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The patch makes many improvements to the game, as listed below: * New Quest! Contents: Genie - A magical genie in a bottle has been found! Your Heroes could use >> its power to fulfill their wildest wishes or they could take it upon themselves to free the genie from >> its abnormally small living quarters. ItÆs up to you to decide! * New Quest! Crab Bandit - A mysterious crab monster lives under the town! How will you deal with >> the beast? The Monarch could coerce it into becoming a powerful new ally or your Blacksmith may have >> some other, more creative, ideas for it. * New Quest! Book Burning - Peasants are burning books and you need to stop them! Will you utilize >> your Bard or Monarch and teach the peasants to read or will your Wizard and Bard scare the peasants into >> thinking the books are alive through magic? * Gameplay: Golem no longer becomes invisible in certain situations. * The Spy will now earn XP for pick pocketing. * Gameplay: Added more edicts for conquered territories. * Tuning: Sims now always get a fun buff from WooHooing. * UI: Arrows now indicate how quickly Quest Performance is rising or falling. * Gameplay: Can "Watch" stage performances. * Gameplay: Selected speed preserved when switching modes. * Gameplay: Reception Hall alternate scene timing adjusted. * Gameplay: Bards can now make money performing plays. * FX: Zzz's no longer continue when Sims WooHoo after napping. * Text: There is now a message of what items were successfully traded by ship. * Tuning: Reduced the number of servings for large food portions. * General: Added Lessons for performing plays and market stalls. * Gameplay: By Default, Sims will now sleep until they receive the Well-Rested buff. * Gameplay: You can now discard food that is not finished cooking and start cooking a new meal. * Gameplay: There is now a 2 hour grace period on the 11:00pm sermon. * Text: Making bets on the gaming table now show how much money is being bet. * UI: Traits of Pre-made Sims names can be changed and they now have visible traits when >> selecting a hero for a building. * Gameplay: The children of Hero Sims now return home at a reasonable hour. * Gameplay: Sims can no longer fall asleep when inside the Pit of Judgment. * Gameplay: Fatal Flaws no longer leave negative buffs when replaced with a Legendary Trait. * General: Added Lesson for "Patrol road toà" * Gameplay: Recruited actors now charge a fee. * Animation: Fixed various animations. * Gameplay: Religious Sims can pray at Prayer Boxes. * UI: Adjusted various hovertips. * Text: TNS announces amount of stolen simoles when mugged. * FX: Flames FX fixed. * UI: 'Add to cart' button disabled when no items are available. * UI: Item Stats display when mousing over Blacksmith recipes. * Tuning: Value of meals scales to remaining portions. * Gameplay: Fixed 'exit game' hangs. * FX: Fire appears during "Warm Hands". * Gameplay: Can't repeat queue quest socials. * General: Game doesn't save cancelled changes. * Gameplay: Children spar more. * FX: Leech FX no longer disappear. * Tuning: Maximum profit values set sold items. * UI: Various Aspect Panel fixes. * Gameplay: Unkempt Sims not disgusted by spoiled food. * UI: "Add Ingredients" grays out when there is nothing to add. * Gameplay: "Elixir of Allure" gives appropriate buff. * Audio: Fixed various sound FX * Gameplay: Can't call household to eat spoiled meal. * Gameplay: Autonomous blacksmithing less mistake prone. * UI: "Eye of the Watcher" button disabled in Kingdom Mode. * UI: Sound added during "View Edicts." * Gameplay: Tired sims can perform necessary interactions. * UI: Can save display settings during tutorial. * Gameplay: Priest sub-menu doesn't show on children. * UI: 'Select a Hero' UI can't opened in Live Mode. * UI: UI refreshes when custom designs are removed. * Gameplay: Constable not deleted if unable to route arrest. * Gameplay: Food buffs properly overwrite. * Tuning: The Lovely Lute buff appears after Bard is level 5. * Gameplay: "Enjoying Music" buff only pushed when music box plays. * Gameplay: Player told sim is unmarryable before attempting marriage. * UI: Simoles correctly added during the Filled Coffers ambition. * Gameplay: "Recently Performed" TNS appears if Bard made Simoles on previous play. * UI: