NFOmation.net - Your Ultimate NFO Upload Resource! Viewing NFO file: skidrow.nfo skidrow
▄ ▄ ▀ ■ ▄ ▀ ▀▄ ▄■▀▀▀■▄ █ ▄■▀▀▀■▄ ░ █▄ ▓▄ ░ ▄█▌ ▀ ▓▄ ▀▀███▄▄ ░ ▄█▄ ▓█▄ ▀███▄ ▓██▄ ▄▄███▄▄▀ ░ ▓██▄▄▄▄▄▄▄█████▄ ░ ▄██▀██▄ ░ ▓██▓ ░ ▄ ▄████▀▀▀▀▀▀ ▓██▓ ▓████▀█▓▓▓█ ▄▄▄▄▄▄▓██▓ ▓██▓ ▓██▓▀ ▄██▓ ▓██▄ ▓██▓ ░░░ ▄█▓ ▀▀▀▀▀▀▓▓▓▓▄▀▓▓▓▀▀▓▓▓▄ ▀▀▀ █▓▓▓▀ ▓▓▓▓ ▓▓▓▓▀▀▓▓▓▄▄ ▓▓▓▓ ░ ▓▓▓▓ ▓▓▓▓ ░░░ ▓▓▓▓ ▒▒▒▒▒ ▐▒▒▒▒█▐▒▒ ▐▒▒▒▒ ▓▓▓▓▓▐▒▒▒▒ ░ ▒▒▒▒ ▒▒▒▒ ▐▒▒▒▒█▄▒▒▒ ░ ▒▒▒▒ ▒▒▒▒ ░░░ ▒▒▒▒ ░░░░░ ░ ░░░░░▌░░ ░ ░░░░░░░░░░▐░░░░ ░ ░░░░ ░░░░ ░ ░░░░░░░░░ ░ ░░░░ ░░░░ ▄ ░░░░ ▒▒▒▒▒ ░ ▒▒▒▒▒▌▒▒ ░ ▒▒▒▒▒▄▒▒▒▒▒▒▒▒▒ ░ ▒▒▒▒ ▒▒▒▒ ░ ▒▒▒▒▒▌▒▒▒ ░ ▒▒▒▒ ▒▒▓▀▄███▄▀▓▒▒ ▐▓▓▓▓ ░▐▓▓▓▓▓▓▓▓ ░▐▓▓▓▓▓▌▓▓▓▓▐▓▓▓▓▌ ▓▓▓▓ ▓▓▓▓ ░▐▓▓▓▓▓▓▓▓▓ ░ ▓▓▓▓ ▓▓▓▓▓▀ ▀▓▓▓▓▓ ▀██▓ ▄█▓██▀▄██▀ ▓████▓███▀ ▓███▓▄▄▓██▓▄▓█▀ ▓███▓ ▀██▓ ▓██▀ ▓██▀ ░ ░ ▀██▓ ░ ▀▄██▀▀ █▀ ▄█▓██▀ █▀ ░ █████▀▀▀ ▀ ░ ▐██▓█▌ ░ ▀██▄██▀ ░ ▓▀ ░ ▀█ ▄▀▀ ░ ▄███▀▀ ░ ▀■▄▄■▀ ▀▀████▄▄▄■▀ ░ ▀▀███▄▄▄▄▄██▀ Eboy ▀▄▄■▀ ■▀▀ ▀▀▀▀▀▀ S K i D R O W ▄▀ -> T H E L E A D i N G F O R C E <- ▀▄ ▀▄ ▄▀ ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀ ▀▀▀▀▀ ▀ proudly presents ▀ ▀▀▀▀▀ ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀ ░ ███▓▓▓▓▒▒▒░░ Sid Meier's Civilization V Update 3 to 5 ░░▒▒▒▓▓▓▓███ ░ ▒▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▒ ▓ ▓ ▓ RELEASE DATE : 20-12-2010 PROTECTION : Steam + CEG ▓ ▓ GAME TYPE : Strategy DISKS : CRACKED UPDATE ▓ ░ ░ ▀█▓▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀██▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀ ▀▀▀ ▀ ▀█▌ Release Notes: ▀█▄ ░ █ ▄■ ▐▓ ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄██▄ ▒ █ █ ▄█▀ █ ▓ █ ▀▀▀ ░ █ The Skid Rowdies are looking new blood to fill up the ranks. █ █ ▒ █ We're a professional team of dedicated sceners with big mark █ █ █ █ under sceners. We believe on the ground idealism of the root █ █ █ █ of the real old school scene. We do all this for fun and █ █ █ █ nothing else. We don't earn anything on our hobby, as we do █ █ █ █ this for the competition and the heart of what got the scene █ █ █ █ started in the mid eighties. █ █ █ █ █ █ █ █ If you think you got something to offer, then don't hold back █ █ █ █ on contacting us as soon as possible. █ █ █ █ █ █ █ █ _______ __ ___ _____ /\__ █ █ █ █ \ / |/ /_/\_| \ \ _ \ / /_ \/\ /\ █ █ █ █ /\ \/| / / \/\/| |\ \ \//_// / / / / / / █ █ █ █ / \ \| \ \ / \| |_\ \ / / \/ /_/ / /// / █ █ █ █ \____/|_|\_\\__/|___/ / /_/\_/\__/_/\____/ █ █ █ █ twice the fun \/ double the trouble █ █ █ █ █ █ █ █ ────────────────────────────────────────────────────────────── █ █ █ █ █ █ █ █ On with the update release information: █ █ █ █ █ █ █ █ Sid Meier's Civilization V Update 5 █ █ █ █ =================================== █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ [TACTICAL AI] █ █ █ █ █ █ █ █ - Proper evaluation of which enemy units can reach my units █ █ █ █ next turn. █ █ █ █ █ █ █ █ - Sorting enemy targets (within a class) by damage. █ █ █ █ █ █ █ █ - Combine bombardment fire from cities with other ranged fire █ █ █ █ where possible. █ █ █ █ █ █ █ █ - Never target a city for a ranged attack when they are █ █ █ █ already at (or going to be at) 1 health. █ █ █ █ █ █ █ █ - Have the tactical AI be more aggressive about fortifying █ █ █ █ units that aren't moving anyways. █ █ █ █ █ █ █ █ - Make all forms of guarding improvements the lowest priority █ █ █ █ tactical AI moves. █ █ █ █ █ █ █ █ - Don't mark tiles adjacent to enemy at sea as good for flank █ █ █ █ attacks -- there is no flanking at sea. █ █ █ █ █ █ █ █ - Update to tactical AI pillaging code - now prioritize enemy █ █ █ █ land resources and trade routes (never regular mines or █ █ █ █ farms). Always uses the check to make sure AI is not trying █ █ █ █ to pillage in an enemy dominance zone. Barbarians will still █ █ █ █ target everything. █ █ █ █ █ █ █ █ - Never use ranged units to provide flank bonuses. █ █ █ █ █ █ █ █ - Reduce chance of AI civs making "suicide" attacks. █ █ █ █ █ █ █ █ - Changes to better protect the capital or any city with an █ █ █ █ enemy within 5 tiles. █ █ █ █ █ █ █ █ [VICTORY] █ █ █ █ █ █ █ █ - AI will be more aggressive about pursuing Diplo victory █ █ █ █ (bribing City States) if they are wealthy. █ █ █ █ █ █ █ █ - AI will be more aggressive about building Spaceship parts █ █ █ █ when going for Science victory. █ █ █ █ █ █ █ █ [CIVS] █ █ █ █ █ █ █ █ - Tweak a few leader settings to be more likely to use their █ █ █ █ traits. █ █ █ █ █ █ █ █ - Adjust Napoleon to make more likely to go for culture. █ █ █ █ █ █ █ █ [COMBAT/UNITS] █ █ █ █ █ █ █ █ - AI will not use Horse as defenders on hills as much. █ █ █ █ █ █ █ █ - AI will often build more defensive troops. █ █ █ █ █ █ █ █ - AI will more aggressively hunt barbs in the early game. █ █ █ █ █ █ █ █ - Slightly more naval units. █ █ █ █ █ █ █ █ - AI will now build ranged and mobile units more in line with █ █ █ █ the flavor settings for the team - in general, this means █ █ █ █ more mobile units. █ █ █ █ █ █ █ █ - AI now builds, deploys, and uses air units more effectively. █ █ █ █ █ █ █ █ - Allow AI to build more units if above Prince. █ █ █ █ █ █ █ █ - AI will be more likely to build and bring siege units in a █ █ █ █ city attack. █ █ █ █ █ █ █ █ - Better nuke targeting by AI. █ █ █ █ █ █ █ █ - Won't build AA if no air threat. █ █ █ █ █ █ █ █ - Allow AI or automated human explorers to move to edge of █ █ █ █ sight range and then explore again. █ █ █ █ █ █ █ █ [EXPLORATION/EXPANSION] █ █ █ █ █ █ █ █ - AI will emphasize getting an Ocean going explorer unit when █ █ █ █ the time comes. █ █ █ █ █ █ █ █ - AI slightly more likely to settle off home continent. █ █ █ █ █ █ █ █ - AI should colonize other continents regularly. █ █ █ █ █ █ █ █ - AI second wave expansion more aggressive. █ █ █ █ █ █ █ █ - Improve the AI's chances of setting up protected bombard █ █ █ █ attacks. █ █ █ █ █ █ █ █ - Settlers: should handle watery maps better. █ █ █ █ █ █ █ █ - AI will grab goody huts on other land masses. █ █ █ █ █ █ █ █ - AI will grab empty barb camps more often. █ █ █ █ █ █ █ █ [WORKERS/CITY AI] █ █ █ █ █ █ █ █ - Large Cities should be more willing to build happiness and █ █ █ █ gold buildings. █ █ █ █ █ █ █ █ - Workers prioritize repair builds higher than other builds. █ █ █ █ █ █ █ █ - AI will be more likely to build a wall on any city that was █ █ █ █ an original capital. █ █ █ █ █ █ █ █ - Builder tasking now calculates yields appropriately during █ █ █ █ golden ages and weighs tiles according to how much stuff █ █ █ █ they provide overall as well as their maximum yield of a █ █ █ █ certain type. █ █ █ █ █ █ █ █ - More likely to build up economy early. █ █ █ █ █ █ █ █ - Multiple worker AI improvements. █ █ █ █ █ █ █ █ [MISC] █ █ █ █ █ █ █ █ - Factor GS into flavors more. █ █ █ █ █ █ █ █ - Disband obsolete units even if not losing money. █ █ █ █ █ █ █ █ - Upgrade units a bit more. █ █ █ █ █ █ █ █ - Tweak flavors of policies a bit. █ █ █ █ █ █ █ █ - Have AI factor Grand Strategy into picking policies. █ █ █ █ █ █ █ █ - AI will factor grand strategy into tech choices a bit more. █ █ █ █ █ █ █ █ - AI don't send a barb expedition if