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                          S   K   i   D   R   O   W

 ▄▀               ->  T H E   L E A D i N G   F O R C E   <-                 ▀▄
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   ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀ ▀▀▀▀▀  ▀ proudly presents ▀  ▀▀▀▀▀ ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀
  ░ ███▓▓▓▓▒▒▒░░    Sid Meier's Civilization V Update 3 to 5     ░░▒▒▒▓▓▓▓███ ░
  ▒▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▒
  ▓                                                                           ▓
  ▓   RELEASE DATE : 20-12-2010           PROTECTION : Steam + CEG            ▓
  ▓   GAME TYPE    : Strategy             DISKS      : CRACKED UPDATE         ▓
  ░                                                                           ░
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    ▀█▌ Release Notes: ▀█▄                                               ░ █
 ▄■  ▐▓ ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄██▄                                             ▒ █
█   ▄█▀ █                                                                ▓ █
 ▀▀▀  ░ █ The Skid Rowdies are looking new blood to fill up the ranks.   █ █
      ▒ █ We're a professional team of dedicated sceners with big mark   █ █
      █ █ under sceners. We believe on the ground idealism of the root   █ █
      █ █ of the real old school scene. We do all this for fun and       █ █
      █ █ nothing else. We don't earn anything on our hobby, as we do    █ █
      █ █ this for the competition and the heart of what got the scene   █ █
      █ █ started in the mid eighties.                                   █ █
      █ █                                                                █ █
      █ █ If you think you got something to offer, then don't hold back  █ █
      █ █ on contacting us as soon as possible.                          █ █
      █ █                                                                █ █
      █ █  _______  __     ___     _____   /\__                          █ █
      █ █  \    / |/ /_/\_|   \    \  _ \ / /_ \/\  /\                   █ █
      █ █  /\ \/| / / \/\/| |\ \    \//_// / / / / / /                   █ █
      █ █ /  \ \| \ \ /  \| |_\ \  / / \/ /_/ / /// /                    █ █
      █ █ \____/|_|\_\\__/|___/ / /_/\_/\__/_/\____/                     █ █
      █ █     twice the fun   \/ double the trouble                      █ █
      █ █                                                                █ █
      █ █ ────────────────────────────────────────────────────────────── █ █
      █ █                                                                █ █
      █ █ On with the update release information:                        █ █
      █ █                                                                █ █
      █ █ Sid Meier's Civilization V Update 5                            █ █
      █ █ ===================================                            █ █
      █ █                                                                █ █
      █ █                                                            █ █
      █ █                                                                █ █
      █ █ [TACTICAL AI]                                                  █ █
      █ █                                                                █ █
      █ █ - Proper evaluation of which enemy units can reach my units    █ █
      █ █   next turn.                                                   █ █
      █ █                                                                █ █
      █ █ - Sorting enemy targets (within a class) by damage.            █ █
      █ █                                                                █ █
      █ █ - Combine bombardment fire from cities with other ranged fire  █ █
      █ █   where possible.                                              █ █
      █ █                                                                █ █
      █ █ - Never target a city for a ranged attack when they are        █ █
      █ █   already at (or going to be at) 1 health.                     █ █
      █ █                                                                █ █
      █ █ - Have the tactical AI be more aggressive about fortifying     █ █
      █ █   units that aren't moving anyways.                            █ █
      █ █                                                                █ █
      █ █ - Make all forms of guarding improvements the lowest priority  █ █
      █ █   tactical AI moves.                                           █ █
      █ █                                                                █ █
      █ █ - Don't mark tiles adjacent to enemy at sea as good for flank  █ █
      █ █   attacks -- there is no flanking at sea.                      █ █
      █ █                                                                █ █
      █ █ - Update to tactical AI pillaging code - now prioritize enemy  █ █
      █ █   land resources and trade routes (never regular mines or      █ █
      █ █   farms). Always uses the check to make sure AI is not trying  █ █
      █ █   to pillage in an enemy dominance zone. Barbarians will still █ █
      █ █   target everything.                                           █ █
      █ █                                                                █ █
      █ █ - Never use ranged units to provide flank bonuses.             █ █
      █ █                                                                █ █
      █ █ - Reduce chance of AI civs making "suicide" attacks.           █ █
      █ █                                                                █ █
      █ █ - Changes to better protect the capital or any city with an    █ █
      █ █   enemy within 5 tiles.                                        █ █
      █ █                                                                █ █
      █ █ [VICTORY]                                                      █ █
      █ █                                                                █ █
      █ █ - AI will be more aggressive about pursuing Diplo victory      █ █
      █ █   (bribing City States) if they are wealthy.                   █ █
      █ █                                                                █ █
      █ █ - AI will be more aggressive about building Spaceship parts    █ █
      █ █   when going for Science victory.                              █ █
      █ █                                                                █ █
      █ █ [CIVS]                                                         █ █
      █ █                                                                █ █
      █ █ - Tweak a few leader settings to be more likely to use their   █ █
      █ █   traits.                                                      █ █
      █ █                                                                █ █
      █ █ - Adjust Napoleon to make more likely to go for culture.       █ █
      █ █                                                                █ █
      █ █ [COMBAT/UNITS]                                                 █ █
      █ █                                                                █ █
      █ █ - AI will not use Horse as defenders on hills as much.         █ █
      █ █                                                                █ █
      █ █ - AI will often build more defensive troops.                   █ █
      █ █                                                                █ █
      █ █ - AI will more aggressively hunt barbs in the early game.      █ █
      █ █                                                                █ █
      █ █ - Slightly more naval units.                                   █ █
      █ █                                                                █ █
      █ █ - AI will now build ranged and mobile units more in line with  █ █
      █ █   the flavor settings for the team - in general, this means    █ █
      █ █   more mobile units.                                           █ █
      █ █                                                                █ █
      █ █ - AI now builds, deploys, and uses air units more effectively. █ █
      █ █                                                                █ █
      █ █ - Allow AI to build more units if above Prince.                █ █
      █ █                                                                █ █
      █ █ - AI will be more likely to build and bring siege units in a   █ █
      █ █   city attack.                                                 █ █
      █ █                                                                █ █
      █ █ - Better nuke targeting by AI.                                 █ █
      █ █                                                                █ █
      █ █ - Won't build AA if no air threat.                             █ █
      █ █                                                                █ █
      █ █ - Allow AI or automated human explorers to move to edge of     █ █
      █ █   sight range and then explore again.                          █ █
      █ █                                                                █ █
      █ █ [EXPLORATION/EXPANSION]                                        █ █
      █ █                                                                █ █
      █ █ - AI will emphasize getting an Ocean going explorer unit when  █ █
      █ █   the time comes.                                              █ █
      █ █                                                                █ █
      █ █ - AI slightly more likely to settle off home continent.        █ █
      █ █                                                                █ █
      █ █ - AI should colonize other continents regularly.               █ █
      █ █                                                                █ █
      █ █ - AI second wave expansion more aggressive.                    █ █
      █ █                                                                █ █
      █ █ - Improve the AI's chances of setting up protected bombard     █ █
      █ █   attacks.                                                     █ █
      █ █                                                                █ █
      █ █ - Settlers: should handle watery maps better.                  █ █
      █ █                                                                █ █
      █ █ - AI will grab goody huts on other land masses.                █ █
      █ █                                                                █ █
      █ █ - AI will grab empty barb camps more often.                    █ █
      █ █                                                                █ █
      █ █ [WORKERS/CITY AI]                                              █ █
      █ █                                                                █ █
      █ █ - Large Cities should be more willing to build happiness and   █ █
      █ █   gold buildings.                                              █ █
      █ █                                                                █ █
      █ █ - Workers prioritize repair builds higher than other builds.   █ █
      █ █                                                                █ █
      █ █ - AI will be more likely to build a wall on any city that was  █ █
      █ █   an original capital.                                         █ █
      █ █                                                                █ █
      █ █ - Builder tasking now calculates yields appropriately during   █ █
      █ █   golden ages and weighs tiles according to how much stuff     █ █
      █ █   they provide overall as well as their maximum yield of a     █ █
      █ █   certain type.                                                █ █
      █ █                                                                █ █
      █ █ - More likely to build up economy early.                       █ █
      █ █                                                                █ █
      █ █ - Multiple worker AI improvements.                             █ █
      █ █                                                                █ █
      █ █ [MISC]                                                         █ █
      █ █                                                                █ █
      █ █ - Factor GS into flavors more.                                 █ █
      █ █                                                                █ █
      █ █ - Disband obsolete units even if not losing money.             █ █
      █ █                                                                █ █
      █ █ - Upgrade units a bit more.                                    █ █
      █ █                                                                █ █
      █ █ - Tweak flavors of policies a bit.                             █ █
      █ █                                                                █ █
      █ █ - Have AI factor Grand Strategy into picking policies.         █ █
      █ █                                                                █ █
      █ █ - AI will factor grand strategy into tech choices a bit more.  █ █
      █ █                                                                █ █
      █ █ - AI don't send a barb expedition if defenses are critical.    █ █
      █ █                                                                █ █
      █ █ - AI less likely to pick a city on an inland sea for serious   █ █
      █ █   naval production.                                            █ █
      █ █                                                                █ █
      █ █ - Additional pathfinder optimization.                          █ █
      █ █                                                                █ █
      █ █ [GAMEPLAY]                                                     █ █
      █ █                                                                █ █
      █ █ [CITY/BUILDINGS]                                               █ █
      █ █                                                                █ █
      █ █ - Added "National Treasury" national wonder, which requires    █ █
      █ █   Markets in all cities. Provides +8 Gold per turn to the city █ █
      █ █   in which it's built.                                         █ █
      █ █ - Added "Circus Maximus" national wonder, which requires       █ █
      █ █   Colosseums in all cities.. Provides 5 Happiness.             █ █
      █ █                                                                █ █
      █ █ - Library now has no specialist slots.                         █ █
      █ █                                                                █ █
