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Assassin's Creed Unity update v1.3.0 changelog:
-----------------------------------------------

Stability & Performance

-    Fixed numerous random crashes for both on Campaign and Coop
-    (90+ various low reproduced crashes)

Fixed specific framerate drops

-    Improved general Framerate on PS4 by lowering the priority of the online services thread
-    Fixed FPS drops while Arno climbs on the RHP building of Palais de Justice
-    Fixed FPS drops when in climbing and pressing the Left Stick towards somewhere that is not >>
climbable in certain areas
-    Fixed FPS drops in Sainte Chapelle

Gameplay (navigation, fight, stealth)

-    Fixed navigation issues where the player gets stuck. Specific fixed instances of this are listed below:
-     Arno will get stuck and fall under the map when he uses free run down button on the >>
stone handrail type
-    [Mission: Occupied Paris] Arno can fall through a certain zeppelin and remain stuck after >>
performing a jumping action from the top of the zeppelin.
-     Arno can remain stuck when climbing part of the roof on Palais De Justice during >>
free roam
-     Arno remains stuck while trying to pass over a table
-    [Cite]Arno can remain stuck while trying to collect nomad point from Notre Dame
-    Arno remains stuck after falling between 2 props
-    [Temple] Arno can remain stuck inside a building corner at the Temple by using controlled descent
-    [Mission :POLITICAL PERSECUTION] Arno remains stuck near a wall located on the rooftop
-    [Mission: OCCUPIED PARIS] Arno remains stuck in a certain pile of wooden crates after >>
performing a climbing action
-    [Cite] Arno can remain stuck after performing a slide on a building near Notre Dame
-    [Cite]Arno gets stuck on the chair while trying to climb the building
-    [Les Invalides] Arno remains stuck in the wall while using controlled descend after performing the >>
Invalides RHP

Fixed haystack issues where the player can stay stuck in it. Specific fixed instances of this are listed >>
below:

-     Arno is stuck in the haystack near the bridge near the Assassin HQ.
-    [Mission: HEADS WILL ROLL] Arno remains stuck if they hide in the haystack that is located in the >>
area with "Kill the Templars 0/3" objective.
-    [Les Invalides] Arno gets stuck and is unable to exit the indicated haystack cart
-    [Cite] Arno remains stuck in a haystack near the Notre Dame

Fixed Cover issues

-    Fixed an issue where Arno could not peek while in cover and standing.
-    Fixed an issue where the incorrect Cover Assassination animation is played when pressing RT+X (Or >>
Square) when an NPC is close enough to perform a Low Profile Assassination.
-    Fixed an issue with right facing cover quick drop animation.

Fixed various camera issues

-    Camera will occasionally focus on nothing when performing a High Profile Cover Assassination.

Fixed animation issues

-    High Profile stop animation plays when walking then stopping in an indoor area.
-    High Profile start animation repeats when starting to move while in Stealth Navigation in a specific >>
type of building.
-    Arno will not enter incapacitated stance if dying while in customization menu
-    Arno performs a Wall Eject in the wrong direction at the bottom of ladders.
-    Arno doesn't enter V-Shape properly from Defenestrate onto the V-Shape's side.
-    Arno will remain in a running animation for several second after jumping from a collision to another
-    Climbing up angled edges is very slow.
-    Arno performs CornerTurns instead of climbing regularly when going to the left on rounded structures.
-    Beam Low Profile Step is too fast over greater distances in between beams.
-    Arno goes past the edge of cover when Peeking up then moving backwards at a certain distance away >>
from the edge of the cover.
-    Arno can play the upper body animation of not having any grenades while climbing up

Fixed some Booster issues

-    Activating a booster during a mission and restarting the memory will stop the booster and give it >>
back to the player
-    Inconsistency between the number of boosts selected and the number displayed in the buy widget after >>
redeeming a boost uplay reward.
-    Arno will teleport when descending from Fences and Walls
-    The Stealth Boost counter does not work properly.
-    Climb to Hang corner transition isn't always smooth.

AI & Crowd

Fixed various animation issues

-    [Cafe theatre] Intendant slides quickly from between two stations
-    NPC was observed walking in the air and, at another point, running in place

Fixed various detection issues

-    NPCs can remain stuck in their bomb attack aim behavior which causes all other NPCs to stop attacking
-    If the LOS is lost during a major scold with guard post NPC they will go to the LKP instead of staying >>
in position.
-    [Mission: The Chemical Revolution] Two aggressors inside the house are invulnerable on any of Arno's >>
actions
-    Guards can be stuck in a detection loop and never attack the player

Fixed various crowd stations issues

-    [Ventre de Paris][Hotel de Ville] Crowd NPC can be found spawning inside a prop.
-    [Quartier Latin][Luxembourg] After the user shoots towards some NPC that are sitting on some boxes, >>
one of them can get into the wall
-    [Louvres][Tuileries] Some NPCs on the bridge between Tuilreies and Saint-Thomas-d'Aquin are not >>
scared if Arno draws his sword
-    [Louvre][Feydeau] Missing chair from the NPC Station near a building
-    [Ventre de Paris] The npc's standing on chairs at the indicated house interior >>
are fleeing into the props when Arno scares them
-    Character model issue in a crowdlife station.
-    When remaining idle in the game for multiple hours, player will see crowd floating in the Air.
-    Horse carts fall through world when moving 115m+ away from them
-    [Louvre-Tuileries][Crowdlife] Some people from the crowd are spawned in the ground
-    Low Rez crowd can be seen when walking in the Street

