ - Replays from older versions will not function in version █ █
█ █ 1.23 █ █
█ █ █ █
█ █ █ █
█ █ Supreme Commander 2 Update 15 █ █
█ █ ============================= █ █
█ █ █ █
█ █ UPDATE 15 content: █ █
█ █ █ █
█ █ █ █
█ █ Fixes █ █
█ █ █ █
█ █ - Hotfix for a crash issue with 1.22. █ █
█ █ █ █
█ █ Hotfix version is known as 1.222 █ █
█ █ █ █
█ ░ █ ░
▀█▓▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀██▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀ ▀▀▀ ▀
▀█▌ Install Notes: ▀█▄ ░ █
▄■ ▐▓ ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄██▄ ▒ █
█ ▄█▀ █ ▓ █
▀▀▀ ░ █ 1. Unpack the included rar files. █ █
▒ █ 2. Run Supreme.Commander.2.Update.15.and.16.exe and install █ █
█ █ 3. Copy the cracked content from SKIDROW directory to your █ █
█ █ main installation directory and overwrite. █ █
█ █ 4. Play the game █ █
█ █ █ █
█ █ Additional Notes: █ █
█ █ █ █
█ █ You don't need to have any of the previous updates installed, █ █
█ █ as this update is featuring all previous updated content. █ █
█ █ █ █
█ ░ █ ░
▀█▓▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀██▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀ ▀▀▀ ▀
▀█▌ Greetings: ▀█▄ ░ █
▄■ ▐▓ ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄██▄ ▒ █
█ ▄█▀ █ ▓ █
▀▀▀ ░ █ Salutes to our old Amiga friends from: █ █
▒ █ █ █
█ █ FAIRLIGHT - RAZOR 1911 - VISION FACTORY - PARADOX - QUARTEX █ █
█ █ DCS - CRYSTAL - ZENITH - ACCESSSION - ALPHA FLIGHT - PRODIGY █ █
█ █ THE COMPANY - LEGEND - TRSI - ORACLE - ANTHROX - CLASSIC █ █
█ █ █ █
█ █ Salutes to our new friends in: █ █
█ █ █ █
█ █ UNLEASHED - TiNYiSO - BReWErS - RADIKAL - POSTMORTEM - SHOCK █ █
█ █ FAIRLIGHT - CRUDE - VACE - ReUnion - OUTLAWS - GENESIS █ █
█ █ █ █
█▄░▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄█▄░
▀▀█▓▄ Logo and layout by: Eboy/SAE ▄▓█▀▀
▄▀▀▀■▄ ▐▓▓▌ Last updated 21/07/2007 by [XXX] ▐▓▓▌ ▄■▀▀▄
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▀ ▀
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ßÜÜþß þßß ßßßßßß
S K i D R O W
Üß -> T H E L E A D i N G F O R C E < ßÜ
ßÜ Üß
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° ÛÛ²²²±±±°° Supreme Commander 2 Update 15 and 16 °°±±±²²²ÛÛ °
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² ²
² RELEASE DATE : 17-10-2010 PROTECTION : Steam ²
² GAME TYPE : Strategy DISKS : CRACKED UPDATE ²
° °
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ßÛÝ Release Notes: ßÛÜ ° Û
Üþ Þ² ÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÛÛÜ ± Û
Û ÜÛß Û ² Û
ßßß ° Û The Skid Rowdies are looking new blood to fill up the ranks. Û Û
± Û We're a professional team of dedicated sceners with big mark Û Û
Û Û under sceners. We believe on the ground idealism of the root Û Û
Û Û of the real old school scene. We do all this for fun and Û Û
Û Û nothing else. We don't earn anything on our hobby, as we do Û Û
Û Û this for the competition and the heart of what got the scene Û Û
Û Û started in the mid eighties. Û Û
Û Û Û Û
Û Û If you think you got something to offer, then don't hold back Û Û
Û Û on contacting us as soon as possible. Û Û
Û Û Û Û
Û Û _______ __ ___ _____ /\__ Û Û
Û Û \ / |/ /_/\_| \ \ _ \ / /_ \/\ /\ Û Û
Û Û /\ \/| / / \/\/| |\ \ \//_// / / / / / / Û Û
Û Û / \ \| \ \ / \| |_\ \ / / \/ /_/ / /// / Û Û
Û Û \____/|_|\_\\__/|___/ / /_/\_/\__/_/\____/ Û Û
Û Û twice the fun \/ double the trouble Û Û
Û Û Û Û
Û Û ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ Û Û
Û Û Û Û
Û Û On with the update release information: Û Û
Û Û Û Û
Û Û Supreme Commander 2 Update 16 Û Û
Û Û ============================= Û Û
Û Û Û Û
Û Û UPDATE 16 content: Û Û
Û Û Û Û
Û Û New Features Û Û
Û Û Û Û
Û Û + The Infinite Build Queue Û Û
Û Û Û Û
Û Û In the launch version of Supreme Commander 2, you immediately Û Û