Made the "Missing Required Object" dialog easier to read. * Art: Fixed various Z-fighting issues. * Gameplay: Adjusted "Turn Sim Marker On" maptags. * Gameplay: Appropriate buffs removed when drinking "Drunk-Me-Not". * Gameplay: Listening to an Echo gives appropriate buff. * Gameplay: Various assorted quest fixes/tuning * Gameplay: Only Physicians determine baby gender. * Gameplay: Jacobans negatively impacted when proclamations are torn down. * Gameplay: Peteran priests can WooHoo. * Gameplay: Growth Spell cooldown adjsuted. * UI: XP bar length adjusted. * UI: Various fixes to wall and floor patterns. * Gameplay: Threatening Bandits can't be ignored. * Tuning: "Steal funds from messenger post" adjusted. * Tuning: Bandits sword sharpening reduced. * Gameplay: Unused trade goods remain in the ships' hold. * Gameplay: Can't delete Steve. * UI: Royal Treasury funds displayed on appropriate buildings. * Gameplay: Babies can't be invited to location. * Gameplay: Sims only react to the Monarch if in their LOS. * Gameplay: Abner the Transient doesn't speak about Transients. * UI: Adjusted Map tag color for Merchant responsibilities. * UI: Various icon fixes * Gameplay: XP is now properly rewarded for Tournament of Honor: Sabotage Advorton's Champion approach. * Gameplay: Ship interactions no longer disappear after opening the cargo hold, but closing the >> inventory. * Gameplay: The "Eye of the Watcher" tutorial no longer times out. * Gameplay: Field Rations added to recipes. * Routing: Many inefficient routing paths are now fixed. * Gameplay: Quest recipe ingredients in Village Shoppe. * UI: "Ask to Buy" no longer shows up on children. * Gameplay: More time to win the drinking contest in Tournament of Honor * Gameplay: Sims can no longer get out of being arrested by cooking food. * Gameplay: It is now easier to tell who won a Kingball game. * General: Added toggle option to turn off telemetry. * UI: Bribery amounts are now displayed. * Gameplay: Bloodthirsty Sims no longer get the "Lost a Fight" or "Punched in the Face" buffs after >> performing a non-fighting negative interaction with another Sim. * Gameplay: Can no longer sell Fountain of Legend quest book. * Tuning: Absolving and Converting Sims now give greater XP. * UI: A TNS is now appropriately shown when inviting a Sim over. * Art: Fixed several instances where TNS messages were showing incorrect thumbnails. * Gameplay: Sims that have been killed as part of a quest no longer come back to life. * Tuning: Fewer angelstalon fragments are needed for making angelsguard. * Tuning: Number of combat levels lost for being wounded has been reduced. * Gameplay: Impart Wisdom now gives an appropriate buff. * Gameplay: Game now modified speed changes based on controllable Sims instead of household Sims. * Tuning: Sims will visit the tavern more often when the barkeep is actually there, working. * Gameplay: Surgery success rate is now dependent on the Physician's focus instead of the >> patient's focus. * Gameplay: If two Hero Sims are being controlled, they both gain XP when Practicing Military Strategy >> With each other. * Tuning: Gain rates of XP are increased when a Sim is being trained on the training dummy. * Gameplay: Sims performing the Train interaction on the Practice Dummy now receive XP. * Gameplay: Combustion Cordial is now a poison. * Tuning: Merchant can only "Ask to Buy Goods" once per Sim per day. * CAS: Fixed issue where eye colors no longer update properly when spending long intervals in CAS. * Furnish Mode: Can no longer Undo when the "Choose Material to Replace" UI is open. * Gameplay: Fresh food no longer stacks with spoiled food in the inventory. * CAS: Custom eye colors now properly update the color selection boxes. * Gameplay: There are now two wedding rings available for sale at appropriate times. * Gameplay: Fixed Map Tags that point to the incorrect location. * Gameplay: Objects in inventory can no longer be sold while in use. * Tuning: Pain points for performing surgery are based only on the worst wound and not on all wounds. * Tuning: Drunkard Sims no longer need drinks quite as frequently. * Tuning: The amount of Simoles for the "Make a Bet" interactions were raised. * Gameplay: Blacksmiths and Merchants now gain the "Made some Simoles" buff when they make a profit. * General: Saved