NFOmation.net - Your Ultimate NFO Upload Resource! Viewing NFO file: whatsnew.txt whatsnew.txt

Patch 1.06

    Character: Armor Display Bug of 1.05 fixed
    Fights: Improved Arena Assignment
    Dungeons:Light position improved
    Fights: Prevent Spell overcasting (exception: Ignifaxius)
    Fights: Fix Spellcost
    Character: Parry updated
    Travel: Fixed faulty Events freezing journey
    Travel: Fixed encounter positions
    Fights: Fix Initiative Display and Order
    Thorwal: Replaced NPCs
    House Scenes: Modified, replaced NPCs
    Fights: Deactivated ActionCam
    Fights: Activated Spell Chain and Menacle
    Fights: Activated Spell Be My Friend
    Fights: Activated Spell Evil Eye
    Fights: Activated Spell Great Confusion
    Fights: Activated Spell Horriphobus
    Fights: Activated Spell Astral Theft
    Fights: Activated Spell Somnigravis
    Fights: Activated Spell Mad Dance
    Fights: Activated Spell Clarum Purum
    Fights: Activated Spell FalconΓÇÖs Vision
    Fights: Activated Spell Plumbumbarum
    Fights: Activated Spell Bane of Fire
    Fights: Activated Spell Paralyse
    Fights: Flee Battle activated
    Fights: Parry reactivated
    Fights: Greatly increased visual battle feedback
    Fights: Character Movement improved
    Villages: NPCs replaced in all towns... Ala, Angbodirtal, Aryn. Auplog. Bodon, Breida, Brendhil,
        Clanegh, Daspota, Efferdun, Einsiedlersee, Fähre Angbodirtal, Felsteyn, Fähre Tjoila, Groenvelden,
        Guddasunden, Hjallander Hof, Hjalsingor, Kord, Kravik, Liskor, Ljasdahl, Manrin, Merske, Nordvest,
        Oberorken, Orkanger, Orvil, Ottarje, Overthorn, Peilinen, Phexcaer, Prem, Rovamund, Rovik, Rukian,
        Runinshaven, Rybon, Serske, Skelelle, Skjal, Thorwal, Thoss, Tjanset, Tjoila, Treban, Tyldon,
        Vaermhagen, Vidsand, Vilnheim
    Locations: Tavern new
    Locations: Tempel new
    Blacksmith: New Anvil-Sound
    Game Start: Welcome message (will also trigger in existing Games in every Temple of Thorwal)
    Mainquest: Swafnild Egilsdotter harbour trigger fixed
    Character: ST-Bonus Damage Accumulation fixed
    Character: Fixed prssing ΓÇ£CΓÇ¥ showing Quest- AND Inventory Screen
    User Interface: Made ShowInventory and ShowQuestbook Buttons toggle their respective windows
    Thorwal: Armory 30D Credit activated
    Character: Payment Bug fixed
    Market: Fixed Text Bug
    System: Black Screen after intro fixed

Patch 1.07

        Character: Fix hang for All negative attributes mined
    Character: Recalculate Armor mali on Levelup
    Trade: Fix free Healers
    Tavern: Fix wrong dialogs Branches
    System: Performance Setting impact vastly improved
    Towns: Improved Animations of the new NPCs
    Dungeon: Fix Old Bailey Quest
    Dungeon: Fix empty chests in spidercave (only works with new games as chest status resides in Savegame >>
after first entrance)
    Camp:: Waterskin refill fixed
    Dungeon: Fix pirate cave door
    Camp: Fix Savegame Time forward
    Towns: Add ΓÇ£Master DramoshΓÇ¥ in front of Old Bailey
    Towns: Leave House Tooltip fixed
    Questbook: Actually hide Hidden quests
    Townmap Rybon fixed
    System: Fixed Save/Load-Game-Error on with new Characters, old Savegames should work again

Patch 1.08

    Character: Fix missing class restrictions
    Character Fix weapon damage display
    Character: Fix magic item bonus
    Character: Fix twohanded restrictions
    Fight: Fix throwing weapon usage
    Character: Animations updated
    Fight: NPCs flee scene
    Villages: some Markets updated
    Item: Fixed ST-Bel
    Fight: Fixed Opponent Portraits

Patch 1.11

    We skipped Version 1.09 and 1.10 for organisational reasons
    Travel: Events Varnhome -> Daspota and Ottarje -> Daspota fixed
    Travel: Random event handling improved
    Event: Temple of the Nameless One event fixed
    Travel-Map: Highlight of known Quest locations
    Dialog: Frenja Jandasdotter fixed
    Quest: Gorah fixed
    Fight: Fix variable Spellrange for negative Skill values
    Fight: Spell Strength selection fixed
    Towns: Thorwal objects fixed
    Towns: Guddasunden fixed flying NPCs
    Towns: Armory rechecked, should work now for new Hetman missions
    Towns: Daspota Vend Vendarrson fixed
    Towns: Markets fixed
    Dungeon: Activated Mine of Prem
    Dungeon: Activated Mine of Upper Orken
    Dungeon: made Nameless One reachable again
    Character: Levelup negative attribute fixed
    Character: NPC Animations fixed
    Items: Tinderbox is now usable with Torch and Lamp
    Dungeons: now require an active Lightsource (lighted and equipped Torch or Lamp, active Light in >>
the Darkness spell)

Patch 1.12 - 1.13

    New Fight opponents

    Spiders added
    Steppe Dog added
    Grimwolf added
    Zombies added
    Ogres added
    Harpys added
    Monsterportraits added

    Fixes and Improvements

    Different Marketbooths fixed
    Ground-Dwarf (and his beard) in front of Old Bailey fixed
    Minimaps fixed
    Fulminictus fixed
    Ignifaxius fixed
    Armory finally fixed
    Ranged and Magic Line of Sight improved
    Hitanimations improved
    Lights now go out as intended
    Bug in Loot Distribution Window autoloot fixed
    Gorah improved
    Magic without AE not possible any more

Patch 1.14

        Reactivated Postprocessing Effects on fantastic quality and reasonable effects on other qualities
        Made Motion Blur deactivated
        Item-Images update
        X at timberbox
        Character Generator: Changed Song
        Honest Jorge fixed (incl. item sale)
        Fights fixed
        Fight: Lockups should be fixed
        Final Fight black magicianΓÇÖs ruin Mappiece fixed
        First Staff Enchantment
        Second Staff Enchantment
        Third Staff Enchantment
        Forth Staff Enchantment
        Attributo activated
        Negative Attributes rule fixed
        Two handed weapons (Battleaxe, spears, staffs) fixed
        Inventory: Stacking broken Items fix
        Level Up fix (when drunk)
        Tavern, drinking and leaving dialog fix
        Stone arenas fixed
        Armor and Weapon Information (Trader) by tooltip
        Battle UI fix (NPC portrait)
        Battle UI sorting update
        Battle Menu fix
        Battleturn more speed

Patch 1.15

    new Music assignment
    improved Fight Initiative display (no more overlapping images)
    Black magicianΓÇÖs Ruin Endfight and Chest fixed
    Usergenerated Character Images of ΓÇ£JorschΓÇ¥ included
    Fight Action Camera reactivateable in globalsettings
    Fight Camera focuses on current Char
    Item Bonus fix
    Panicbutton Scrollbar fixed
    ESC-Menu while in Character Generation deactivated
    Doubleclick on Exit (to Skip animation) no longer clicks the button outside)
    Item Images fixed
    Lowering Negative Attributes rolls three times instead of one
    Random Bard Event unlocked
    Arrival at correct Signpost / Harbor
    Eliane Windenbek forced at the barde
    Barde appears for at least two informer tips
    Swafnild Egilsdotter can be met at harbors again
    4th Staff Enchantment fixed

