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The patch makes many improvements to the game, as listed below:
* New Quest! Contents: Genie - A magical genie in a bottle has been found! Your Heroes could use >>
its power to fulfill their wildest wishes or they could take it upon themselves to free the genie from >>
its abnormally small living quarters. ItÆs up to you to decide!
* New Quest! Crab Bandit - A mysterious crab monster lives under the town! How will you deal with >>
the beast? The Monarch could coerce it into becoming a powerful new ally or your Blacksmith may have >>
some other, more creative, ideas for it.
* New Quest! Book Burning - Peasants are burning books and you need to stop them! Will you utilize >>
your Bard or Monarch and teach the peasants to read or will your Wizard and Bard scare the peasants into >>
thinking the books are alive through magic?
* Gameplay: Golem no longer becomes invisible in certain situations.
* The Spy will now earn XP for pick pocketing.
* Gameplay: Added more edicts for conquered territories.
* Tuning: Sims now always get a fun buff from WooHooing.
* UI: Arrows now indicate how quickly Quest Performance is rising or falling.
* Gameplay: Can "Watch" stage performances.
* Gameplay: Selected speed preserved when switching modes.
* Gameplay: Reception Hall alternate scene timing adjusted.
* Gameplay: Bards can now make money performing plays.
* FX: Zzz's no longer continue when Sims WooHoo after napping.
* Text: There is now a message of what items were successfully traded by ship.
* Tuning: Reduced the number of servings for large food portions.
* General: Added Lessons for performing plays and market stalls.
* Gameplay: By Default, Sims will now sleep until they receive the Well-Rested buff.
* Gameplay: You can now discard food that is not finished cooking and start cooking a new meal.
* Gameplay: There is now a 2 hour grace period on the 11:00pm sermon.
* Text: Making bets on the gaming table now show how much money is being bet.
* UI: Traits of Pre-made Sims names can be changed and they now have visible traits when >>
selecting a hero for a building.
* Gameplay: The children of Hero Sims now return home at a reasonable hour.
* Gameplay: Sims can no longer fall asleep when inside the Pit of Judgment.
* Gameplay: Fatal Flaws no longer leave negative buffs when replaced with a Legendary Trait.
* General: Added Lesson for "Patrol road toà"
* Gameplay: Recruited actors now charge a fee.
* Animation: Fixed various animations.
* Gameplay: Religious Sims can pray at Prayer Boxes.
* UI: Adjusted various hovertips.
* Text: TNS announces amount of stolen simoles when mugged.
* FX: Flames FX fixed.
* UI: 'Add to cart' button disabled when no items are available.
* UI: Item Stats display when mousing over Blacksmith recipes.
* Tuning: Value of meals scales to remaining portions.
* Gameplay: Fixed 'exit game' hangs.
* FX: Fire appears during "Warm Hands".
* Gameplay: Can't repeat queue quest socials.
* General: Game doesn't save cancelled changes.
* Gameplay: Children spar more.
* FX: Leech FX no longer disappear.
* Tuning: Maximum profit values set sold items.
* UI: Various Aspect Panel fixes.
* Gameplay: Unkempt Sims not disgusted by spoiled food.
* UI: "Add Ingredients" grays out when there is nothing to add.
* Gameplay: "Elixir of Allure" gives appropriate buff.
* Audio: Fixed various sound FX
* Gameplay: Can't call household to eat spoiled meal.
* Gameplay: Autonomous blacksmithing less mistake prone.
* UI: "Eye of the Watcher" button disabled in Kingdom Mode.
* UI: Sound added during "View Edicts."
* Gameplay: Tired sims can perform necessary interactions.
* UI: Can save display settings during tutorial.
* Gameplay: Priest sub-menu doesn't show on children.
* UI: 'Select a Hero' UI can't opened in Live Mode.
* UI: UI refreshes when custom designs are removed.
* Gameplay: Constable not deleted if unable to route arrest.
* Gameplay: Food buffs properly overwrite.
* Tuning: The Lovely Lute buff appears after Bard is level 5.
* Gameplay: "Enjoying Music" buff only pushed when music box plays.
* Gameplay: Player told sim is unmarryable before attempting marriage.
* UI: Simoles correctly added during the Filled Coffers ambition.
* Gameplay: "Recently Performed" TNS appears if Bard made Simoles on previous play.