      █ █ - Wat now has two specialist slots.                            █ █
      █ █                                                                █ █
      █ █ - Public school now has 1 Science per pop, +1 free Great       █ █
      █ █   Scientist point, +1 Culture for 3 gold maintenance.          █ █
      █ █                                                                █ █
      █ █ - Observatory now has 1 specialist slot.                       █ █
      █ █                                                                █ █
      █ █ - Research Lab has two specialist slots.                       █ █
      █ █                                                                █ █
      █ █ - Public school now provides 1 beaker per pop for 3 gold       █ █
      █ █   maintenance.                                                 █ █
      █ █                                                                █ █
      █ █ - Watermill now provides +2 good and +1 production for 2 gold  █ █
      █ █   maintenance.                                                 █ █
      █ █                                                                █ █
      █ █ - Paper Maker now has no specialist slots.                     █ █
      █ █                                                                █ █
      █ █ - Circus now has +2 happiness and no maintenance.              █ █
      █ █                                                                █ █
      █ █ - Theatre now has +5 happiness.                                █ █
      █ █                                                                █ █
      █ █ - Stadium now has +5 happiness.                                █ █
      █ █                                                                █ █
      █ █ - Reduced production cost and maintenance for the Courthouse.  █ █
      █ █                                                                █ █
      █ █ - Courthouse can now be purchased in a city (although it is    █ █
      █ █   expensive).                                                  █ █
      █ █                                                                █ █
      █ █ - Removed maintenance from city defense buildings (Walls,      █ █
      █ █   Castle, Military Base).                                      █ █
      █ █                                                                █ █
      █ █ - City defense buildings now help cities heal.                 █ █
      █ █                                                                █ █
      █ █ - Increased city strength ramp-up based on technology.         █ █
      █ █                                                                █ █
      █ █ - Reduced effects of Forbidden Palace and Meritocracy          █ █
      █ █   (Happiness per city).                                        █ █
      █ █                                                                █ █
      █ █ - Reduced amount of food needed for cities to grow at larger   █ █
      █ █   sizes.                                                       █ █
      █ █                                                                █ █
      █ █ - Buildings can now no longer provide more Happiness than      █ █
      █ █   there is population in a city (wonders are excluded from     █ █
      █ █   this).                                                       █ █
      █ █                                                                █ █
      █ █ - Ironworks now gives 10 hammers instead of a % bonus.         █ █
      █ █                                                                █ █
      █ █ - National College now gives +5 science in addition to the %   █ █
      █ █   bonus.                                                       █ █
      █ █                                                                █ █
      █ █ - Hermitage gives 5 culture in addition to its previous bonus. █ █
      █ █                                                                █ █
      █ █ - Raze/Unraze exploit fixed.                                   █ █
      █ █                                                                █ █
      █ █ - Cities being razed are unhappy about it (only during the     █ █
      █ █   razing process).                                             █ █
      █ █                                                                █ █
      █ █ - Cities heal more quickly.                                    █ █
      █ █                                                                █ █
      █ █                                              █ █
      █ █                                                                █ █
      █ █ - Cavalry can now go obsolete with Combustion.                 █ █
      █ █                                                                █ █
      █ █ - Stealth bombers cannot use carriers.                         █ █
      █ █                                                                █ █
      █ █ - Only allow one upgrade per unit from a goody hut.            █ █
      █ █                                                                █ █
      █ █ - Add second embarkation promotion ("Defensive Embarkation").  █ █
      █ █                                                                █ █
      █ █ - Amount of damage done during naval combat increased.         █ █
      █ █                                                                █ █
      █ █ - All melee horse units get penalty attacking cities.          █ █
      █ █                                                                █ █
      █ █ - Increased city attack penalty for mounted and armor units to █ █
      █ █   50% (from 40%).                                              █ █
      █ █                                                                █ █
      █ █ - Lancers (and Lancer UUs) upgrade to helicopter.              █ █
      █ █                                                                █ █
      █ █ - Lowered combat value of Horseman and Companion Cavalry.      █ █
      █ █                                                                █ █
      █ █ - Promotions must be picked the turn they're earned.           █ █
      █ █                                                                █ █
      █ █ - Can no longer promote a unit that has fought during the turn █ █
      █ █   (instead, the promotion comes up the beginning of the        █ █
      █ █   following turn).                                             █ █
      █ █                                                                █ █
      █ █ - Catapults and Trebuchets now weaker against units but        █ █
      █ █   stronger VS cities.                                          █ █
      █ █                                                                █ █
      █ █ - Reduced effectiveness of Archers & Crossbowmen (and their    █ █
      █ █   UUs) VS cities.                                              █ █
      █ █                                                                █ █
      █ █ - Reduced some combat bonuses: flanking (15 to 10), Great      █ █
      █ █   Generals (25 to 20), Discipline (15 to 10), Military         █ █
      █ █   Tradition (2x to 1.5x).                                      █ █
      █ █                                                                █ █
      █ █ - Remove requirement for aluminum on Mobile SAM.               █ █
      █ █                                                                █ █
      █ █ - Lower open terrain penalty to 10% .                          █ █
      █ █                                                                █ █
      █ █ - Marsh is now 3 moves to enter (Chariots do not move quickly  █ █
      █ █   through it anymore).                                         █ █
      █ █                                                                █ █
      █ █ - Cavalry now upgrade to tanks.                                █ █
      █ █                                                                █ █
      █ █ [CITY STATES]                                                  █ █
      █ █                                                                █ █
      █ █ - Reduced bonuses from Maritime city-states - Friends: +2 food █ █
      █ █   in capital, +0 food in other cities - Allies: +3 food in     █ █
      █ █   capital, +1 food in other cities                             █ █
      █ █                                                                █ █
      █ █ - Only the first 3 units gifted to a city-state will earn      █ █
      █ █   Influence now.                                               █ █
      █ █                                                                █ █
      █ █ - Killing a barb inside a city-state's territory now gives a   █ █
      █ █   5-turn buffer where there is no Influence intrusion penalty. █ █
      █ █                                                                █ █
      █ █ [HAPPINESS]                                                    █ █
      █ █                                                                █ █
      █ █ - If an empire reaches -20 Happiness, it goes into revolt, and █ █
      █ █   rebels start appearing throughout the empire, based on the   █ █
      █ █   number of cities.                                            █ █
      █ █                                                                █ █
      █ █ - Amount of Happiness needed to trigger a Golden Age reduced.  █ █
      █ █                                                                █ █
      █ █ - Amount of Happiness needed to trigger a Golden Age now       █ █
      █ █   increases as the number of cities in the empire goes up.     █ █
      █ █                                                                █ █
      █ █                                                      █ █
      █ █                                                                █ █
      █ █ - Landed Elite (Tradition Branch) now reduces culture cost of  █ █
      █ █   border growth by 2/3.                                        █ █
      █ █                                                                █ █
      █ █ - Monarchy (Tradition Branch) now provides +1 Gold per 2 pop   █ █
      █ █   in the Capital..                                             █ █
      █ █ - Liberty now provides a Settler training bonus to only the    █ █
      █ █   capital, and not every city.                                 █ █
      █ █                                                                █ █
      █ █ - Tradition now provides +50% growth in the capital.           █ █
      █ █                                                                █ █
      █ █ - Theocracy now reduces Unhappiness by 25% .                   █ █
      █ █                                                                █ █
      █ █ - Reformation now gives a 10-turn GA.                          █ █
      █ █                                                                █ █
      █ █ - Adopting Rationalism now gives a 4-turn GA.                  █ █
      █ █                                                                █ █
      █ █ [TECH TREE]                                                    █ █
      █ █                                                                █ █
      █ █ - Add link between Military Science and Dynamite.              █ █
      █ █                                                                █ █
      █ █ - Add link between Civil Service and Education.                █ █
      █ █                                                                █ █
      █ █ - Add link between Economics and Scientific Theory.            █ █
      █ █                                                                █ █
      █ █ - Add link between Chivalry and Acoustics.                     █ █
      █ █                                                                █ █
      █ █ - Research overflow now works correctly (extra beakers after   █ █
      █ █   completing a tech will rollover to the next tech).           █ █
      █ █                                                                █ █
      █ █ [GENERAL]                                                      █ █
      █ █                                                                █ █
      █ █ - Fixed bug where clicking on a city plot wouldn't select the  █ █
      █ █   garrison.                                                    █ █
      █ █                                                                █ █
      █ █ - Natural wonders now award culture (if worked) and happiness  █ █
      █ █   (if in border) if that trait is assigned to a wonder in XML. █ █
      █ █                                                                █ █
      █ █ - Players must now always adopt Policies immediately, and      █ █
      █ █   cannot defer picking until later.                            █ █
      █ █                                                                █ █
      █ █ - Have culture cost for policies never go down (trading away   █ █
      █ █   cities to reduce culture cost exploit). Razing cities will   █ █
      █ █   not raise your policy cost ceiling.                          █ █
      █ █                                                                █ █
      █ █ - Reduced culture needed for first plot acquisition from 20    █ █
      █ █   to 15.                                                       █ █
      █ █                                                                █ █
      █ █ - 3 new Natural Wonders and rarity code for both base game and █ █
      █ █   New World scenario.                                          █ █
      █ █                                                                █ █
      █ █ - Reduced points from Wonders (40 to 25) & Cities (10 to 8),   █ █
      █ █   increased points for pop by 1 (3 to 4).                      █ █
      █ █                                                                █ █
      █ █ [DIPLOMACY]                                                    █ █
      █ █                                                                █ █
      █ █ - AI's attitude towards you is now visible in the diplo screen █ █
      █ █   and diplo drop-down.                                         █ █
      █ █                                                                █ █
      █ █ - Added info tooltip for an AI leader's mood. Lists things     █ █
      █ █   that are making an AI player happy/upset.                    █ █
      █ █                                                                █ █
      █ █ - New diplo system: Declaration of Friendship (public          █ █
      █ █   declaration with diplomatic repercussions).                  █ █