Matchmaking, Connectivity & Replication

Fixed various matchmaking issues

-    The title enters an unresponsive state for both client and host if the client fast travels far away >>
while the coop mission is being
-    Client remains stuck on loading screen if the Host Signs Out from PSN as soon as the client is on >>
the loading screen towards the session
-    Wrong session attached to game party after having received a ghost
-    [Mission: LES ENRAGES] The map does not start when a 4P group starts the mission a second time
-    The user is unable to access the COOP or Heist missions from Progress Tracker while in Versailles
-    [Mission: DANTON'S SACRIFICE] After a toy of 4 players, using progress tracker to launch mission >>
leaves all players with Waiting For.
-    Storm failure error 0xB9145EA0 received after accepting invite to a coop mission
-    [Voice Chat] A member of a toy party that is muted by a player can still be heard by that player >>
if a coop mission is started afterwards
-    Client can be not pulled into host's world after accepting party and game invite
-    Players can be stuck on "waiting for the other players" message after starting a heist >>
following certain steps
-    The user will be unable to start the first toy session if he remains in Progress Tracker until the >>
other players joins his world
-    One of the clients can receive Server error message on the search screen for LB050
-    Sometimes, other friends gamertags appear for the ones invited in toy sessions
-    The client of a TOY session can remain stuck after entering the mission if he Fast Travels while >>
the host starts any mission
-    [Mission : POLITICAL PERSECUTION] After the Host interacted with the last sewer gate, the >>
objective didn't update until the Host exited the session
-    Clients of a TOY party have the option to Restart Memory right before a private session starts, >>
creating stuck situations
-    The user will remain stuck on loading screen after accepting an invite just before the RIFT tutorial >>
is completed.
-    All 4 players can remain on an infinite "Waiting for other players.." loading screen after the host >>
started THE FOOD CHAIN mission through the Play Co-    op Now search
-    User cannot start another rift mission if he accepts a coop invite during a rift transition out >>
cinematic without pressing any button on the AMD.
-    Title crashes when the Client accepts an invite and the Host Fast Travels to Versailles while the >>
client is on the loading screen
-    Clients of a TOY party can remain stuck on loading screen when trying to start a private mission >>
of 2 Players after previously completing a 4 Players mission with a full TOY party.
-    All players can get stuck on a black screen after starting the transition from freeroam to a mission.
-    Accepting an invite towards an empty session can leave the user without in-    game sound.
-    [Mission: SMUGGLER'S PARADISE] When starting the Heist in Solo Private from the mission giver, the >>
screen can remain black
-    Toy members can remain on "Waiting for players" after 2 players quit the group and the >>
remaining toy started another mission
-    Accepting an invite to join or rejoin a player in a session can send the user in another session >>
with other players
-    Support ability to start a COOP or Heist mission with the progress tracker if that Mission's World >>
is not the Player's current world

Fixed various host migration issues

-    Performing a Host Migration while the users are on the AMD screen will split up the TOY
-    The former host of a session receives the "Connection failed" error after being invited back into >>
the mission by the new host
-    Quit group option is not available after a TOY party leader starts a private session while the rest >>
of the party is still on AMD screen

Fixed join-in-progress issues

-    When joining a coop from an existing group, the client of that group being from [Le roi est mort] >>
mission, and then leaving the mission, he can no longer move the camera when going back in his single >>
player mission
-    [Mission: LES ENRAGES] Impossible to interact with Quest NPC once a Join n progress is done at the >>
start of ACT2
-    A client that joins a private session while in another private session has three loading screens
-    Join in progress Ghost does not spawn while the user is in Versailles
-    The gear rewards from a full completed mission will disappear after the user JIP and returns to >>
free roam
-    One of the clients remains on loading screen and the other remaining players do not have an >>
objective , after joining a toy session and starting mission ANCIENT HISTORY from progress tracker.
-    [Mission: POLITICAL PERSECUTION] The objective remained stuck after a JIP occurred during act 1
-    [Mission: WOMEN'S MARCH] - The last objective will not update if a join in progress is >>
performed as the users interact with the cannons