Û Û paid for units and structures when queued. With this patch, Û Û
Û Û you pay for units when construction starts. While it may sound Û Û
Û Û like a simple change, it changes the way you play the game and Û Û
Û Û manage your economy. It allows you to pre-plan your bases and Û Û
Û Û unit queues beyond what you can afford with your resources at Û Û
Û Û any given time during a game. Û Û
Û Û Û Û
Û Û With this change, you need to more carefully manage the build Û Û
Û Û statuses of your Engineers and factories, and be prepared to Û Û
Û Û use manual pausing and unpausing, because the least expensive Û Û
Û Û units or buildings queued always get priority. You'll also Û Û
Û Û want to pay more attention to your incoming Mass and Energy Û Û
Û Û reserves so you don't have builders sitting around waiting for Û Û
Û Û resources. Û Û
Û Û Û Û
Û Û The patch also adds automatic management of Engineers and Û Û
Û Û Factory queues that are waiting for resources to become Û Û
Û Û available. If you queue beyond what you can currently afford, Û Û
Û Û units will automatically wait and continue production when Û Û
Û Û resources become available. Û Û
Û Û Û Û
Û Û Û Û
Û Û Details as follows Û Û
Û Û Û Û
Û Û We now show the rebuild bonus outline, even if you do not have Û Û
Û Û the resources to build the item. Û Û
Û Û Û Û
Û Û Added two new keybinds: Ctrl-Shift-P: Pauses all construction Û Û
Û Û units, Ctrl-Shift-U: Unpauses all construction units. Û Û
Û Û Û Û
Û Û When you pause an engineer or factory they will continue Û Û
Û Û building whatever they are currently building (you already Û Û
Û Û paid for it anyway), but will not start another build task Û Û
Û Û until unpaused. Û Û
Û Û Û Û
Û Û - No more yellow outlines when building. Û Û
Û Û Û Û
Û Û - If they can afford the unit when the command is issued, they Û Û
Û Û will pay for it right away and move to build. Û Û
Û Û Û Û
Û Û - If they cannot afford it when issued they will move to the Û Û
Û Û build site and wait until they can afford it. Û Û
Û Û Û Û
Û Û Û Û
Û Û Fixes Û Û
Û Û Û Û
Û Û - You can no longer see friend ranked lobbies in the Friends Û Û
Û Û tab. Û Û
Û Û Û Û
Û Û - Fix for Illuminate air units not settling back into a Û Û
Û Û formation after teleporting. Û Û
Û Û Û Û
Û Û - Factory addons no longer have a collision volume, to fix the Û Û
Û Û issue where you cannot damage a factory because the Û Û
Û Û projectiles are colliding with the addon, which takes no Û Û
Û Û damage. Û Û
Û Û Û Û
Û Û - Fix for not being able to dock the protobrain. Û Û
Û Û Û Û
Û Û - Fix for Blank map being shown if a player plays a DLC game Û Û
Û Û with one of the DLC maps and then tries to play a non-DLC Û Û
Û Û game. Instead, we will defualt to the first map in the list. Û Û
Û Û Û Û
Û Û - Fix for some units not hitting the Seabed when sinking. Û Û
Û Û Û Û
Û Û - Fix for ACUs continuing to shoot when an attack is Û Û
Û Û interrupted by a build/reclaim/capture/repair order. Û Û
Û Û Û Û
Û Û - Fix for ACUs losing the ability to attack if a reclaim order Û Û
Û Û is interrupted as the ACU's build arm is being oriented. Û Û
Û Û Û Û
Û Û - Fix for the Cicada hiding enemy units from allied armies. Û Û
Û Û Û Û
Û Û - Fix for crash when trying to save a skirmish game. Û Û
Û Û Û Û
Û Û - Fix for instability issues discovered with the Noah, Ejected Û Û
Û Û head. Û Û
Û Û Û Û
Û Û - Fix for refund amounts being incorrect if you Ctrl-K a Û Û
Û Û factory that has a large amount of the same type of unit Û Û
Û Û queued. Û Û
Û Û Û Û
Û Û - Fix for refund amount being incorrect if you removed chunks Û Û
Û Û of units from the build queue via holding Ctrl or Shift and Û Û
Û Û right clicking. Û Û
Û Û Û Û
Û Û Û Û
Û Û Balance Û Û
Û Û Û Û
Û Û - Shotja: Reduced Health to 800. Was 900. Reduced Turn Ratio Û Û