Patch 1.16

    Enemys can use magic
    Enemys can use distant attacks
    Loading city views didn't work after 1.15 -> fixed in 1.16 (reference: Patch 1.15: Hänger beim >>
Einlaufen in den Thorwaller Hafen)
    For Mac users, character models in battle were missing -> fixed (reference: [OS X] Steam - Patch >>
1.15 Fehlende Helden 3D Modelle)
    Missing buttons when creating a new character / missing background -> fixed
    Character images were not saved -> fixed
    NEW: new file folder for character images. You can now import your own images (png, jpg, 256x256)
    Character
    images can be changed even after character generation by a mouseclick
    on the corresponding portrait in the character screen (-> the images
    will cycle through all specific portraits for the avatars race plus
    through all own images)
    Flyover for map buttons now work and show their helptext
    Hang(s) in combat probably fixed (please report, if further hangs occur)

Patch 1.17

    Rebalancing: Fewer Rations on Camp Foodsearch
    Enemy Vitality fix (every enemy had 20 Vitality so far)
    Daspota and other ΓÇ£HouseΓÇ¥-Trigger made unique
    Leaving Hyggeliks Ruin fixed
    QuickSave (F5) + QuickLoad (F6)
    Defaultresolution to 1024x768
    Default Quality to Beautiful
    Default Double assignment for c removed
    Extro fixed
    Ork-Champion fixed
    More Performance Optimizations
    Heshtot-Fix in Dragoncave
    Armory can only be entered once
    Textfix Honest Jorge
    Dragoncave Pirate fight just once
    Settings-Dialog reworked
    Volume for Voiceover
    Volume for Foodsteps
    Choice of Language

Patch 1.18

    Poisoned Weapons
    Recipes
    Alchemy
    New Options
    (de)activate Run motion blur
    Optionally reactivate Killcam
    Optionally deactivate Move to current character
    Settings for Spells don't close on Click anymore
    Ugdalf Poison Gas room fixed
    Guddasunden Update (Signpost)
    Temple Women dressed
    Thorwal new main road
    Fixed Thorwal Windmill
    Fixed Ugdalf door
    Fixed Mine of Prem dead end
    Disappearing Lamp post in Rovik fixed
    Fixed Battlearena Corners
    Stoerrebrandt fixed
    Time Usage on Staff ritual despite of error message removed
    Quicksave in Battle deactivated
    Loading on the road fixed
    Varnheim Hostel name fixed
    Confirmation when closing the Game (Window Mode)
    Prevented repositioning of Characters when selling (exploit)
    Questlog Texting and Translation fixed
    Fixed strange Loot screen behaviour (creation of Crossbows) after some battles

Patch 1.19

    OC in Thorwal
    Minimap in Thorwal
    Problem entering Houses and Camps fixed
    Hyggelik Map fixed
    Minimap Clanegh fixed
    Fixed Settings Screen
    Fixed camps
    Paralize fixed
    End Battles when all opponents are paralyzed.
    Horriphobus fixed

Patch 1.20

    Unlock Unicorn (Mainquest failsafe)
    Unlock ΓÇ£The dark EyeΓÇ¥
    Fixed Entrance Mine of Prem
    Fixed Entrance Mine of Upper Orcen
    Broken Item Sale fixed
    Credits fixed
    Reassigned Blacksmith music
    Fixed Price inflation for Markets
    Recipes fixed
    Rondra kris defined as two-handed weapon
    Fixed hang in chargen if improving mined or maxed attributes
    Fix missing scrollbar on Spells
    Fix Skeletons Ranged battle
    Orks now bear weapons
    Replaced Magic Chainmail at traders with mundone one
    Goblins unlocked

Patch 1.21

        Unlock Sabretooth tiger
        Unlock Mountain lion
        Unlock Wood gnome
        Fix ration distribution in the Camp
        Fix Mine of Prem access
        Fix Mine of Upperorcen access
        Old Bailey remove unnecessary Dex Check
        Fix disappearing stackable items
        Fix Tsa Vitality Wonder
        Fix Hesinde Wonders
        Increase Thorwal performance significantly
        Qualitylevel settings improved
        Added Dungeon sounds
        Added Dungeon icons
        Increased travel speed
        3rd Staff Enchantment is now used consistently for climbing checks
        Improved hanging Characters in battles
        Replaced Loading screens
        Sounds for opening and closing chests
        Improved Character Weapon representation
        Added more Fighting sounds
        Made Attribute potions functional (thanks turtle)
        Gave music instruments a bonus (thanks turtle)
        Gave Robes a basic armor
        Fixed Sliders and Scrollbars
        Updated UI Framework, for better performance and some bugfixes
        included fight message ΓÇ£stuck in armorΓÇ¥

Patch 1.22

        Fixed Route Choice HermitΓÇÖs Lake, Runinshavn, Hjalland
        Fixed Shifted Item Choice window
        Slowed down Travelling again
        Fixed ΓÇ£all Chests are emptyΓÇ¥
        Fixed Chest open and close sounds
        Fixed ΓÇ£circling fightersΓÇ¥
        Added Road Types and Qualities (e.g. Swamp, Forest, Freshwater, Seawater)
        Extrotext fixed
        End Battle Bugs fixed
        Set Volume in Battles correctly
        Fix Skelellen-Phexcaer placeholders
        Added Tooltip for Dungeon exit
        Autohide any Tooltip after 10 Seconds
        Autosave before sleeping (ΓÇ£campΓÇ¥)
        Wake up from unconsciousnes by regeneration
        Fixed not getting Game Over after Party was completely incapacitated
        Improved Game-Over-Screen
        Battle Arena Barrel collisions reactivated
        Fixed Partymanager on low resolutions
        Fixed wooden stairs collision hangs in Hyggeliks ruin
        Fixed Escaping a Camp Fight hangs the game
        Added closing many windows with ESC (Map, Character, Quest, Messages)
        Fixed Map UI covering Character Portraits

Patch 1.23

        Fixed Traumatic Fever missing display name
        Second click on character image closes Character Screen
        Fixed wrong quest order for Tiomar Swafnildsson
        Remove option to cast Spell if AE below 3
        Fix wrong AE delta display in Battles when using Magic Potions
        Fix using Items in battles wonΓÇÖt cost Movement Points
        Unicorn Hang fixed
        Implemented breaking and worn weapons
        implemented Bad Failures in Battles
        Implemented Lucky Hits in Battles
        Implemented more Map Events (Pirates, Orks, the elf in the high swamp between phexcaer and >>
skelellen, some Hunting events)
        Unlocked Abandoned Hostel
        Unlocked Daspota Treasure Cave quest (+Dungeon)
        Fixed autosuccess wonΓÇÖt count as success in Battles
        Fire damage (e.g. Ignifaxius) is now stopped by armor
        Made Old Bailey poison trap more dangerous
        Fixed Bug Shield is removed in Battle if the main hand holds a ranged weapon
        Adapted Temple Music
        Fixed wrong town tips
        Fixed text in the ork camp
        Fixed Placeholders in the temple
        Fixed Savegame count, increased save/load Dailog opening speed
        Questmarkers got a separate icon and are only visible after getting an according quest remark (use Taverns >>
for asking about informers)
        Battle-Ending Jingle fixed
        Fixed Collisons, Dead ends and other minor stuff in the following towns: Aryn, Angbodirvale, Auplog, >>
Bodon, Brendhil, Breida, Clanegh, Daspota, Efferdun, Stonrock, Greenvelden,         Guddasoundby, >>
Hjalsingor, Hjalland's Court, Kord, Liskor, Manrin, Merske, Upperorken, Orvil, Ottarje, Uberthorn, >>
Phexcaer, Prem, Rovamouth, Serske, Thorwal, Tjanset, Varnhome, Vilnhome
        Graphical Fixes and Dead-End-Fixes in the Dungeons: Abandoned Hostel, Spidercave, Daspota Treasure Cave, >>
Black Mages Ruin, Orc Cave, Temple of the Nameless one, Dragon Cave, Pirate Cave,         Dwarf Mine >>
Upperorken, Old Bailey, HyggelikΓÇÖs Ruin

