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+ Adding Dynasty Weapons for the Altar of Wishes not present in version 1.0: - Batu's Totem - Assassin's Blade - Will of Urgash + Adding 4 new Multiplayer Maps and the map a ôbridge too farö not present in version 1.0 for a total >> of 15 cutom maps: - BrimstoneÆs Gold o Feuding Duchies - Fortress of Honour - Silence of the Ancestors + Optimized memory usage + Several AI tweaks: - Build order improvements - AI resource management improvements - AI does not convert captured towns if it can not be protected - AI does not build buildings in captured towns if it can not be protected - Improved decision making between building and unit purchase - Fixed marketplace usage (uses it when it is worth to use ) - Tuning on skill path choices for primary and secondary heroes - Improved cooperation among primary and secondary heroes - AI Captures mines faster - Increased efficiency for AI town defense - Advanced and basic town portal usage improvements + Balance and General Changes: - Default hero attack damage has been reduced to 300-340 at level 30 (from 400-450) - Defend action gives +10 Might and Magic defense instead of +15 - Stand Your Ground and Mass Stand Your Ground do +7/+9+12 and +5/+6/+7 - Heal and Regeneration requires 20 mana to cast (instead of 15) - Arcane Exalation III gives +3 Magic Power (instead of +2) - Arcane Ward III gives +3 Magic Defense (instead of +2) - Assailant III gives +3 Might Attack (instead of +2) - Charismatic Leader III gives +3 Leadership (instead of +2) - Defender III gives +3 Might Defense (instead of +2) - Destiny's Chosen III gives +3 Destiny (instead of +2) - Rampage bonus changed to +5/+7/+8 Might Power (instead of +5/+6/+7) - Resilience bonus changed to +5/+6/+7 Might Defense, +10%/+12%/+13% Health (instead of +3/+6/+9 Might >> Defense, +3%/+6%/+9% Health ) - Counterstrike II and Counterstrike III duration reduced to 1/2/3 turns (from 2/3/4 turns) - Archery III ranged penalty reduction reduced to -25%/-30%/-35% (from -50%/-75%/-100%) - Idol of storms damage increased by 25% - Frenzy charge removed, 4 turn cooldown added o Frenzy bonus increased to 10/30/50% (from 5/15/30%) This NFO File was rendered by NFOmation.net
+ Adding Dynasty Weapons for the Altar of Wishes not present in version 1.0: - Batu's Totem - Assassin's Blade - Will of Urgash + Adding 4 new Multiplayer Maps and the map a bridge too far not present in version 1.0 for a total >> of 15 cutom maps: - Brimstones Gold o Feuding Duchies - Fortress of Honour - Silence of the Ancestors + Optimized memory usage + Several AI tweaks: - Build order improvements - AI resource management improvements - AI does not convert captured towns if it can not be protected - AI does not build buildings in captured towns if it can not be protected - Improved decision making between building and unit purchase - Fixed marketplace usage (uses it when it is worth to use ) - Tuning on skill path choices for primary and secondary heroes - Improved cooperation among primary and secondary heroes - AI Captures mines faster - Increased efficiency for AI town defense - Advanced and basic town portal usage improvements + Balance and General Changes: - Default hero attack damage has been reduced to 300-340 at level 30 (from 400-450) - Defend action gives +10 Might and Magic defense instead of +15 - Stand Your Ground and Mass Stand Your Ground do +7/+9+12 and +5/+6/+7 - Heal and Regeneration requires 20 mana to cast (instead of 15) - Arcane Exalation III gives +3 Magic Power (instead of +2) - Arcane Ward III gives +3 Magic Defense (instead of +2) - Assailant III gives +3 Might Attack (instead of +2) - Charismatic Leader III gives +3 Leadership (instead of +2) - Defender III gives +3 Might Defense (instead of +2) - Destiny's Chosen III gives +3 Destiny (instead of +2) - Rampage bonus changed to +5/+7/+8 Might Power (instead of +5/+6/+7) - Resilience bonus changed to +5/+6/+7 Might Defense, +10%/+12%/+13% Health (instead of +3/+6/+9 Might >> Defense, +3%/+6%/+9% Health ) - Counterstrike II and Counterstrike III duration reduced to 1/2/3 turns (from 2/3/4 turns) - Archery III ranged penalty reduction reduced to -25%/-30%/-35% (from -50%/-75%/-100%) - Idol of storms damage increased by 25% - Frenzy charge removed, 4 turn cooldown added o Frenzy bonus increased to 10/30/50% (from 5/15/30%) This NFO File was rendered by NFOmation.net