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Game Balance -Demon evade provides less of a damage and style boost. -Evades have a shorter invulnerability window. -Green orbs no longer spawn procedurally when Dante's health is already high. He must now have less than >> 1/2 his HP for them to spawn. -SSS and SS ranks will now decay back down to S rank with inactivity. -Weakest enemies now do more damage. -You can no longer climb infinitely using Fireworks. Gameplay -Mission 20: Vergil health reset bug fixed. -Secret Missions: Quitting Secret Missions in the middle of a falling attack no longer impairs camera >> movement. Controls -Entering Angel or Demon mode in the same frame as pressing an attack button will now apply that mode >> to the attack. UI -Refresh rate now correctly displays current value. Sound -Sound bug during Kicker move when game is running at 75+ FPS has been addressed. This NFO File was rendered by NFOmation.net
Game Balance -Demon evade provides less of a damage and style boost. -Evades have a shorter invulnerability window. -Green orbs no longer spawn procedurally when Dante's health is already high. He must now have less than >> 1/2 his HP for them to spawn. -SSS and SS ranks will now decay back down to S rank with inactivity. -Weakest enemies now do more damage. -You can no longer climb infinitely using Fireworks. Gameplay -Mission 20: Vergil health reset bug fixed. -Secret Missions: Quitting Secret Missions in the middle of a falling attack no longer impairs camera >> movement. Controls -Entering Angel or Demon mode in the same frame as pressing an attack button will now apply that mode >> to the attack. UI -Refresh rate now correctly displays current value. Sound -Sound bug during Kicker move when game is running at 75+ FPS has been addressed. This NFO File was rendered by NFOmation.net