* UI: Made the "Missing Required Object" dialog easier to read.
* Art: Fixed various Z-fighting issues.
* Gameplay: Adjusted "Turn Sim Marker On" maptags.
* Gameplay: Appropriate buffs removed when drinking "Drunk-Me-Not".
* Gameplay: Listening to an Echo gives appropriate buff.
* Gameplay: Various assorted quest fixes/tuning
* Gameplay: Only Physicians determine baby gender.
* Gameplay: Jacobans negatively impacted when proclamations are torn down.
* Gameplay: Peteran priests can WooHoo.
* Gameplay: Growth Spell cooldown adjsuted.
* UI: XP bar length adjusted.
* UI: Various fixes to wall and floor patterns.
* Gameplay: Threatening Bandits can't be ignored.
* Tuning: "Steal funds from messenger post" adjusted.
* Tuning: Bandits sword sharpening reduced.
* Gameplay: Unused trade goods remain in the ships' hold.
* Gameplay: Can't delete Steve.
* UI: Royal Treasury funds displayed on appropriate buildings.
* Gameplay: Babies can't be invited to location.
* Gameplay: Sims only react to the Monarch if in their LOS.
* Gameplay: Abner the Transient doesn't speak about Transients.
* UI: Adjusted Map tag color for Merchant responsibilities.
* UI: Various icon fixes
* Gameplay: XP is now properly rewarded for Tournament of Honor: Sabotage Advorton's Champion approach.
* Gameplay: Ship interactions no longer disappear after opening the cargo hold, but closing the >>
inventory.
* Gameplay: The "Eye of the Watcher" tutorial no longer times out.
* Gameplay: Field Rations added to recipes.
* Routing: Many inefficient routing paths are now fixed.
* Gameplay: Quest recipe ingredients in Village Shoppe.
* UI: "Ask to Buy" no longer shows up on children.
* Gameplay: More time to win the drinking contest in Tournament of Honor
* Gameplay: Sims can no longer get out of being arrested by cooking food.
* Gameplay: It is now easier to tell who won a Kingball game.
* General: Added toggle option to turn off telemetry.
* UI: Bribery amounts are now displayed.
* Gameplay: Bloodthirsty Sims no longer get the "Lost a Fight" or "Punched in the Face" buffs after >>
performing a non-fighting negative interaction with another Sim.
* Gameplay: Can no longer sell Fountain of Legend quest book.
* Tuning: Absolving and Converting Sims now give greater XP.
* UI: A TNS is now appropriately shown when inviting a Sim over.
* Art: Fixed several instances where TNS messages were showing incorrect thumbnails.
* Gameplay: Sims that have been killed as part of a quest no longer come back to life.
* Tuning: Fewer angelstalon fragments are needed for making angelsguard.
* Tuning: Number of combat levels lost for being wounded has been reduced.
* Gameplay: Impart Wisdom now gives an appropriate buff.
* Gameplay: Game now modified speed changes based on controllable Sims instead of household Sims.
* Tuning: Sims will visit the tavern more often when the barkeep is actually there, working.
* Gameplay: Surgery success rate is now dependent on the Physician's focus instead of the >>
patient's focus.
* Gameplay: If two Hero Sims are being controlled, they both gain XP when Practicing Military Strategy >>
With each other.
* Tuning: Gain rates of XP are increased when a Sim is being trained on the training dummy.
* Gameplay: Sims performing the Train interaction on the Practice Dummy now receive XP.
* Gameplay: Combustion Cordial is now a poison.
* Tuning: Merchant can only "Ask to Buy Goods" once per Sim per day.
* CAS: Fixed issue where eye colors no longer update properly when spending long intervals in CAS.
* Furnish Mode: Can no longer Undo when the "Choose Material to Replace" UI is open.
* Gameplay: Fresh food no longer stacks with spoiled food in the inventory.
* CAS: Custom eye colors now properly update the color selection boxes.
* Gameplay: There are now two wedding rings available for sale at appropriate times.
* Gameplay: Fixed Map Tags that point to the incorrect location.
* Gameplay: Objects in inventory can no longer be sold while in use.
* Tuning: Pain points for performing surgery are based only on the worst wound and not on all wounds.
* Tuning: Drunkard Sims no longer need drinks quite as frequently.
* Tuning: The amount of Simoles for the "Make a Bet" interactions were raised.