defenses are critical. █ █ █ █ █ █ █ █ - AI less likely to pick a city on an inland sea for serious █ █ █ █ naval production. █ █ █ █ █ █ █ █ - Additional pathfinder optimization. █ █ █ █ █ █ █ █ [GAMEPLAY] █ █ █ █ █ █ █ █ [CITY/BUILDINGS] █ █ █ █ █ █ █ █ - Added "National Treasury" national wonder, which requires █ █ █ █ Markets in all cities. Provides +8 Gold per turn to the city █ █ █ █ in which it's built. █ █ █ █ - Added "Circus Maximus" national wonder, which requires █ █ █ █ Colosseums in all cities.. Provides 5 Happiness. █ █ █ █ █ █ █ █ - Library now has no specialist slots. █ █ █ █ █ █ █ █ - Wat now has two specialist slots. █ █ █ █ █ █ █ █ - Public school now has 1 Science per pop, +1 free Great █ █ █ █ Scientist point, +1 Culture for 3 gold maintenance. █ █ █ █ █ █ █ █ - Observatory now has 1 specialist slot. █ █ █ █ █ █ █ █ - Research Lab has two specialist slots. █ █ █ █ █ █ █ █ - Public school now provides 1 beaker per pop for 3 gold █ █ █ █ maintenance. █ █ █ █ █ █ █ █ - Watermill now provides +2 good and +1 production for 2 gold █ █ █ █ maintenance. █ █ █ █ █ █ █ █ - Paper Maker now has no specialist slots. █ █ █ █ █ █ █ █ - Circus now has +2 happiness and no maintenance. █ █ █ █ █ █ █ █ - Theatre now has +5 happiness. █ █ █ █ █ █ █ █ - Stadium now has +5 happiness. █ █ █ █ █ █ █ █ - Reduced production cost and maintenance for the Courthouse. █ █ █ █ █ █ █ █ - Courthouse can now be purchased in a city (although it is █ █ █ █ expensive). █ █ █ █ █ █ █ █ - Removed maintenance from city defense buildings (Walls, █ █ █ █ Castle, Military Base). █ █ █ █ █ █ █ █ - City defense buildings now help cities heal. █ █ █ █ █ █ █ █ - Increased city strength ramp-up based on technology. █ █ █ █ █ █ █ █ - Reduced effects of Forbidden Palace and Meritocracy █ █ █ █ (Happiness per city). █ █ █ █ █ █ █ █ - Reduced amount of food needed for cities to grow at larger █ █ █ █ sizes. █ █ █ █ █ █ █ █ - Buildings can now no longer provide more Happiness than █ █ █ █ there is population in a city (wonders are excluded from █ █ █ █ this). █ █ █ █ █ █ █ █ - Ironworks now gives 10 hammers instead of a % bonus. █ █ █ █ █ █ █ █ - National College now gives +5 science in addition to the % █ █ █ █ bonus. █ █ █ █ █ █ █ █ - Hermitage gives 5 culture in addition to its previous bonus. █ █ █ █ █ █ █ █ - Raze/Unraze exploit fixed. █ █ █ █ █ █ █ █ - Cities being razed are unhappy about it (only during the █ █ █ █ razing process). █ █ █ █ █ █ █ █ - Cities heal more quickly. █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ - Cavalry can now go obsolete with Combustion. █ █ █ █ █ █ █ █ - Stealth bombers cannot use carriers. █ █ █ █ █ █ █ █ - Only allow one upgrade per unit from a goody hut. █ █ █ █ █ █ █ █ - Add second embarkation promotion ("Defensive Embarkation"). █ █ █ █ █ █ █ █ - Amount of damage done during naval combat increased. █ █ █ █ █ █ █ █ - All melee horse units get penalty attacking cities. █ █ █ █ █ █ █ █ - Increased city attack penalty for mounted and armor units to █ █ █ █ 50% (from 40%). █ █ █ █ █ █ █ █ - Lancers (and Lancer UUs) upgrade to helicopter. █ █ █ █ █ █ █ █ - Lowered combat value of Horseman and Companion Cavalry. █ █ █ █ █ █ █ █ - Promotions must be picked the turn they're earned. █ █ █ █ █ █ █ █ - Can no longer promote a unit that has fought during the turn █ █ █ █ (instead, the promotion comes up the beginning of the █ █ █ █ following turn). █ █ █ █ █ █ █ █ - Catapults and Trebuchets now weaker against units but █ █ █ █ stronger VS cities. █ █ █ █ █ █ █ █ - Reduced effectiveness of Archers & Crossbowmen (and their █ █ █ █ UUs) VS cities. █ █ █ █ █ █ █ █ - Reduced some combat bonuses: flanking (15 to 10), Great █ █ █ █ Generals (25 to 20), Discipline (15 to 10), Military █ █ █ █ Tradition (2x to 1.5x). █ █ █ █ █ █ █ █ - Remove requirement for aluminum on Mobile SAM. █ █ █ █ █ █ █ █ - Lower open terrain penalty to 10% . █ █ █ █ █ █ █ █ - Marsh is now 3 moves to enter (Chariots do not move quickly █ █ █ █ through it anymore). █ █ █ █ █ █ █ █ - Cavalry now upgrade to tanks. █ █ █ █ █ █ █ █ [CITY STATES] █ █ █ █ █ █ █ █ - Reduced bonuses from Maritime city-states - Friends: +2 food █ █ █ █ in capital, +0 food in other cities - Allies: +3 food in █ █ █ █ capital, +1 food in other cities █ █ █ █ █ █ █ █ - Only the first 3 units gifted to a city-state will earn █ █ █ █ Influence now. █ █ █ █ █ █ █ █ - Killing a barb inside a city-state's territory now gives a █ █ █ █ 5-turn buffer where there is no Influence intrusion penalty. █ █ █ █ █ █ █ █ [HAPPINESS] █ █ █ █ █ █ █ █ - If an empire reaches -20 Happiness, it goes into revolt, and █ █ █ █ rebels start appearing throughout the empire, based on the █ █ █ █ number of cities. █ █ █ █ █ █ █ █ - Amount of Happiness needed to trigger a Golden Age reduced. █ █ █ █ █ █ █ █ - Amount of Happiness needed to trigger a Golden Age now █ █ █ █ increases as the number of cities in the empire goes up. █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ - Landed Elite (Tradition Branch) now reduces culture cost of █ █ █ █ border growth by 2/3. █ █ █ █ █ █ █ █ - Monarchy (Tradition Branch) now provides +1 Gold per 2 pop █ █ █ █ in the Capital.. █ █ █ █ - Liberty now provides a Settler training bonus to only the █ █ █ █ capital, and not every city. █ █ █ █ █ █ █ █ - Tradition now provides +50% growth in the capital. █ █ █ █ █ █ █ █ - Theocracy now reduces Unhappiness by 25% . █ █ █ █ █ █ █ █ - Reformation now gives a 10-turn GA. █ █ █ █ █ █ █ █ - Adopting Rationalism now gives a 4-turn GA. █ █ █ █ █ █ █ █ [TECH TREE] █ █ █ █ █ █ █ █ - Add link between Military Science and Dynamite. █ █ █ █ █ █ █ █ - Add link between Civil Service and Education. █ █ █ █ █ █ █ █ - Add link between Economics and Scientific Theory. █ █ █ █ █ █ █ █ - Add link between Chivalry and Acoustics. █ █ █ █ █ █ █ █ - Research overflow now works correctly (extra beakers after █ █ █ █ completing a tech will rollover to the next tech). █ █ █ █ █ █ █ █ [GENERAL] █ █ █ █ █ █ █ █ - Fixed bug where clicking on a city plot wouldn't select the █ █ █ █ garrison. █ █ █ █ █ █ █ █ - Natural wonders now award culture (if worked) and happiness █ █ █ █ (if in border) if that trait is assigned to a wonder in XML. █ █ █ █ █ █ █ █ - Players must now always adopt Policies immediately, and █ █ █ █ cannot defer picking until later. █ █ █ █ █ █ █ █ - Have culture cost for policies never go down (trading away █ █ █ █ cities to reduce culture cost exploit). Razing cities will █ █ █ █ not raise your policy cost ceiling. █ █ █ █ █ █ █ █ - Reduced culture needed for first plot acquisition from 20 █ █ █ █ to 15. █ █ █ █ █ █ █ █ - 3 new Natural Wonders and rarity code for both base game and █ █ █ █ New World scenario. █ █ █ █ █ █ █ █ - Reduced points from Wonders (40 to 25) & Cities (10 to 8), █ █ █ █ increased points for pop by 1 (3 to 4). █ █ █ █ █ █ █ █ [DIPLOMACY] █ █ █ █ █ █ █ █ - AI's attitude towards you is now visible in the diplo screen █ █ █ █ and diplo drop-down. █ █ █ █ █ █ █ █ - Added info tooltip for an AI leader's mood. Lists things █ █ █ █ that are making an AI player happy/upset. █ █ █ █ █ █ █ █ - New diplo system: Declaration of Friendship (public █ █ █ █ declaration with diplomatic repercussions). █ █ █ █ █ █ █ █ - New diplo system: Denounce (public declaration with █ █ █ █ diplomatic repercussions). █ █ █ █ █ █ █ █ - New custom leader responses (Serious Expansion Warning, █ █ █ █ Aggressive Military, Luxury Exchange, Borders Exchange, Gift █ █ █ █ Request, etc.). █ █ █ █ █ █ █ █ - Not agreeing to a friend's request now results in a █ █ █ █ relations hit. █ █ █ █ █ █ █ █ - Third party AIs can now respond when a player makes a DoF or █ █ █ █ denounces someone. What they say is based on the situation - █ █ █ █ e.g. if you make friends with someone they don't like, █ █ █ █ they'll scold you. █ █ █ █ █ █ █ █ - AI leaders will now sometimes ask their friends to denounce █ █ █ █ one of their enemies as a show of support, and refusing to █ █ █ █ denounce someone when an AI asks can now make them very █ █ █ █ upset. █ █ █ █ █ █ █ █ - AI is now capable of denouncing friends (aka, backstabbing) █ █ █ █ and added backstabbing info to diplo overview screen. █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ - Add XP bar for air units, do not allow XP for air units █ █ █ █ attacking a city that is already down to its last hit-point. █ █ █ █ █ █ █ █ - Change ActivePlayer's name to "You" in single player in █ █ █ █ score list. █ █ █ █ █ █ █ █ - Added game option to disable automated workers from removing █ █ █ █ features. █ █ █ █ █ █ █ █ - Fixed bug where Happiness from garrisoned units wasn't being █ █ █ █ listed in Happiness info tooltip. █ █ █ █ █ █ █ █ - Load Map function will now display correct size and type of █ █ █ █ saved map. █ █ █ █ █ █ █ █ - New "Angry Genghis" loading screen (replaces the █ █ █ █ "fluffy-bunny Genghis" loading screen). █ █ █ █ █ █ █ █ - Added setup options to allow players to defer choosing █ █ █ █ Policies and Promotions right away. █ █ █ █ █ █ █ █ - Show the river penalty when attacking city across river (the █ █ █ █ penalty was there but was not being shown in the preview). █ █ █ █ █ █ █ █ - Global politics screen updated to reflect new diplo system. █ █ █ █ █ █ █ █ - Can no longer Force End Turn (shift-enter) through blocking █ █ █ █ notifications. CAN now use it to skip over units which need █ █ █ █ orders. █ █ █ █ █ █ █ █ - Multiple tweaks and bug fixes. █ █ █ █ █ █ █ █ [MISC] █ █ █ █ █ █ █ █ - Fix small bugs with adding long roads around existing █ █ █ █ features. █ █ █ █ █ █ █ █ - Fixed bombard arrow across world wrap. █ █ █ █ █ █ █ █ [MODDING] █ █ █ █ █ █ █ █ - Parent category counts now include counts of child █ █ █ █ categories. █ █ █ █ █ █ █ █ - Selecting/deselecting a category now automatically █ █ █ █ selects/deselects it's children and its parent. █ █ █ █ █ █ █ █ - Tweaked category name truncation to better fit names. █ █ █ █ █ █ █ █ - Hide categories w/ no children and a count of 0. █ █ █ █ █ █ █ █ - Added support for fallback languages (if mod is not █ █ █ █ translated, fall-back to English so text keys are not █ █ █ █ showing). █ █ █ █ █ █ █ █ - The pager for the installed mods tab of the mods browser is █ █ █ █ now displayed in the correct location. █ █ █ █ █ █ █ █ - Long values for properties such as "Special Thanks" will no █ █ █ █ longer extend past the edge browser frame. █ █ █ █ █ █ █ █ - Categories refresh much faster now in the mods browser. █ █ █ █ █ █ █ █ - Multiple additional tweaks and fixes to the mod browser. █ █ █ █ █ █ █ █ - Support for mods that perform major restructuring of the █ █ █ █ tech tree including adding, deleting, and updating techs, █ █ █ █ buildings, and units. █ █ █ █ █ █ █ █ - Added GameEvents system for overriding Gameplay DLL specific █ █ █ █ functionality. █ █ █ █ █ █ █ █ - Fixed "Reload Landmark System" mod flag to now refresh █ █ █ █ landmarks defined in "ArtDefine_Landmarks". █ █ █ █ █ █ █ █ - Multiple SDK updates (new version to go live shortly). █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ - Fixed save format which causes saves to increase the memory █ █ █ █ footprint of the game drastically when loading frequently █ █ █ █ over the course of the game. This heightened the risk of █ █ █ █ late-game out of memory crashes significantly. █ █ █ █ █ █ █ █ █ █ █ █ Sid Meier's Civilization V Update 4 █ █ █ █ =================================== █ █ █ █ █ █ █ █ FIXED █ █ █ █ █ █ █ █ - Legacy saves for players who own Babylon will work █ █ █ █ correctly. █ █ █ █ █ █ █ █ - Mods that broke (will not load, and saves would crash on █ █ █ █ load) as the result of the .62 patch (full Civ mods - █ █ █ █ mainly) now work correctly. █ █ █ █ █ █ █ █ - Scenario menu glitch corrected. █ █ █ █ █ █ █ █ - Exploit - Raze / Annex happiness fix. █ █ █ █ █ █ █ █ █ █ █ █ Sid Meier's Civilization V Update 3 █ █ █ █ =================================== █ █ █ █ █ █ █ █ UI █ █ █ █ █ █ █ █ - Fix for production prompt that sometimes appears with newly █ █ █ █ created puppet states that could stop the player from being █ █ █ █ able to end the turn. █ █ █ █ █ █ █ █ - Aircraft banner corrections - now when you rebase an █ █ █ █ aircraft, the number will move with it. █ █ █ █ █ █ █ █ - Resource icons now come up with Ctrl-R again, instead of █ █ █ █ sharing the same button with Build Roads. █ █ █ █ █ █ █ █ - Selecting a great general will no longer cause yield icons █ █ █ █ to appear. █ █ █ █ █ █ █ █ - Added option to disable auto-unit cycling. █ █ █ █ █ █ █ █ - Fix for full-screen game when running dual monitors. █ █ █ █ Previously, the curser could scroll off the "open" side, and █ █ █ █ not be able to scroll the map in that direction. █ █ █ █ █ █ █ █ - Misc additional fixes to mouse controls, and other interface █ █ █ █ issues. █ █ █ █ █ █ █ █ - Rounded out financial information in the Economic Overview █ █ █ █ screen. Details now provided on the amount of gold provided █ █ █ █ by each city, the cost of buildings in each city, etc. █ █ █ █ █ █ █ █ - Auto-populate save menu with save file name █ █ █ █ █ █ █ █ - Allow selection of other cities by hex from within the city █ █ █ █ screen █ █ █ █ █ █ █ █ - Added detailed trade route info to Economic Overview screen █ █ █ █ █ █ █ █ - Added new tab to the Economic Overview Screen: "Resources & █ █ █ █ Happiness." █ █ █ █ █ █ █ █ - Added option to activate the mp score list in single player █ █ █ █ (for "always up" score similar to Civ IV.) █ █ █ █ █ █ █ █ - The Annex/Puppet/Raze popup now indicates how much extra █ █ █ █ Unhappiness will be assumed with each action. █ █ █ █ █ █ █ █ - If there are less than 5 buildings still needed to construct █ █ █ █ a National Wonder, the production popup tool-tip now lists █ █ █ █ which cities lack them. █ █ █ █ █ █ █ █ - Added Yield & Culture tool-tip info to the production popup. █ █ █ █ █ █ █ █ - Tweak information on the Global Politics tab in the █ █ █ █ Diplomacy Overview screen. █ █ █ █ █ █ █ █ MODDING █ █ █ █ █ █ █ █ - Category list now displays correctly █ █ █ █ █ █ █ █ - "Installed" panel now displays ALL versions of a mod but █ █ █ █ prevents the user from enabling multiple versions. █ █ █ █ █ █ █ █ GAMEPLAY █ █ █ █ █ █ █ █ - Workers - Added option to force workers to ignore manually █ █ █ █ made improvements (so they don't change what you decide was █ █ █ █ best for a plot). █ █ █ █ █ █ █ █ - Workers - Fixed bug where number of turns to complete were █ █ █ █ incorrect in build action button tool-tip. █ █ █ █ █ █ █ █ - Economy - Fixed bug where players could disband a single █ █ █ █ unit, and not see the economic return until disbanding 1 █ █ █ █ more. █ █ █ █ █ █ █ █ - Economy - Increased city wealth setting to 25% █ █ █ █ █ █ █ █ - Economy - Multiple fixes to the way trade-routes are █ █ █ █ tabulated and recognized. █ █ █ █ █ █ █ █ - Economy - Can now sell Buildings in a city (to help lower █ █ █ █ maintenance for obsolete buildings later in the game). █ █ █ █ █ █ █ █ - Trade - Found and corrected a Trade problem that could cause █ █ █ █ your Resource inventory to multiply. █ █ █ █ █ █ █ █ - City States - Fixed a bug where you could not gift aircraft █ █ █ █ to city states. █ █ █ █ █ █ █ █ - Military - Medic promotion now only provides healing bonus █ █ █ █ for adjacent units. █ █ █ █ █ █ █ █ - Military - Fix for Minuteman movement. █ █ █ █ █ █ █ █ - Military - Correct promotions for "archer-like" units (horse █ █ █ █ archers, chariots). █ █ █ █ █ █ █ █ - Military - Embarked units will no longer slow enemy land █ █ █ █ units █ █ █ █ █ █ █ █ - Military - Improved unit cycling logic. Camera will jump █ █ █ █ around much less. █ █ █ █ █ █ █ █ - Balance - Engineers +1 hammer █ █ █ █ █ █ █ █ - Balance - Disbanding units now provides only 10% of their █ █ █ █ production cost in gold. █ █ █ █ █ █ █ █ - Request - Enable "one more turn" button if you lose, but are █ █ █ █ still alive. █ █ █ █ █ █ █ █ AI █ █ █ █ █ █ █ █ - Military - Better handling of unit need (navy vs land, █ █ █ █ etc.). █ █ █ █ █ █ █ █ - Military - AI will tend to build ships to deal with █ █ █ █ blockaded cities more often █ █ █ █ █ █ █ █ - Military - Corrected an issue hampering movement of AI █ █ █ █ armies, especially when in close proximity to enemy forces █ █ █ █ █ █ █ █ - Diplomacy - AI will be more reluctant to offer or accept █ █ █ █ open border agreements with more powerful opponents. █ █ █ █ █ █ █ █ - Diplomacy - Fix for never ending deals (peace, research █ █ █ █ agreements, etc). █ █ █ █ █ █ █ █ - City - City specialization and city focus improvements. █ █ █ █ █ █ █ █ - City - Cities that are Avoiding Growth will not grow while █ █ █ █ that option is selected █ █ █ █ █ █ █ █ - Workers - Priority of trading posts reduced, and rebalanced █ █ █ █ priorities on other improvements █ █ █ █ █ █ █ █ - Workers - Improved the path-finding mechanic when building █ █ █ █ route-to roads improved, including a large performance █ █ █ █ increase when evaluating road-pathing. █ █ █ █ █ █ █ █ - City - Make sure Puppets don't construct buildings that █ █ █ █ require Resources. █ █ █ █ █ █ █ █ - City - Add a Puppet city strategy that turns off training █ █ █ █ buildings and emphasizes gold. █ █ █ █ █ █ █ █ - Military - Defensive tactical AI update. When you are at war █ █ █ █ and threatening an enemy city, the AI will better utilize █ █ █ █ the garrison, as well as the surrounding terrain in defense █ █ █ █ of the target city. █ █ █ █ █ █ █ █ MULTIPLAYER █ █ █ █ █ █ █ █ - Exploit - Fix for gifting unit exploit █ █ █ █ █ █ █ █ - Chat - Color-coding, sound alerts, etc., added for in-game █ █ █ █ chat system, including a larger window. █ █ █ █ █ █ █ █ - Deals - Additional deal validation put in place to verify █ █ █ █ deals before they are committed █ █ █ █ █ █ █ █ MISC █ █ █ █ █ █ █ █ - Research treaties that end because you declare war will no █ █ █ █ longer grant the free tech █ █ █ █ █ █ █ █ - Save/Load - Fix for corrupted saves being experienced by █ █ █ █ some players in late-game. █ █ █ █ █ █ █ █ - Map - Huge map crash-during-load fix that were reported on █ █ █ █ some specific systems. █ █ █ █ █ █ █ █ - Map - Terrain caching fix that could cause problems for █ █ █ █ certain video cards (the "glowing red orbs" seen on the map █ █ █ █ are an indicator of this). █ █ █ █ █ █ █ █ - Map - Fix for the low res terrain that appears the first █ █ █ █ time the game is run (terrain tiles would not load in █ █ █ █ anything but low-res the first time you play on some █ █ █ █ computer configurations) █ █ █ █ █ █ █ █ - Strategic View - Crash fix for units rendering in █ █ █ █ background. █ █ █ █ █ █ █ █ - Strategic View - Fix for selecting units either standing on █ █ █ █ a city plot, or garrisoned in the city plot. █ █ █ █ █ █ █ █ - Eyefinity - Better handling of leader scenes when using █ █ █ █ Eyefinity displays. █ █ █ █ █ █ █ █ - Tutorials - Many tutorial tweaks and adjustments. █ █ █ █ █ █ █ █ - Multiple crash fixes. █ █ █ █ █ █ █ █ - Taller than wide map crash fix. █ █ █ █ █ █ █ ░ █ ░ ▀█▓▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀██▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀ ▀▀▀ ▀ ▀█▌ Install Notes: ▀█▄ ░ █ ▄■ ▐▓ ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄██▄ ▒ █ █ ▄█▀ █ ▓ █ ▀▀▀ ░ █ 1. Unpack the included rar files. █ █ ▒ █ 2. Run Sid.Meiers.Civilization.V.Update.3.to.5.exe and install █ █ █ █ 3. Copy the cracked content from SKIDROW directory to your █ █ █ █ main installation directory and overwrite. █ █ █ █ 4. Play the game █ █ █ █ █ █ █ █ Bonus Notes: █ █ █ █ █ █ █ █ We have included the following DLC with this update. █ █ █ █ █ █ █ █ Babylon (Nebuchadnezzar II) █ █ █ █ Cradle of Civilization - Mediterranean █ █ █ █ Cradle of Civilization - Asia █ █ █ █ Cradle of Civilization - Americas █ █ █ █ Cradle of Civilization - Mesopotamia █ █ █ █ Scenario Pack: Spain and Inca █ █ █ █ █ █ █ █ █ █ █ █ Additional Notes: █ █ █ █ █ █ █ █ We're sorry that we haven't kept Civilization V updated since █ █ █ █ our update 2, but we waited for an update that actually felt █ █ █ █ like it's improving this masterpiece of a game. █ █ █ █ █ █ █ █ The Skid Row family wish you and your family a merry christmas █ █ █ █ and a happy new year. See you in 2011! █ █ █ █ █ █ █ █ █ █ █ █ You don't need to have any of the previous updates installed, █ █ █ █ as this update is featuring all previous updated content. █ █ █ █ █ █ █ █ █ █ █ ░ █ ░ ▀█▓▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀██▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀ ▀▀▀ ▀ ▀█▌ Greetings: ▀█▄ ░ █ ▄■ ▐▓ ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄██▄ ▒ █ █ ▄█▀ █ ▓ █ ▀▀▀ ░ █ Salutes to our old Amiga friends from: █ █ ▒ █ █ █ █ █ FAIRLIGHT - RAZOR 1911 - VISION FACTORY - PARADOX - QUARTEX █ █ █ █ DCS - CRYSTAL - ZENITH - ACCESSSION - ALPHA FLIGHT - PRODIGY █ █ █ █ THE COMPANY - LEGEND - TRSI - ORACLE - ANTHROX - CLASSIC █ █ █ █ █ █ █ █ Salutes to our new friends in: █ █ █ █ █ █ █ █ UNLEASHED - TiNYiSO - BReWErS - RADIKAL - POSTMORTEM - SHOCK █ █ █ █ FAIRLIGHT - CRUDE - VACE - ReUnion - OUTLAWS - GENESIS █ █ █ █ █ █ █▄░▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄█▄░ ▀▀█▓▄ Logo and layout by: Eboy/SAE ▄▓█▀▀ ▄▀▀▀■▄ ▐▓▓▌ Last updated 21/07/2007 by [XXX] ▐▓▓▌ ▄■▀▀▄ ▀▄ ▀▀▀▀▀ ▀ ▀▀▀ ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀ ▀▀▀ ▀ ▀▀▀▀▀ ▄▀ ▀ ▀ This NFO File was rendered by NFOmation.net