Patch 1.24

        Fixed Ox Event on sea travels
        Fixed ork ambush battle
        Fixed Abandoned Hostel dialog
        Fixed positive attribute levelup
        Fixed House captions everywhere
        Fixed Battle Character display
        Fixed Battle escaping opponents
        Fixed Spell Fastness of Body effects
        Unlocked Spell ΓÇ£HarmlessΓÇ¥ (Witch)
        Unlocked Spell ΓÇ£Call CrowsΓÇ¥ (Witch)
        Unlocked Spell ΓÇ£Karnifilo FuryΓÇ¥ (Mage)
        Fixed Spell ΓÇ£Lightning find youΓÇ¥ effects
        Prevented resurrection by Levelup

Patch 1.25

        Refill lanterns with oil
        fixed pirate attack
        fixed ΓÇ£negativeΓÇ¥ effect display of elixirs
        removed wrong ΓÇ£hostelΓÇ¥ icon near Tsa-Temple in Thorwal
        Fixed queststate Umbrik Sevenstone
        Included Krakenewt random event when at sea
        fixed graphical bug empty button on item descriptions
        Fixed ΓÇ£superdense FogΓÇ¥ problem
        Fixed Altar in Spidercave, endbattle against Mactans is now reachable
        Display loot window on successful hunting to allow manual distribution (or discarding) of the surplus >>
rations found
        made random events at sea less common

Patch 1.26

        Thorwal: fixed top stair collisions
        Made Weapon Breakchecks scarcer
        Fixed Break Factors for magical weapons
        Fix triggers for Abandoned Hostel appearing elsewhere as well
        Fixed pirate attacks
        Fixed Resurrection in Temples
        Fixed River Passing trigger appearing too often
        Fixed Taverns in Vilnhome
        Fixed name for ΓÇ£miracle cureΓÇ¥
        Fixed Minimap not centering properly after moving the overview map
        Fixed Minimap slipping ΓÇ£out of its circleΓÇ¥ on different resolutions
        remain in Tavern if cheating/pickpocket was successful
        cover Minimap areas outside Fog of War
        Fix Karnifilo (target, duration)
        Fix Axxeleratus (target, duration)
        extended Fulminictus display
        replaced Travia ΓÇ£you were fedΓÇ¥ text
        Fixed assignment of Rondra birth bonus to attack and parry
        Mouselook invertable
        Prevent ΓÇ£clicking through the overview mapΓÇ¥
        Fix Rondra-Temple in Prem showing wrong flag
        Fixed Tips in Taverns
        Fixed Tavern message display ΓÇ£you drankΓÇ¥ without having ordered anything
        Update Questmarkers after Tavern visit
        Quest arrows always point to quest target, even if it is already visible on the minimap

Patch 1.27

        Sicknesses
        Healing Talents
                Poison
                Wounds
                Sickness
        Brendhil: Changed Hostel to Tavern+Hostel
        Battlearena 01 fixed
        Fixed Abandoned Hostel triggers everywhere
        Fixed: Items are not removed (Alchemy, Quests)
        Adapted Regeneration while Sleeping
        Temple Collection shows group wealth
        Fixed Characterstate ΓÇ£dyingΓÇ¥ (now correctly deducts 1 Damage every 15 Minutes until Character is >>
actually dead)
        Removed "overdamage" on Ignifaxius with spell failure
        Ignifaxius now correctly is held off by armor
        Adapted several item values
        Heshthot immune to mundane weapons
        Altar(battle) Spidercave can only be started once
        ΓÇ£WaitΓÇ¥-Command fixed for magical characters with <= 2AE
        Fixed Fulminictus Damage calculation

Patch 1.28

        Introduced sleeping bag
        Introduced graphical effects (Antialiasing, SSAO, DoF) that can be (de)activated separately in the settings
        Made finding herbs harder in Winter
        Freezing damage only in Winter
        Wintercoats now available at Chandlers (formerly only at Arms Merchant, as they are classified as >>
ΓÇ£ArmorΓÇ¥)
        Hetman Dialogue improved (more to come)
        Keyboard control for the battle camera (remembers tilt and zoom)
        Herbsearch now chooses from correct set depending on location (formerly the ΓÇ£by a riverΓÇ¥ set was >>
taken regardless of location)
        Freezing only does permanent damage after 48 hours untreated, not right away after sleeping
        Permanent damage to LE capped at 15

Patch 1.29

        Battlearenas completely redone, for more compact battles
        Special Locations for specific fights (Gorah, Spidercave, Ship of the dead, Temple of the nameless god, >>
Daspota Treasure Cave)
        Quest for Old Bailey lower levels added
        New Scene for Blacksmith (making him ΓÇ£visibleΓÇ¥)
        New Scene and Handling for ΓÇ£simple HouseΓÇ¥
        Skillcheck Logging improved
        Introduced Scene for Boar Hunting
        Daspota Dialogs can be restarted until a fight was provoked
        Introduced Scene for Brothel
        ΓÇ£Tabbing outΓÇ¥ of Fullscreen automatically switches to window mode to enable getting back into the game
        Added Building Decals (work in progress)
        Removed Body Control check to avoid damage
        Fight Target choice now possible via field, not only via Character
        Fastness of Body nerfed (max level reduced, no casting outside of Battle)
        Introduced ΓÇ£Spell failed, try again?ΓÇ¥ for Spells outside of combat, e.g. Light in the Darkness
        Dullskull infection fixed and reduced to 24 hour ΓÇ£incubationΓÇ¥ time
        Paralysis fixed
        Permanent wonders are only possible once per character (instead of ΓÇ£as long as godgrace and money lastΓÇ¥)
        Fixed Staff Enchantment removed when losing the staff in battle
        Fixed Swafnildsson-Quest, he now is correctly at home even without the letter of recommendation by >>
Sevenstone, but asks for it in order to give the piece of the map he possesses
        Characters now drink on their own if there is something to drink available (careful, alcohol is liquid >>
as well)
        Message ΓÇ£ drank his/her last bitΓÇ¥ now appears correctly
        Fixed some texting bugs
        Added Golden Shield to Temple of the Nameless loot (only if not entered so far)
        Temple of the Nameless rescue from the hole only possible once
        Temple of the Nameless Blocking Stone Door fixed after loading
        Run-Footsteps only triggered on forward running (as there is no backward running)
        Assignment and Exchaning of Ring and Arm Slots fixed
        "Strange appartus" in Abandoned Hostel Dungeon fixed
        Direct Entering of Numbers at the Marketplace fixed
        "Identical Sortiment" bug in Marketplaces fixed
        Old Bailey Phex Altar can be sacked after first time saying no