game is no longer deleted when selecting Save Asà just before entering Plan Outfit >> in CAS. * CAS: Add Outfit button no longer changes hair color when Planning an Outfit. * Quests: Fixed markers that showed the incorrect Sim portrait during Quests. * FX: Realigned the flames on the Jacoban Ceremonial Altar. * UI: The Village Shoppe now shows the correct quantity of wedding rings in the Sim's inventory. * Gameplay: Fixed several situations where Sims can bear children in inappropriate places. * Gameplay: New quests cannot be taken if the Kingdom does not have a Monarch. * Gameplay: The achievement "Well-Versed" now correctly completes after the Bard recites 50 poems. * UI: The quest completion screen will now properly display the amount of XP rewarded relative to >> your current XP. * Furnish Mode: Favorites are now saved only to the Favorites folder. * Gameplay: Monetary reward visual effects now properly show when a Bard performs poetry. * UI: Bard's inspiration can now be rearranged in the Sim's inventory. * UI: Date stamp added to saved games. * Furnish Mode: Sim no longer remains transparent after switching to Live Mode. * UI: Inventory now closes when switching Sims after viewing proposed edicts in the tactical map. * Gameplay: Stacks of objects can now be properly be sold when dragging them onto the market stall. * General: User can now appropriately save the game after completing an Ambition and leveling up >> the "Watcher's Level." * Text: Marked for Death now properly states its origin. * Text: Fixed text issues in several languages. * Furnish Mode: Bassinet can no longer be placed in un-routable positions. * UI: Territory Map text is no longer erased if the territory is clicked on after text entry. * Furnish Mode: Tactical Map no longer gets stuck when entering Furnish Mode while looking at Edict >> Results. * UI: First Sleep interaction is no longer performed if there are multiple in the queue and the first >> one is cancelled. * Tuning: Fighting with the Pit Beast now awards XP. * Gameplay: The NPC now drinks the Prototype Anti-virus after it is administered. * Gameplay: Simoles from selling at the Village Shoppe now go to the appropriate Sim. * UI: Fixed situations where the quest button becomes grayed out. * Gameplay: Sims can now properly join an existing military strategy interaction on the Tactical >> Map or an existing card table game. * Gameplay: Can no longer equip armor from previous quests via the Change Outfit interaction. * Gameplay: Merchants can no longer Ask to Buy Goods or Bribe children. * Furnish Mode: Fixed cursor state issues when selecting objects. * Routing: Purchasing crafts will no longer cancel if done from a different lot. * Gameplay: Sims no longer get stuck at sea if switched out while on the Free Time quest. * Gameplay: Fixed several situations where Sims get stuck in objects. * Gameplay: Sims can now remove objects from forges from other lots. * Gameplay: The controlled Sim now appropriately cheats when user selected the Cheat interaction >> on the gaming table. * Furnish Mode: All objects with inventories transfer their goods to the Inventory of the lot owner. * Furnish Mode: Sims no longer fall through the floor when the camera is on a different floor and >> the Sim is routing when re-entering Live Mode. * Gameplay: Fixed several "soft lock" instances due to rapid key clicking. * Furnish Mode: Can no longer delete required objects from the Family inventory If there isn't already >> a duplicate on the lot. * Art: Fixed various texture issues. * Gameplay: Sims can no longer perform the Whale Hunt quest interaction without the whaleboat or >> the harpoon. * Furnish Mode: Can not place the Puplatice Manual Cabinet into the Household Inventory. * General: Sims no longer constantly gain XP after performing certain actions. * Gameplay: Lute no longer displays when cancelling one of two queued up "Perform Song" interactions * UI: Fixed scrollbar functionality in the Hotkeys window. * Gameplay: Potentially Fireproof buff properly times out after the Dragon quest. * Furnish Mode: Household Inventory "Sell All" functions properly. * Gameplay: Level 1 Wizard can't use high-level staves. * Gameplay: Quest ingredients return to inventory if item creation fails. * Gameplay: Jealous Warlock can duel. This NFO File was rendered by NFOmation.net