Ü Ü ß þ Ü ß ßÜ ÜþßßßþÜ Û ÜþßßßþÜ ° ÛÜ ²Ü ° ÜÛÝ ß ²Ü ßßÛÛÛÜÜ ° ÜÛÜ ²ÛÜ ßÛÛÛÜ ²ÛÛÜ ÜÜÛÛÛÜÜß ° ²ÛÛÜÜÜÜÜÜÜÛÛÛÛÛÜ ° ÜÛÛßÛÛÜ ° ²ÛÛ² ° Ü ÜÛÛÛÛßßßßßß ²ÛÛ² ²ÛÛÛÛßÛ²²²Û ÜÜÜÜÜܲÛÛ² ²ÛÛ² ²ÛÛ²ß ÜÛÛ² ²ÛÛÜ ²ÛÛ² °°° ÜÛ² ßßßßßß²²²²Üß²²²ßß²²²Ü ßßß Û²²²ß ²²²² ²²²²ßß²²²ÜÜ ²²²² ° ²²²² ²²²² °°° ²²²² ±±±±± Þ±±±±ÛÞ±± Þ±±±± ²²²²²Þ±±±± ° ±±±± ±±±± Þ±±±±Ûܱ±± ° ±±±± ±±±± °°° ±±±± °°°°° ° °°°°°Ý°° ° °°°°°°°°°°Þ°°°° ° °°°° °°°° ° °°°°°°°°° ° °°°° °°°° Ü °°°° ±±±±± ° ±±±±±Ý±± ° ±±±±±Ü±±±±±±±±± ° ±±±± ±±±± ° ±±±±±Ý±±± ° ±±±± ±±²ßÜÛÛÛÜß²±± Þ²²²² °Þ²²²²²²²² °Þ²²²²²Ý²²²²Þ²²²²Ý ²²²² ²²²² °Þ²²²²²²²²² ° ²²²² ²²²²²ß ß²²²²² ßÛÛ² ÜÛ²ÛÛßÜÛÛß ²ÛÛÛÛ²ÛÛÛß ²ÛÛÛ²ÜܲÛ۲ܲÛß ²ÛÛÛ² ßÛÛ² ²ÛÛß ²ÛÛß ° ° ßÛÛ² ° ßÜÛÛßß Ûß ÜÛ²ÛÛß Ûß ° ÛÛÛÛÛßßß ß ° ÞÛÛ²ÛÝ ° ßÛÛÜÛÛß ° ²ß ° ßÛ Üßß ° ÜÛÛÛßß ° ßþÜÜþß ßßÛÛÛÛÜÜÜþß ° ßßÛÛÛÜÜÜÜÜÛÛß Eboy ßÜÜþß þßß ßßßßßß S K i D R O W Üß -> T H E L E A D i N G F O R C E <- ßÜ ßÜ Üß ßßßßßßßßßßßßßßßßßßß ßßßßß ß proudly presents ß ßßßßß ßßßßßßßßßßßßßßßßßßß ° ÛÛÛ²²²²±±±°° Sid Meier's Civilization V Update 3 to 5 °°±±±²²²²ÛÛÛ ° ±ÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜܱ ² ² ² RELEASE DATE : 20-12-2010 PROTECTION : Steam + CEG ² ² GAME TYPE : Strategy DISKS : CRACKED UPDATE ² ° ° ßÛ²ßßßßßßßßßßßßßßßßÛÛßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßß ßßß ß ßÛÝ Release Notes: ßÛÜ ° Û Üþ Þ² ÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÛÛÜ ± Û Û ÜÛß Û ² Û ßßß ° Û The Skid Rowdies are looking new blood to fill up the ranks. Û Û ± Û We're a professional team of dedicated sceners with big mark Û Û Û Û under sceners. We believe on the ground idealism of the root Û Û Û Û of the real old school scene. We do all this for fun and Û Û Û Û nothing else. We don't earn anything on our hobby, as we do Û Û Û Û this for the competition and the heart of what got the scene Û Û Û Û started in the mid eighties. Û Û Û Û Û Û Û Û If you think you got something to offer, then don't hold back Û Û Û Û on contacting us as soon as possible. Û Û Û Û Û Û Û Û _______ __ ___ _____ /\__ Û Û Û Û \ / |/ /_/\_| \ \ _ \ / /_ \/\ /\ Û Û Û Û /\ \/| / / \/\/| |\ \ \//_// / / / / / / Û Û Û Û / \ \| \ \ / \| |_\ \ / / \/ /_/ / /// / Û Û Û Û \____/|_|\_\\__/|___/ / /_/\_/\__/_/\____/ Û Û Û Û twice the fun \/ double the trouble Û Û Û Û Û Û Û Û ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ Û Û Û Û Û Û Û Û On with the update release information: Û Û Û Û Û Û Û Û Sid Meier's Civilization V Update 5 Û Û Û Û =================================== Û Û Û Û Û Û Û Û Û Û Û Û Û Û Û Û [TACTICAL AI] Û Û Û Û Û Û Û Û - Proper evaluation of which enemy units can reach my units Û Û Û Û next turn. Û Û Û Û Û Û Û Û - Sorting enemy targets (within a class) by damage. Û Û Û Û Û Û Û Û - Combine bombardment fire from cities with other ranged fire Û Û Û Û where possible. Û Û Û Û Û Û Û Û - Never target a city for a ranged attack when they are Û Û Û Û already at (or going to be at) 1 health. Û Û Û Û Û Û Û Û - Have the tactical AI be more aggressive about fortifying Û Û Û Û units that aren't moving anyways. Û Û Û Û Û Û Û Û - Make all forms of guarding improvements the lowest priority Û Û Û Û tactical AI moves. Û Û Û Û Û Û Û Û - Don't mark tiles adjacent to enemy at sea as good for flank Û Û Û Û attacks -- there is no flanking at sea. Û Û Û Û Û Û Û Û - Update to tactical AI pillaging code - now prioritize enemy Û Û Û Û land resources and trade routes (never regular mines or Û Û Û Û farms). Always uses the check to make sure AI is not trying Û Û Û Û to pillage in an enemy dominance zone. Barbarians will still Û Û Û Û target everything. Û Û Û Û Û Û Û Û - Never use ranged units to provide flank bonuses. Û Û Û Û Û Û Û Û - Reduce chance of AI civs making "suicide" attacks. Û Û Û Û Û Û Û Û - Changes to better protect the capital or any city with an Û Û Û Û enemy within 5 tiles. Û Û Û Û Û Û Û Û [VICTORY] Û Û Û Û Û Û Û Û - AI will be more aggressive about pursuing Diplo victory Û Û Û Û (bribing City States) if they are wealthy. Û Û Û Û Û Û Û Û - AI will be more aggressive about building Spaceship parts Û Û Û Û when going for Science victory. Û Û Û Û Û Û Û Û [CIVS] Û Û Û Û Û Û Û Û - Tweak a few leader settings to be more likely to use their Û Û Û Û traits. Û Û Û Û Û Û Û Û - Adjust Napoleon to make more likely to go for culture. Û Û Û Û Û Û Û Û [COMBAT/UNITS] Û Û Û Û Û Û Û Û - AI will not use Horse as defenders on hills as much. Û Û Û Û Û Û Û Û - AI will often build more defensive troops. Û Û Û Û Û Û Û Û - AI will more aggressively hunt barbs in the early game. Û Û Û Û Û Û Û Û - Slightly more naval units. Û Û Û Û Û Û Û Û - AI will now build ranged and mobile units more in line with Û Û Û Û the flavor settings for the team - in general, this means Û Û Û Û more mobile units. Û Û Û Û Û Û Û Û - AI now builds, deploys, and uses air units more effectively. Û Û Û Û Û Û Û Û - Allow AI to build more units if above Prince. Û Û Û Û Û Û Û Û - AI will be more likely to build and bring siege units in a Û Û Û Û city attack. Û Û Û Û Û Û Û Û - Better nuke targeting by AI. Û Û Û Û Û Û Û Û - Won't build AA if no air threat. Û Û Û Û Û Û Û Û - Allow AI or automated human explorers to move to edge of Û Û Û Û sight range and then explore again. Û Û Û Û Û Û Û Û [EXPLORATION/EXPANSION] Û Û Û Û Û Û Û Û - AI will emphasize getting an Ocean going explorer unit when Û Û Û Û the time comes. Û Û Û Û Û Û Û Û - AI slightly more likely to settle off home continent. Û Û Û Û Û Û Û Û - AI should colonize other continents regularly. Û Û Û Û Û Û Û Û - AI second wave expansion more aggressive. Û Û Û Û Û Û Û Û - Improve the AI's chances of setting up protected bombard Û Û Û Û attacks. Û Û Û Û Û Û Û Û - Settlers: should handle watery maps better. Û Û Û Û Û Û Û Û - AI will grab goody huts on other land masses. Û Û Û Û Û Û Û Û - AI will grab empty barb camps more often. Û Û Û Û Û Û Û Û [WORKERS/CITY AI] Û Û Û Û Û Û Û Û - Large Cities should be more willing to build happiness and Û Û Û Û gold buildings. Û Û Û Û Û Û Û Û - Workers prioritize repair builds higher than other builds. Û Û Û Û Û Û Û Û - AI will be more likely to build a wall on any city that was Û Û Û Û an original capital. Û Û Û Û Û Û Û Û - Builder tasking now calculates yields appropriately during Û Û Û Û golden ages and weighs tiles according to how much stuff Û Û Û Û they provide overall as well as their maximum yield of a Û Û Û Û certain type. Û Û Û Û Û Û Û Û - More likely to build up economy early. Û Û Û Û Û Û Û Û - Multiple worker AI improvements. Û Û Û Û Û Û Û Û [MISC] Û Û Û Û Û Û Û Û - Factor GS into flavors more. Û Û Û Û Û Û Û Û - Disband obsolete units even if not losing money. Û Û Û Û Û Û Û Û - Upgrade units a bit more. Û Û Û Û Û Û Û Û - Tweak flavors of policies a bit. Û Û Û Û Û Û Û Û - Have AI factor Grand Strategy into picking policies. Û Û Û Û Û Û Û Û - AI will factor grand strategy into tech choices a bit more. Û Û Û Û Û Û Û Û - AI don't send a barb expedition if defenses are critical. Û Û Û Û