Patch 1.30

        House-Decals updated
        Leaving Buildings makes the party ΓÇ£turn the back to the doorΓÇ¥
        City-Triggers (Doors, Hetman) now react to ΓÇ£running into themΓÇ¥, therefore hopefully making some >>
spots like the hetman easier to access
        Made Armory Credit variable depending on ΓÇ£openingΓÇ¥ at the hetman and visit to Jadra (thanks to Fujak >>
Logansson)
        Fixed Battlecharacters "falling" at exactly 5 LE, where they should fall below 5 LE only
        Black Magicians Ruin collisions improved
        Texts not displaying in battle fixed
        Attack- and Parry base values are now rounded instead of floored
        Broken Weapons sometimes donΓÇÖt show up at the Blacksmith fixed
        New Spells
                Calm Body (Healing Spell for Camps)
                Eye of Eagle (improve Perception)
                Penetrizzel (improve Minimap uncovering distance in Dungeons)
                Be my Friend effect (works now)
                Evil Eye effect (just rechecked)
                Paralyze effect fixed
                WitchΓÇÖs Spit effect (chance to heal Sickness and Poison)
                Skelettarius (summon Skeleton)
                Summon Spirits (summon ghost)
                Master of Animals (Be my Friend for Animals only)
                Meek you be (Calm animal)
                Odem Arcanum (show all unidentified magic items of the party)
                Analys (Identify a single magical item)
        Rats bite effect fixed in Dragon Cave
        Fixed House of Captains in Daspota can be opened unlimited times
        Fixed Daspota Hook Hugo wonΓÇÖt start a battle
        Fixed Arena Grids
        made the "Secret Forest path" between Skelellen and Peilinby actually "secret" and position >>
according events there
        included more Travel-Hunting-Events
        Included Mountain Pass events
        Fixed Old Bailey lower levels
        Partly reworked temple flags
        Fixed Wolfcave climbing (carefull, it can be quite deadly now)
        Fixed "dying" too fast
        Fixed State and Staff Enchantment getting lost on losing the weapon in battle
        Fixed Dullskull infection always hitting whole party despite of successful checks
        Fixed Black Magicians ruin crashing through the floor in Level 1
        Fixed several texting bugs
        Introduced Whetstone usage
        Improved Flyovers on items
        Made special states of items (magical, broken) visible in inventory
        Fixed buggy loot after fighting Gorah
        Fixed early arrival on Ship Journeys "before the red Line arrived in the harbor"

Patch 1.31

        Opening Hours and -Days for Markets
        Characternames can be Changed ingame
        Fixed Battle Character turns
        Partymanager now correctly shows User Images
        Battle Opponent Health display
        Camera-ΓÇ¥SweepΓÇ¥ on Loading a new Town to reduce post-loading jiggle
        Gardianum Spell target fixed
        Fixed some Tavern texts
        The Dead Ship dungeon unlocked
        Companion NPCs unlocked
        Display of Weapon skill in the inventory
        Reduce current VI if losing permanent VI while freezing
        Fixed ΓÇ£Markets have identical offersΓÇ¥
        Fixed savegame breaking when saving in specific buildings
        Fixed Name display of some Market Stalls
        Fixed ΓÇ£bare handΓÇ¥ sortiment offer
        Fixed Sickle checkbonus
        Fixed Be my Friend target aquisition
        Introduced Helter Skelter
        Fixed Summon Ghost
        Added convenience presets for Item moving and looting amount
        added more travel events
        Fixed Blacksmith accepting multiple weapons
        Thinmarsdotter Clanegh quest now correctly triggers Thinmarsdotter Thoss quest
        Honest Jorge Clanegh enabled
        Egilsdotter Quest + Dialog improved
        Windenbek / Nameless Temple improved
        Introduced Events in Towns
        Included User-contributed Events (thanks to lunatic, Ali Bengali, ugralitan, NeoderWeise)
        Fixed a Diceroll bug delivering exaggerated results
        Rabalancing Hunting, Water- and Foodconsumption
        Battles: Repeat last Action
        Battles: Wait in the same Battleround
        Battles: Autobattle
        Battles: Acceleration Factor for animations
        Battles: Opponents can now spawn after the first round, not revealing the full enemy strength right away
        Eating of certain herbs
        New and improved Graphical effects
        Complete overhaul of Buildings and Towns
        Hetman Tronde now lives in a real longhouse
        Travelmap now has an actual background (before: Black)
        Waterreflection autoadaption depending on performance (optional)
        Made Town Runin Trigger optional
        Introduced ΓÇ£Town bordersΓÇ¥ triggering a ΓÇ£do you want to leave this townΓÇ¥ Dialogue
        Unconcious Characters are automatically replaced as leaders
        Cameraheight now depends on Leading Character height
        More ΓÇ£BackgroundsΓÇ¥ for Dialogues
        Numerous other smaller Bugfixes

Patch 1.31hf

        Thorwal Seasounds reduced
        Tavern and Hostel shields fixed
        Arenas in the deadship fixed

Patch 1.31f

        Opening Hours for Traders fixed (for now daily 7 am to 8 pm, with Option to adapt per Town and per Trader)
        Fixed Spell Rust Iron
        Signs for special buildings in Liksor and Thorwal fixed
        Minimaps fixed: Abandoned hostel, Ljasdahl, Rovik
        Fixed Companion Times (preventing them to leave after 2-3 towns)
        Made Camerasweep optional (Settings -> Graphics) in case crashes started to happen when entering towns
        Fixed Load Game bug under certain circumstances
        Prevented retriggering of secret door trigger even when it is already opened
        Activated Spell ΓÇ£End TransformationsΓÇ¥ to be able to heal ΓÇ£petrifiedΓÇ¥
        Deadship only triggers once every 7 days, or not at all if already completed
        Dead Companions donΓÇÖt say goodbye any more
        Battlefreeze on some spells fixed
        Playerchars now use magic in autobattle
        Secured bridges in Thorwal

Patch 1.32

        Completely reworked user interface
                clear Character Screen
                extended Tooltips
                intuitive handling
                Questbook improved (Mark completed Quests, Sorting)
                Travelmap and Battlescreen with Camera control icons

        New Non Player Characters
                From walkers in the streets to the healer
                individual Faces
                Authentic ΓÇ£ThorwalshΓÇ¥
                Guards with traditional Skraja

        Completely new Music (Original score can be optionally activated)
        Massive Performance Improvements
        Significant Optical Improvement on all game Scenes (Towns, Dungeons, Battles)
        Linux Version
        Beginner mode (choose on new Game)
        Optional Automatic Levelups
        Complete Data-Modding-Ability, even with multiple independent Modules
        Rebalancing Trader Buy Pricing
        Trader locks you out when trying to haggle too hard
        Taverns lock you out when being caught stealing / cheating
        Levelup adapted (Vitality/AE distribution, grand meditation for magicians)
        Combat and Autocombat Bugfixes
        AI-Wizards use more different Spells
        Autocombat also uses Magic
        Reinforcements appear at the exits
        Waterskins are refilled in Taverns (with the first beer) and Hostels (when eating)
        Ingame-Console is saved to a textfile for later reference
        40 new Steam Achievements (including Stats)
        Steam Cloud Integration (Online-Backup of Savegames)
        Potion effects donΓÇÖt stack any more
        New Spell ΓÇ£Break DominationΓÇ¥ (to counter Horriphobus, Evil Eye)
        English Map
        Corrected Town Names
        Problem with Unity Crash when having Corrupted Font Files fixed
        Many texting issues fixed
        Many more smaller and larger Bugfixes

