NFOmation.net - Your Ultimate NFO Upload Resource! Viewing NFO file: FLT.nfo FLT

          ___________  ___________  ________/\  ____________ _____
    +----- \_  _____ /___\__  _____/ -\_______  \__\___  /_  |/    / -+
    |      /  ___/  /    /    /      /    /    /    /  /  _/  _/  |
    |  __/  /  _/    /    /    __/  __/    /  __/  /  \    \_  |
    |  \    /_____    /    /      \    ______/_____    /_____\    /  |
    +--- \  / ---- \  / \  / ------ \  / ---------- \  / ----- \  / ---+
          \/        \/  \/          \/              \/        \/ (nw!)
                      FairLight DOX Division Presents:

        Aliens: Colonial Marines v1.0.142 incl. Bug Hunt DLC (c) SEGA

:  Cracked by:  FAiRLiGHT            : :  Release Date: 21-03-13            :
    Packaged by: FAiRLiGHT                # of Options: N/A
    Type: [ ] Manual/Reference Card                Type: Content+Update
          [ ] CD/Box Covers
          [ ] Walkthrough
          [ ] Strategy Guide
:        [X] Content                                                        :
:        [X] Patch
    Number of archives: x

  This release includes support for the following DLC:

  - Bug Hunt DLC

  Update changes:

  3/18/2013 Update

  General

  * Improved texture resolution.
  * Various visual improvements.
  * Added mouse smoothing to options menu.
  * Fixed crashes tied to launch and motion tracker.
  * Added additional safeguards to better protect save data.
  * Resolved an issue where a player's level could sometimes appear  incorrect
    when backing out of a party.
  * Addressed several scenarios under which  players  could  spawn  without  a
    weapon.
  * Changes to better prevent audio from sometimes cutting out during  end  of
    mission cinematics.
  * Fixed issue where  Xeno  death  animation  was  not  properly  calculating
    momentum of the killing blow.
  * Smart Gun animation now properly tracks targets.
  * Addressed some instances where Xenos would display erratic animations.
  * Increased light radius for player's shoulder lamp.
  * Adjusted aim assist to better reflect player input.
  * Addressed an issue that could sometimes cause co-op player revival to  not
    work under certain circumstances.
  * Addressed issues with players not spawning into a level properly.
  * Fixed a marine player invincibility exploit.
  * Resolved several instances where players could walk  or  fall  outside  of
    maps.
  * Addressed an issue  where  Ripley's  Flamethrower  (bonus  content)  would
    sometimes fire continuously without player input.
  * Fixed an issue that  could  cause  localized  text  to  sometimes  display
    incorrectly.
  * Addressed an issue where weapon  ammunition  was  not  always  highlighted
    properly.
  * General user interface improvements.
  * Miscellaneous bug fixes.

  Campaign

  * Tweaked enemy and friendly AI to be more aggressive and responsive.
  * Modified campaign difficulty to account for improved AI responsiveness.
  * Improved enemy collision detection regarding doors and Power Loader.
  * Addressed some issues that could cause improper warping for co-op players.
  * Various tweaks to address instances where NPC characters would not  always
    properly navigate to objectives.
  * Players will no longer bleed  out  immediately  when  downed  in  a  Power
    Loader.

  Versus

  * Fixed issues that could cause clients to  report  inaccurate  results  and
    statistics.
  * Addressed instances where a map would appear to "pop in" when loading into
    a new match.
  * New Xeno appearance customization added.
  * Multiplayer teams should now correctly auto-balance between rounds.
  * Increased duration of Lurker Pounce Challenge "Cat-Like Reflexes" from  10
    to 20 seconds.
  * Fixed issue where certain multiplayer challenges would not unlock properly
    for all characters.
  * Crusher pick-ups now correctly appear as highlighted for clients.

  2/11/2013 Update

  General

  * General user interface improvements.
  * Various performance improvements.
  * Fixed issue where a door may not function properly if a  Xeno  was  killed
    while opening it.
  * Addressed issue where players could become  stuck  in  a  close  encounter
    after killing a Lurker that had pounced them.
  * Fixed collision issue where bullets would not pass  through  certain  open
    doorways.
  * Fixed an issue related to  clients  incorrectly  interrupting  Xeno  melee
    encounters.
  * Addressed an issue where doors would sometimes not open properly.
  * Addressed an exploit where players could melee while throwing a grenade or
    placing a claymore.
  * Fixed some collision detection issues  that  could  result  from  a  close
    encounter.
  * Prevented campaign pop-ups from appearing outside of campaign.