Û Û Û Û - AI less likely to pick a city on an inland sea for serious Û Û Û Û naval production. Û Û Û Û Û Û Û Û - Additional pathfinder optimization. Û Û Û Û Û Û Û Û [GAMEPLAY] Û Û Û Û Û Û Û Û [CITY/BUILDINGS] Û Û Û Û Û Û Û Û - Added "National Treasury" national wonder, which requires Û Û Û Û Markets in all cities. Provides +8 Gold per turn to the city Û Û Û Û in which it's built. Û Û Û Û - Added "Circus Maximus" national wonder, which requires Û Û Û Û Colosseums in all cities.. Provides 5 Happiness. Û Û Û Û Û Û Û Û - Library now has no specialist slots. Û Û Û Û Û Û Û Û - Wat now has two specialist slots. Û Û Û Û Û Û Û Û - Public school now has 1 Science per pop, +1 free Great Û Û Û Û Scientist point, +1 Culture for 3 gold maintenance. Û Û Û Û Û Û Û Û - Observatory now has 1 specialist slot. Û Û Û Û Û Û Û Û - Research Lab has two specialist slots. Û Û Û Û Û Û Û Û - Public school now provides 1 beaker per pop for 3 gold Û Û Û Û maintenance. Û Û Û Û Û Û Û Û - Watermill now provides +2 good and +1 production for 2 gold Û Û Û Û maintenance. Û Û Û Û Û Û Û Û - Paper Maker now has no specialist slots. Û Û Û Û Û Û Û Û - Circus now has +2 happiness and no maintenance. Û Û Û Û Û Û Û Û - Theatre now has +5 happiness. Û Û Û Û Û Û Û Û - Stadium now has +5 happiness. Û Û Û Û Û Û Û Û - Reduced production cost and maintenance for the Courthouse. Û Û Û Û Û Û Û Û - Courthouse can now be purchased in a city (although it is Û Û Û Û expensive). Û Û Û Û Û Û Û Û - Removed maintenance from city defense buildings (Walls, Û Û Û Û Castle, Military Base). Û Û Û Û Û Û Û Û - City defense buildings now help cities heal. Û Û Û Û Û Û Û Û - Increased city strength ramp-up based on technology. Û Û Û Û Û Û Û Û - Reduced effects of Forbidden Palace and Meritocracy Û Û Û Û (Happiness per city). Û Û Û Û Û Û Û Û - Reduced amount of food needed for cities to grow at larger Û Û Û Û sizes. Û Û Û Û Û Û Û Û - Buildings can now no longer provide more Happiness than Û Û Û Û there is population in a city (wonders are excluded from Û Û Û Û this). Û Û Û Û Û Û Û Û - Ironworks now gives 10 hammers instead of a % bonus. Û Û Û Û Û Û Û Û - National College now gives +5 science in addition to the % Û Û Û Û bonus. Û Û Û Û Û Û Û Û - Hermitage gives 5 culture in addition to its previous bonus. Û Û Û Û Û Û Û Û - Raze/Unraze exploit fixed. Û Û Û Û Û Û Û Û - Cities being razed are unhappy about it (only during the Û Û Û Û razing process). Û Û Û Û Û Û Û Û - Cities heal more quickly. Û Û Û Û Û Û Û Û Û Û Û Û Û Û Û Û - Cavalry can now go obsolete with Combustion. Û Û Û Û Û Û Û Û - Stealth bombers cannot use carriers. Û Û Û Û Û Û Û Û - Only allow one upgrade per unit from a goody hut. Û Û Û Û Û Û Û Û - Add second embarkation promotion ("Defensive Embarkation"). Û Û Û Û Û Û Û Û - Amount of damage done during naval combat increased. Û Û Û Û Û Û Û Û - All melee horse units get penalty attacking cities. Û Û Û Û Û Û Û Û - Increased city attack penalty for mounted and armor units to Û Û Û Û 50% (from 40%). Û Û Û Û Û Û Û Û - Lancers (and Lancer UUs) upgrade to helicopter. Û Û Û Û Û Û Û Û - Lowered combat value of Horseman and Companion Cavalry. Û Û Û Û Û Û Û Û - Promotions must be picked the turn they're earned. Û Û Û Û Û Û Û Û - Can no longer promote a unit that has fought during the turn Û Û Û Û (instead, the promotion comes up the beginning of the Û Û Û Û following turn). Û Û Û Û Û Û Û Û - Catapults and Trebuchets now weaker against units but Û Û Û Û stronger VS cities. Û Û Û Û Û Û Û Û - Reduced effectiveness of Archers & Crossbowmen (and their Û Û Û Û UUs) VS cities. Û Û Û Û Û Û Û Û - Reduced some combat bonuses: flanking (15 to 10), Great Û Û Û Û Generals (25 to 20), Discipline (15 to 10), Military Û Û Û Û Tradition (2x to 1.5x). Û Û Û Û Û Û Û Û - Remove requirement for aluminum on Mobile SAM. Û Û Û Û Û Û Û Û - Lower open terrain penalty to 10% . Û Û Û Û Û Û Û Û - Marsh is now 3 moves to enter (Chariots do not move quickly Û Û Û Û through it anymore). Û Û Û Û Û Û Û Û - Cavalry now upgrade to tanks. Û Û Û Û Û Û Û Û [CITY STATES] Û Û Û Û Û Û Û Û - Reduced bonuses from Maritime city-states - Friends: +2 food Û Û Û Û in capital, +0 food in other cities - Allies: +3 food in Û Û Û Û capital, +1 food in other cities Û Û Û Û Û Û Û Û - Only the first 3 units gifted to a city-state will earn Û Û Û Û Influence now. Û Û Û Û Û Û Û Û - Killing a barb inside a city-state's territory now gives a Û Û Û Û 5-turn buffer where there is no Influence intrusion penalty. Û Û Û Û Û Û Û Û [HAPPINESS] Û Û Û Û Û Û Û Û - If an empire reaches -20 Happiness, it goes into revolt, and Û Û Û Û rebels start appearing throughout the empire, based on the Û Û Û Û number of cities. Û Û Û Û Û Û Û Û - Amount of Happiness needed to trigger a Golden Age reduced. Û Û Û Û Û Û Û Û - Amount of Happiness needed to trigger a Golden Age now Û Û Û Û increases as the number of cities in the empire goes up. Û Û Û Û Û Û Û Û Û Û Û Û Û Û Û Û - Landed Elite (Tradition Branch) now reduces culture cost of Û Û Û Û border growth by 2/3. Û Û Û Û Û Û Û Û - Monarchy (Tradition Branch) now provides +1 Gold per 2 pop Û Û Û Û in the Capital.. Û Û Û Û - Liberty now provides a Settler training bonus to only the Û Û Û Û capital, and not every city. Û Û Û Û Û Û Û Û - Tradition now provides +50% growth in the capital. Û Û Û Û Û Û Û Û - Theocracy now reduces Unhappiness by 25% . Û Û Û Û Û Û Û Û - Reformation now gives a 10-turn GA. Û Û Û Û Û Û Û Û - Adopting Rationalism now gives a 4-turn GA. Û Û Û Û Û Û Û Û [TECH TREE] Û Û Û Û Û Û Û Û - Add link between Military Science and Dynamite. Û Û Û Û Û Û Û Û - Add link between Civil Service and Education. Û Û Û Û Û Û Û Û - Add link between Economics and Scientific Theory. Û Û Û Û Û Û Û Û - Add link between Chivalry and Acoustics. Û Û Û Û Û Û Û Û - Research overflow now works correctly (extra beakers after Û Û Û Û completing a tech will rollover to the next tech). Û Û Û Û Û Û Û Û [GENERAL] Û Û Û Û Û Û Û Û - Fixed bug where clicking on a city plot wouldn't select the Û Û Û Û garrison. Û Û Û Û Û Û Û Û - Natural wonders now award culture (if worked) and happiness Û Û Û Û (if in border) if that trait is assigned to a wonder in XML. Û Û Û Û Û Û Û Û - Players must now always adopt Policies immediately, and Û Û Û Û cannot defer picking until later. Û Û Û Û Û Û Û Û - Have culture cost for policies never go down (trading away Û Û Û Û cities to reduce culture cost exploit). Razing cities will Û Û Û Û not raise your policy cost ceiling. Û Û Û Û Û Û Û Û - Reduced culture needed for first plot acquisition from 20 Û Û Û Û to 15. Û Û Û Û Û Û Û Û - 3 new Natural Wonders and rarity code for both base game and Û Û Û Û New World scenario. Û Û Û Û Û Û Û Û - Reduced points from Wonders (40 to 25) & Cities (10 to 8), Û Û Û Û increased points for pop by 1 (3 to 4). Û Û Û Û Û Û Û Û [DIPLOMACY] Û Û Û Û Û Û Û Û - AI's attitude towards you is now visible in the diplo screen Û Û Û Û and diplo drop-down. Û Û Û Û Û Û Û Û - Added info tooltip for an AI leader's mood. Lists things Û Û Û Û that are making an AI player happy/upset. Û Û Û Û Û Û Û Û - New diplo system: Declaration of Friendship (public Û Û Û Û declaration with diplomatic repercussions). Û Û Û Û Û Û Û Û - New diplo system: Denounce (public declaration with Û Û Û Û diplomatic repercussions). Û Û Û Û Û Û Û Û - New custom leader responses (Serious Expansion Warning, Û Û Û Û Aggressive Military, Luxury Exchange, Borders Exchange, Gift Û Û Û Û Request, etc.). Û Û Û Û Û Û Û Û - Not agreeing to a friend's request now results in a Û Û Û Û relations hit. Û Û Û Û Û Û Û Û - Third party AIs can now respond when a player makes a DoF or Û Û Û Û denounces someone. What they say is based on the situation - Û Û Û Û e.g. if you make friends with someone they don't like, Û Û Û Û they'll scold you. Û Û Û Û Û Û Û Û - AI leaders will now sometimes ask their friends to denounce Û Û Û Û one of their enemies as a show of support, and refusing to Û Û Û Û denounce someone when an AI asks can now make them very Û Û Û Û upset. Û Û Û Û Û Û Û Û - AI is now capable of denouncing friends (aka, backstabbing) Û Û Û Û and added backstabbing info to diplo overview screen. Û Û Û Û Û Û Û Û Û Û Û Û Û Û Û Û - Add XP bar for air units, do not allow XP for air units Û Û Û Û attacking a city that is already down to its last hit-point. Û Û Û Û Û Û Û Û - Change ActivePlayer's name to "You" in single player in Û Û Û Û score list. Û Û Û Û Û Û Û Û - Added game option to disable automated workers from removing Û Û Û Û features. Û Û Û Û Û Û Û Û - Fixed bug where Happiness from garrisoned units wasn't being Û Û Û Û listed in Happiness info tooltip. Û Û Û Û Û Û Û Û - Load Map function will now display correct size and type of Û Û Û Û saved map. Û Û Û Û Û Û Û Û - New "Angry Genghis" loading screen (replaces the Û Û Û Û "fluffy-bunny Genghis" loading screen). Û Û Û Û Û Û Û Û - Added setup options to allow players to defer choosing Û Û Û Û Policies and Promotions right away. Û Û Û Û Û Û Û Û - Show the river penalty when attacking city across river (the Û Û Û Û penalty was there but was not being shown in the preview). Û Û Û Û Û Û Û Û - Global politics screen updated to reflect new diplo system. Û Û Û Û Û Û Û Û - Can no longer Force End Turn (shift-enter) through blocking Û Û Û Û notifications. CAN now use it to skip over units which need Û Û Û Û orders. Û Û Û Û Û Û Û Û - Multiple tweaks and bug fixes. Û Û Û Û Û Û Û Û [MISC] Û Û Û Û Û Û Û Û - Fix small bugs with adding long roads around existing Û Û Û Û features. Û Û Û Û Û Û Û Û - Fixed bombard arrow across world wrap. Û Û Û Û Û Û Û Û [MODDING] Û Û Û Û Û Û Û Û - Parent category counts now include counts of child Û Û Û Û categories. Û Û Û Û Û Û Û Û - Selecting/deselecting a category now automatically Û Û Û Û selects/deselects it's children and its parent. Û Û Û Û Û Û Û Û - Tweaked category name truncation to better fit names. Û Û Û Û Û Û Û Û - Hide categories w/ no children and a count of 0. Û Û Û Û Û Û Û Û - Added support for fallback languages (if mod is not Û Û Û Û translated, fall-back to English so text keys are not Û Û Û Û showing). Û Û Û Û Û Û Û Û - The pager for the installed mods tab of the mods browser is Û Û Û Û now displayed in the correct location. Û Û Û Û Û Û Û Û - Long values for properties such as "Special Thanks" will no Û Û Û Û longer extend past the edge browser frame. Û Û Û Û Û Û Û Û - Categories refresh much faster now in the mods browser. Û Û Û Û Û Û Û Û - Multiple additional tweaks and fixes to the mod browser. Û Û Û Û Û Û Û Û - Support for mods that perform major restructuring of the Û Û Û Û tech tree including adding, deleting, and updating techs, Û Û Û Û buildings, and units. Û Û Û Û Û Û Û Û - Added GameEvents system for overriding Gameplay DLL specific Û Û Û Û functionality. Û Û Û Û Û Û Û Û - Fixed "Reload Landmark System" mod flag to now refresh Û Û Û Û landmarks defined in "ArtDefine_Landmarks". Û Û Û Û Û Û Û Û - Multiple SDK updates (new version to go live shortly). Û Û Û Û Û Û Û Û Û Û Û Û Û Û Û Û - Fixed save format which causes saves to increase the memory Û Û Û Û footprint of the game drastically when loading frequently Û Û Û Û over the course of the game. This heightened the risk of Û Û Û Û late-game out of memory crashes significantly. Û Û Û Û Û Û Û Û Û Û Û Û Sid Meier's Civilization V Update 4 Û Û Û Û =================================== Û Û Û Û Û Û Û Û FIXED Û Û Û Û Û Û Û Û - Legacy saves for players who own Babylon will work Û Û Û Û correctly. Û Û Û Û Û Û Û Û - Mods that broke (will not load, and saves would crash on Û Û Û Û load) as the result of the .62 patch (full Civ mods - Û Û Û Û mainly) now work correctly. Û Û Û Û Û Û Û Û - Scenario menu glitch corrected. Û Û Û Û Û Û Û Û - Exploit - Raze / Annex happiness fix. Û Û Û Û Û Û Û Û Û Û Û Û Sid Meier's Civilization V Update 3 Û Û Û Û =================================== Û Û Û Û Û Û Û Û UI Û Û Û Û Û Û Û Û - Fix for production prompt that sometimes appears with newly Û Û Û Û created puppet states that could stop the player from being Û Û Û Û able to end the turn. Û Û Û Û Û Û Û Û - Aircraft banner corrections - now when you rebase an Û Û Û Û aircraft, the number will move with it. Û Û Û Û Û Û Û Û - Resource icons now come up with Ctrl-R again, instead of Û Û Û Û sharing the same button with Build Roads. Û Û Û Û Û Û Û Û - Selecting a great general will no longer cause yield icons Û Û Û Û to appear. Û Û Û Û Û Û Û Û - Added option to disable auto-unit cycling. Û Û Û Û Û Û Û Û - Fix for full-screen game when running dual monitors. Û Û Û Û Previously, the curser could scroll off the "open" side, and Û Û Û Û not be able to scroll the map in that direction. Û Û Û Û Û Û Û Û - Misc additional fixes to mouse controls, and other interface Û Û Û Û issues. Û Û Û Û Û Û Û Û - Rounded out financial information in the Economic Overview Û Û Û Û screen. Details now provided on the amount of gold provided Û Û Û Û by each city, the cost of buildings in each city, etc. Û Û Û Û Û Û Û Û - Auto-populate save menu with save file name Û Û Û Û Û Û Û Û - Allow selection of other cities by hex from within the city Û Û Û Û screen Û Û Û Û Û Û Û Û - Added detailed trade route info to Economic Overview screen Û Û Û Û Û Û Û Û - Added new tab to the Economic Overview Screen: "Resources & Û Û Û Û Happiness." Û Û Û Û Û Û Û Û - Added option to activate the mp score list in single player Û Û Û Û (for "always up" score similar to Civ IV.) Û Û Û Û Û Û Û Û - The Annex/Puppet/Raze popup now indicates how much extra Û Û Û Û Unhappiness will be assumed with each action. Û Û Û Û Û Û Û Û - If there are less than 5 buildings still needed to construct Û Û Û Û a National Wonder, the production popup tool-tip now lists Û Û Û Û which cities lack them. Û Û Û Û Û Û Û Û - Added Yield & Culture tool-tip info to the production popup. Û Û Û Û Û Û Û Û - Tweak information on the Global Politics tab in the Û Û Û Û Diplomacy Overview screen. Û Û Û Û Û Û Û Û MODDING Û Û Û Û Û Û Û Û - Category list now displays correctly Û Û Û Û Û Û Û Û - "Installed" panel now displays ALL versions of a mod but Û Û Û Û prevents the user from enabling multiple versions. Û Û Û Û Û Û Û Û GAMEPLAY Û Û Û Û Û Û Û Û - Workers - Added option