Patch 1.32xmass

        New Statusicons for ΓÇ£Character overencumberedΓÇ¥, ΓÇ£Character is fighting barehandedΓÇ¥, and >>
ΓÇ£Character yields a broken weaponΓÇ¥
        Goblins now have Sounds
        Ranged Weapons now have a sound
        Female Soundeffects for female player Characters introduced
        Spell ΓÇ£Rust IronΓÇ¥ unlocked
        Campfights now just for Advanced mode (before just for Beginnersmode)
        NPC-Walker in Thorwal fixed
        Weapontrader Depth of Field fixed
        Steam-Achievements fixed
        Attributo-Effect doesnΓÇÖt stack any more
        Wand Ritual checks fixed
        NPC-Companion time storage fixed
        AI-Battle-Magic-hangs caught
        Graphic Glitch in Vidsand fixed
        Minimaps in Dungeons fixed
        two additional Achievements for Eastereggs (Thank you for the Idea Fujak!)
        Mac-Version operational again
        Linux-Launcher outputlog activated


This NFO File was rendered by NFOmation.net

Patch 1.06

    Character: Armor Display Bug of 1.05 fixed
    Fights: Improved Arena Assignment
    Dungeons:Light position improved
    Fights: Prevent Spell overcasting (exception: Ignifaxius)
    Fights: Fix Spellcost
    Character: Parry updated
    Travel: Fixed faulty Events freezing journey
    Travel: Fixed encounter positions
    Fights: Fix Initiative Display and Order
    Thorwal: Replaced NPCs
    House Scenes: Modified, replaced NPCs
    Fights: Deactivated ActionCam
    Fights: Activated Spell Chain and Menacle
    Fights: Activated Spell Be My Friend
    Fights: Activated Spell Evil Eye
    Fights: Activated Spell Great Confusion
    Fights: Activated Spell Horriphobus
    Fights: Activated Spell Astral Theft
    Fights: Activated Spell Somnigravis
    Fights: Activated Spell Mad Dance
    Fights: Activated Spell Clarum Purum
    Fights: Activated Spell Falcon’s Vision
    Fights: Activated Spell Plumbumbarum
    Fights: Activated Spell Bane of Fire
    Fights: Activated Spell Paralyse
    Fights: Flee Battle activated
    Fights: Parry reactivated
    Fights: Greatly increased visual battle feedback
    Fights: Character Movement improved
    Villages: NPCs replaced in all towns... Ala, Angbodirtal, Aryn. Auplog. Bodon, Breida, Brendhil,
        Clanegh, Daspota, Efferdun, Einsiedlersee, Fähre Angbodirtal, Felsteyn, Fähre Tjoila, Groenvelden,
        Guddasunden, Hjallander Hof, Hjalsingor, Kord, Kravik, Liskor, Ljasdahl, Manrin, Merske, Nordvest,
        Oberorken, Orkanger, Orvil, Ottarje, Overthorn, Peilinen, Phexcaer, Prem, Rovamund, Rovik, Rukian,
        Runinshaven, Rybon, Serske, Skelelle, Skjal, Thorwal, Thoss, Tjanset, Tjoila, Treban, Tyldon,
        Vaermhagen, Vidsand, Vilnheim
    Locations: Tavern new
    Locations: Tempel new
    Blacksmith: New Anvil-Sound
    Game Start: Welcome message (will also trigger in existing Games in every Temple of Thorwal)
    Mainquest: Swafnild Egilsdotter harbour trigger fixed
    Character: ST-Bonus Damage Accumulation fixed
    Character: Fixed prssing “C” showing Quest- AND Inventory Screen
    User Interface: Made ShowInventory and ShowQuestbook Buttons toggle their respective windows
    Thorwal: Armory 30D Credit activated
    Character: Payment Bug fixed
    Market: Fixed Text Bug
    System: Black Screen after intro fixed

Patch 1.07

        Character: Fix hang for All negative attributes mined
    Character: Recalculate Armor mali on Levelup
    Trade: Fix free Healers
    Tavern: Fix wrong dialogs Branches
    System: Performance Setting impact vastly improved
    Towns: Improved Animations of the new NPCs
    Dungeon: Fix Old Bailey Quest
    Dungeon: Fix empty chests in spidercave (only works with new games as chest status resides in Savegame >>
after first entrance)
    Camp:: Waterskin refill fixed
    Dungeon: Fix pirate cave door
    Camp: Fix Savegame Time forward
    Towns: Add “Master Dramosh” in front of Old Bailey
    Towns: Leave House Tooltip fixed
    Questbook: Actually hide Hidden quests
    Townmap Rybon fixed
    System: Fixed Save/Load-Game-Error on with new Characters, old Savegames should work again

Patch 1.08

    Character: Fix missing class restrictions
    Character Fix weapon damage display
    Character: Fix magic item bonus
    Character: Fix twohanded restrictions
    Fight: Fix throwing weapon usage
    Character: Animations updated
    Fight: NPCs flee scene
    Villages: some Markets updated
    Item: Fixed ST-Bel
    Fight: Fixed Opponent Portraits

Patch 1.11

    We skipped Version 1.09 and 1.10 for organisational reasons
    Travel: Events Varnhome -> Daspota and Ottarje -> Daspota fixed
    Travel: Random event handling improved
    Event: Temple of the Nameless One event fixed
    Travel-Map: Highlight of known Quest locations
    Dialog: Frenja Jandasdotter fixed
    Quest: Gorah fixed
    Fight: Fix variable Spellrange for negative Skill values
    Fight: Spell Strength selection fixed
    Towns: Thorwal objects fixed
    Towns: Guddasunden fixed flying NPCs
    Towns: Armory rechecked, should work now for new Hetman missions
    Towns: Daspota Vend Vendarrson fixed
    Towns: Markets fixed
    Dungeon: Activated Mine of Prem
    Dungeon: Activated Mine of Upper Orken
    Dungeon: made Nameless One reachable again
    Character: Levelup negative attribute fixed
    Character: NPC Animations fixed
    Items: Tinderbox is now usable with Torch and Lamp
    Dungeons: now require an active Lightsource (lighted and equipped Torch or Lamp, active Light in >>
the Darkness spell)

Patch 1.12 - 1.13

    New Fight opponents

    Spiders added
    Steppe Dog added
    Grimwolf added
    Zombies added
    Ogres added
    Harpys added
    Monsterportraits added

    Fixes and Improvements

    Different Marketbooths fixed
    Ground-Dwarf (and his beard) in front of Old Bailey fixed
    Minimaps fixed
    Fulminictus fixed
    Ignifaxius fixed
    Armory finally fixed
    Ranged and Magic Line of Sight improved
    Hitanimations improved
    Lights now go out as intended
    Bug in Loot Distribution Window autoloot fixed
    Gorah improved
    Magic without AE not possible any more

Patch 1.14

        Reactivated Postprocessing Effects on fantastic quality and reasonable effects on other qualities
        Made Motion Blur deactivated
        Item-Images update
        X at timberbox
        Character Generator: Changed Song
        Honest Jorge fixed (incl. item sale)
        Fights fixed
        Fight: Lockups should be fixed
        Final Fight black magician’s ruin Mappiece fixed
        First Staff Enchantment
        Second Staff Enchantment
        Third Staff Enchantment
        Forth Staff Enchantment
        Attributo activated
        Negative Attributes rule fixed
        Two handed weapons (Battleaxe, spears, staffs) fixed
        Inventory: Stacking broken Items fix
        Level Up fix (when drunk)
        Tavern, drinking and leaving dialog fix
        Stone arenas fixed
        Armor and Weapon Information (Trader) by tooltip
        Battle UI fix (NPC portrait)
        Battle UI sorting update
        Battle Menu fix
        Battleturn more speed