* Gameplay: Blacksmiths and Merchants now gain the "Made some Simoles" buff when they make a profit.
* General: Saved game is no longer deleted when selecting Save Asà just before entering Plan Outfit >>
in CAS.
* CAS: Add Outfit button no longer changes hair color when Planning an Outfit.
* Quests: Fixed markers that showed the incorrect Sim portrait during Quests.
* FX: Realigned the flames on the Jacoban Ceremonial Altar.
* UI: The Village Shoppe now shows the correct quantity of wedding rings in the Sim's inventory.
* Gameplay: Fixed several situations where Sims can bear children in inappropriate places.
* Gameplay: New quests cannot be taken if the Kingdom does not have a Monarch.
* Gameplay: The achievement "Well-Versed" now correctly completes after the Bard recites 50 poems.
* UI: The quest completion screen will now properly display the amount of XP rewarded relative to >>
your current XP.
* Furnish Mode: Favorites are now saved only to the Favorites folder.
* Gameplay: Monetary reward visual effects now properly show when a Bard performs poetry.
* UI: Bard's inspiration can now be rearranged in the Sim's inventory.
* UI: Date stamp added to saved games.
* Furnish Mode: Sim no longer remains transparent after switching to Live Mode.
* UI: Inventory now closes when switching Sims after viewing proposed edicts in the tactical map.
* Gameplay: Stacks of objects can now be properly be sold when dragging them onto the market stall.
* General: User can now appropriately save the game after completing an Ambition and leveling up >>
the "Watcher's Level."
* Text: Marked for Death now properly states its origin.
* Text: Fixed text issues in several languages.
* Furnish Mode: Bassinet can no longer be placed in un-routable positions.
* UI: Territory Map text is no longer erased if the territory is clicked on after text entry.
* Furnish Mode: Tactical Map no longer gets stuck when entering Furnish Mode while looking at Edict >>
Results.
* UI: First Sleep interaction is no longer performed if there are multiple in the queue and the first >>
one is cancelled.
* Tuning: Fighting with the Pit Beast now awards XP.
* Gameplay: The NPC now drinks the Prototype Anti-virus after it is administered.
* Gameplay: Simoles from selling at the Village Shoppe now go to the appropriate Sim.
* UI: Fixed situations where the quest button becomes grayed out.
* Gameplay: Sims can now properly join an existing military strategy interaction on the Tactical >>
Map or an existing card table game.
* Gameplay: Can no longer equip armor from previous quests via the Change Outfit interaction.
* Gameplay: Merchants can no longer Ask to Buy Goods or Bribe children.
* Furnish Mode: Fixed cursor state issues when selecting objects.
* Routing: Purchasing crafts will no longer cancel if done from a different lot.
* Gameplay: Sims no longer get stuck at sea if switched out while on the Free Time quest.
* Gameplay: Fixed several situations where Sims get stuck in objects.
* Gameplay: Sims can now remove objects from forges from other lots.
* Gameplay: The controlled Sim now appropriately cheats when user selected the Cheat interaction >>
on the gaming table.
* Furnish Mode: All objects with inventories transfer their goods to the Inventory of the lot owner.
* Furnish Mode: Sims no longer fall through the floor when the camera is on a different floor and >>
the Sim is routing when re-entering Live Mode.
* Gameplay: Fixed several "soft lock" instances due to rapid key clicking.
* Furnish Mode: Can no longer delete required objects from the Family inventory If there isn't already >>
a duplicate on the lot.
* Art: Fixed various texture issues.
* Gameplay: Sims can no longer perform the Whale Hunt quest interaction without the whaleboat or >>
the harpoon.
* Furnish Mode: Can not place the Puplatice Manual Cabinet into the Household Inventory.
* General: Sims no longer constantly gain XP after performing certain actions.
* Gameplay: Lute no longer displays when cancelling one of two queued up "Perform Song" interactions
* UI: Fixed scrollbar functionality in the Hotkeys window.
* Gameplay: Potentially Fireproof buff properly times out after the Dragon quest.
* Furnish Mode: Household Inventory "Sell All" functions properly.
* Gameplay: Level 1 Wizard can't use high-level staves.
* Gameplay: Quest ingredients return to inventory if item creation fails.
* Gameplay: Jealous Warlock can duel.