      █ █                                                                █ █
      █ █ - New diplo system: Denounce (public declaration with          █ █
      █ █   diplomatic repercussions).                                   █ █
      █ █                                                                █ █
      █ █ - New custom leader responses (Serious Expansion Warning,      █ █
      █ █   Aggressive Military, Luxury Exchange, Borders Exchange, Gift █ █
      █ █   Request, etc.).                                              █ █
      █ █                                                                █ █
      █ █ - Not agreeing to a friend's request now results in a          █ █
      █ █   relations hit.                                               █ █
      █ █                                                                █ █
      █ █ - Third party AIs can now respond when a player makes a DoF or █ █
      █ █   denounces someone. What they say is based on the situation - █ █
      █ █   e.g. if you make friends with someone they don't like,       █ █
      █ █   they'll scold you.                                           █ █
      █ █                                                                █ █
      █ █ - AI leaders will now sometimes ask their friends to denounce  █ █
      █ █   one of their enemies as a show of support, and refusing to   █ █
      █ █   denounce someone when an AI asks can now make them very      █ █
      █ █   upset.                                                       █ █
      █ █                                                                █ █
      █ █ - AI is now capable of denouncing friends (aka, backstabbing)  █ █
      █ █   and added backstabbing info to diplo overview screen.        █ █
      █ █                                                                █ █
      █ █                                                            █ █
      █ █                                                                █ █
      █ █ - Add XP bar for air units, do not allow XP for air units      █ █
      █ █   attacking a city that is already down to its last hit-point. █ █
      █ █                                                                █ █
      █ █ - Change ActivePlayer's name to "You" in single player in      █ █
      █ █   score list.                                                  █ █
      █ █                                                                █ █
      █ █ - Added game option to disable automated workers from removing █ █
      █ █   features.                                                    █ █
      █ █                                                                █ █
      █ █ - Fixed bug where Happiness from garrisoned units wasn't being █ █
      █ █   listed in Happiness info tooltip.                            █ █
      █ █                                                                █ █
      █ █ - Load Map function will now display correct size and type of  █ █
      █ █   saved map.                                                   █ █
      █ █                                                                █ █
      █ █ - New "Angry Genghis" loading screen (replaces the             █ █
      █ █  "fluffy-bunny Genghis" loading screen).                       █ █
      █ █                                                                █ █
      █ █ - Added setup options to allow players to defer choosing       █ █
      █ █   Policies and Promotions right away.                          █ █
      █ █                                                                █ █
      █ █ - Show the river penalty when attacking city across river (the █ █
      █ █   penalty was there but was not being shown in the preview).   █ █
      █ █                                                                █ █
      █ █ - Global politics screen updated to reflect new diplo system.  █ █
      █ █                                                                █ █
      █ █ - Can no longer Force End Turn (shift-enter) through blocking  █ █
      █ █   notifications. CAN now use it to skip over units which need  █ █
      █ █   orders.                                                      █ █
      █ █                                                                █ █
      █ █ - Multiple tweaks and bug fixes.                               █ █
      █ █                                                                █ █
      █ █ [MISC]                                                         █ █
      █ █                                                                █ █
      █ █ - Fix small bugs with adding long roads around existing        █ █
      █ █   features.                                                    █ █
      █ █                                                                █ █
      █ █ - Fixed bombard arrow across world wrap.                       █ █
      █ █                                                                █ █
      █ █ [MODDING]                                                      █ █
      █ █                                                                █ █
      █ █ - Parent category counts now include counts of child           █ █
      █ █   categories.                                                  █ █
      █ █                                                                █ █
      █ █ - Selecting/deselecting a category now automatically           █ █
      █ █   selects/deselects it's children and its parent.              █ █
      █ █                                                                █ █
      █ █ - Tweaked category name truncation to better fit names.        █ █
      █ █                                                                █ █
      █ █ - Hide categories w/ no children and a count of 0.             █ █
      █ █                                                                █ █
      █ █ - Added support for fallback languages (if mod is not          █ █
      █ █   translated, fall-back to English so text keys are not        █ █
      █ █   showing).                                                    █ █
      █ █                                                                █ █
      █ █ - The pager for the installed mods tab of the mods browser is  █ █
      █ █   now displayed in the correct location.                       █ █
      █ █                                                                █ █
      █ █ - Long values for properties such as "Special Thanks" will no  █ █
      █ █   longer extend past the edge browser frame.                   █ █
      █ █                                                                █ █
      █ █ - Categories refresh much faster now in the mods browser.      █ █
      █ █                                                                █ █
      █ █ - Multiple additional tweaks and fixes to the mod browser.     █ █
      █ █                                                                █ █
      █ █ - Support for mods that perform major restructuring of the     █ █
      █ █   tech tree including adding, deleting, and updating techs,    █ █
      █ █   buildings, and units.                                        █ █
      █ █                                                                █ █
      █ █ - Added GameEvents system for overriding Gameplay DLL specific █ █
      █ █   functionality.                                               █ █
      █ █                                                                █ █
      █ █ - Fixed "Reload Landmark System" mod flag to now refresh       █ █
      █ █   landmarks defined in "ArtDefine_Landmarks".                  █ █
      █ █                                                                █ █
      █ █ - Multiple SDK updates (new version to go live shortly).       █ █
      █ █                                                                █ █
      █ █                                           █ █
      █ █                                                                █ █
      █ █ - Fixed save format which causes saves to increase the memory  █ █
      █ █   footprint of the game drastically when loading frequently    █ █
      █ █   over the course of the game. This heightened the risk of     █ █
      █ █   late-game out of memory crashes significantly.               █ █
      █ █                                                                █ █
      █ █                                                                █ █
      █ █ Sid Meier's Civilization V Update 4                            █ █
      █ █ ===================================                            █ █
      █ █                                                                █ █
      █ █ FIXED                                                          █ █
      █ █                                                                █ █
      █ █ - Legacy saves for players who own Babylon will work           █ █
      █ █   correctly.                                                   █ █
      █ █                                                                █ █
      █ █ - Mods that broke (will not load, and saves would crash on     █ █
      █ █   load) as the result of the .62 patch (full Civ mods -        █ █
      █ █   mainly) now work correctly.                                  █ █
      █ █                                                                █ █
      █ █ - Scenario menu glitch corrected.                              █ █
      █ █                                                                █ █
      █ █ - Exploit - Raze / Annex happiness fix.                        █ █
      █ █                                                                █ █
      █ █                                                                █ █
      █ █ Sid Meier's Civilization V Update 3                            █ █
      █ █ ===================================                            █ █
      █ █                                                                █ █
      █ █ UI                                                             █ █
      █ █                                                                █ █
      █ █ - Fix for production prompt that sometimes appears with newly  █ █
      █ █   created puppet states that could stop the player from being  █ █
      █ █   able to end the turn.                                        █ █
      █ █                                                                █ █
      █ █ - Aircraft banner corrections - now when you rebase an         █ █
      █ █   aircraft, the number will move with it.                      █ █
      █ █                                                                █ █
      █ █ - Resource icons now come up with Ctrl-R again, instead of     █ █
      █ █   sharing the same button with Build Roads.                    █ █
      █ █                                                                █ █
      █ █ - Selecting a great general will no longer cause yield icons   █ █
      █ █   to appear.                                                   █ █
      █ █                                                                █ █
      █ █ - Added option to disable auto-unit cycling.                   █ █
      █ █                                                                █ █
      █ █ - Fix for full-screen game when running dual monitors.         █ █
      █ █   Previously, the curser could scroll off the "open" side, and █ █
      █ █   not be able to scroll the map in that direction.             █ █
      █ █                                                                █ █
      █ █ - Misc additional fixes to mouse controls, and other interface █ █
      █ █   issues.                                                      █ █
      █ █                                                                █ █
      █ █ - Rounded out financial information in the Economic Overview   █ █
      █ █   screen. Details now provided on the amount of gold provided  █ █
      █ █   by each city, the cost of buildings in each city, etc.       █ █
      █ █                                                                █ █
      █ █ - Auto-populate save menu with save file name                  █ █
      █ █                                                                █ █
      █ █ - Allow selection of other cities by hex from within the city  █ █
      █ █   screen                                                       █ █
      █ █                                                                █ █
      █ █ - Added detailed trade route info to Economic Overview screen  █ █
      █ █                                                                █ █
      █ █ - Added new tab to the Economic Overview Screen: "Resources &  █ █
      █ █   Happiness."                                                  █ █
      █ █                                                                █ █
      █ █ - Added option to activate the mp score list in single player  █ █
      █ █   (for "always up" score similar to Civ IV.)                   █ █
      █ █                                                                █ █
      █ █ - The Annex/Puppet/Raze popup now indicates how much extra     █ █
      █ █   Unhappiness will be assumed with each action.                █ █
      █ █                                                                █ █
      █ █ - If there are less than 5 buildings still needed to construct █ █
      █ █   a National Wonder, the production popup tool-tip now lists   █ █
      █ █   which cities lack them.                                      █ █
      █ █                                                                █ █
      █ █ - Added Yield & Culture tool-tip info to the production popup. █ █
      █ █                                                                █ █
      █ █ - Tweak information on the Global Politics tab in the          █ █
      █ █   Diplomacy Overview screen.                                   █ █
      █ █                                                                █ █
      █ █ MODDING                                                        █ █
      █ █                                                                █ █
      █ █ - Category list now displays correctly                         █ █
      █ █                                                                █ █
      █ █ - "Installed" panel now displays ALL versions of a mod but     █ █
      █ █   prevents the user from enabling multiple versions.           █ █
      █ █                                                                █ █
      █ █ GAMEPLAY                                                       █ █
      █ █                                                                █ █
