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ΓûäΓûäΓûäΓûäΓûäΓûäΓûäΓûäΓûäΓûäΓûäΓûäΓûäΓûäΓûäΓûäΓûäΓûäΓûäΓûäΓûäΓûäΓûäΓûäΓûäΓûäΓûäΓûäΓûäΓûäΓûäΓûäΓûäΓ >>
äΓûäΓûäΓûäΓûäΓûäΓûäΓûäΓûäΓûäΓûäΓûäΓûäΓûäΓûäΓûäΓûäΓûäΓûäΓûäΓûäΓûäΓûäΓûäΓûäΓûäΓûäΓûäΓûäΓûäΓûäΓûäΓûäΓûä >>
ûäΓûäΓûäΓûäΓûäΓûäΓûäΓûäΓûäΓûäΓûä
ΓûêΓûÇΓûÇΓûÇΓûÇΓûÇΓûÇΓûÇΓûÇΓûÇΓûÇΓûÇΓûÇΓûÇΓûÇΓûÇΓûÇΓûÇΓûÇΓûÇΓûÇΓûÇΓûÇΓûÇΓûÇΓûÇΓûÇΓûÇΓûÇΓûÇΓûÇΓûÇΓûÇΓ >>
ÇΓûÇΓûÇΓûÇΓûÇΓûÇΓûÇΓûÇΓûÇΓûÇΓûÇΓûÇΓûÇΓûÇΓûÇΓûÇΓûÇΓûÇΓûÇΓûÇΓûÇΓûÇΓûÇΓûÇΓûÇΓûÇΓûÇΓûÇΓûÇΓûÇΓûÇΓûÇΓûÇΓûÇ >>
ûÇΓûÇΓûÇΓûÇΓûÇΓûÇΓûÇΓûÇΓûÇΓûêΓûêΓûä
Γûê ΓûêΓûêΓûê  ΓûêΓûêΓûê ΓûêΓûêΓûêΓûÇΓûÇΓûêΓûêΓûê ΓûêΓûêΓûê    ΓûêΓûêΓûêΓûÇΓûÇΓûÇΓûÇ ΓûÇΓûÇΓûÇΓûÇΓûÇΓûêΓûêΓûê >>
ΓûêΓûêΓûêΓûÇΓûÇΓûÇΓûÇΓûÇΓûÇΓûÇΓûÇ  ΓûêΓûêΓûê ΓûêΓûêΓûêΓûÇΓûÇΓûÇΓûÇΓûÇΓûÇΓûÇΓûÇΓûÇΓûÇΓûÇ  ΓûÇΓûê
Γûê ΓûêΓûêΓûê  ΓûêΓûêΓûê ΓûêΓûêΓûê  ΓûêΓûêΓûê ΓûêΓûêΓûê    ΓûêΓûêΓûê     ΓûêΓûêΓûê  ΓûêΓûêΓûê >>
ΓûêΓûêΓûê ΓûÇΓûÇΓûÇΓûÇΓûêΓûêΓûê  ΓûêΓûêΓûê ΓûêΓûêΓûê     ΓûêΓûêΓûêΓûÇΓûÇΓûêΓûêΓûä Γûê
Γûê ΓûêΓûêΓûê  ΓûêΓûêΓûê ΓûêΓûêΓûê  ΓûêΓûêΓûê ΓûêΓûêΓûê    ΓûêΓûêΓûê     ΓûêΓûêΓûê  ΓûêΓûêΓûê >>