Patch 1.15

    new Music assignment
    improved Fight Initiative display (no more overlapping images)
    Black magician’s Ruin Endfight and Chest fixed
    Usergenerated Character Images of “Jorsch” included
    Fight Action Camera reactivateable in globalsettings
    Fight Camera focuses on current Char
    Item Bonus fix
    Panicbutton Scrollbar fixed
    ESC-Menu while in Character Generation deactivated
    Doubleclick on Exit (to Skip animation) no longer clicks the button outside)
    Item Images fixed
    Lowering Negative Attributes rolls three times instead of one
    Random Bard Event unlocked
    Arrival at correct Signpost / Harbor
    Eliane Windenbek forced at the barde
    Barde appears for at least two informer tips
    Swafnild Egilsdotter can be met at harbors again
    4th Staff Enchantment fixed

Patch 1.16

    Enemys can use magic
    Enemys can use distant attacks
    Loading city views didn't work after 1.15 -> fixed in 1.16 (reference: Patch 1.15: Hänger beim >>
Einlaufen in den Thorwaller Hafen)
    For Mac users, character models in battle were missing -> fixed (reference: [OS X] Steam - Patch >>
1.15 Fehlende Helden 3D Modelle)
    Missing buttons when creating a new character / missing background -> fixed
    Character images were not saved -> fixed
    NEW: new file folder for character images. You can now import your own images (png, jpg, 256x256)
    Character
    images can be changed even after character generation by a mouseclick
    on the corresponding portrait in the character screen (-> the images
    will cycle through all specific portraits for the avatars race plus
    through all own images)
    Flyover for map buttons now work and show their helptext
    Hang(s) in combat probably fixed (please report, if further hangs occur)

Patch 1.17

    Rebalancing: Fewer Rations on Camp Foodsearch
    Enemy Vitality fix (every enemy had 20 Vitality so far)
    Daspota and other “House”-Trigger made unique
    Leaving Hyggeliks Ruin fixed
    QuickSave (F5) + QuickLoad (F6)
    Defaultresolution to 1024x768
    Default Quality to Beautiful
    Default Double assignment for c removed
    Extro fixed
    Ork-Champion fixed
    More Performance Optimizations
    Heshtot-Fix in Dragoncave
    Armory can only be entered once
    Textfix Honest Jorge
    Dragoncave Pirate fight just once
    Settings-Dialog reworked
    Volume for Voiceover
    Volume for Foodsteps
    Choice of Language

Patch 1.18

    Poisoned Weapons
    Recipes
    Alchemy
    New Options
    (de)activate Run motion blur
    Optionally reactivate Killcam
    Optionally deactivate Move to current character
    Settings for Spells don't close on Click anymore
    Ugdalf Poison Gas room fixed
    Guddasunden Update (Signpost)
    Temple Women dressed
    Thorwal new main road
    Fixed Thorwal Windmill
    Fixed Ugdalf door
    Fixed Mine of Prem dead end
    Disappearing Lamp post in Rovik fixed
    Fixed Battlearena Corners
    Stoerrebrandt fixed
    Time Usage on Staff ritual despite of error message removed
    Quicksave in Battle deactivated
    Loading on the road fixed
    Varnheim Hostel name fixed
    Confirmation when closing the Game (Window Mode)
    Prevented repositioning of Characters when selling (exploit)
    Questlog Texting and Translation fixed
    Fixed strange Loot screen behaviour (creation of Crossbows) after some battles

Patch 1.19

    OC in Thorwal
    Minimap in Thorwal
    Problem entering Houses and Camps fixed
    Hyggelik Map fixed
    Minimap Clanegh fixed
    Fixed Settings Screen
    Fixed camps
    Paralize fixed
    End Battles when all opponents are paralyzed.
    Horriphobus fixed

Patch 1.20

    Unlock Unicorn (Mainquest failsafe)
    Unlock “The dark Eye”
    Fixed Entrance Mine of Prem
    Fixed Entrance Mine of Upper Orcen
    Broken Item Sale fixed
    Credits fixed
    Reassigned Blacksmith music
    Fixed Price inflation for Markets
    Recipes fixed
    Rondra kris defined as two-handed weapon
    Fixed hang in chargen if improving mined or maxed attributes
    Fix missing scrollbar on Spells
    Fix Skeletons Ranged battle
    Orks now bear weapons
    Replaced Magic Chainmail at traders with mundone one
    Goblins unlocked

Patch 1.21

        Unlock Sabretooth tiger
        Unlock Mountain lion
        Unlock Wood gnome
        Fix ration distribution in the Camp
        Fix Mine of Prem access
        Fix Mine of Upperorcen access
        Old Bailey remove unnecessary Dex Check
        Fix disappearing stackable items
        Fix Tsa Vitality Wonder
        Fix Hesinde Wonders
        Increase Thorwal performance significantly
        Qualitylevel settings improved
        Added Dungeon sounds
        Added Dungeon icons
        Increased travel speed
        3rd Staff Enchantment is now used consistently for climbing checks
        Improved hanging Characters in battles
        Replaced Loading screens
        Sounds for opening and closing chests
        Improved Character Weapon representation
        Added more Fighting sounds
        Made Attribute potions functional (thanks turtle)
        Gave music instruments a bonus (thanks turtle)
        Gave Robes a basic armor
        Fixed Sliders and Scrollbars
        Updated UI Framework, for better performance and some bugfixes
        included fight message “stuck in armor”

Patch 1.22

        Fixed Route Choice Hermit’s Lake, Runinshavn, Hjalland
        Fixed Shifted Item Choice window
        Slowed down Travelling again
        Fixed “all Chests are empty”
        Fixed Chest open and close sounds
        Fixed “circling fighters”
        Added Road Types and Qualities (e.g. Swamp, Forest, Freshwater, Seawater)
        Extrotext fixed
        End Battle Bugs fixed
        Set Volume in Battles correctly
        Fix Skelellen-Phexcaer placeholders
        Added Tooltip for Dungeon exit
        Autohide any Tooltip after 10 Seconds
        Autosave before sleeping (“camp”)
        Wake up from unconsciousnes by regeneration
        Fixed not getting Game Over after Party was completely incapacitated
        Improved Game-Over-Screen
        Battle Arena Barrel collisions reactivated
        Fixed Partymanager on low resolutions
        Fixed wooden stairs collision hangs in Hyggeliks ruin
        Fixed Escaping a Camp Fight hangs the game
        Added closing many windows with ESC (Map, Character, Quest, Messages)
        Fixed Map UI covering Character Portraits