  Campaign

  * Fixed an issue that could prevent NPCs from getting on the elevator in the
    Sulaco.
  * NPCs no longer attempt to open doors while being welded.
  * Fixed issue where Raven could sometimes pass through welded door.
  * Implementing a message to warn players  that  campaign  progress  will  be
    overwritten if they try to start an offline campaign game from within  the
    co-op campaign UI.
  * Adjusted the  distance  between  players  before  they're  warped  to  the
    location of furthest player in co-op.
  * Fixed issue where  torch  would  sometimes  appear  incorrectly  to  co-op
    clients.
  * Fixed issue where difficulty  could  sometimes  become  stuck  incorrectly
    after switching modes.
  * Fixed issue where co-op player would  not  recover  properly  after  being
    saved from a close encounter.
  * Fixed issue where Russian players could not drop into  a  co-op  match  in
    some missions.
  * Updated late-game close encounter moment to disable  player  input,  which
    could cause them to become stuck.

  Versus

  * Resolved  issue  where  campaign  Motion  Tracker  could  incorrectly  in
    multiplayer loadouts.
  * Fixed issue where clients would sometimes be invisible after  spawning  in
    No Hope in Hadleys.
  * Multiplayer teams are now  randomized  (parties  excluded)  if  percentage
    difference in scores is greater than 15%
  * 'Switch Teams' option removed from the Pause menu.
  * Corrected issue  where  server  and  client  could  get  out-of-sync  when
    switching out of a power-up while firing.
  * Fixed issue where controller would vibrate during  the  scores  screen  if
    Rage ability was active upon match end.
  * Fixed issue where Cloak ability would not conceal the Lurker when  walking
    or jogging.
  * Corrected bug where clients appeared to  spawn  outside  of  world  before
    match start.
  * Removed  placeholder  text  from  appearing  on  scoreboard  in  certain
    situations.
  * Improved camera transition when Xeno enters a vent.
  * Fixed issue where Xenomorph HUD could sometimes appear in the wrong color.
  * Fixed issue with Spitter acid sometimes preventing players from  deploying
    a Sentry Turret for a short while.
  * Spitter's "Acid Spray" now originates from the mouth.
  * Escape: Fixed issue where Xenos could spawn in unplayable space.
  * Escape: Fixed issue where Xeno players could lose functionality if  warped
    to next area while in a vent.
  * Escape: Addressed issues where players would spawn with no weapon if  they
    were the last Marine to die in Escape.
  * Escape: Fixed issue where Cat-Like Reflexes  ability  would  not  properly
    complete in an Escape match.
  * Escape: Improved timing and placement of warp locations in Emergency  Evac
    map.

  Instructions:

  - Unrar the setup.exe and run it ( point to your installation folder
    if required )

                                                            /TEAM FAIRLIGHT

                +-+  Kindest regards - FairLight DOX 2013 +-+


This NFO File was rendered by NFOmation.net

          ___________  ___________  ________/\  ____________ _____
    +----- \_  _____ /___\__  _____/ -\_______  \__\___  /_  |/    / -+
    |      /  ___/  /    /    /      /    /    /    /  /  _/  _/  |
    |  __/  /  _/    /    /    __/  __/    /  __/  /  \    \_  |
    |  \    /_____    /    /      \    ______/_____    /_____\    /  |
    +--- \  / ---- \  / \  / ------ \  / ---------- \  / ----- \  / ---+
          \/        \/  \/          \/              \/        \/ (nw!)
                      FairLight DOX Division Presents:

        Aliens: Colonial Marines v1.0.142 incl. Bug Hunt DLC (c) SEGA

:  Cracked by:  FAiRLiGHT            : :  Release Date: 21-03-13            :
    Packaged by: FAiRLiGHT                # of Options: N/A
    Type: [ ] Manual/Reference Card                Type: Content+Update
          [ ] CD/Box Covers
          [ ] Walkthrough
          [ ] Strategy Guide
:        [X] Content                                                        :
:        [X] Patch
    Number of archives: x

  This release includes support for the following DLC:

  - Bug Hunt DLC

  Update changes:

  3/18/2013 Update

  General

  * Improved texture resolution.
  * Various visual improvements.
  * Added mouse smoothing to options menu.
  * Fixed crashes tied to launch and motion tracker.
  * Added additional safeguards to better protect save data.
  * Resolved an issue where a player's level could sometimes appear  incorrect
    when backing out of a party.
  * Addressed several scenarios under which  players  could  spawn  without  a
    weapon.
  * Changes to better prevent audio from sometimes cutting out during  end  of
    mission cinematics.
  * Fixed issue where  Xeno  death  animation  was  not  properly  calculating
    momentum of the killing blow.
  * Smart Gun animation now properly tracks targets.
  * Addressed some instances where Xenos would display erratic animations.
  * Increased light radius for player's shoulder lamp.
  * Adjusted aim assist to better reflect player input.
  * Addressed an issue that could sometimes cause co-op player revival to  not
    work under certain circumstances.
  * Addressed issues with players not spawning into a level properly.
  * Fixed a marine player invincibility exploit.
  * Resolved several instances where players could walk  or  fall  outside  of
    maps.
  * Addressed an issue  where  Ripley's  Flamethrower  (bonus  content)  would
    sometimes fire continuously without player input.
  * Fixed an issue that  could  cause  localized  text  to  sometimes  display
    incorrectly.
  * Addressed an issue where weapon  ammunition  was  not  always  highlighted
    properly.
  * General user interface improvements.
  * Miscellaneous bug fixes.