      █ █ - Workers - Added option to force workers to ignore manually   █ █
      █ █   made improvements (so they don't change what you decide was  █ █
      █ █   best for a plot).                                            █ █
      █ █                                                                █ █
      █ █ - Workers - Fixed bug where number of turns to complete were   █ █
      █ █   incorrect in build action button tool-tip.                   █ █
      █ █                                                                █ █
      █ █ - Economy - Fixed bug where players could disband a single     █ █
      █ █   unit, and not see the economic return until disbanding 1     █ █
      █ █   more.                                                        █ █
      █ █                                                                █ █
      █ █ - Economy - Increased city wealth setting to 25%               █ █
      █ █                                                                █ █
      █ █ - Economy - Multiple fixes to the way trade-routes are         █ █
      █ █   tabulated and recognized.                                    █ █
      █ █                                                                █ █
      █ █ - Economy - Can now sell Buildings in a city (to help lower    █ █
      █ █   maintenance for obsolete buildings later in the game).       █ █
      █ █                                                                █ █
      █ █ - Trade - Found and corrected a Trade problem that could cause █ █
      █ █   your Resource inventory to multiply.                         █ █
      █ █                                                                █ █
      █ █ - City States - Fixed a bug where you could not gift aircraft  █ █
      █ █   to city states.                                              █ █
      █ █                                                                █ █
      █ █ - Military - Medic promotion now only provides healing bonus   █ █
      █ █   for adjacent units.                                          █ █
      █ █                                                                █ █
      █ █ - Military - Fix for Minuteman movement.                       █ █
      █ █                                                                █ █
      █ █ - Military - Correct promotions for "archer-like" units (horse █ █
      █ █   archers, chariots).                                          █ █
      █ █                                                                █ █
      █ █ - Military - Embarked units will no longer slow enemy land     █ █
      █ █   units                                                        █ █
      █ █                                                                █ █
      █ █ - Military - Improved unit cycling logic. Camera will jump     █ █
      █ █   around much less.                                            █ █
      █ █                                                                █ █
      █ █ - Balance - Engineers +1 hammer                                █ █
      █ █                                                                █ █
      █ █ - Balance - Disbanding units now provides only 10% of their    █ █
      █ █   production cost in gold.                                     █ █
      █ █                                                                █ █
      █ █ - Request - Enable "one more turn" button if you lose, but are █ █
      █ █   still alive.                                                 █ █
      █ █                                                                █ █
      █ █ AI                                                             █ █
      █ █                                                                █ █
      █ █ - Military - Better handling of unit need (navy vs land,       █ █
      █ █   etc.).                                                       █ █
      █ █                                                                █ █
      █ █ - Military - AI will tend to build ships to deal with          █ █
      █ █   blockaded cities more often                                  █ █
      █ █                                                                █ █
      █ █ - Military - Corrected an issue hampering movement of AI       █ █
      █ █   armies, especially when in close proximity to enemy forces   █ █
      █ █                                                                █ █
      █ █ - Diplomacy - AI will be more reluctant to offer or accept     █ █
      █ █   open border agreements with more powerful opponents.         █ █
      █ █                                                                █ █
      █ █ - Diplomacy - Fix for never ending deals (peace, research      █ █
      █ █   agreements, etc).                                            █ █
      █ █                                                                █ █
      █ █ - City - City specialization and city focus improvements.      █ █
      █ █                                                                █ █
      █ █ - City - Cities that are Avoiding Growth will not grow while   █ █
      █ █   that option is selected                                      █ █
      █ █                                                                █ █
      █ █ - Workers - Priority of trading posts reduced, and rebalanced  █ █
      █ █   priorities on other improvements                             █ █
      █ █                                                                █ █
      █ █ - Workers - Improved the path-finding mechanic when building   █ █
      █ █   route-to roads improved, including a large performance       █ █
      █ █   increase when evaluating road-pathing.                       █ █
      █ █                                                                █ █
      █ █ - City - Make sure Puppets don't construct buildings that      █ █
      █ █   require Resources.                                           █ █
      █ █                                                                █ █
      █ █ - City - Add a Puppet city strategy that turns off training    █ █
      █ █   buildings and emphasizes gold.                               █ █
      █ █                                                                █ █
      █ █ - Military - Defensive tactical AI update. When you are at war █ █
      █ █   and threatening an enemy city, the AI will better utilize    █ █
      █ █   the garrison, as well as the surrounding terrain in defense  █ █
      █ █   of the target city.                                          █ █
      █ █                                                                █ █
      █ █ MULTIPLAYER                                                    █ █
      █ █                                                                █ █
      █ █ - Exploit - Fix for gifting unit exploit                       █ █
      █ █                                                                █ █
      █ █ - Chat - Color-coding, sound alerts, etc., added for in-game   █ █
      █ █   chat system, including a larger window.                      █ █
      █ █                                                                █ █
      █ █ - Deals - Additional deal validation put in place to verify    █ █
      █ █   deals before they are committed                              █ █
      █ █                                                                █ █
      █ █ MISC                                                           █ █
      █ █                                                                █ █
      █ █ - Research treaties that end because you declare war will no   █ █
      █ █   longer grant the free tech                                   █ █
      █ █                                                                █ █
      █ █ - Save/Load - Fix for corrupted saves being experienced by     █ █
      █ █   some players in late-game.                                   █ █
      █ █                                                                █ █
      █ █ - Map - Huge map crash-during-load fix that were reported on   █ █
      █ █   some specific systems.                                       █ █
      █ █                                                                █ █
      █ █ - Map - Terrain caching fix that could cause problems for      █ █
      █ █   certain video cards (the "glowing red orbs" seen on the map  █ █
      █ █   are an indicator of this).                                   █ █
      █ █                                                                █ █
      █ █ - Map - Fix for the low res terrain that appears the first     █ █
      █ █   time the game is run (terrain tiles would not load in        █ █
      █ █   anything but low-res the first time you play on some         █ █
      █ █   computer configurations)                                     █ █
      █ █                                                                █ █
      █ █ - Strategic View - Crash fix for units rendering in            █ █
      █ █   background.                                                  █ █
      █ █                                                                █ █
      █ █ - Strategic View - Fix for selecting units either standing on  █ █
      █ █   a city plot, or garrisoned in the city plot.                 █ █
      █ █                                                                █ █
      █ █ - Eyefinity - Better handling of leader scenes when using      █ █
      █ █   Eyefinity displays.                                          █ █
      █ █                                                                █ █
      █ █ - Tutorials - Many tutorial tweaks and adjustments.            █ █
      █ █                                                                █ █
      █ █ - Multiple crash fixes.                                        █ █
      █ █                                                                █ █
      █ █ - Taller than wide map crash fix.                              █ █
      █ █                                                                █ █
      █ ░                                                                █ ░
   ▀█▓▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀██▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀ ▀▀▀  ▀
    ▀█▌ Install Notes: ▀█▄                                               ░ █
 ▄■  ▐▓ ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄██▄                                             ▒ █
█   ▄█▀ █                                                                ▓ █
 ▀▀▀  ░ █ 1. Unpack the included rar files.                              █ █
      ▒ █ 2. Run Sid.Meiers.Civilization.V.Update.3.to.5.exe and install █ █
      █ █ 3. Copy the cracked content from SKIDROW directory to your     █ █
      █ █    main installation directory and overwrite.                  █ █
      █ █ 4. Play the game                                               █ █
      █ █                                                                █ █
      █ █ Bonus Notes:                                                   █ █
      █ █                                                                █ █
      █ █ We have included the following DLC with this update.           █ █
      █ █                                                                █ █
      █ █ Babylon (Nebuchadnezzar II)                                    █ █
      █ █ Cradle of Civilization - Mediterranean                         █ █
      █ █ Cradle of Civilization - Asia                                  █ █
      █ █ Cradle of Civilization - Americas                              █ █
      █ █ Cradle of Civilization - Mesopotamia                           █ █
      █ █ Scenario Pack: Spain and Inca                                  █ █
      █ █                                                                █ █
      █ █                                                                █ █
      █ █ Additional Notes:                                              █ █
      █ █                                                                █ █
      █ █ We're sorry that we haven't kept Civilization V updated since  █ █
      █ █ our update 2, but we waited for an update that actually felt   █ █
      █ █ like it's improving this masterpiece of a game.                █ █
      █ █                                                                █ █
      █ █ The Skid Row family wish you and your family a merry christmas █ █
      █ █ and a happy new year. See you in 2011!                         █ █
      █ █                                                                █ █
      █ █                                                                █ █
      █ █ You don't need to have any of the previous updates installed,  █ █
      █ █ as this update is featuring all previous updated content.      █ █
      █ █                                                                █ █
      █ █                                                                █ █
      █ ░                                                                █ ░
   ▀█▓▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀██▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀ ▀▀▀  ▀
    ▀█▌ Greetings:     ▀█▄                                               ░ █
 ▄■  ▐▓ ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄██▄                                             ▒ █
█   ▄█▀ █                                                                ▓ █
 ▀▀▀  ░ █ Salutes to our old Amiga friends from:                         █ █
      ▒ █                                                                █ █
      █ █ FAIRLIGHT - RAZOR 1911 - VISION FACTORY - PARADOX - QUARTEX    █ █
      █ █ DCS - CRYSTAL - ZENITH - ACCESSSION - ALPHA FLIGHT - PRODIGY   █ █
      █ █ THE COMPANY - LEGEND - TRSI - ORACLE - ANTHROX - CLASSIC       █ █
      █ █                                                                █ █
      █ █ Salutes to our new friends in:                                 █ █
      █ █                                                                █ █
      █ █ UNLEASHED - TiNYiSO - BReWErS - RADIKAL - POSTMORTEM - SHOCK   █ █
      █ █ FAIRLIGHT - CRUDE - VACE - ReUnion - OUTLAWS - GENESIS         █ █
      █ █                                                                █ █
      █▄░▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄█▄░
        ▀▀█▓▄             Logo and layout by: Eboy/SAE               ▄▓█▀▀
  ▄▀▀▀■▄  ▐▓▓▌          Last updated 21/07/2007 by [XXX]            ▐▓▓▌  ▄■▀▀▄
  ▀▄    ▀▀▀▀▀ ▀  ▀▀▀ ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀ ▀▀▀  ▀ ▀▀▀▀▀   ▄▀
    ▀                                                                       ▀



