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Game Balance
-Demon evade provides less of a damage and style boost.
-Evades have a shorter invulnerability window.
-Green orbs no longer spawn procedurally when Dante's health is already high. He must now have less than >>
1/2 his HP for them to spawn.
-SSS and SS ranks will now decay back down to S rank with inactivity.
-Weakest enemies now do more damage.
-You can no longer climb infinitely using Fireworks.

Gameplay
-Mission 20: Vergil health reset bug fixed.
-Secret Missions: Quitting Secret Missions in the middle of a falling attack no longer impairs camera >>
movement.

Controls
-Entering Angel or Demon mode in the same frame as pressing an attack button will now apply that mode >>
to the attack.

UI
-Refresh rate now correctly displays current value.

Sound
-Sound bug during Kicker move when game is running at 75+ FPS has been addressed.


This NFO File was rendered by NFOmation.net

Game Balance
-Demon evade provides less of a damage and style boost.
-Evades have a shorter invulnerability window.
-Green orbs no longer spawn procedurally when Dante's health is already high. He must now have less than >>
1/2 his HP for them to spawn.
-SSS and SS ranks will now decay back down to S rank with inactivity.
-Weakest enemies now do more damage.
-You can no longer climb infinitely using Fireworks.

Gameplay
-Mission 20: Vergil health reset bug fixed.
-Secret Missions: Quitting Secret Missions in the middle of a falling attack no longer impairs camera >>
movement.

Controls
-Entering Angel or Demon mode in the same frame as pressing an attack button will now apply that mode >>
to the attack.

UI
-Refresh rate now correctly displays current value.

Sound
-Sound bug during Kicker move when game is running at 75+ FPS has been addressed.


This NFO File was rendered by NFOmation.net


<Mascot>

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