Patch 1.23

        Fixed Traumatic Fever missing display name
        Second click on character image closes Character Screen
        Fixed wrong quest order for Tiomar Swafnildsson
        Remove option to cast Spell if AE below 3
        Fix wrong AE delta display in Battles when using Magic Potions
        Fix using Items in battles won’t cost Movement Points
        Unicorn Hang fixed
        Implemented breaking and worn weapons
        implemented Bad Failures in Battles
        Implemented Lucky Hits in Battles
        Implemented more Map Events (Pirates, Orks, the elf in the high swamp between phexcaer and >>
skelellen, some Hunting events)
        Unlocked Abandoned Hostel
        Unlocked Daspota Treasure Cave quest (+Dungeon)
        Fixed autosuccess won’t count as success in Battles
        Fire damage (e.g. Ignifaxius) is now stopped by armor
        Made Old Bailey poison trap more dangerous
        Fixed Bug Shield is removed in Battle if the main hand holds a ranged weapon
        Adapted Temple Music
        Fixed wrong town tips
        Fixed text in the ork camp
        Fixed Placeholders in the temple
        Fixed Savegame count, increased save/load Dailog opening speed
        Questmarkers got a separate icon and are only visible after getting an according quest remark (use Taverns >>
for asking about informers)
        Battle-Ending Jingle fixed
        Fixed Collisons, Dead ends and other minor stuff in the following towns: Aryn, Angbodirvale, Auplog, >>
Bodon, Brendhil, Breida, Clanegh, Daspota, Efferdun, Stonrock, Greenvelden,         Guddasoundby, >>
Hjalsingor, Hjalland's Court, Kord, Liskor, Manrin, Merske, Upperorken, Orvil, Ottarje, Uberthorn, >>
Phexcaer, Prem, Rovamouth, Serske, Thorwal, Tjanset, Varnhome, Vilnhome
        Graphical Fixes and Dead-End-Fixes in the Dungeons: Abandoned Hostel, Spidercave, Daspota Treasure Cave, >>
Black Mages Ruin, Orc Cave, Temple of the Nameless one, Dragon Cave, Pirate Cave,         Dwarf Mine >>
Upperorken, Old Bailey, Hyggelik’s Ruin

Patch 1.24

        Fixed Ox Event on sea travels
        Fixed ork ambush battle
        Fixed Abandoned Hostel dialog
        Fixed positive attribute levelup
        Fixed House captions everywhere
        Fixed Battle Character display
        Fixed Battle escaping opponents
        Fixed Spell Fastness of Body effects
        Unlocked Spell “Harmless” (Witch)
        Unlocked Spell “Call Crows” (Witch)
        Unlocked Spell “Karnifilo Fury” (Mage)
        Fixed Spell “Lightning find you” effects
        Prevented resurrection by Levelup

Patch 1.25

        Refill lanterns with oil
        fixed pirate attack
        fixed “negative” effect display of elixirs
        removed wrong “hostel” icon near Tsa-Temple in Thorwal
        Fixed queststate Umbrik Sevenstone
        Included Krakenewt random event when at sea
        fixed graphical bug empty button on item descriptions
        Fixed “superdense Fog” problem
        Fixed Altar in Spidercave, endbattle against Mactans is now reachable
        Display loot window on successful hunting to allow manual distribution (or discarding) of the surplus >>
rations found
        made random events at sea less common

Patch 1.26

        Thorwal: fixed top stair collisions
        Made Weapon Breakchecks scarcer
        Fixed Break Factors for magical weapons
        Fix triggers for Abandoned Hostel appearing elsewhere as well
        Fixed pirate attacks
        Fixed Resurrection in Temples
        Fixed River Passing trigger appearing too often
        Fixed Taverns in Vilnhome
        Fixed name for “miracle cure”
        Fixed Minimap not centering properly after moving the overview map
        Fixed Minimap slipping “out of its circle” on different resolutions
        remain in Tavern if cheating/pickpocket was successful
        cover Minimap areas outside Fog of War
        Fix Karnifilo (target, duration)
        Fix Axxeleratus (target, duration)
        extended Fulminictus display
        replaced Travia “you were fed” text
        Fixed assignment of Rondra birth bonus to attack and parry
        Mouselook invertable
        Prevent “clicking through the overview map”
        Fix Rondra-Temple in Prem showing wrong flag
        Fixed Tips in Taverns
        Fixed Tavern message display “you drank” without having ordered anything
        Update Questmarkers after Tavern visit
        Quest arrows always point to quest target, even if it is already visible on the minimap

Patch 1.27

        Sicknesses
        Healing Talents
                Poison
                Wounds
                Sickness
        Brendhil: Changed Hostel to Tavern+Hostel
        Battlearena 01 fixed
        Fixed Abandoned Hostel triggers everywhere
        Fixed: Items are not removed (Alchemy, Quests)
        Adapted Regeneration while Sleeping
        Temple Collection shows group wealth
        Fixed Characterstate “dying” (now correctly deducts 1 Damage every 15 Minutes until Character is >>
actually dead)
        Removed "overdamage" on Ignifaxius with spell failure
        Ignifaxius now correctly is held off by armor
        Adapted several item values
        Heshthot immune to mundane weapons
        Altar(battle) Spidercave can only be started once
        “Wait”-Command fixed for magical characters with <= 2AE
        Fixed Fulminictus Damage calculation

Patch 1.28

        Introduced sleeping bag
        Introduced graphical effects (Antialiasing, SSAO, DoF) that can be (de)activated separately in the settings
        Made finding herbs harder in Winter
        Freezing damage only in Winter
        Wintercoats now available at Chandlers (formerly only at Arms Merchant, as they are classified as >>
“Armor”)
        Hetman Dialogue improved (more to come)
        Keyboard control for the battle camera (remembers tilt and zoom)
        Herbsearch now chooses from correct set depending on location (formerly the “by a river” set was >>
taken regardless of location)
        Freezing only does permanent damage after 48 hours untreated, not right away after sleeping
        Permanent damage to LE capped at 15

Patch 1.29

        Battlearenas completely redone, for more compact battles
        Special Locations for specific fights (Gorah, Spidercave, Ship of the dead, Temple of the nameless god, >>
Daspota Treasure Cave)
        Quest for Old Bailey lower levels added
        New Scene for Blacksmith (making him “visible”)
        New Scene and Handling for “simple House”
        Skillcheck Logging improved
        Introduced Scene for Boar Hunting
        Daspota Dialogs can be restarted until a fight was provoked
        Introduced Scene for Brothel
        “Tabbing out” of Fullscreen automatically switches to window mode to enable getting back into the game
        Added Building Decals (work in progress)
        Removed Body Control check to avoid damage
        Fight Target choice now possible via field, not only via Character
        Fastness of Body nerfed (max level reduced, no casting outside of Battle)
        Introduced “Spell failed, try again?” for Spells outside of combat, e.g. Light in the Darkness
        Dullskull infection fixed and reduced to 24 hour “incubation” time
        Paralysis fixed
        Permanent wonders are only possible once per character (instead of “as long as godgrace and money last”)
        Fixed Staff Enchantment removed when losing the staff in battle
        Fixed Swafnildsson-Quest, he now is correctly at home even without the letter of recommendation by >>
Sevenstone, but asks for it in order to give the piece of the map he possesses
        Characters now drink on their own if there is something to drink available (careful, alcohol is liquid >>
as well)
        Message “ drank his/her last bit” now appears correctly
        Fixed some texting bugs
        Added Golden Shield to Temple of the Nameless loot (only if not entered so far)
        Temple of the Nameless rescue from the hole only possible once
        Temple of the Nameless Blocking Stone Door fixed after loading
        Run-Footsteps only triggered on forward running (as there is no backward running)
        Assignment and Exchaning of Ring and Arm Slots fixed
        "Strange appartus" in Abandoned Hostel Dungeon fixed
        Direct Entering of Numbers at the Marketplace fixed
        "Identical Sortiment" bug in Marketplaces fixed
        Old Bailey Phex Altar can be sacked after first time saying no