ΓûêΓûêΓûê     ΓûêΓûêΓûê  ΓûêΓûêΓûê ΓûêΓûêΓûê     ΓûêΓûêΓûê  ΓûêΓûêΓûê Γûê
Γûê ΓûêΓûêΓûê  ΓûêΓûêΓûê ΓûêΓûêΓûê  ΓûêΓûêΓûê ΓûêΓûêΓûê    ΓûêΓûêΓûê     ΓûêΓûêΓûê  ΓûêΓûêΓûê >>
ΓûêΓûêΓûê     ΓûêΓûêΓûê  ΓûêΓûêΓûê ΓûêΓûêΓûê     ΓûêΓûêΓûê  ΓûêΓûêΓûê Γûê
Γûê ΓûêΓûêΓûê  ΓûêΓûêΓûê ΓûêΓûêΓûê  ΓûêΓûêΓûê ΓûêΓûêΓûê    ΓûêΓûêΓûê     ΓûêΓûêΓûê  ΓûêΓûêΓûê >>
ΓûêΓûêΓûê     ΓûêΓûêΓûê  ΓûêΓûêΓûê ΓûêΓûêΓûê     ΓûêΓûêΓûê  ΓûêΓûêΓûê Γûê
Γûê ΓûêΓûêΓûê  ΓûêΓûêΓûê ΓûêΓûêΓûê  ΓûêΓûêΓûê ΓûêΓûêΓûê    ΓûêΓûêΓûêΓûÇΓûÇΓûÇ  ΓûêΓûêΓûêΓûÇΓûÇΓûêΓûêΓûê >>
ΓûÇΓûÇΓûÇΓûÇΓûêΓûêΓûê ΓûêΓûêΓûêΓûÇΓûÇΓûêΓûêΓûê ΓûêΓûêΓûêΓûÇΓûÇΓûÇ  ΓûêΓûêΓûê  ΓûêΓûêΓûê Γûê
Γûê ΓûêΓûêΓûê  ΓûêΓûêΓûê ΓûêΓûêΓûê  ΓûêΓûêΓûê ΓûêΓûêΓûê    ΓûêΓûêΓûê     ΓûêΓûêΓûê  ΓûêΓûêΓûê >>
ΓûêΓûêΓûê ΓûêΓûêΓûê  ΓûêΓûêΓûê ΓûêΓûêΓûê     ΓûêΓûêΓûê  ΓûêΓûêΓûê Γûê
Γûê ΓûêΓûêΓûê  ΓûêΓûêΓûê ΓûêΓûêΓûê  ΓûêΓûêΓûê ΓûêΓûêΓûê    ΓûêΓûêΓûê     ΓûêΓûêΓûê  ΓûêΓûêΓûê >>
ΓûêΓûêΓûê ΓûêΓûêΓûê  ΓûêΓûêΓûê ΓûêΓûêΓûê     ΓûêΓûêΓûê  ΓûêΓûêΓûê Γûê
Γûê ΓûêΓûêΓûê  ΓûêΓûêΓûê ΓûêΓûêΓûê  ΓûêΓûêΓûê ΓûêΓûêΓûê    ΓûêΓûêΓûê     ΓûêΓûêΓûê  ΓûêΓûêΓûê >>