This NFO File was rendered by NFOmation.net
The patch makes many improvements to the game, as listed below:
* New Quest! Contents: Genie - A magical genie in a bottle has been found! Your Heroes could use >>
its power to fulfill their wildest wishes or they could take it upon themselves to free the genie from >>
its abnormally small living quarters. Its up to you to decide!
* New Quest! Crab Bandit - A mysterious crab monster lives under the town! How will you deal with >>
the beast? The Monarch could coerce it into becoming a powerful new ally or your Blacksmith may have >>
some other, more creative, ideas for it.
* New Quest! Book Burning - Peasants are burning books and you need to stop them! Will you utilize >>
your Bard or Monarch and teach the peasants to read or will your Wizard and Bard scare the peasants into >>
thinking the books are alive through magic?
* Gameplay: Golem no longer becomes invisible in certain situations.
* The Spy will now earn XP for pick pocketing.
* Gameplay: Added more edicts for conquered territories.
* Tuning: Sims now always get a fun buff from WooHooing.
* UI: Arrows now indicate how quickly Quest Performance is rising or falling.
* Gameplay: Can "Watch" stage performances.
* Gameplay: Selected speed preserved when switching modes.
* Gameplay: Reception Hall alternate scene timing adjusted.
* Gameplay: Bards can now make money performing plays.
* FX: Zzz's no longer continue when Sims WooHoo after napping.
* Text: There is now a message of what items were successfully traded by ship.
* Tuning: Reduced the number of servings for large food portions.
* General: Added Lessons for performing plays and market stalls.
* Gameplay: By Default, Sims will now sleep until they receive the Well-Rested buff.
* Gameplay: You can now discard food that is not finished cooking and start cooking a new meal.
* Gameplay: There is now a 2 hour grace period on the 11:00pm sermon.
* Text: Making bets on the gaming table now show how much money is being bet.
* UI: Traits of Pre-made Sims names can be changed and they now have visible traits when >>
selecting a hero for a building.
* Gameplay: The children of Hero Sims now return home at a reasonable hour.
* Gameplay: Sims can no longer fall asleep when inside the Pit of Judgment.
* Gameplay: Fatal Flaws no longer leave negative buffs when replaced with a Legendary Trait.
* General: Added Lesson for "Patrol road to
"
* Gameplay: Recruited actors now charge a fee.
* Animation: Fixed various animations.
* Gameplay: Religious Sims can pray at Prayer Boxes.
* UI: Adjusted various hovertips.
* Text: TNS announces amount of stolen simoles when mugged.
* FX: Flames FX fixed.
* UI: 'Add to cart' button disabled when no items are available.
* UI: Item Stats display when mousing over Blacksmith recipes.
* Tuning: Value of meals scales to remaining portions.
* Gameplay: Fixed 'exit game' hangs.
* FX: Fire appears during "Warm Hands".
* Gameplay: Can't repeat queue quest socials.
* General: Game doesn't save cancelled changes.
* Gameplay: Children spar more.
* FX: Leech FX no longer disappear.
* Tuning: Maximum profit values set sold items.
* UI: Various Aspect Panel fixes.
* Gameplay: Unkempt Sims not disgusted by spoiled food.
* UI: "Add Ingredients" grays out when there is nothing to add.
* Gameplay: "Elixir of Allure" gives appropriate buff.
* Audio: Fixed various sound FX
* Gameplay: Can't call household to eat spoiled meal.
* Gameplay: Autonomous blacksmithing less mistake prone.
* UI: "Eye of the Watcher" button disabled in Kingdom Mode.
* UI: Sound added during "View Edicts."
* Gameplay: Tired sims can perform necessary interactions.
* UI: Can save display settings during tutorial.
* Gameplay: Priest sub-menu doesn't show on children.
* UI: 'Select a Hero' UI can't opened in Live Mode.
* UI: UI refreshes when custom designs are removed.
* Gameplay: Constable not deleted if unable to route arrest.
* Gameplay: Food buffs properly overwrite.
* Tuning: The Lovely Lute buff appears after Bard is level 5.
* Gameplay: "Enjoying Music" buff only pushed when music box plays.
* Gameplay: Player told sim is unmarryable before attempting marriage.
* UI: Simoles correctly added during the Filled Coffers ambition.
* Gameplay: "Recently Performed" TNS appears if Bard made Simoles on previous play.