to force workers to ignore manually Û Û Û Û made improvements (so they don't change what you decide was Û Û Û Û best for a plot). Û Û Û Û Û Û Û Û - Workers - Fixed bug where number of turns to complete were Û Û Û Û incorrect in build action button tool-tip. Û Û Û Û Û Û Û Û - Economy - Fixed bug where players could disband a single Û Û Û Û unit, and not see the economic return until disbanding 1 Û Û Û Û more. Û Û Û Û Û Û Û Û - Economy - Increased city wealth setting to 25% Û Û Û Û Û Û Û Û - Economy - Multiple fixes to the way trade-routes are Û Û Û Û tabulated and recognized. Û Û Û Û Û Û Û Û - Economy - Can now sell Buildings in a city (to help lower Û Û Û Û maintenance for obsolete buildings later in the game). Û Û Û Û Û Û Û Û - Trade - Found and corrected a Trade problem that could cause Û Û Û Û your Resource inventory to multiply. Û Û Û Û Û Û Û Û - City States - Fixed a bug where you could not gift aircraft Û Û Û Û to city states. Û Û Û Û Û Û Û Û - Military - Medic promotion now only provides healing bonus Û Û Û Û for adjacent units. Û Û Û Û Û Û Û Û - Military - Fix for Minuteman movement. Û Û Û Û Û Û Û Û - Military - Correct promotions for "archer-like" units (horse Û Û Û Û archers, chariots). Û Û Û Û Û Û Û Û - Military - Embarked units will no longer slow enemy land Û Û Û Û units Û Û Û Û Û Û Û Û - Military - Improved unit cycling logic. Camera will jump Û Û Û Û around much less. Û Û Û Û Û Û Û Û - Balance - Engineers +1 hammer Û Û Û Û Û Û Û Û - Balance - Disbanding units now provides only 10% of their Û Û Û Û production cost in gold. Û Û Û Û Û Û Û Û - Request - Enable "one more turn" button if you lose, but are Û Û Û Û still alive. Û Û Û Û Û Û Û Û AI Û Û Û Û Û Û Û Û - Military - Better handling of unit need (navy vs land, Û Û Û Û etc.). Û Û Û Û Û Û Û Û - Military - AI will tend to build ships to deal with Û Û Û Û blockaded cities more often Û Û Û Û Û Û Û Û - Military - Corrected an issue hampering movement of AI Û Û Û Û armies, especially when in close proximity to enemy forces Û Û Û Û Û Û Û Û - Diplomacy - AI will be more reluctant to offer or accept Û Û Û Û open border agreements with more powerful opponents. Û Û Û Û Û Û Û Û - Diplomacy - Fix for never ending deals (peace, research Û Û Û Û agreements, etc). Û Û Û Û Û Û Û Û - City - City specialization and city focus improvements. Û Û Û Û Û Û Û Û - City - Cities that are Avoiding Growth will not grow while Û Û Û Û that option is selected Û Û Û Û Û Û Û Û - Workers - Priority of trading posts reduced, and rebalanced Û Û Û Û priorities on other improvements Û Û Û Û Û Û Û Û - Workers - Improved the path-finding mechanic when building Û Û Û Û route-to roads improved, including a large performance Û Û Û Û increase when evaluating road-pathing. Û Û Û Û Û Û Û Û - City - Make sure Puppets don't construct buildings that Û Û Û Û require Resources. Û Û Û Û Û Û Û Û - City - Add a Puppet city strategy that turns off training Û Û Û Û buildings and emphasizes gold. Û Û Û Û Û Û Û Û - Military - Defensive tactical AI update. When you are at war Û Û Û Û and threatening an enemy city, the AI will better utilize Û Û Û Û the garrison, as well as the surrounding terrain in defense Û Û Û Û of the target city. Û Û Û Û Û Û Û Û MULTIPLAYER Û Û Û Û Û Û Û Û - Exploit - Fix for gifting unit exploit Û Û Û Û Û Û Û Û - Chat - Color-coding, sound alerts, etc., added for in-game Û Û Û Û chat system, including a larger window. Û Û Û Û Û Û Û Û - Deals - Additional deal validation put in place to verify Û Û Û Û deals before they are committed Û Û Û Û Û Û Û Û MISC Û Û Û Û Û Û Û Û - Research treaties that end because you declare war will no Û Û Û Û longer grant the free tech Û Û Û Û Û Û Û Û - Save/Load - Fix for corrupted saves being experienced by Û Û Û Û some players in late-game. Û Û Û Û Û Û Û Û - Map - Huge map crash-during-load fix that were reported on Û Û Û Û some specific systems. Û Û Û Û Û Û Û Û - Map - Terrain caching fix that could cause problems for Û Û Û Û certain video cards (the "glowing red orbs" seen on the map Û Û Û Û are an indicator of this). Û Û Û Û Û Û Û Û - Map - Fix for the low res terrain that appears the first Û Û Û Û time the game is run (terrain tiles would not load in Û Û Û Û anything but low-res the first time you play on some Û Û Û Û computer configurations) Û Û Û Û Û Û Û Û - Strategic View - Crash fix for units rendering in Û Û Û Û background. Û Û Û Û Û Û Û Û - Strategic View - Fix for selecting units either standing on Û Û Û Û a city plot, or garrisoned in the city plot. Û Û Û Û Û Û Û Û - Eyefinity - Better handling of leader scenes when using Û Û Û Û Eyefinity displays. Û Û Û Û Û Û Û Û - Tutorials - Many tutorial tweaks and adjustments. Û Û Û Û Û Û Û Û - Multiple crash fixes. Û Û Û Û Û Û Û Û - Taller than wide map crash fix. Û Û Û Û Û Û Û ° Û ° ßÛ²ßßßßßßßßßßßßßßßßÛÛßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßß ßßß ß ßÛÝ Install Notes: ßÛÜ ° Û Üþ Þ² ÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÛÛÜ ± Û Û ÜÛß Û ² Û ßßß ° Û 1. Unpack the included rar files. Û Û ± Û 2. Run Sid.Meiers.Civilization.V.Update.3.to.5.exe and install Û Û Û Û 3. Copy the cracked content from SKIDROW directory to your Û Û Û Û main installation directory and overwrite. Û Û Û Û 4. Play the game Û Û Û Û Û Û Û Û Bonus Notes: Û Û Û Û Û Û Û Û We have included the following DLC with this update. Û Û Û Û Û Û Û Û Babylon (Nebuchadnezzar II) Û Û Û Û Cradle of Civilization - Mediterranean Û Û Û Û Cradle of Civilization - Asia Û Û Û Û Cradle of Civilization - Americas Û Û Û Û Cradle of Civilization - Mesopotamia Û Û Û Û Scenario Pack: Spain and Inca Û Û Û Û Û Û Û Û Û Û Û Û Additional Notes: Û Û Û Û Û Û Û Û We're sorry that we haven't kept Civilization V updated since Û Û Û Û our update 2, but we waited for an update that actually felt Û Û Û Û like it's improving this masterpiece of a game. Û Û Û Û Û Û Û Û The Skid Row family wish you and your family a merry christmas Û Û Û Û and a happy new year. See you in 2011! Û Û Û Û Û Û Û Û Û Û Û Û You don't need to have any of the previous updates installed, Û Û Û Û as this update is featuring all previous updated content. Û Û Û Û Û Û Û Û Û Û Û ° Û ° ßÛ²ßßßßßßßßßßßßßßßßÛÛßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßß ßßß ß ßÛÝ Greetings: ßÛÜ ° Û Üþ Þ² ÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÛÛÜ ± Û Û ÜÛß Û ² Û ßßß ° Û Salutes to our old Amiga friends from: Û Û ± Û Û Û Û Û FAIRLIGHT - RAZOR 1911 - VISION FACTORY - PARADOX - QUARTEX Û Û Û Û DCS - CRYSTAL - ZENITH - ACCESSSION - ALPHA FLIGHT - PRODIGY Û Û Û Û THE COMPANY - LEGEND - TRSI - ORACLE - ANTHROX - CLASSIC Û Û Û Û Û Û Û Û Salutes to our new friends in: Û Û Û Û Û Û Û Û UNLEASHED - TiNYiSO - BReWErS - RADIKAL - POSTMORTEM - SHOCK Û Û Û Û FAIRLIGHT - CRUDE - VACE - ReUnion - OUTLAWS - GENESIS Û Û Û Û Û Û ÛÜ°ÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÛÜ° ßßÛ²Ü Logo and layout by: Eboy/SAE ܲÛßß ÜßßßþÜ Þ²²Ý Last updated 21/07/2007 by [XXX] Þ²²Ý ÜþßßÜ ßÜ ßßßßß ß ßßß ßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßß ßßß ß ßßßßß Üß ß ß This NFO File was rendered by NFOmation.net