Û Û to 90. Was 270. Weapon Turret rotation range reduced so that Û Û
Û Û it can only fire in a narrow arc forward. Û Û
Û Û Û Û
Û Û - Loyalist: Reduced Build Time to 20. Was 21. Reduced Mass Û Û
Û Û Cost to 40. Was 42. Û Û
Û Û Û Û
Û Û - Cybran Jump Jets: Reduced Land Jump Jets RP cost to 6. Was Û Û
Û Û 7. Increased Land Jump Jet Range RP cost to 4. Was 3. Û Û
Û Û Û Û
Û Û - Research Convertor: Reduced Mass cost to 275. Was 300. Made Û Û
Û Û Research Conversion ability cost 275 instead of 300. Û Û
Û Û Û Û
Û Û - Quantum Floating: Reduced Quantum Floating RP cost to 9. Û Û
Û Û Û Û
Û Û - Naval Jump Jets: Reduced range to 90. Was 110. Û Û
Û Û Û Û
Û Û Û Û
Û Û AI Û Û
Û Û Û Û
Û Û - Adjusted when the AI builds extra mass convertors. Û Û
Û Û Û Û
Û Û - The AI will not build more than 1 proto brain on the DLC Û Û
Û Û side, to match non-DLC. Û Û
Û Û Û Û
Û Û - Fix for AI Naval units sitting in base and not attacking. Û Û
Û Û Û Û
Û Û - Fix for some Guard base platoons getting stuck. Û Û
Û Û Û Û
Û Û - Fix for units being able to capture something they lost Û Û
Û Û intel on. Û Û
Û Û Û Û
Û Û - Units that the AI knows are dead will be removed from the Û Û
Û Û influence map to fix the case where an AI thinks there is a Û Û
Û Û nearby threat when the only nearby threat is a unit slowly Û Û
Û Û sinking. Û Û
Û Û Û Û
Û Û - Fix for AI building stuff in a player's starting location Û Û
Û Û (for real this time) this will not stop an AI from building Û Û
Û Û a Mass Extractor in the base, however. Û Û
Û Û Û Û
Û Û - Fix for AIs getting stuck because they have two bases that Û Û
Û Û overlap each other. Û Û
Û Û Û Û
Û Û - Fix for AI scout platoons getting stuck on Seton's. Û Û
Û Û Û Û
Û Û - Fixed the neural net learning function so that it feeds the Û Û
Û Û network forward before back propagating. Û Û
Û Û Û Û
Û Û - Fixed the AI's last stand distance for defensive points. Û Û
Û Û Û Û
Û Û - Updated AI neural net data. Û Û
Û Û Û Û
Û Û - Fix for mixed groups of air units having a portions of the Û Û
Û Û units fail to attack when given a Form Attack order. Û Û
Û Û Û Û
Û Û - Fixed the AI handling of reclaimable mass around the base Û Û
Û Û so that is uses the same search range as the task. Û Û
Û Û Û Û
Û Û - Fix for AI's getting stuck trying to clear an expansion Û Û
Û Û base that an AI ally has already taken control of. Û Û
Û Û Û Û
Û Û - Platoon micro now prevents platoons from getting stuck Û Û
Û Û while being shot to bits Û Û
Û Û Û Û
Û Û Û Û
Û Û Known Issues Û Û
Û Û Û Û
Û Û - Save games in Skirmish and Campaign from older versions Û Û
Û Û will not function in version 1.23. Campaign progress Û Û
Û Û unaffected. Û Û
Û Û Û Û
Û Û - Replays from older versions will not function in version Û Û
Û Û 1.23 Û Û
Û Û Û Û
Û Û Û Û
Û Û Supreme Commander 2 Update 15 Û Û
Û Û ============================= Û Û
Û Û Û Û
Û Û UPDATE 15 content: Û Û
Û Û Û Û
Û Û Û Û
Û Û Fixes Û Û
Û Û Û Û
Û Û - Hotfix for a crash issue with 1.22. Û Û
Û Û Û Û
Û Û Hotfix version is known as 1.222 Û Û
Û Û Û Û
Û ° Û °
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ßÛÝ Install Notes: ßÛÜ ° Û
Üþ Þ² ÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÛÛÜ ± Û
Û ÜÛß Û ² Û
ßßß ° Û 1. Unpack the included rar files. Û Û
± Û 2. Run Supreme.Commander.2.Update.15.and.16.exe and install Û Û
Û Û 3. Copy the cracked content from SKIDROW directory to your Û Û
Û Û main installation directory and overwrite. Û Û
Û Û 4. Play the game Û Û
Û Û Û Û
Û Û Additional Notes: Û Û
Û Û Û Û
Û Û You don't need to have any of the previous updates installed, Û Û
Û Û as this update is featuring all previous updated content. Û Û
Û Û Û Û
Û ° Û °
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Û Û Û Û
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