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Complete list of improvements: Multiplayer and Matchmaking improvements - Maps are now correctly synchronized when player joins during map loading - Games now filter correctly in lobby - After joining a coop game enemies now spawn correctly User guidance improved. (Quest guidance, UI, shop) Additional interface polishing - Map tracking now works correctly after loading checkpoints - Health and stamina bars of enemies now display correctly in coop. - Locations of invisible NPCs are no longer shown - More than one player can now use the same ladder simultaneously - Focus on items in shops is not changing after operation (sell, buy) - Additional Interface polishing - Fixed displaying gather rings near some door Player death behavior improved - Respawn position now saved when playing in cooperative mode - If player dies whilst inside vehicle, menu will now be hidden Save game mechanics extended - Added distinction between quest checkpoints and other saves Minor animation fixes - AI animation now displays correctly after fast travel or travel through portals AI improvements - Improved enemy awareness (zombies) - Enemies reaction to fire adapted - Enemies are now able to successfully reach player on some arenas - Shooting enemies no longer spawn infinitely Balancing changes in difficulty, majorly for second playthrough - Item level will be calculated correctly when playing in second playthrough - Kick interrupting reload now adapted, after clip wis inserted reload is treated as successful - Health regeneration is now disabled during grab. - More HP for all escorted NPCs - Removed all instances of Butcher during escorts - Purna can gain bonus rage from both ôGrim Inspirationö and ôInspiring Kickö - Only "Walker" type enemies increase the extra XP of the "Combo" skill from XianÆs Survival skill tree Pause Option added - Added information about players requesting pause (Coop) Looting rules improved - Thrown items now cannot be picked up by another player for 5 minutes. - Items from just-opened containers cannot be picked up by another player for 5 seconds. Minor graphical glitches fixed. - Rectified occasional graphical glitch with NPC's hands bend - Animations now display correctly when trading - Stomper animation now displays correctly when same target is hit by another player Sound bugs fixed - Volume of pickup's engine has been increased Quest bugs removed - All side quests in Laboratory can now be successfully completed - Potential walkthrough blocker removed when quest "Knockin' on HeavenÆs Door" is completed before talking >> to Dominik during "On the air" quest This NFO File was rendered by NFOmation.net
Complete list of improvements: Multiplayer and Matchmaking improvements - Maps are now correctly synchronized when player joins during map loading - Games now filter correctly in lobby - After joining a coop game enemies now spawn correctly User guidance improved. (Quest guidance, UI, shop) Additional interface polishing - Map tracking now works correctly after loading checkpoints - Health and stamina bars of enemies now display correctly in coop. - Locations of invisible NPCs are no longer shown - More than one player can now use the same ladder simultaneously - Focus on items in shops is not changing after operation (sell, buy) - Additional Interface polishing - Fixed displaying gather rings near some door Player death behavior improved - Respawn position now saved when playing in cooperative mode - If player dies whilst inside vehicle, menu will now be hidden Save game mechanics extended - Added distinction between quest checkpoints and other saves Minor animation fixes - AI animation now displays correctly after fast travel or travel through portals AI improvements - Improved enemy awareness (zombies) - Enemies reaction to fire adapted - Enemies are now able to successfully reach player on some arenas - Shooting enemies no longer spawn infinitely Balancing changes in difficulty, majorly for second playthrough - Item level will be calculated correctly when playing in second playthrough - Kick interrupting reload now adapted, after clip wis inserted reload is treated as successful - Health regeneration is now disabled during grab. - More HP for all escorted NPCs - Removed all instances of Butcher during escorts - Purna can gain bonus rage from both Grim Inspiration and Inspiring Kick - Only "Walker" type enemies increase the extra XP of the "Combo" skill from Xians Survival skill tree Pause Option added - Added information about players requesting pause (Coop) Looting rules improved - Thrown items now cannot be picked up by another player for 5 minutes. - Items from just-opened containers cannot be picked up by another player for 5 seconds. Minor graphical glitches fixed. - Rectified occasional graphical glitch with NPC's hands bend - Animations now display correctly when trading - Stomper animation now displays correctly when same target is hit by another player Sound bugs fixed - Volume of pickup's engine has been increased Quest bugs removed - All side quests in Laboratory can now be successfully completed - Potential walkthrough blocker removed when quest "Knockin' on Heavens Door" is completed before talking >> to Dominik during "On the air" quest This NFO File was rendered by NFOmation.net