* UI: Made the "Missing Required Object" dialog easier to read.
* Art: Fixed various Z-fighting issues.
* Gameplay: Adjusted "Turn Sim Marker On" maptags.
* Gameplay: Appropriate buffs removed when drinking "Drunk-Me-Not".
* Gameplay: Listening to an Echo gives appropriate buff.
* Gameplay: Various assorted quest fixes/tuning
* Gameplay: Only Physicians determine baby gender.
* Gameplay: Jacobans negatively impacted when proclamations are torn down.
* Gameplay: Peteran priests can WooHoo.
* Gameplay: Growth Spell cooldown adjsuted.
* UI: XP bar length adjusted.
* UI: Various fixes to wall and floor patterns.
* Gameplay: Threatening Bandits can't be ignored.
* Tuning: "Steal funds from messenger post" adjusted.
* Tuning: Bandits sword sharpening reduced.
* Gameplay: Unused trade goods remain in the ships' hold.
* Gameplay: Can't delete Steve.
* UI: Royal Treasury funds displayed on appropriate buildings.
* Gameplay: Babies can't be invited to location.
* Gameplay: Sims only react to the Monarch if in their LOS.
* Gameplay: Abner the Transient doesn't speak about Transients.
* UI: Adjusted Map tag color for Merchant responsibilities.
* UI: Various icon fixes
* Gameplay: XP is now properly rewarded for Tournament of Honor: Sabotage Advorton's Champion approach.
* Gameplay: Ship interactions no longer disappear after opening the cargo hold, but closing the >>
inventory.
* Gameplay: The "Eye of the Watcher" tutorial no longer times out.
* Gameplay: Field Rations added to recipes.
* Routing: Many inefficient routing paths are now fixed.
* Gameplay: Quest recipe ingredients in Village Shoppe.
* UI: "Ask to Buy" no longer shows up on children.
* Gameplay: More time to win the drinking contest in Tournament of Honor
* Gameplay: Sims can no longer get out of being arrested by cooking food.
* Gameplay: It is now easier to tell who won a Kingball game.
* General: Added toggle option to turn off telemetry.
* UI: Bribery amounts are now displayed.
* Gameplay: Bloodthirsty Sims no longer get the "Lost a Fight" or "Punched in the Face" buffs after >>
performing a non-fighting negative interaction with another Sim.
* Gameplay: Can no longer sell Fountain of Legend quest book.
* Tuning: Absolving and Converting Sims now give greater XP.
* UI: A TNS is now appropriately shown when inviting a Sim over.
* Art: Fixed several instances where TNS messages were showing incorrect thumbnails.
* Gameplay: Sims that have been killed as part of a quest no longer come back to life.
* Tuning: Fewer angelstalon fragments are needed for making angelsguard.
* Tuning: Number of combat levels lost for being wounded has been reduced.
* Gameplay: Impart Wisdom now gives an appropriate buff.
* Gameplay: Game now modified speed changes based on controllable Sims instead of household Sims.
* Tuning: Sims will visit the tavern more often when the barkeep is actually there, working.
* Gameplay: Surgery success rate is now dependent on the Physician's focus instead of the >>
patient's focus.
* Gameplay: If two Hero Sims are being controlled, they both gain XP when Practicing Military Strategy >>
With each other.
* Tuning: Gain rates of XP are increased when a Sim is being trained on the training dummy.
* Gameplay: Sims performing the Train interaction on the Practice Dummy now receive XP.
* Gameplay: Combustion Cordial is now a poison.
* Tuning: Merchant can only "Ask to Buy Goods" once per Sim per day.
* CAS: Fixed issue where eye colors no longer update properly when spending long intervals in CAS.
* Furnish Mode: Can no longer Undo when the "Choose Material to Replace" UI is open.
* Gameplay: Fresh food no longer stacks with spoiled food in the inventory.
* CAS: Custom eye colors now properly update the color selection boxes.
* Gameplay: There are now two wedding rings available for sale at appropriate times.
* Gameplay: Fixed Map Tags that point to the incorrect location.
* Gameplay: Objects in inventory can no longer be sold while in use.
* Tuning: Pain points for performing surgery are based only on the worst wound and not on all wounds.
* Tuning: Drunkard Sims no longer need drinks quite as frequently.
* Tuning: The amount of Simoles for the "Make a Bet" interactions were raised.