ΓûêΓûêΓûê ΓûêΓûêΓûê  ΓûêΓûêΓûê ΓûêΓûêΓûê     ΓûêΓûêΓûê  ΓûêΓûêΓûê Γûê
Γûê ΓûÇΓûÇΓûÇΓûÇΓûÇΓûÇΓûÇΓûÇ ΓûêΓûêΓûê  ΓûêΓûêΓûê ΓûÇΓûÇΓûÇΓûÇΓûÇΓûÇ ΓûêΓûêΓûê     ΓûêΓûêΓûê >>
ΓûÇΓûÇΓûÇΓûÇΓûÇΓûÇΓûÇ ΓûêΓûêΓûê ΓûêΓûêΓûê  ΓûêΓûêΓûê ΓûÇΓûÇΓûÇΓûÇΓûÇΓûÇΓûÇ ΓûêΓûêΓûê  ΓûêΓûêΓûê Γûê
ΓûêΓûä ΓûÇΓûÇΓûÇΓûÇΓûÇΓûÇΓûÇΓûÇΓûÇΓûÇΓûÇ  ΓûÇΓûÇΓûÇΓûÇΓûÇΓûÇΓûÇΓûÇΓûÇΓûÇ ΓûÇΓûÇΓûÇΓûÇΓûÇΓûÇΓûÇ >>
ΓûÇΓûÇΓûÇ  ΓûÇΓûÇΓûÇΓûÇΓûÇΓûÇΓûÇΓûÇΓûÇΓûÇΓûÇ ΓûÇΓûÇΓûÇ  ΓûÇΓûÇΓûÇΓûÇΓûÇΓûÇΓûÇΓûÇΓûÇΓûÇΓûÇ ΓûÇΓûÇΓûÇΓ >>
ÇΓûÇΓûÇΓûÇ ΓûäΓûê
ΓûÇΓûêΓûäΓûäΓûäΓûäΓûäΓûäΓûäΓûäΓûäΓûäΓûäΓûäΓûäΓûäΓûäΓûäΓûäΓûäΓûäΓûäΓûäΓûäΓûäΓûäΓûäΓûäΓûäΓûäΓûäΓûäΓûäΓ >>
äΓûäΓûäΓûäΓûäΓûäΓûäΓûäΓûäΓûäΓûäΓûäΓûäΓûäΓûäΓûäΓûäΓûäΓûäΓûäΓûäΓûäΓûäΓûäΓûäΓûäΓûäΓûäΓûäΓûäΓûäΓûäΓûäΓûä >>
ûäΓûäΓûäΓûäΓûäΓûäΓûäΓûäΓûäΓûêΓûêΓûÇ
 ΓûÇΓûÇΓûÇΓûÇΓûÇΓûÇΓûÇΓûÇΓûÇΓûÇΓûÇΓûÇΓûÇΓûÇΓûÇΓûÇΓûÇΓûÇΓûÇΓûÇΓûÇΓûÇΓûÇΓûÇΓûÇΓûÇΓûÇΓûÇΓûÇΓûÇΓûÇΓûÇΓûÇ >>
ûÇΓûÇΓûÇΓûÇΓûÇΓûÇΓûÇΓûÇΓûÇΓûÇΓûÇΓûÇΓûÇΓûÇΓûÇΓûÇΓûÇΓûÇΓûÇΓûÇΓûÇΓûÇΓûÇΓûÇΓûÇΓûÇΓûÇΓûÇΓûÇΓûÇΓûÇΓûÇΓûÇΓû >>
ΓûÇΓûÇΓûÇΓûÇΓûÇΓûÇΓûÇΓûÇΓûÇ
              ♦ P R E P A R E  T O  B E  U N L E A S H E D ! ! ♦

