NFOmation.net - Your Ultimate NFO Upload Resource! Viewing NFO file: Changes.nfo Changes

Changes:
+ players now have infinite lives when playing coop
+ added xbox 360 gamepad controls (though, triggers are still not working)
+ set default resolution to 1024x768
+ changed "Intel GFX" to "Netbook mode"
+ translated "Netbook mode" to 6 languages
+ fixed several bugs involving ctf and deathmatch mission rotation
+ fixed a bug in the campaign editor that was not preserving filenames correctly
+ fixed a bug that was saving changes to the player profile while in the menu to the wrong >>
directory due to bad filename preservation
+ fixed a bug that was starting players with bad weapon settings if no file is found when reading their >>
profile
+ added all deathmatch mission rotation on servers after fraglimit is reached
+ chat and team chat now work while the editor is running
+ fixed a bug with effect distance measurement with new effects
+ fixed a bug that wasn't allowing non spawned admin to save in team game modes
+ fixed a bug that was drawing the damage frame around the screen when a player is not spawned
+ fixed a bug that wasn't allowing team chat when menus are active
+ fixed a bug that wasn't allowing ctf missions to be saved when using the save as menu
+ fixed a bug that would update game status for all players when an extra life is picked up in mp
+ fixed a bug that was not granting lives on map start in single player mode
+ increased the size of the stun and weapon disable effects to make them obvious
+ fixed a bug where stun effects applied to every object within shockwave range
+ Flyers now increase yaw speed when about to dock to avoid flying in circles around their port
+ added new effect status system for networked ents
+ added stun and weapon disable effects
+ moved smoke and burn effects to the new networked effects system
+ objects now continue to smoke when they are burning
+ team colors are now set on player ents in game modes with teams (actual color can vary based on the >>
player's profile color)
+ profile configs save in lowercase
+ fixed a bug that was causing Flyers to face the wrong direction when spawning and orient >>
themselves in the wrong position before docking
+ fixed a bug that was causing Flyers to not play their spawn sound
+ Flyers now decide their elevation on a more accurate level
+ implemented new Flight AI for flying NPCs that uses traces instead of cells
+ flyers now have a 5 homing missile limit just like their 5 rocket limit
+ when Flyers revive they no longer reset their rocket/missile count and no longer reset their refuel >>
time (most likely they'll fly back to the carrier for a refuel/rearm)
+ fixed a bug that wasn't allowing any new ents to play event triggered animations or sounds on the client
+ Boss NPCs can no longer be stunned


This NFO File was rendered by NFOmation.net

Changes:
+ players now have infinite lives when playing coop
+ added xbox 360 gamepad controls (though, triggers are still not working)
+ set default resolution to 1024x768
+ changed "Intel GFX" to "Netbook mode"
+ translated "Netbook mode" to 6 languages
+ fixed several bugs involving ctf and deathmatch mission rotation
+ fixed a bug in the campaign editor that was not preserving filenames correctly
+ fixed a bug that was saving changes to the player profile while in the menu to the wrong >>
directory due to bad filename preservation
+ fixed a bug that was starting players with bad weapon settings if no file is found when reading their >>
profile
+ added all deathmatch mission rotation on servers after fraglimit is reached
+ chat and team chat now work while the editor is running
+ fixed a bug with effect distance measurement with new effects
+ fixed a bug that wasn't allowing non spawned admin to save in team game modes
+ fixed a bug that was drawing the damage frame around the screen when a player is not spawned
+ fixed a bug that wasn't allowing team chat when menus are active
+ fixed a bug that wasn't allowing ctf missions to be saved when using the save as menu
+ fixed a bug that would update game status for all players when an extra life is picked up in mp
+ fixed a bug that was not granting lives on map start in single player mode
+ increased the size of the stun and weapon disable effects to make them obvious
+ fixed a bug where stun effects applied to every object within shockwave range
+ Flyers now increase yaw speed when about to dock to avoid flying in circles around their port
+ added new effect status system for networked ents
+ added stun and weapon disable effects
+ moved smoke and burn effects to the new networked effects system
+ objects now continue to smoke when they are burning
+ team colors are now set on player ents in game modes with teams (actual color can vary based on the >>
player's profile color)
+ profile configs save in lowercase
+ fixed a bug that was causing Flyers to face the wrong direction when spawning and orient >>
themselves in the wrong position before docking
+ fixed a bug that was causing Flyers to not play their spawn sound
+ Flyers now decide their elevation on a more accurate level
+ implemented new Flight AI for flying NPCs that uses traces instead of cells
+ flyers now have a 5 homing missile limit just like their 5 rocket limit
+ when Flyers revive they no longer reset their rocket/missile count and no longer reset their refuel >>
time (most likely they'll fly back to the carrier for a refuel/rearm)
+ fixed a bug that wasn't allowing any new ents to play event triggered animations or sounds on the client
+ Boss NPCs can no longer be stunned


This NFO File was rendered by NFOmation.net


<Mascot>

aa21