* Gameplay: Blacksmiths and Merchants now gain the "Made some Simoles" buff when they make a profit.
* General: Saved game is no longer deleted when selecting Save As
just before entering Plan Outfit >>
in CAS.
* CAS: Add Outfit button no longer changes hair color when Planning an Outfit.
* Quests: Fixed markers that showed the incorrect Sim portrait during Quests.
* FX: Realigned the flames on the Jacoban Ceremonial Altar.
* UI: The Village Shoppe now shows the correct quantity of wedding rings in the Sim's inventory.
* Gameplay: Fixed several situations where Sims can bear children in inappropriate places.
* Gameplay: New quests cannot be taken if the Kingdom does not have a Monarch.
* Gameplay: The achievement "Well-Versed" now correctly completes after the Bard recites 50 poems.
* UI: The quest completion screen will now properly display the amount of XP rewarded relative to >>
your current XP.
* Furnish Mode: Favorites are now saved only to the Favorites folder.
* Gameplay: Monetary reward visual effects now properly show when a Bard performs poetry.
* UI: Bard's inspiration can now be rearranged in the Sim's inventory.
* UI: Date stamp added to saved games.
* Furnish Mode: Sim no longer remains transparent after switching to Live Mode.
* UI: Inventory now closes when switching Sims after viewing proposed edicts in the tactical map.
* Gameplay: Stacks of objects can now be properly be sold when dragging them onto the market stall.
* General: User can now appropriately save the game after completing an Ambition and leveling up >>
the "Watcher's Level."
* Text: Marked for Death now properly states its origin.
* Text: Fixed text issues in several languages.
* Furnish Mode: Bassinet can no longer be placed in un-routable positions.
* UI: Territory Map text is no longer erased if the territory is clicked on after text entry.
* Furnish Mode: Tactical Map no longer gets stuck when entering Furnish Mode while looking at Edict >>
Results.
* UI: First Sleep interaction is no longer performed if there are multiple in the queue and the first >>
one is cancelled.
* Tuning: Fighting with the Pit Beast now awards XP.
* Gameplay: The NPC now drinks the Prototype Anti-virus after it is administered.
* Gameplay: Simoles from selling at the Village Shoppe now go to the appropriate Sim.
* UI: Fixed situations where the quest button becomes grayed out.
* Gameplay: Sims can now properly join an existing military strategy interaction on the Tactical >>
Map or an existing card table game.
* Gameplay: Can no longer equip armor from previous quests via the Change Outfit interaction.
* Gameplay: Merchants can no longer Ask to Buy Goods or Bribe children.
* Furnish Mode: Fixed cursor state issues when selecting objects.
* Routing: Purchasing crafts will no longer cancel if done from a different lot.
* Gameplay: Sims no longer get stuck at sea if switched out while on the Free Time quest.
* Gameplay: Fixed several situations where Sims get stuck in objects.
* Gameplay: Sims can now remove objects from forges from other lots.
* Gameplay: The controlled Sim now appropriately cheats when user selected the Cheat interaction >>
on the gaming table.
* Furnish Mode: All objects with inventories transfer their goods to the Inventory of the lot owner.
* Furnish Mode: Sims no longer fall through the floor when the camera is on a different floor and >>
the Sim is routing when re-entering Live Mode.
* Gameplay: Fixed several "soft lock" instances due to rapid key clicking.
* Furnish Mode: Can no longer delete required objects from the Family inventory If there isn't already >>
a duplicate on the lot.
* Art: Fixed various texture issues.
* Gameplay: Sims can no longer perform the Whale Hunt quest interaction without the whaleboat or >>
the harpoon.
* Furnish Mode: Can not place the Puplatice Manual Cabinet into the Household Inventory.
* General: Sims no longer constantly gain XP after performing certain actions.
* Gameplay: Lute no longer displays when cancelling one of two queued up "Perform Song" interactions
* UI: Fixed scrollbar functionality in the Hotkeys window.
* Gameplay: Potentially Fireproof buff properly times out after the Dragon quest.
* Furnish Mode: Household Inventory "Sell All" functions properly.
* Gameplay: Level 1 Wizard can't use high-level staves.
* Gameplay: Quest ingredients return to inventory if item creation fails.
* Gameplay: Jealous Warlock can duel.
This NFO File was rendered by NFOmation.net