                       Super Meat Boy incl Update 1 RIP
 ΓöÇ♦ΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓö >>
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ÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇ♦ΓöÇ
   Release Date  :  02/12/2010                Protection  :  Steam
   Release Type  :  RIP 31x5.00MB             Company     :  Team Meat
 ΓöÇ♦ΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓö >>
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ÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇ♦ΓöÇ
   Release Notes:

   Super Meat Boy is a tough as nails platformer where you play as an
   animated cube of meat who's trying to save his girlfriend (who happens
   to be made of bandages) from an evil fetus in a jar wearing a tux.

   Our meaty hero will leap from walls, over seas of buzz saws, through
   crumbling caves and pools of old needles. Sacrificing his own well
   being to save his damsel in distress. Super Meat Boy brings the old
   school difficulty of classic NES titles like Mega Man 2, Ghost and
   Goblins and Super Mario Bros. 2 (The Japanese one) and stream lines
   them down to the essential no BS straight forward twitch reflex
   platforming.

   Ramping up in difficulty from hard to soul crushing SMB will drag Meat
   boy though haunted hospitals, salt factories and even hell itself. And
   if 300+ single player levels weren't enough SMB also throws in epic
   boss fights, a level editor and tons of unlock able secrets, warp
   zones and hidden characters.

   Story mode, featuring over 300 levels spanning 5+ chapters

   Play as a Head Crab! (Steam Exclusive)

   33 legitimate Achievements

   Warp zones that will warp you into other games

   Over 16 unlockable able and playable characters from popular indie
   titles such as, Minecraft, Bit.Trip, VVVVVV and Machinarium

   Epic Boss fights

   Full Level Editor and Level Portal (January 2011)

   A story so moving you will cry yourself to sleep for the rest of your
   life

   -------------------------------------------------------------------

   Update 1 information:

   - CRASH ON STARTUP Several Users reported crashes on Startup. An early
   version of the Steam Install Script got uploaded by me that didn't
   fully run DirectX, also I'm not sure I had all the proper
   prerequisites packed in the build. Either way, I have packed in
   everything that should be needed for DX, as well as updated the
   install script. Those who have already installed the game, I'm not
   sure this will help you...but if you are experiencing crashes on load
   after you have downloaded the update. Simply Click Here and run the
   DirectX Web Installer.

   - CRASHING DURING GAMPLAY AFTER ABOUT 3 LEVELS There was an error
   where save games weren't saving, mainly because a folder was missing
   in the installer, not sure why it got made on some builds and not
   others, but it was the problem. This would cause grabbing bandage girl
   to crash at random times as well as initial runs of the game to crash.
   Those of you that had problems with the game starting even after the
   install of DirectX, this could have been your problem. This issue has
   been (As long as the update makes the folder) resolved.

   - STUCK RESOLUTIONS / INVALID MONITOR INPUT Users would get stuck in
   resolutions that their monitors would not display. Not sure what is
   causing this because I look at what the monitor can display, but
   either way I made a work around. Users can now force resolution and
   window settings to get the game to a working state where they can
   adjust them further. The commands are as follows:

   -fullscreen force full screen mode
   -windowed force windowed mode
   -640x480 force 640 x 480 resolution
   -800x600 force 800 x 600 resolution
   -1024x768 force 1024 x 768 resolution

   With windowed and fullscreen options, the game will default to the
   last res that was tried, valid or no..so if you are having problems I
   recommend following the steps below to fix it. (I'm sure the majority
   of you know how to do this, but for those that don't see below).

   Go to Library, then Right Click on Super Meat Boy and go to Properties

   Click on Set Launch Options

   Fill in the options starting with dashes and separated by spaces in
   the text field

   -NO BROWNIE OR DR FETUS BOSSES I'm a moron and forgot to upload the
   boss files for Dr. Fetus and Brownie. Players would play their stages
   and see no bosses. I uploaded them now, they are in.

   -MENU CRASHES There were some menu bugs, mainly with the pause menu
   and the character select menu in game. These have been fixed

   PERFORMANCE ISSUES

   We have scaled the textures best we can. There are 3 modes available
   to the command line. The gamedoes a miniprofile thing that determines
   what resolution and texture detail you should be running at...but
   sometimes this can be wrong. To help adjust performance issues you
   have 3 options:

   -highdetail Highest detail
   -meddetail Medium detail
   -lowdetail Lowest detail

   -lowdetail runs fine on a netbook. I have an Asus Aspire One. 1.6Ghz
   Intel Atom, 1GB Ram, Integrated Intel GMA 950 inside. If I switch on
   low detail, the game maintains a 50-60fps for most levels. It is very
   playable with extremely small load times. My computer here, with an
   NVidia 260, Q6600 Quad Core, 6GB Ram runs the game at like 400FPS
   Un-VSynced. So that's basically you're range. Those are the two
   computers I had available during development, so they represent high
   end and low end.

   Speaking of VSync, the game needs to be V Synced. I can't stress this
   enough. If you are experiencing Cutscenes running fast, or Meatboy
   freaking out while standing still, just switch on VSync and you'll be
   fine. This is something we cannot fix since Graphics Drivers can
   choose to ignore developer settings. I tried artifically limiting the
   framerate today and honestly I didn't like how it looked. It wasn't as
   smooth as VSynced (obviously) so...just VSync it.

   If your game is running slow or you are having slow load times, just
   do lowdetail and a lower resolution and you'll be fine. If my little
   Aspire One running XP can do it, we can all do it:)

   
   Thinking about it, the Atom has hyperthreading. I'm betting people
   with slow load times have single core non-hardward threaded
   processors. I'll look into this.

   RIPPED: SDK
 ΓöÇ♦ΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓö >>
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ÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇ♦ΓöÇ
   Install Notes:

   1. Unpack the release with WinRAR or equivalent
   2. Install by running unl-smb1.exe
   3. Start game with SuperMeatBoy.exe
   4. Enjoy!