The patch makes many improvements to the game, as listed below: * New Quest! Contents: Genie - A magical genie in a bottle has been found! Your Heroes could use >> its power to fulfill their wildest wishes or they could take it upon themselves to free the genie from >> its abnormally small living quarters. Its up to you to decide! * New Quest! Crab Bandit - A mysterious crab monster lives under the town! How will you deal with >> the beast? The Monarch could coerce it into becoming a powerful new ally or your Blacksmith may have >> some other, more creative, ideas for it. * New Quest! Book Burning - Peasants are burning books and you need to stop them! Will you utilize >> your Bard or Monarch and teach the peasants to read or will your Wizard and Bard scare the peasants into >> thinking the books are alive through magic? * Gameplay: Golem no longer becomes invisible in certain situations. * The Spy will now earn XP for pick pocketing. * Gameplay: Added more edicts for conquered territories. * Tuning: Sims now always get a fun buff from WooHooing. * UI: Arrows now indicate how quickly Quest Performance is rising or falling. * Gameplay: Can "Watch" stage performances. * Gameplay: Selected speed preserved when switching modes. * Gameplay: Reception Hall alternate scene timing adjusted. * Gameplay: Bards can now make money performing plays. * FX: Zzz's no longer continue when Sims WooHoo after napping. * Text: There is now a message of what items were successfully traded by ship. * Tuning: Reduced the number of servings for large food portions. * General: Added Lessons for performing plays and market stalls. * Gameplay: By Default, Sims will now sleep until they receive the Well-Rested buff. * Gameplay: You can now discard food that is not finished cooking and start cooking a new meal. * Gameplay: There is now a 2 hour grace period on the 11:00pm sermon. * Text: Making bets on the gaming table now show how much money is being bet. * UI: Traits of Pre-made Sims names can be changed and they now have visible traits when >> selecting a hero for a building. * Gameplay: The children of Hero Sims now return home at a reasonable hour. * Gameplay: Sims can no longer fall asleep when inside the Pit of Judgment. * Gameplay: Fatal Flaws no longer leave negative buffs when replaced with a Legendary Trait. * General: Added Lesson for "Patrol road to " * Gameplay: Recruited actors now charge a fee. * Animation: Fixed various animations. * Gameplay: Religious Sims can pray at Prayer Boxes. * UI: Adjusted various hovertips. * Text: TNS announces amount of stolen simoles when mugged. * FX: Flames FX fixed. * UI: 'Add to cart' button disabled when no items are available. * UI: Item Stats display when mousing over Blacksmith recipes. * Tuning: Value of meals scales to remaining portions. * Gameplay: Fixed 'exit game' hangs. * FX: Fire appears during "Warm Hands". * Gameplay: Can't repeat queue quest socials. * General: Game doesn't save cancelled changes. * Gameplay: Children spar more. * FX: Leech FX no longer disappear. * Tuning: Maximum profit values set sold items. * UI: Various Aspect Panel fixes. * Gameplay: Unkempt Sims not disgusted by spoiled food. * UI: "Add Ingredients" grays out when there is nothing to add. * Gameplay: "Elixir of Allure" gives appropriate buff. * Audio: Fixed various sound FX * Gameplay: Can't call household to eat spoiled meal. * Gameplay: Autonomous blacksmithing less mistake prone. * UI: "Eye of the Watcher" button disabled in Kingdom Mode. * UI: Sound added during "View Edicts." * Gameplay: Tired sims can perform necessary interactions. * UI: Can save display settings during tutorial. * Gameplay: Priest sub-menu doesn't show on children. * UI: 'Select a Hero' UI can't opened in Live Mode. * UI: UI refreshes when custom designs are removed. * Gameplay: Constable not deleted if unable to route arrest. * Gameplay: Food buffs properly overwrite. * Tuning: The Lovely Lute buff appears after Bard is level 5. * Gameplay: "Enjoying Music" buff only pushed when music box plays. * Gameplay: Player told sim is unmarryable before attempting marriage. * UI: Simoles correctly added during the Filled Coffers ambition. * Gameplay: "Recently Performed" TNS appears if Bard made Simoles on previous play. * UI: Made the "Missing Required