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  Üßß    °     ÜÛÛÛßß  ° ßþÜÜþß ßßÛÛÛÛÜÜÜþß  °  ßßÛÛÛÜÜÜÜÜÛÛß Eboy
  ßÜÜþß     þßß                                     ßßßßßß
                          S   K   i   D   R   O   W

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   ßßßßßßßßßßßßßßßßßßß ßßßßß  ß proudly presents ß  ßßßßß ßßßßßßßßßßßßßßßßßßß
  ° ÛÛÛ²²²²±±±°°    Sid Meier's Civilization V Update 3 to 5     °°±±±²²²²ÛÛÛ °
  ±ÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜܱ
  ²                                                                           ²
  ²   RELEASE DATE : 20-12-2010           PROTECTION : Steam + CEG            ²
  ²   GAME TYPE    : Strategy             DISKS      : CRACKED UPDATE         ²
  °                                                                           °
   ßÛ²ßßßßßßßßßßßßßßßßÛÛßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßß ßßß  ß
    ßÛÝ Release Notes: ßÛÜ                                               ° Û
 Üþ  Þ² ÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÛÛÜ                                             ± Û
Û   ÜÛß Û                                                                ² Û
 ßßß  ° Û The Skid Rowdies are looking new blood to fill up the ranks.   Û Û
      ± Û We're a professional team of dedicated sceners with big mark   Û Û
      Û Û under sceners. We believe on the ground idealism of the root   Û Û
      Û Û of the real old school scene. We do all this for fun and       Û Û
      Û Û nothing else. We don't earn anything on our hobby, as we do    Û Û
      Û Û this for the competition and the heart of what got the scene   Û Û
      Û Û started in the mid eighties.                                   Û Û
      Û Û                                                                Û Û
      Û Û If you think you got something to offer, then don't hold back  Û Û
      Û Û on contacting us as soon as possible.                          Û Û
      Û Û                                                                Û Û
      Û Û  _______  __     ___     _____   /\__                          Û Û
      Û Û  \    / |/ /_/\_|   \    \  _ \ / /_ \/\  /\                   Û Û
      Û Û  /\ \/| / / \/\/| |\ \    \//_// / / / / / /                   Û Û
      Û Û /  \ \| \ \ /  \| |_\ \  / / \/ /_/ / /// /                    Û Û
      Û Û \____/|_|\_\\__/|___/ / /_/\_/\__/_/\____/                     Û Û
      Û Û     twice the fun   \/ double the trouble                      Û Û
      Û Û                                                                Û Û
      Û Û ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ Û Û
      Û Û                                                                Û Û
      Û Û On with the update release information:                        Û Û
      Û Û                                                                Û Û
      Û Û Sid Meier's Civilization V Update 5                            Û Û
      Û Û ===================================                            Û Û
      Û Û                                                                Û Û
      Û Û                                                            Û Û
      Û Û                                                                Û Û
      Û Û [TACTICAL AI]                                                  Û Û
      Û Û                                                                Û Û
      Û Û - Proper evaluation of which enemy units can reach my units    Û Û
      Û Û   next turn.                                                   Û Û
      Û Û                                                                Û Û
      Û Û - Sorting enemy targets (within a class) by damage.            Û Û
      Û Û                                                                Û Û
      Û Û - Combine bombardment fire from cities with other ranged fire  Û Û
      Û Û   where possible.                                              Û Û
      Û Û                                                                Û Û
      Û Û - Never target a city for a ranged attack when they are        Û Û
      Û Û   already at (or going to be at) 1 health.                     Û Û
      Û Û                                                                Û Û
      Û Û - Have the tactical AI be more aggressive about fortifying     Û Û
      Û Û   units that aren't moving anyways.                            Û Û
      Û Û                                                                Û Û
      Û Û - Make all forms of guarding improvements the lowest priority  Û Û
      Û Û   tactical AI moves.                                           Û Û
      Û Û                                                                Û Û
      Û Û - Don't mark tiles adjacent to enemy at sea as good for flank  Û Û
      Û Û   attacks -- there is no flanking at sea.                      Û Û
      Û Û                                                                Û Û
      Û Û - Update to tactical AI pillaging code - now prioritize enemy  Û Û
      Û Û   land resources and trade routes (never regular mines or      Û Û
      Û Û   farms). Always uses the check to make sure AI is not trying  Û Û
      Û Û   to pillage in an enemy dominance zone. Barbarians will still Û Û
      Û Û   target everything.                                           Û Û
      Û Û                                                                Û Û
      Û Û - Never use ranged units to provide flank bonuses.             Û Û
      Û Û                                                                Û Û
      Û Û - Reduce chance of AI civs making "suicide" attacks.           Û Û
      Û Û                                                                Û Û
      Û Û - Changes to better protect the capital or any city with an    Û Û
      Û Û   enemy within 5 tiles.                                        Û Û
      Û Û                                                                Û Û
      Û Û [VICTORY]                                                      Û Û
      Û Û                                                                Û Û
      Û Û - AI will be more aggressive about pursuing Diplo victory      Û Û
      Û Û   (bribing City States) if they are wealthy.                   Û Û
      Û Û                                                                Û Û
      Û Û - AI will be more aggressive about building Spaceship parts    Û Û
      Û Û   when going for Science victory.                              Û Û
      Û Û                                                                Û Û
      Û Û [CIVS]                                                         Û Û
      Û Û                                                                Û Û
      Û Û - Tweak a few leader settings to be more likely to use their   Û Û
      Û Û   traits.                                                      Û Û
      Û Û                                                                Û Û
      Û Û - Adjust Napoleon to make more likely to go for culture.       Û Û
      Û Û                                                                Û Û
      Û Û [COMBAT/UNITS]                                                 Û Û
      Û Û                                                                Û Û
      Û Û - AI will not use Horse as defenders on hills as much.         Û Û
      Û Û                                                                Û Û
      Û Û - AI will often build more defensive troops.                   Û Û
      Û Û                                                                Û Û
      Û Û - AI will more aggressively hunt barbs in the early game.      Û Û
      Û Û                                                                Û Û
      Û Û - Slightly more naval units.                                   Û Û
      Û Û                                                                Û Û
      Û Û - AI will now build ranged and mobile units more in line with  Û Û
      Û Û   the flavor settings for the team - in general, this means    Û Û
      Û Û   more mobile units.                                           Û Û
      Û Û                                                                Û Û
      Û Û - AI now builds, deploys, and uses air units more effectively. Û Û
      Û Û                                                                Û Û
      Û Û - Allow AI to build more units if above Prince.                Û Û
      Û Û                                                                Û Û
      Û Û - AI will be more likely to build and bring siege units in a   Û Û
      Û Û   city attack.                                                 Û Û
      Û Û                                                                Û Û
      Û Û - Better nuke targeting by AI.                                 Û Û
      Û Û                                                                Û Û
      Û Û - Won't build AA if no air threat.                             Û Û
      Û Û                                                                Û Û
      Û Û - Allow AI or automated human explorers to move to edge of     Û Û
      Û Û   sight range and then explore again.                          Û Û
      Û Û                                                                Û Û
      Û Û [EXPLORATION/EXPANSION]                                        Û Û
      Û Û                                                                Û Û
      Û Û - AI will emphasize getting an Ocean going explorer unit when  Û Û
      Û Û   the time comes.                                              Û Û
      Û Û                                                                Û Û
      Û Û - AI slightly more likely to settle off home continent.        Û Û
      Û Û                                                                Û Û
      Û Û - AI should colonize other continents regularly.               Û Û
      Û Û                                                                Û Û
      Û Û - AI second wave expansion more aggressive.                    Û Û
      Û Û                                                                Û Û
      Û Û - Improve the AI's chances of setting up protected bombard     Û Û
      Û Û   attacks.                                                     Û Û
      Û Û                                                                Û Û
      Û Û - Settlers: should handle watery maps better.                  Û Û
      Û Û                                                                Û Û
      Û Û - AI will grab goody huts on other land masses.                Û Û
      Û Û                                                                Û Û
      Û Û - AI will grab empty barb camps more often.                    Û Û
      Û Û                                                                Û Û
      Û Û [WORKERS/CITY AI]                                              Û Û
      Û Û                                                                Û Û
      Û Û - Large Cities should be more willing to build happiness and   Û Û
      Û Û   gold buildings.                                              Û Û
      Û Û                                                                Û Û
      Û Û - Workers prioritize repair builds higher than other builds.   Û Û
      Û Û                                                                Û Û
      Û Û - AI will be more likely to build a wall on any city that was  Û Û
      Û Û   an original capital.                                         Û Û
      Û Û                                                                Û Û
      Û Û - Builder tasking now calculates yields appropriately during   Û Û
      Û Û   golden ages and weighs tiles according to how much stuff     Û Û
      Û Û   they provide overall as well as their maximum yield of a     Û Û
      Û Û   certain type.                                                Û Û
      Û Û                                                                Û Û
      Û Û - More likely to build up economy early.                       Û Û
      Û Û                                                                Û Û
      Û Û - Multiple worker AI improvements.                             Û Û
      Û Û                                                                Û Û
      Û Û [MISC]                                                         Û Û
      Û Û                                                                Û Û
      Û Û - Factor GS into flavors more.                                 Û Û
      Û Û                                                                Û Û
      Û Û - Disband obsolete units even if not losing money.             Û Û
      Û Û                                                                Û Û
      Û Û - Upgrade units a bit more.                                    Û Û
      Û Û                                                                Û Û
      Û Û - Tweak flavors of policies a bit.                             Û Û
      Û Û                                                                Û Û
      Û Û - Have AI factor Grand Strategy into picking policies.         Û Û
      Û Û                                                                Û Û
      Û Û - AI will factor grand strategy into tech choices a bit more.  Û Û
      Û Û                                                                Û Û
      Û Û - AI don't send a barb expedition if defenses are critical.    Û Û
      Û Û                                                                Û Û
      Û Û - AI less likely to pick a city on an inland sea for serious   Û Û
      Û Û   naval production.                                            Û Û
      Û Û                                                                Û Û
      Û Û - Additional pathfinder optimization.                          Û Û
      Û Û                                                                Û Û
      Û Û [GAMEPLAY]                                                     Û Û
      Û Û                                                                Û Û
      Û Û [CITY/BUILDINGS]                                               Û Û
      Û Û                                                                Û Û
      Û Û - Added "National Treasury" national wonder, which requires    Û Û
      Û Û   Markets in all cities. Provides +8 Gold per turn to the city Û Û
      Û Û   in which it's built.                                         Û Û
      Û Û - Added "Circus Maximus" national wonder, which requires       Û Û
      Û Û   Colosseums in all cities.. Provides 5 Happiness.             Û Û
      Û Û                                                                Û Û
      Û Û - Library now has no specialist slots.                         Û Û
      Û Û                                                                Û Û