   Additional Notes:

   Even though they fixed a lot of bugs, it's still very bugged. They
   updated almost all game content, that's why it's a complete
   pack of the original release.

   Game require:

   Microsoft Visual C++ 2008 Redistributable Package (x86)

   http://www.microsoft.com/downloads/details.aspx?familyid=9b2da534-3e03-43
   91-8a4d-074b9f2bc1bf&displaylang=en

   Microsoft Visual C++ 2008 Redistributable Package (x64)

   http://www.microsoft.com/downloads/details.aspx?familyid=bd2a6171-e2d6-42
   30-b809-9a8d7548c1b6&displaylang=en

   Remember to support quality games!

 ΓöÇ♦ΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓö >>
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ÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇ♦ΓöÇ

     Unleashed salutes all friends of the family, contacts and competition!

 ΓöÇ♦ΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓö >>
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ÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇΓöÇ♦ΓöÇ
                            " Prepare to be Unleashed! "



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               P R E P A R E  T O  B E  U N L E A S H E D ! ! 

                       Super Meat Boy incl Update 1 RIP
 ────────────────────────────────┠>>
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€â”€â”€â”€â”€â”€â”€â”€─
   Release Date  :  02/12/2010                Protection  :  Steam
   Release Type  :  RIP 31x5.00MB             Company     :  Team Meat
 ────────────────────────────────┠>>
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€â”€â”€â”€â”€â”€â”€â”€─
   Release Notes:

   Super Meat Boy is a tough as nails platformer where you play as an
   animated cube of meat who's trying to save his girlfriend (who happens
   to be made of bandages) from an evil fetus in a jar wearing a tux.

   Our meaty hero will leap from walls, over seas of buzz saws, through
   crumbling caves and pools of old needles. Sacrificing his own well
   being to save his damsel in distress. Super Meat Boy brings the old
   school difficulty of classic NES titles like Mega Man 2, Ghost and
   Goblins and Super Mario Bros. 2 (The Japanese one) and stream lines
   them down to the essential no BS straight forward twitch reflex
   platforming.

   Ramping up in difficulty from hard to soul crushing SMB will drag Meat
   boy though haunted hospitals, salt factories and even hell itself. And
   if 300+ single player levels weren't enough SMB also throws in epic
   boss fights, a level editor and tons of unlock able secrets, warp
   zones and hidden characters.

   Story mode, featuring over 300 levels spanning 5+ chapters

   Play as a Head Crab! (Steam Exclusive)

   33 legitimate Achievements

   Warp zones that will warp you into other games

   Over 16 unlockable able and playable characters from popular indie
   titles such as, Minecraft, Bit.Trip, VVVVVV and Machinarium

   Epic Boss fights

   Full Level Editor and Level Portal (January 2011)

   A story so moving you will cry yourself to sleep for the rest of your
   life

   -------------------------------------------------------------------

   Update 1 information:

   - CRASH ON STARTUP Several Users reported crashes on Startup. An early
   version of the Steam Install Script got uploaded by me that didn't
   fully run DirectX, also I'm not sure I had all the proper
   prerequisites packed in the build. Either way, I have packed in
   everything that should be needed for DX, as well as updated the
   install script. Those who have already installed the game, I'm not
   sure this will help you...but if you are experiencing crashes on load
   after you have downloaded the update. Simply Click Here and run the
   DirectX Web Installer.

   - CRASHING DURING GAMPLAY AFTER ABOUT 3 LEVELS There was an error
   where save games weren't saving, mainly because a folder was missing
   in the installer, not sure why it got made on some builds and not
   others, but it was the problem. This would cause grabbing bandage girl
   to crash at random times as well as initial runs of the game to crash.
   Those of you that had problems with the game starting even after the
   install of DirectX, this could have been your problem. This issue has
   been (As long as the update makes the folder) resolved.