Object" dialog easier to read. * Art: Fixed various Z-fighting issues. * Gameplay: Adjusted "Turn Sim Marker On" maptags. * Gameplay: Appropriate buffs removed when drinking "Drunk-Me-Not". * Gameplay: Listening to an Echo gives appropriate buff. * Gameplay: Various assorted quest fixes/tuning * Gameplay: Only Physicians determine baby gender. * Gameplay: Jacobans negatively impacted when proclamations are torn down. * Gameplay: Peteran priests can WooHoo. * Gameplay: Growth Spell cooldown adjsuted. * UI: XP bar length adjusted. * UI: Various fixes to wall and floor patterns. * Gameplay: Threatening Bandits can't be ignored. * Tuning: "Steal funds from messenger post" adjusted. * Tuning: Bandits sword sharpening reduced. * Gameplay: Unused trade goods remain in the ships' hold. * Gameplay: Can't delete Steve. * UI: Royal Treasury funds displayed on appropriate buildings. * Gameplay: Babies can't be invited to location. * Gameplay: Sims only react to the Monarch if in their LOS. * Gameplay: Abner the Transient doesn't speak about Transients. * UI: Adjusted Map tag color for Merchant responsibilities. * UI: Various icon fixes * Gameplay: XP is now properly rewarded for Tournament of Honor: Sabotage Advorton's Champion approach. * Gameplay: Ship interactions no longer disappear after opening the cargo hold, but closing the >> inventory. * Gameplay: The "Eye of the Watcher" tutorial no longer times out. * Gameplay: Field Rations added to recipes. * Routing: Many inefficient routing paths are now fixed. * Gameplay: Quest recipe ingredients in Village Shoppe. * UI: "Ask to Buy" no longer shows up on children. * Gameplay: More time to win the drinking contest in Tournament of Honor * Gameplay: Sims can no longer get out of being arrested by cooking food. * Gameplay: It is now easier to tell who won a Kingball game. * General: Added toggle option to turn off telemetry. * UI: Bribery amounts are now displayed. * Gameplay: Bloodthirsty Sims no longer get the "Lost a Fight" or "Punched in the Face" buffs after >> performing a non-fighting negative interaction with another Sim. * Gameplay: Can no longer sell Fountain of Legend quest book. * Tuning: Absolving and Converting Sims now give greater XP. * UI: A TNS is now appropriately shown when inviting a Sim over. * Art: Fixed several instances where TNS messages were showing incorrect thumbnails. * Gameplay: Sims that have been killed as part of a quest no longer come back to life. * Tuning: Fewer angelstalon fragments are needed for making angelsguard. * Tuning: Number of combat levels lost for being wounded has been reduced. * Gameplay: Impart Wisdom now gives an appropriate buff. * Gameplay: Game now modified speed changes based on controllable Sims instead of household Sims. * Tuning: Sims will visit the tavern more often when the barkeep is actually there, working. * Gameplay: Surgery success rate is now dependent on the Physician's focus instead of the >> patient's focus. * Gameplay: If two Hero Sims are being controlled, they both gain XP when Practicing Military Strategy >> With each other. * Tuning: Gain rates of XP are increased when a Sim is being trained on the training dummy. * Gameplay: Sims performing the Train interaction on the Practice Dummy now receive XP. * Gameplay: Combustion Cordial is now a poison. * Tuning: Merchant can only "Ask to Buy Goods" once per Sim per day. * CAS: Fixed issue where eye colors no longer update properly when spending long intervals in CAS. * Furnish Mode: Can no longer Undo when the "Choose Material to Replace" UI is open. * Gameplay: Fresh food no longer stacks with spoiled food in the inventory. * CAS: Custom eye colors now properly update the color selection boxes. * Gameplay: There are now two wedding rings available for sale at appropriate times. * Gameplay: Fixed Map Tags that point to the incorrect location. * Gameplay: Objects in inventory can no longer be sold while in use. * Tuning: Pain points for performing surgery are based only on the worst wound and not on all wounds. * Tuning: Drunkard Sims no longer need drinks quite as frequently. * Tuning: The amount of Simoles for the "Make a Bet" interactions were raised. * Gameplay: Blacksmiths and Merchants now gain the "Made some Simoles" buff when they make a profit. * General: Saved game is no longer deleted when