Patch 1.30

        House-Decals updated
        Leaving Buildings makes the party “turn the back to the door”
        City-Triggers (Doors, Hetman) now react to “running into them”, therefore hopefully making some >>
spots like the hetman easier to access
        Made Armory Credit variable depending on “opening” at the hetman and visit to Jadra (thanks to Fujak >>
Logansson)
        Fixed Battlecharacters "falling" at exactly 5 LE, where they should fall below 5 LE only
        Black Magicians Ruin collisions improved
        Texts not displaying in battle fixed
        Attack- and Parry base values are now rounded instead of floored
        Broken Weapons sometimes don’t show up at the Blacksmith fixed
        New Spells
                Calm Body (Healing Spell for Camps)
                Eye of Eagle (improve Perception)
                Penetrizzel (improve Minimap uncovering distance in Dungeons)
                Be my Friend effect (works now)
                Evil Eye effect (just rechecked)
                Paralyze effect fixed
                Witch’s Spit effect (chance to heal Sickness and Poison)
                Skelettarius (summon Skeleton)
                Summon Spirits (summon ghost)
                Master of Animals (Be my Friend for Animals only)
                Meek you be (Calm animal)
                Odem Arcanum (show all unidentified magic items of the party)
                Analys (Identify a single magical item)
        Rats bite effect fixed in Dragon Cave
        Fixed House of Captains in Daspota can be opened unlimited times
        Fixed Daspota Hook Hugo won’t start a battle
        Fixed Arena Grids
        made the "Secret Forest path" between Skelellen and Peilinby actually "secret" and position >>
according events there
        included more Travel-Hunting-Events
        Included Mountain Pass events
        Fixed Old Bailey lower levels
        Partly reworked temple flags
        Fixed Wolfcave climbing (carefull, it can be quite deadly now)
        Fixed "dying" too fast
        Fixed State and Staff Enchantment getting lost on losing the weapon in battle
        Fixed Dullskull infection always hitting whole party despite of successful checks
        Fixed Black Magicians ruin crashing through the floor in Level 1
        Fixed several texting bugs
        Introduced Whetstone usage
        Improved Flyovers on items
        Made special states of items (magical, broken) visible in inventory
        Fixed buggy loot after fighting Gorah
        Fixed early arrival on Ship Journeys "before the red Line arrived in the harbor"

Patch 1.31

        Opening Hours and -Days for Markets
        Characternames can be Changed ingame
        Fixed Battle Character turns
        Partymanager now correctly shows User Images
        Battle Opponent Health display
        Camera-”Sweep” on Loading a new Town to reduce post-loading jiggle
        Gardianum Spell target fixed
        Fixed some Tavern texts
        The Dead Ship dungeon unlocked
        Companion NPCs unlocked
        Display of Weapon skill in the inventory
        Reduce current VI if losing permanent VI while freezing
        Fixed “Markets have identical offers”
        Fixed savegame breaking when saving in specific buildings
        Fixed Name display of some Market Stalls
        Fixed “bare hand” sortiment offer
        Fixed Sickle checkbonus
        Fixed Be my Friend target aquisition
        Introduced Helter Skelter
        Fixed Summon Ghost
        Added convenience presets for Item moving and looting amount
        added more travel events
        Fixed Blacksmith accepting multiple weapons
        Thinmarsdotter Clanegh quest now correctly triggers Thinmarsdotter Thoss quest
        Honest Jorge Clanegh enabled
        Egilsdotter Quest + Dialog improved
        Windenbek / Nameless Temple improved
        Introduced Events in Towns
        Included User-contributed Events (thanks to lunatic, Ali Bengali, ugralitan, NeoderWeise)
        Fixed a Diceroll bug delivering exaggerated results
        Rabalancing Hunting, Water- and Foodconsumption
        Battles: Repeat last Action
        Battles: Wait in the same Battleround
        Battles: Autobattle
        Battles: Acceleration Factor for animations
        Battles: Opponents can now spawn after the first round, not revealing the full enemy strength right away
        Eating of certain herbs
        New and improved Graphical effects
        Complete overhaul of Buildings and Towns
        Hetman Tronde now lives in a real longhouse
        Travelmap now has an actual background (before: Black)
        Waterreflection autoadaption depending on performance (optional)
        Made Town Runin Trigger optional
        Introduced “Town borders” triggering a “do you want to leave this town” Dialogue
        Unconcious Characters are automatically replaced as leaders
        Cameraheight now depends on Leading Character height
        More “Backgrounds” for Dialogues
        Numerous other smaller Bugfixes

Patch 1.31hf

        Thorwal Seasounds reduced
        Tavern and Hostel shields fixed
        Arenas in the deadship fixed

Patch 1.31f

        Opening Hours for Traders fixed (for now daily 7 am to 8 pm, with Option to adapt per Town and per Trader)
        Fixed Spell Rust Iron
        Signs for special buildings in Liksor and Thorwal fixed
        Minimaps fixed: Abandoned hostel, Ljasdahl, Rovik
        Fixed Companion Times (preventing them to leave after 2-3 towns)
        Made Camerasweep optional (Settings -> Graphics) in case crashes started to happen when entering towns
        Fixed Load Game bug under certain circumstances
        Prevented retriggering of secret door trigger even when it is already opened
        Activated Spell “End Transformations” to be able to heal “petrified”
        Deadship only triggers once every 7 days, or not at all if already completed
        Dead Companions don’t say goodbye any more
        Battlefreeze on some spells fixed
        Playerchars now use magic in autobattle
        Secured bridges in Thorwal

Patch 1.32

        Completely reworked user interface
                clear Character Screen
                extended Tooltips
                intuitive handling
                Questbook improved (Mark completed Quests, Sorting)
                Travelmap and Battlescreen with Camera control icons

        New Non Player Characters
                From walkers in the streets to the healer
                individual Faces
                Authentic “Thorwalsh”
                Guards with traditional Skraja

        Completely new Music (Original score can be optionally activated)
        Massive Performance Improvements
        Significant Optical Improvement on all game Scenes (Towns, Dungeons, Battles)
        Linux Version
        Beginner mode (choose on new Game)
        Optional Automatic Levelups
        Complete Data-Modding-Ability, even with multiple independent Modules
        Rebalancing Trader Buy Pricing
        Trader locks you out when trying to haggle too hard
        Taverns lock you out when being caught stealing / cheating
        Levelup adapted (Vitality/AE distribution, grand meditation for magicians)
        Combat and Autocombat Bugfixes
        AI-Wizards use more different Spells
        Autocombat also uses Magic
        Reinforcements appear at the exits
        Waterskins are refilled in Taverns (with the first beer) and Hostels (when eating)
        Ingame-Console is saved to a textfile for later reference
        40 new Steam Achievements (including Stats)
        Steam Cloud Integration (Online-Backup of Savegames)
        Potion effects don’t stack any more
        New Spell “Break Domination” (to counter Horriphobus, Evil Eye)
        English Map
        Corrected Town Names
        Problem with Unity Crash when having Corrupted Font Files fixed
        Many texting issues fixed
        Many more smaller and larger Bugfixes

Patch 1.32xmass

        New Statusicons for “Character overencumbered”, “Character is fighting barehanded”, and >>
“Character yields a broken weapon”
        Goblins now have Sounds
        Ranged Weapons now have a sound
        Female Soundeffects for female player Characters introduced
        Spell “Rust Iron” unlocked
        Campfights now just for Advanced mode (before just for Beginnersmode)
        NPC-Walker in Thorwal fixed
        Weapontrader Depth of Field fixed
        Steam-Achievements fixed
        Attributo-Effect doesn’t stack any more
        Wand Ritual checks fixed
        NPC-Companion time storage fixed
        AI-Battle-Magic-hangs caught
        Graphic Glitch in Vidsand fixed
        Minimaps in Dungeons fixed
        two additional Achievements for Eastereggs (Thank you for the Idea Fujak!)
        Mac-Version operational again
        Linux-Launcher outputlog activated


This NFO File was rendered by NFOmation.net


<Mascot>

aa21