   - STUCK RESOLUTIONS / INVALID MONITOR INPUT Users would get stuck in
   resolutions that their monitors would not display. Not sure what is
   causing this because I look at what the monitor can display, but
   either way I made a work around. Users can now force resolution and
   window settings to get the game to a working state where they can
   adjust them further. The commands are as follows:

   -fullscreen force full screen mode
   -windowed force windowed mode
   -640x480 force 640 x 480 resolution
   -800x600 force 800 x 600 resolution
   -1024x768 force 1024 x 768 resolution

   With windowed and fullscreen options, the game will default to the
   last res that was tried, valid or no..so if you are having problems I
   recommend following the steps below to fix it. (I'm sure the majority
   of you know how to do this, but for those that don't see below).

   Go to Library, then Right Click on Super Meat Boy and go to Properties

   Click on Set Launch Options

   Fill in the options starting with dashes and separated by spaces in
   the text field

   -NO BROWNIE OR DR FETUS BOSSES I'm a moron and forgot to upload the
   boss files for Dr. Fetus and Brownie. Players would play their stages
   and see no bosses. I uploaded them now, they are in.

   -MENU CRASHES There were some menu bugs, mainly with the pause menu
   and the character select menu in game. These have been fixed

   PERFORMANCE ISSUES

   We have scaled the textures best we can. There are 3 modes available
   to the command line. The gamedoes a miniprofile thing that determines
   what resolution and texture detail you should be running at...but
   sometimes this can be wrong. To help adjust performance issues you
   have 3 options:

   -highdetail Highest detail
   -meddetail Medium detail
   -lowdetail Lowest detail

   -lowdetail runs fine on a netbook. I have an Asus Aspire One. 1.6Ghz
   Intel Atom, 1GB Ram, Integrated Intel GMA 950 inside. If I switch on
   low detail, the game maintains a 50-60fps for most levels. It is very
   playable with extremely small load times. My computer here, with an
   NVidia 260, Q6600 Quad Core, 6GB Ram runs the game at like 400FPS
   Un-VSynced. So that's basically you're range. Those are the two
   computers I had available during development, so they represent high
   end and low end.

   Speaking of VSync, the game needs to be V Synced. I can't stress this
   enough. If you are experiencing Cutscenes running fast, or Meatboy
   freaking out while standing still, just switch on VSync and you'll be
   fine. This is something we cannot fix since Graphics Drivers can
   choose to ignore developer settings. I tried artifically limiting the
   framerate today and honestly I didn't like how it looked. It wasn't as
   smooth as VSynced (obviously) so...just VSync it.

   If your game is running slow or you are having slow load times, just
   do lowdetail and a lower resolution and you'll be fine. If my little
   Aspire One running XP can do it, we can all do it:)

   
   Thinking about it, the Atom has hyperthreading. I'm betting people
   with slow load times have single core non-hardward threaded
   processors. I'll look into this.

   RIPPED: SDK
 ────────────────────────────────┠>>
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€â”€â”€â”€â”€â”€â”€â”€─
   Install Notes:

   1. Unpack the release with WinRAR or equivalent
   2. Install by running unl-smb1.exe
   3. Start game with SuperMeatBoy.exe
   4. Enjoy!

   Additional Notes:

   Even though they fixed a lot of bugs, it's still very bugged. They
   updated almost all game content, that's why it's a complete
   pack of the original release.

   Game require:

   Microsoft Visual C++ 2008 Redistributable Package (x86)

   http://www.microsoft.com/downloads/details.aspx?familyid=9b2da534-3e03-43
   91-8a4d-074b9f2bc1bf&displaylang=en

   Microsoft Visual C++ 2008 Redistributable Package (x64)

   http://www.microsoft.com/downloads/details.aspx?familyid=bd2a6171-e2d6-42
   30-b809-9a8d7548c1b6&displaylang=en

   Remember to support quality games!

 ────────────────────────────────┠>>
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€â”€â”€â”€â”€â”€â”€â”€─

     Unleashed salutes all friends of the family, contacts and competition!

 ────────────────────────────────┠>>
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€â”€â”€â”€â”€â”€â”€â”€─
                            " Prepare to be Unleashed! "



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