      Û Û - Wat now has two specialist slots.                            Û Û
      Û Û                                                                Û Û
      Û Û - Public school now has 1 Science per pop, +1 free Great       Û Û
      Û Û   Scientist point, +1 Culture for 3 gold maintenance.          Û Û
      Û Û                                                                Û Û
      Û Û - Observatory now has 1 specialist slot.                       Û Û
      Û Û                                                                Û Û
      Û Û - Research Lab has two specialist slots.                       Û Û
      Û Û                                                                Û Û
      Û Û - Public school now provides 1 beaker per pop for 3 gold       Û Û
      Û Û   maintenance.                                                 Û Û
      Û Û                                                                Û Û
      Û Û - Watermill now provides +2 good and +1 production for 2 gold  Û Û
      Û Û   maintenance.                                                 Û Û
      Û Û                                                                Û Û
      Û Û - Paper Maker now has no specialist slots.                     Û Û
      Û Û                                                                Û Û
      Û Û - Circus now has +2 happiness and no maintenance.              Û Û
      Û Û                                                                Û Û
      Û Û - Theatre now has +5 happiness.                                Û Û
      Û Û                                                                Û Û
      Û Û - Stadium now has +5 happiness.                                Û Û
      Û Û                                                                Û Û
      Û Û - Reduced production cost and maintenance for the Courthouse.  Û Û
      Û Û                                                                Û Û
      Û Û - Courthouse can now be purchased in a city (although it is    Û Û
      Û Û   expensive).                                                  Û Û
      Û Û                                                                Û Û
      Û Û - Removed maintenance from city defense buildings (Walls,      Û Û
      Û Û   Castle, Military Base).                                      Û Û
      Û Û                                                                Û Û
      Û Û - City defense buildings now help cities heal.                 Û Û
      Û Û                                                                Û Û
      Û Û - Increased city strength ramp-up based on technology.         Û Û
      Û Û                                                                Û Û
      Û Û - Reduced effects of Forbidden Palace and Meritocracy          Û Û
      Û Û   (Happiness per city).                                        Û Û
      Û Û                                                                Û Û
      Û Û - Reduced amount of food needed for cities to grow at larger   Û Û
      Û Û   sizes.                                                       Û Û
      Û Û                                                                Û Û
      Û Û - Buildings can now no longer provide more Happiness than      Û Û
      Û Û   there is population in a city (wonders are excluded from     Û Û
      Û Û   this).                                                       Û Û
      Û Û                                                                Û Û
      Û Û - Ironworks now gives 10 hammers instead of a % bonus.         Û Û
      Û Û                                                                Û Û
      Û Û - National College now gives +5 science in addition to the %   Û Û
      Û Û   bonus.                                                       Û Û
      Û Û                                                                Û Û
      Û Û - Hermitage gives 5 culture in addition to its previous bonus. Û Û
      Û Û                                                                Û Û
      Û Û - Raze/Unraze exploit fixed.                                   Û Û
      Û Û                                                                Û Û
      Û Û - Cities being razed are unhappy about it (only during the     Û Û
      Û Û   razing process).                                             Û Û
      Û Û                                                                Û Û
      Û Û - Cities heal more quickly.                                    Û Û
      Û Û                                                                Û Û
      Û Û                                              Û Û
      Û Û                                                                Û Û
      Û Û - Cavalry can now go obsolete with Combustion.                 Û Û
      Û Û                                                                Û Û
      Û Û - Stealth bombers cannot use carriers.                         Û Û
      Û Û                                                                Û Û
      Û Û - Only allow one upgrade per unit from a goody hut.            Û Û
      Û Û                                                                Û Û
      Û Û - Add second embarkation promotion ("Defensive Embarkation").  Û Û
      Û Û                                                                Û Û
      Û Û - Amount of damage done during naval combat increased.         Û Û
      Û Û                                                                Û Û
      Û Û - All melee horse units get penalty attacking cities.          Û Û
      Û Û                                                                Û Û
      Û Û - Increased city attack penalty for mounted and armor units to Û Û
      Û Û   50% (from 40%).                                              Û Û
      Û Û                                                                Û Û
      Û Û - Lancers (and Lancer UUs) upgrade to helicopter.              Û Û
      Û Û                                                                Û Û
      Û Û - Lowered combat value of Horseman and Companion Cavalry.      Û Û
      Û Û                                                                Û Û
      Û Û - Promotions must be picked the turn they're earned.           Û Û
      Û Û                                                                Û Û
      Û Û - Can no longer promote a unit that has fought during the turn Û Û
      Û Û   (instead, the promotion comes up the beginning of the        Û Û
      Û Û   following turn).                                             Û Û
      Û Û                                                                Û Û
      Û Û - Catapults and Trebuchets now weaker against units but        Û Û
      Û Û   stronger VS cities.                                          Û Û
      Û Û                                                                Û Û
      Û Û - Reduced effectiveness of Archers & Crossbowmen (and their    Û Û
      Û Û   UUs) VS cities.                                              Û Û
      Û Û                                                                Û Û
      Û Û - Reduced some combat bonuses: flanking (15 to 10), Great      Û Û
      Û Û   Generals (25 to 20), Discipline (15 to 10), Military         Û Û
      Û Û   Tradition (2x to 1.5x).                                      Û Û
      Û Û                                                                Û Û
      Û Û - Remove requirement for aluminum on Mobile SAM.               Û Û
      Û Û                                                                Û Û
      Û Û - Lower open terrain penalty to 10% .                          Û Û
      Û Û                                                                Û Û
      Û Û - Marsh is now 3 moves to enter (Chariots do not move quickly  Û Û
      Û Û   through it anymore).                                         Û Û
      Û Û                                                                Û Û
      Û Û - Cavalry now upgrade to tanks.                                Û Û
      Û Û                                                                Û Û
      Û Û [CITY STATES]                                                  Û Û
      Û Û                                                                Û Û
      Û Û - Reduced bonuses from Maritime city-states - Friends: +2 food Û Û
      Û Û   in capital, +0 food in other cities - Allies: +3 food in     Û Û
      Û Û   capital, +1 food in other cities                             Û Û
      Û Û                                                                Û Û
      Û Û - Only the first 3 units gifted to a city-state will earn      Û Û
      Û Û   Influence now.                                               Û Û
      Û Û                                                                Û Û
      Û Û - Killing a barb inside a city-state's territory now gives a   Û Û
      Û Û   5-turn buffer where there is no Influence intrusion penalty. Û Û
      Û Û                                                                Û Û
      Û Û [HAPPINESS]                                                    Û Û
      Û Û                                                                Û Û
      Û Û - If an empire reaches -20 Happiness, it goes into revolt, and Û Û
      Û Û   rebels start appearing throughout the empire, based on the   Û Û
      Û Û   number of cities.                                            Û Û
      Û Û                                                                Û Û
      Û Û - Amount of Happiness needed to trigger a Golden Age reduced.  Û Û
      Û Û                                                                Û Û
      Û Û - Amount of Happiness needed to trigger a Golden Age now       Û Û
      Û Û   increases as the number of cities in the empire goes up.     Û Û
      Û Û                                                                Û Û
      Û Û                                                      Û Û
      Û Û                                                                Û Û
      Û Û - Landed Elite (Tradition Branch) now reduces culture cost of  Û Û
      Û Û   border growth by 2/3.                                        Û Û
      Û Û                                                                Û Û
      Û Û - Monarchy (Tradition Branch) now provides +1 Gold per 2 pop   Û Û
      Û Û   in the Capital..                                             Û Û
      Û Û - Liberty now provides a Settler training bonus to only the    Û Û
      Û Û   capital, and not every city.                                 Û Û
      Û Û                                                                Û Û
      Û Û - Tradition now provides +50% growth in the capital.           Û Û
      Û Û                                                                Û Û
      Û Û - Theocracy now reduces Unhappiness by 25% .                   Û Û
      Û Û                                                                Û Û
      Û Û - Reformation now gives a 10-turn GA.                          Û Û
      Û Û                                                                Û Û
      Û Û - Adopting Rationalism now gives a 4-turn GA.                  Û Û
      Û Û                                                                Û Û
      Û Û [TECH TREE]                                                    Û Û
      Û Û                                                                Û Û
      Û Û - Add link between Military Science and Dynamite.              Û Û
      Û Û                                                                Û Û
      Û Û - Add link between Civil Service and Education.                Û Û
      Û Û                                                                Û Û
      Û Û - Add link between Economics and Scientific Theory.            Û Û
      Û Û                                                                Û Û
      Û Û - Add link between Chivalry and Acoustics.                     Û Û
      Û Û                                                                Û Û
      Û Û - Research overflow now works correctly (extra beakers after   Û Û
      Û Û   completing a tech will rollover to the next tech).           Û Û
      Û Û                                                                Û Û
      Û Û [GENERAL]                                                      Û Û
      Û Û                                                                Û Û
      Û Û - Fixed bug where clicking on a city plot wouldn't select the  Û Û
      Û Û   garrison.                                                    Û Û
      Û Û                                                                Û Û
      Û Û - Natural wonders now award culture (if worked) and happiness  Û Û
      Û Û   (if in border) if that trait is assigned to a wonder in XML. Û Û
      Û Û                                                                Û Û
      Û Û - Players must now always adopt Policies immediately, and      Û Û
      Û Û   cannot defer picking until later.                            Û Û
      Û Û                                                                Û Û
      Û Û - Have culture cost for policies never go down (trading away   Û Û
      Û Û   cities to reduce culture cost exploit). Razing cities will   Û Û
      Û Û   not raise your policy cost ceiling.                          Û Û
      Û Û                                                                Û Û
      Û Û - Reduced culture needed for first plot acquisition from 20    Û Û
      Û Û   to 15.                                                       Û Û
      Û Û                                                                Û Û
      Û Û - 3 new Natural Wonders and rarity code for both base game and Û Û
      Û Û   New World scenario.                                          Û Û
      Û Û                                                                Û Û
      Û Û - Reduced points from Wonders (40 to 25) & Cities (10 to 8),   Û Û
      Û Û   increased points for pop by 1 (3 to 4).                      Û Û
      Û Û                                                                Û Û
      Û Û [DIPLOMACY]                                                    Û Û
      Û Û                                                                Û Û
      Û Û - AI's attitude towards you is now visible in the diplo screen Û Û
      Û Û   and diplo drop-down.                                         Û Û
      Û Û                                                                Û Û
      Û Û - Added info tooltip for an AI leader's mood. Lists things     Û Û
      Û Û   that are making an AI player happy/upset.                    Û Û
      Û Û                                                                Û Û
      Û Û - New diplo system: Declaration of Friendship (public          Û Û
      Û Û   declaration with diplomatic repercussions).                  Û Û
