NFOmation.net - Your Ultimate NFO Upload Resource! Viewing NFO file: Changes.nfo Changes
Changes: + players now have infinite lives when playing coop + added xbox 360 gamepad controls (though, triggers are still not working) + set default resolution to 1024x768 + changed "Intel GFX" to "Netbook mode" + translated "Netbook mode" to 6 languages + fixed several bugs involving ctf and deathmatch mission rotation + fixed a bug in the campaign editor that was not preserving filenames correctly + fixed a bug that was saving changes to the player profile while in the menu to the wrong >> directory due to bad filename preservation + fixed a bug that was starting players with bad weapon settings if no file is found when reading their >> profile + added all deathmatch mission rotation on servers after fraglimit is reached + chat and team chat now work while the editor is running + fixed a bug with effect distance measurement with new effects + fixed a bug that wasn't allowing non spawned admin to save in team game modes + fixed a bug that was drawing the damage frame around the screen when a player is not spawned + fixed a bug that wasn't allowing team chat when menus are active + fixed a bug that wasn't allowing ctf missions to be saved when using the save as menu + fixed a bug that would update game status for all players when an extra life is picked up in mp + fixed a bug that was not granting lives on map start in single player mode + increased the size of the stun and weapon disable effects to make them obvious + fixed a bug where stun effects applied to every object within shockwave range + Flyers now increase yaw speed when about to dock to avoid flying in circles around their port + added new effect status system for networked ents + added stun and weapon disable effects + moved smoke and burn effects to the new networked effects system + objects now continue to smoke when they are burning + team colors are now set on player ents in game modes with teams (actual color can vary based on the >> player's profile color) + profile configs save in lowercase + fixed a bug that was causing Flyers to face the wrong direction when spawning and orient >> themselves in the wrong position before docking + fixed a bug that was causing Flyers to not play their spawn sound + Flyers now decide their elevation on a more accurate level + implemented new Flight AI for flying NPCs that uses traces instead of cells + flyers now have a 5 homing missile limit just like their 5 rocket limit + when Flyers revive they no longer reset their rocket/missile count and no longer reset their refuel >> time (most likely they'll fly back to the carrier for a refuel/rearm) + fixed a bug that wasn't allowing any new ents to play event triggered animations or sounds on the client + Boss NPCs can no longer be stunned This NFO File was rendered by NFOmation.net
Changes: + players now have infinite lives when playing coop + added xbox 360 gamepad controls (though, triggers are still not working) + set default resolution to 1024x768 + changed "Intel GFX" to "Netbook mode" + translated "Netbook mode" to 6 languages + fixed several bugs involving ctf and deathmatch mission rotation + fixed a bug in the campaign editor that was not preserving filenames correctly + fixed a bug that was saving changes to the player profile while in the menu to the wrong >> directory due to bad filename preservation + fixed a bug that was starting players with bad weapon settings if no file is found when reading their >> profile + added all deathmatch mission rotation on servers after fraglimit is reached + chat and team chat now work while the editor is running + fixed a bug with effect distance measurement with new effects + fixed a bug that wasn't allowing non spawned admin to save in team game modes + fixed a bug that was drawing the damage frame around the screen when a player is not spawned + fixed a bug that wasn't allowing team chat when menus are active + fixed a bug that wasn't allowing ctf missions to be saved when using the save as menu + fixed a bug that would update game status for all players when an extra life is picked up in mp + fixed a bug that was not granting lives on map start in single player mode + increased the size of the stun and weapon disable effects to make them obvious + fixed a bug where stun effects applied to every object within shockwave range + Flyers now increase yaw speed when about to dock to avoid flying in circles around their port + added new effect status system for networked ents + added stun and weapon disable effects + moved smoke and burn effects to the new networked effects system + objects now continue to smoke when they are burning + team colors are now set on player ents in game modes with teams (actual color can vary based on the >> player's profile color) + profile configs save in lowercase + fixed a bug that was causing Flyers to face the wrong direction when spawning and orient >> themselves in the wrong position before docking + fixed a bug that was causing Flyers to not play their spawn sound + Flyers now decide their elevation on a more accurate level + implemented new Flight AI for flying NPCs that uses traces instead of cells + flyers now have a 5 homing missile limit just like their 5 rocket limit + when Flyers revive they no longer reset their rocket/missile count and no longer reset their refuel >> time (most likely they'll fly back to the carrier for a refuel/rearm) + fixed a bug that wasn't allowing any new ents to play event triggered animations or sounds on the client + Boss NPCs can no longer be stunned This NFO File was rendered by NFOmation.net