  Campaign

  * Tweaked enemy and friendly AI to be more aggressive and responsive.
  * Modified campaign difficulty to account for improved AI responsiveness.
  * Improved enemy collision detection regarding doors and Power Loader.
  * Addressed some issues that could cause improper warping for co-op players.
  * Various tweaks to address instances where NPC characters would not  always
    properly navigate to objectives.
  * Players will no longer bleed  out  immediately  when  downed  in  a  Power
    Loader.

  Versus

  * Fixed issues that could cause clients to  report  inaccurate  results  and
    statistics.
  * Addressed instances where a map would appear to "pop in" when loading into
    a new match.
  * New Xeno appearance customization added.
  * Multiplayer teams should now correctly auto-balance between rounds.
  * Increased duration of Lurker Pounce Challenge "Cat-Like Reflexes" from  10
    to 20 seconds.
  * Fixed issue where certain multiplayer challenges would not unlock properly
    for all characters.
  * Crusher pick-ups now correctly appear as highlighted for clients.

  2/11/2013 Update

  General

  * General user interface improvements.
  * Various performance improvements.
  * Fixed issue where a door may not function properly if a  Xeno  was  killed
    while opening it.
  * Addressed issue where players could become  stuck  in  a  close  encounter
    after killing a Lurker that had pounced them.
  * Fixed collision issue where bullets would not pass  through  certain  open
    doorways.
  * Fixed an issue related to  clients  incorrectly  interrupting  Xeno  melee
    encounters.
  * Addressed an issue where doors would sometimes not open properly.
  * Addressed an exploit where players could melee while throwing a grenade or
    placing a claymore.
  * Fixed some collision detection issues  that  could  result  from  a  close
    encounter.
  * Prevented campaign pop-ups from appearing outside of campaign.

  Campaign

  * Fixed an issue that could prevent NPCs from getting on the elevator in the
    Sulaco.
  * NPCs no longer attempt to open doors while being welded.
  * Fixed issue where Raven could sometimes pass through welded door.
  * Implementing a message to warn players  that  campaign  progress  will  be
    overwritten if they try to start an offline campaign game from within  the
    co-op campaign UI.
  * Adjusted the  distance  between  players  before  they're  warped  to  the
    location of furthest player in co-op.
  * Fixed issue where  torch  would  sometimes  appear  incorrectly  to  co-op
    clients.
  * Fixed issue where difficulty  could  sometimes  become  stuck  incorrectly
    after switching modes.
  * Fixed issue where co-op player would  not  recover  properly  after  being
    saved from a close encounter.
  * Fixed issue where Russian players could not drop into  a  co-op  match  in
    some missions.
  * Updated late-game close encounter moment to disable  player  input,  which
    could cause them to become stuck.

  Versus

  * Resolved  issue  where  campaign  Motion  Tracker  could  incorrectly  in
    multiplayer loadouts.
  * Fixed issue where clients would sometimes be invisible after  spawning  in
    No Hope in Hadleys.
  * Multiplayer teams are now  randomized  (parties  excluded)  if  percentage
    difference in scores is greater than 15%
  * 'Switch Teams' option removed from the Pause menu.
  * Corrected issue  where  server  and  client  could  get  out-of-sync  when
    switching out of a power-up while firing.
  * Fixed issue where controller would vibrate during  the  scores  screen  if
    Rage ability was active upon match end.
  * Fixed issue where Cloak ability would not conceal the Lurker when  walking
    or jogging.
  * Corrected bug where clients appeared to  spawn  outside  of  world  before
    match start.
  * Removed  placeholder  text  from  appearing  on  scoreboard  in  certain
    situations.
  * Improved camera transition when Xeno enters a vent.
  * Fixed issue where Xenomorph HUD could sometimes appear in the wrong color.
  * Fixed issue with Spitter acid sometimes preventing players from  deploying
    a Sentry Turret for a short while.
  * Spitter's "Acid Spray" now originates from the mouth.
  * Escape: Fixed issue where Xenos could spawn in unplayable space.
  * Escape: Fixed issue where Xeno players could lose functionality if  warped
    to next area while in a vent.
  * Escape: Addressed issues where players would spawn with no weapon if  they
    were the last Marine to die in Escape.
  * Escape: Fixed issue where Cat-Like Reflexes  ability  would  not  properly
    complete in an Escape match.
  * Escape: Improved timing and placement of warp locations in Emergency  Evac
    map.

  Instructions:

  - Unrar the setup.exe and run it ( point to your installation folder
    if required )

                                                            /TEAM FAIRLIGHT

                +-+  Kindest regards - FairLight DOX 2013 +-+


This NFO File was rendered by NFOmation.net


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