      Û Û                                                                Û Û
      Û Û - New diplo system: Denounce (public declaration with          Û Û
      Û Û   diplomatic repercussions).                                   Û Û
      Û Û                                                                Û Û
      Û Û - New custom leader responses (Serious Expansion Warning,      Û Û
      Û Û   Aggressive Military, Luxury Exchange, Borders Exchange, Gift Û Û
      Û Û   Request, etc.).                                              Û Û
      Û Û                                                                Û Û
      Û Û - Not agreeing to a friend's request now results in a          Û Û
      Û Û   relations hit.                                               Û Û
      Û Û                                                                Û Û
      Û Û - Third party AIs can now respond when a player makes a DoF or Û Û
      Û Û   denounces someone. What they say is based on the situation - Û Û
      Û Û   e.g. if you make friends with someone they don't like,       Û Û
      Û Û   they'll scold you.                                           Û Û
      Û Û                                                                Û Û
      Û Û - AI leaders will now sometimes ask their friends to denounce  Û Û
      Û Û   one of their enemies as a show of support, and refusing to   Û Û
      Û Û   denounce someone when an AI asks can now make them very      Û Û
      Û Û   upset.                                                       Û Û
      Û Û                                                                Û Û
      Û Û - AI is now capable of denouncing friends (aka, backstabbing)  Û Û
      Û Û   and added backstabbing info to diplo overview screen.        Û Û
      Û Û                                                                Û Û
      Û Û                                                            Û Û
      Û Û                                                                Û Û
      Û Û - Add XP bar for air units, do not allow XP for air units      Û Û
      Û Û   attacking a city that is already down to its last hit-point. Û Û
      Û Û                                                                Û Û
      Û Û - Change ActivePlayer's name to "You" in single player in      Û Û
      Û Û   score list.                                                  Û Û
      Û Û                                                                Û Û
      Û Û - Added game option to disable automated workers from removing Û Û
      Û Û   features.                                                    Û Û
      Û Û                                                                Û Û
      Û Û - Fixed bug where Happiness from garrisoned units wasn't being Û Û
      Û Û   listed in Happiness info tooltip.                            Û Û
      Û Û                                                                Û Û
      Û Û - Load Map function will now display correct size and type of  Û Û
      Û Û   saved map.                                                   Û Û
      Û Û                                                                Û Û
      Û Û - New "Angry Genghis" loading screen (replaces the             Û Û
      Û Û  "fluffy-bunny Genghis" loading screen).                       Û Û
      Û Û                                                                Û Û
      Û Û - Added setup options to allow players to defer choosing       Û Û
      Û Û   Policies and Promotions right away.                          Û Û
      Û Û                                                                Û Û
      Û Û - Show the river penalty when attacking city across river (the Û Û
      Û Û   penalty was there but was not being shown in the preview).   Û Û
      Û Û                                                                Û Û
      Û Û - Global politics screen updated to reflect new diplo system.  Û Û
      Û Û                                                                Û Û
      Û Û - Can no longer Force End Turn (shift-enter) through blocking  Û Û
      Û Û   notifications. CAN now use it to skip over units which need  Û Û
      Û Û   orders.                                                      Û Û
      Û Û                                                                Û Û
      Û Û - Multiple tweaks and bug fixes.                               Û Û
      Û Û                                                                Û Û
      Û Û [MISC]                                                         Û Û
      Û Û                                                                Û Û
      Û Û - Fix small bugs with adding long roads around existing        Û Û
      Û Û   features.                                                    Û Û
      Û Û                                                                Û Û
      Û Û - Fixed bombard arrow across world wrap.                       Û Û
      Û Û                                                                Û Û
      Û Û [MODDING]                                                      Û Û
      Û Û                                                                Û Û
      Û Û - Parent category counts now include counts of child           Û Û
      Û Û   categories.                                                  Û Û
      Û Û                                                                Û Û
      Û Û - Selecting/deselecting a category now automatically           Û Û
      Û Û   selects/deselects it's children and its parent.              Û Û
      Û Û                                                                Û Û
      Û Û - Tweaked category name truncation to better fit names.        Û Û
      Û Û                                                                Û Û
      Û Û - Hide categories w/ no children and a count of 0.             Û Û
      Û Û                                                                Û Û
      Û Û - Added support for fallback languages (if mod is not          Û Û
      Û Û   translated, fall-back to English so text keys are not        Û Û
      Û Û   showing).                                                    Û Û
      Û Û                                                                Û Û
      Û Û - The pager for the installed mods tab of the mods browser is  Û Û
      Û Û   now displayed in the correct location.                       Û Û
      Û Û                                                                Û Û
      Û Û - Long values for properties such as "Special Thanks" will no  Û Û
      Û Û   longer extend past the edge browser frame.                   Û Û
      Û Û                                                                Û Û
      Û Û - Categories refresh much faster now in the mods browser.      Û Û
      Û Û                                                                Û Û
      Û Û - Multiple additional tweaks and fixes to the mod browser.     Û Û
      Û Û                                                                Û Û
      Û Û - Support for mods that perform major restructuring of the     Û Û
      Û Û   tech tree including adding, deleting, and updating techs,    Û Û
      Û Û   buildings, and units.                                        Û Û
      Û Û                                                                Û Û
      Û Û - Added GameEvents system for overriding Gameplay DLL specific Û Û
      Û Û   functionality.                                               Û Û
      Û Û                                                                Û Û
      Û Û - Fixed "Reload Landmark System" mod flag to now refresh       Û Û
      Û Û   landmarks defined in "ArtDefine_Landmarks".                  Û Û
      Û Û                                                                Û Û
      Û Û - Multiple SDK updates (new version to go live shortly).       Û Û
      Û Û                                                                Û Û
      Û Û                                           Û Û
      Û Û                                                                Û Û
      Û Û - Fixed save format which causes saves to increase the memory  Û Û
      Û Û   footprint of the game drastically when loading frequently    Û Û
      Û Û   over the course of the game. This heightened the risk of     Û Û
      Û Û   late-game out of memory crashes significantly.               Û Û
      Û Û                                                                Û Û
      Û Û                                                                Û Û
      Û Û Sid Meier's Civilization V Update 4                            Û Û
      Û Û ===================================                            Û Û
      Û Û                                                                Û Û
      Û Û FIXED                                                          Û Û
      Û Û                                                                Û Û
      Û Û - Legacy saves for players who own Babylon will work           Û Û
      Û Û   correctly.                                                   Û Û
      Û Û                                                                Û Û
      Û Û - Mods that broke (will not load, and saves would crash on     Û Û
      Û Û   load) as the result of the .62 patch (full Civ mods -        Û Û
      Û Û   mainly) now work correctly.                                  Û Û
      Û Û                                                                Û Û
      Û Û - Scenario menu glitch corrected.                              Û Û
      Û Û                                                                Û Û
      Û Û - Exploit - Raze / Annex happiness fix.                        Û Û
      Û Û                                                                Û Û
      Û Û                                                                Û Û
      Û Û Sid Meier's Civilization V Update 3                            Û Û
      Û Û ===================================                            Û Û
      Û Û                                                                Û Û
      Û Û UI                                                             Û Û
      Û Û                                                                Û Û
      Û Û - Fix for production prompt that sometimes appears with newly  Û Û
      Û Û   created puppet states that could stop the player from being  Û Û
      Û Û   able to end the turn.                                        Û Û
      Û Û                                                                Û Û
      Û Û - Aircraft banner corrections - now when you rebase an         Û Û
      Û Û   aircraft, the number will move with it.                      Û Û
      Û Û                                                                Û Û
      Û Û - Resource icons now come up with Ctrl-R again, instead of     Û Û
      Û Û   sharing the same button with Build Roads.                    Û Û
      Û Û                                                                Û Û
      Û Û - Selecting a great general will no longer cause yield icons   Û Û
      Û Û   to appear.                                                   Û Û
      Û Û                                                                Û Û
      Û Û - Added option to disable auto-unit cycling.                   Û Û
      Û Û                                                                Û Û
      Û Û - Fix for full-screen game when running dual monitors.         Û Û
      Û Û   Previously, the curser could scroll off the "open" side, and Û Û
      Û Û   not be able to scroll the map in that direction.             Û Û
      Û Û                                                                Û Û
      Û Û - Misc additional fixes to mouse controls, and other interface Û Û
      Û Û   issues.                                                      Û Û
      Û Û                                                                Û Û
      Û Û - Rounded out financial information in the Economic Overview   Û Û
      Û Û   screen. Details now provided on the amount of gold provided  Û Û
      Û Û   by each city, the cost of buildings in each city, etc.       Û Û
      Û Û                                                                Û Û
      Û Û - Auto-populate save menu with save file name                  Û Û
      Û Û                                                                Û Û
      Û Û - Allow selection of other cities by hex from within the city  Û Û
      Û Û   screen                                                       Û Û
      Û Û                                                                Û Û
      Û Û - Added detailed trade route info to Economic Overview screen  Û Û
      Û Û                                                                Û Û
      Û Û - Added new tab to the Economic Overview Screen: "Resources &  Û Û
      Û Û   Happiness."                                                  Û Û
      Û Û                                                                Û Û
      Û Û - Added option to activate the mp score list in single player  Û Û
      Û Û   (for "always up" score similar to Civ IV.)                   Û Û
      Û Û                                                                Û Û
      Û Û - The Annex/Puppet/Raze popup now indicates how much extra     Û Û
      Û Û   Unhappiness will be assumed with each action.                Û Û
      Û Û                                                                Û Û
      Û Û - If there are less than 5 buildings still needed to construct Û Û
      Û Û   a National Wonder, the production popup tool-tip now lists   Û Û
      Û Û   which cities lack them.                                      Û Û
      Û Û                                                                Û Û
      Û Û - Added Yield & Culture tool-tip info to the production popup. Û Û
      Û Û                                                                Û Û
      Û Û - Tweak information on the Global Politics tab in the          Û Û
      Û Û   Diplomacy Overview screen.                                   Û Û
      Û Û                                                                Û Û
      Û Û MODDING                                                        Û Û
      Û Û                                                                Û Û
      Û Û - Category list now displays correctly                         Û Û
      Û Û                                                                Û Û
      Û Û - "Installed" panel now displays ALL versions of a mod but     Û Û
      Û Û   prevents the user from enabling multiple versions.           Û Û
      Û Û                                                                Û Û
      Û Û GAMEPLAY                                                       Û Û
      Û Û                                                                Û Û