selecting Save As just before entering Plan Outfit >> in CAS. * CAS: Add Outfit button no longer changes hair color when Planning an Outfit. * Quests: Fixed markers that showed the incorrect Sim portrait during Quests. * FX: Realigned the flames on the Jacoban Ceremonial Altar. * UI: The Village Shoppe now shows the correct quantity of wedding rings in the Sim's inventory. * Gameplay: Fixed several situations where Sims can bear children in inappropriate places. * Gameplay: New quests cannot be taken if the Kingdom does not have a Monarch. * Gameplay: The achievement "Well-Versed" now correctly completes after the Bard recites 50 poems. * UI: The quest completion screen will now properly display the amount of XP rewarded relative to >> your current XP. * Furnish Mode: Favorites are now saved only to the Favorites folder. * Gameplay: Monetary reward visual effects now properly show when a Bard performs poetry. * UI: Bard's inspiration can now be rearranged in the Sim's inventory. * UI: Date stamp added to saved games. * Furnish Mode: Sim no longer remains transparent after switching to Live Mode. * UI: Inventory now closes when switching Sims after viewing proposed edicts in the tactical map. * Gameplay: Stacks of objects can now be properly be sold when dragging them onto the market stall. * General: User can now appropriately save the game after completing an Ambition and leveling up >> the "Watcher's Level." * Text: Marked for Death now properly states its origin. * Text: Fixed text issues in several languages. * Furnish Mode: Bassinet can no longer be placed in un-routable positions. * UI: Territory Map text is no longer erased if the territory is clicked on after text entry. * Furnish Mode: Tactical Map no longer gets stuck when entering Furnish Mode while looking at Edict >> Results. * UI: First Sleep interaction is no longer performed if there are multiple in the queue and the first >> one is cancelled. * Tuning: Fighting with the Pit Beast now awards XP. * Gameplay: The NPC now drinks the Prototype Anti-virus after it is administered. * Gameplay: Simoles from selling at the Village Shoppe now go to the appropriate Sim. * UI: Fixed situations where the quest button becomes grayed out. * Gameplay: Sims can now properly join an existing military strategy interaction on the Tactical >> Map or an existing card table game. * Gameplay: Can no longer equip armor from previous quests via the Change Outfit interaction. * Gameplay: Merchants can no longer Ask to Buy Goods or Bribe children. * Furnish Mode: Fixed cursor state issues when selecting objects. * Routing: Purchasing crafts will no longer cancel if done from a different lot. * Gameplay: Sims no longer get stuck at sea if switched out while on the Free Time quest. * Gameplay: Fixed several situations where Sims get stuck in objects. * Gameplay: Sims can now remove objects from forges from other lots. * Gameplay: The controlled Sim now appropriately cheats when user selected the Cheat interaction >> on the gaming table. * Furnish Mode: All objects with inventories transfer their goods to the Inventory of the lot owner. * Furnish Mode: Sims no longer fall through the floor when the camera is on a different floor and >> the Sim is routing when re-entering Live Mode. * Gameplay: Fixed several "soft lock" instances due to rapid key clicking. * Furnish Mode: Can no longer delete required objects from the Family inventory If there isn't already >> a duplicate on the lot. * Art: Fixed various texture issues. * Gameplay: Sims can no longer perform the Whale Hunt quest interaction without the whaleboat or >> the harpoon. * Furnish Mode: Can not place the Puplatice Manual Cabinet into the Household Inventory. * General: Sims no longer constantly gain XP after performing certain actions. * Gameplay: Lute no longer displays when cancelling one of two queued up "Perform Song" interactions * UI: Fixed scrollbar functionality in the Hotkeys window. * Gameplay: Potentially Fireproof buff properly times out after the Dragon quest. * Furnish Mode: Household Inventory "Sell All" functions properly. * Gameplay: Level 1 Wizard can't use high-level staves. * Gameplay: Quest ingredients return to inventory if item creation fails. * Gameplay: Jealous Warlock can duel. 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