      Û Û - Workers - Added option to force workers to ignore manually   Û Û
      Û Û   made improvements (so they don't change what you decide was  Û Û
      Û Û   best for a plot).                                            Û Û
      Û Û                                                                Û Û
      Û Û - Workers - Fixed bug where number of turns to complete were   Û Û
      Û Û   incorrect in build action button tool-tip.                   Û Û
      Û Û                                                                Û Û
      Û Û - Economy - Fixed bug where players could disband a single     Û Û
      Û Û   unit, and not see the economic return until disbanding 1     Û Û
      Û Û   more.                                                        Û Û
      Û Û                                                                Û Û
      Û Û - Economy - Increased city wealth setting to 25%               Û Û
      Û Û                                                                Û Û
      Û Û - Economy - Multiple fixes to the way trade-routes are         Û Û
      Û Û   tabulated and recognized.                                    Û Û
      Û Û                                                                Û Û
      Û Û - Economy - Can now sell Buildings in a city (to help lower    Û Û
      Û Û   maintenance for obsolete buildings later in the game).       Û Û
      Û Û                                                                Û Û
      Û Û - Trade - Found and corrected a Trade problem that could cause Û Û
      Û Û   your Resource inventory to multiply.                         Û Û
      Û Û                                                                Û Û
      Û Û - City States - Fixed a bug where you could not gift aircraft  Û Û
      Û Û   to city states.                                              Û Û
      Û Û                                                                Û Û
      Û Û - Military - Medic promotion now only provides healing bonus   Û Û
      Û Û   for adjacent units.                                          Û Û
      Û Û                                                                Û Û
      Û Û - Military - Fix for Minuteman movement.                       Û Û
      Û Û                                                                Û Û
      Û Û - Military - Correct promotions for "archer-like" units (horse Û Û
      Û Û   archers, chariots).                                          Û Û
      Û Û                                                                Û Û
      Û Û - Military - Embarked units will no longer slow enemy land     Û Û
      Û Û   units                                                        Û Û
      Û Û                                                                Û Û
      Û Û - Military - Improved unit cycling logic. Camera will jump     Û Û
      Û Û   around much less.                                            Û Û
      Û Û                                                                Û Û
      Û Û - Balance - Engineers +1 hammer                                Û Û
      Û Û                                                                Û Û
      Û Û - Balance - Disbanding units now provides only 10% of their    Û Û
      Û Û   production cost in gold.                                     Û Û
      Û Û                                                                Û Û
      Û Û - Request - Enable "one more turn" button if you lose, but are Û Û
      Û Û   still alive.                                                 Û Û
      Û Û                                                                Û Û
      Û Û AI                                                             Û Û
      Û Û                                                                Û Û
      Û Û - Military - Better handling of unit need (navy vs land,       Û Û
      Û Û   etc.).                                                       Û Û
      Û Û                                                                Û Û
      Û Û - Military - AI will tend to build ships to deal with          Û Û
      Û Û   blockaded cities more often                                  Û Û
      Û Û                                                                Û Û
      Û Û - Military - Corrected an issue hampering movement of AI       Û Û
      Û Û   armies, especially when in close proximity to enemy forces   Û Û
      Û Û                                                                Û Û
      Û Û - Diplomacy - AI will be more reluctant to offer or accept     Û Û
      Û Û   open border agreements with more powerful opponents.         Û Û
      Û Û                                                                Û Û
      Û Û - Diplomacy - Fix for never ending deals (peace, research      Û Û
      Û Û   agreements, etc).                                            Û Û
      Û Û                                                                Û Û
      Û Û - City - City specialization and city focus improvements.      Û Û
      Û Û                                                                Û Û
      Û Û - City - Cities that are Avoiding Growth will not grow while   Û Û
      Û Û   that option is selected                                      Û Û
      Û Û                                                                Û Û
      Û Û - Workers - Priority of trading posts reduced, and rebalanced  Û Û
      Û Û   priorities on other improvements                             Û Û
      Û Û                                                                Û Û
      Û Û - Workers - Improved the path-finding mechanic when building   Û Û
      Û Û   route-to roads improved, including a large performance       Û Û
      Û Û   increase when evaluating road-pathing.                       Û Û
      Û Û                                                                Û Û
      Û Û - City - Make sure Puppets don't construct buildings that      Û Û
      Û Û   require Resources.                                           Û Û
      Û Û                                                                Û Û
      Û Û - City - Add a Puppet city strategy that turns off training    Û Û
      Û Û   buildings and emphasizes gold.                               Û Û
      Û Û                                                                Û Û
      Û Û - Military - Defensive tactical AI update. When you are at war Û Û
      Û Û   and threatening an enemy city, the AI will better utilize    Û Û
      Û Û   the garrison, as well as the surrounding terrain in defense  Û Û
      Û Û   of the target city.                                          Û Û
      Û Û                                                                Û Û
      Û Û MULTIPLAYER                                                    Û Û
      Û Û                                                                Û Û
      Û Û - Exploit - Fix for gifting unit exploit                       Û Û
      Û Û                                                                Û Û
      Û Û - Chat - Color-coding, sound alerts, etc., added for in-game   Û Û
      Û Û   chat system, including a larger window.                      Û Û
      Û Û                                                                Û Û
      Û Û - Deals - Additional deal validation put in place to verify    Û Û
      Û Û   deals before they are committed                              Û Û
      Û Û                                                                Û Û
      Û Û MISC                                                           Û Û
      Û Û                                                                Û Û
      Û Û - Research treaties that end because you declare war will no   Û Û
      Û Û   longer grant the free tech                                   Û Û
      Û Û                                                                Û Û
      Û Û - Save/Load - Fix for corrupted saves being experienced by     Û Û
      Û Û   some players in late-game.                                   Û Û
      Û Û                                                                Û Û
      Û Û - Map - Huge map crash-during-load fix that were reported on   Û Û
      Û Û   some specific systems.                                       Û Û
      Û Û                                                                Û Û
      Û Û - Map - Terrain caching fix that could cause problems for      Û Û
      Û Û   certain video cards (the "glowing red orbs" seen on the map  Û Û
      Û Û   are an indicator of this).                                   Û Û
      Û Û                                                                Û Û
      Û Û - Map - Fix for the low res terrain that appears the first     Û Û
      Û Û   time the game is run (terrain tiles would not load in        Û Û
      Û Û   anything but low-res the first time you play on some         Û Û
      Û Û   computer configurations)                                     Û Û
      Û Û                                                                Û Û
      Û Û - Strategic View - Crash fix for units rendering in            Û Û
      Û Û   background.                                                  Û Û
      Û Û                                                                Û Û
      Û Û - Strategic View - Fix for selecting units either standing on  Û Û
      Û Û   a city plot, or garrisoned in the city plot.                 Û Û
      Û Û                                                                Û Û
      Û Û - Eyefinity - Better handling of leader scenes when using      Û Û
      Û Û   Eyefinity displays.                                          Û Û
      Û Û                                                                Û Û
      Û Û - Tutorials - Many tutorial tweaks and adjustments.            Û Û
      Û Û                                                                Û Û
      Û Û - Multiple crash fixes.                                        Û Û
      Û Û                                                                Û Û
      Û Û - Taller than wide map crash fix.                              Û Û
      Û Û                                                                Û Û
      Û °                                                                Û °
   ßÛ²ßßßßßßßßßßßßßßßßÛÛßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßß ßßß  ß
    ßÛÝ Install Notes: ßÛÜ                                               ° Û
 Üþ  Þ² ÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÛÛÜ                                             ± Û
Û   ÜÛß Û                                                                ² Û
 ßßß  ° Û 1. Unpack the included rar files.                              Û Û
      ± Û 2. Run Sid.Meiers.Civilization.V.Update.3.to.5.exe and install Û Û
      Û Û 3. Copy the cracked content from SKIDROW directory to your     Û Û
      Û Û    main installation directory and overwrite.                  Û Û
      Û Û 4. Play the game                                               Û Û
      Û Û                                                                Û Û
      Û Û Bonus Notes:                                                   Û Û
      Û Û                                                                Û Û
      Û Û We have included the following DLC with this update.           Û Û
      Û Û                                                                Û Û
      Û Û Babylon (Nebuchadnezzar II)                                    Û Û
      Û Û Cradle of Civilization - Mediterranean                         Û Û
      Û Û Cradle of Civilization - Asia                                  Û Û
      Û Û Cradle of Civilization - Americas                              Û Û
      Û Û Cradle of Civilization - Mesopotamia                           Û Û
      Û Û Scenario Pack: Spain and Inca                                  Û Û
      Û Û                                                                Û Û
      Û Û                                                                Û Û
      Û Û Additional Notes:                                              Û Û
      Û Û                                                                Û Û
      Û Û We're sorry that we haven't kept Civilization V updated since  Û Û
      Û Û our update 2, but we waited for an update that actually felt   Û Û
      Û Û like it's improving this masterpiece of a game.                Û Û
      Û Û                                                                Û Û
      Û Û The Skid Row family wish you and your family a merry christmas Û Û
      Û Û and a happy new year. See you in 2011!                         Û Û
      Û Û                                                                Û Û
      Û Û                                                                Û Û
      Û Û You don't need to have any of the previous updates installed,  Û Û
      Û Û as this update is featuring all previous updated content.      Û Û
      Û Û                                                                Û Û
      Û Û                                                                Û Û
      Û °                                                                Û °
   ßÛ²ßßßßßßßßßßßßßßßßÛÛßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßß ßßß  ß
    ßÛÝ Greetings:     ßÛÜ                                               ° Û
 Üþ  Þ² ÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÛÛÜ                                             ± Û
Û   ÜÛß Û                                                                ² Û
 ßßß  ° Û Salutes to our old Amiga friends from:                         Û Û
      ± Û                                                                Û Û
      Û Û FAIRLIGHT - RAZOR 1911 - VISION FACTORY - PARADOX - QUARTEX    Û Û
      Û Û DCS - CRYSTAL - ZENITH - ACCESSSION - ALPHA FLIGHT - PRODIGY   Û Û
      Û Û THE COMPANY - LEGEND - TRSI - ORACLE - ANTHROX - CLASSIC       Û Û
      Û Û                                                                Û Û
      Û Û Salutes to our new friends in:                                 Û Û
      Û Û                                                                Û Û
      Û Û UNLEASHED - TiNYiSO - BReWErS - RADIKAL - POSTMORTEM - SHOCK   Û Û
      Û Û FAIRLIGHT - CRUDE - VACE - ReUnion - OUTLAWS - GENESIS         Û Û
      Û Û                                                                Û Û
      ÛÜ°ÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÛÜ°
        ßßÛ²Ü             Logo and layout by: Eboy/SAE               ܲÛßß
  ÜßßßþÜ  Þ²²Ý          Last updated 21/07/2007 by [XXX]            Þ²²Ý  ÜþßßÜ
  ßÜ    ßßßßß ß  ßßß ßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßß ßßß  ß ßßßßß   Üß
    ß                                                                       ß



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