Fixed various replication issues between host and clients

-    [Mission: THE TOURNAMENT]The arena reinforcements are not replicated for the clients
-    [Crowd] Sometime the Dead Replica Body will remain in a Stand up position
-    [Mission: WOMEN'S MARCH][Replication]After failing the mission some clients may see Theroigne and >>
her ally walking backwards
-    [Mission: THE FOOD CHAIN] Theroigne is seen moving backwards as the host
-    [Mission: ANCIENT HISTORY ] One of the clients was replicated as far away until they moved when >>
first spawning in the mission
-    [Mission: ROYALS, GUNS AND MONEY] After interacting with a door, the client lost his eagle vision >>
and the door replicated as closed for him and opened for everyone else
-    Player sees his teammate get up before unspawning
-    Simultaneously interacting with locked doors/chests lit by Eagle Vision causes the object to become >>
unresponsive and Eagle Vision to lose its functionality
-    If multiple players revive someone at the same time, he will either stay dead, or be displayed as >>
dead on every screen but his own, or he will not be able to be revived and will be stuck dead.
-    [Mission: MOVING MIRABEAU] The Client and his actions are invisible to the Host after the Client >>
performs a JIP when the Host opens the Crypt Gate.
-    [Mission: THE FOOD CHAIN] One of the NPCs spawns only for one of the Clients causing Theroigne to >>
remain stuck
-    [Mission: HEADS WILL ROLL] The mission objective will disappear for the Host if he >>
interacts with the chest objective in Act 1
-    Enemy AI do not attack after starting [Mission: WOMEN'S MARCH] in 4 player toy session for a second >>
time after completing the mission the first time
-    [Mission: THE TOURNAMENT] Replication and lag issues can be observed between players during combat
-    Replica sees the master in an intermittent animation while the master is aiming the gun and looking >>
around
-    Friend widget displays wrong user after starting a second COOP session

Fixed various issues in the My Club menu

-    All members except the user will appear unavailable, even though they are online, as long as there >>
are only 4 members in the club (creator included).
-    Same club objective will appear for all the club challenges when a save is performed

Menus and HUD

Fixed various menu issues and pop-    up overlap issues

-    "Extra Rewards" does not fit the safe area of the TV on Helix Credits screen.
-    Helix Packs are displayed off screen when viewing the Helix Credits menu in several languages
-    The Uplay window will appear for a very short time if the user beats a ghost's score in a rift
-    It is possible to access the Gear Loadout while being in combat
-    A Cockade from Tuileries district is marked collected in Vendome district.
-    Game crashes in the character customization menu after performing certain steps
-    Long weapon "Golden Bec de Corbin" does not become available after redeeming it via uplay points
-    User can access the Character Customization menu if booting the game while offline and >>
selecting to connect from the newsfeed message
-    The background on the progress tracker is missing when the player is in resurrection animation
-    The AMB COOP menu overlaps the Customization menu if the host changes gear near the COOP mission givers
-    [Friend Widget] Waiting for is not correctly place under the health bar.
-    The progression bars on the Assassin Rank widget/helix do not register the progress
-    The price bar for renovating a Social club is not complete

Fixed Mission objectives & updates issues

-    The Average Mission/Member count doesn't display the correct numbers
-    [Mission: THE ESTATES GENERAL] Permanent hint will be displayed above Arno (until reaching the next >>
objective) if the user will descend from the top of the RHP instead of leaping in the hay stack.
-    After completing the game, the Francois-    Thomas Germain AFS will pop up after every desync
-    Unspent Sync Points notification pops up too often

Fixed issues in customization menu

-    After buying the "Master Sans-Culottes Belt" the user will notice that upgrading costs 31250 creed >>
points instead of 5000
-    Arno's Original pieces of gear can no longer be equiped if the user equips other gear during SQ03M05
-    A specific weapon reward cannot be equipped and it doesn't have any image or animation
-    There needs to be a flag to illustrate what is new when you receive a gear or weapon in the menu

Fixed some localization inconsistencies in the menus

-    Inconsistencies can be noticed on several languages, regarding the trophy description for >>
"Hydrogen Bonded" and "Fraternite!"
-    Placeholder text is displayed on the map when the user is not signed in with any SEN account.
-     Message is displayed in the wrong language when booting the game in Spanish.
-    [Villa-Arno's Room] Button incompletely displayed to access the Progress Tracker in certain languages
-    Typo in Wall Eject causes mistranslation

Fixed some Credits issues

-    Missing dates of first publication in the LIBTESS section of the credits
-    Several spacing errors are present in the credits

Mission tweaks (campaign, coop & side content)

Fixed various low repro walkthrough breaks

-    [Mission: THE BODY IN THE BROTHEL] The 6th Clue location is not displayed
-    [Mission: The Great escapist] Mission will fail if Arno kills the Quartermaster before his specific >>
orange icon appears on minimap
-    [Mission: Let them eat hay] The mission breaks when the user kills some of the targets before the >>
objective updates.
-    [Mission: IMPRISONED] Bellec and his target can remain stuck if the player kills the guard too fast >>
after entering the cell
-    [Mission: Confession] Arno gets stuck when interacting with the priest atop the church
-    [Mission: Training] Roll recovery training can be very hard to complete.
-    [Mission: Extortion contortion] The mission will fail if the user runs away from the area after >>
finding the Extortionist, while the woman's Follow marker is still present on the map
-    [Mission: The Temple] Arno remains stuck in the walls of the Temple after hitting Germain and trying >>
to climb down to find him in the catacombs
-    [Mission: Les Enrages] Arno remains stuck making a few steps from the spawn point
-    [Mission: STOP THE PRESSES!] Climbing the wall just after interacting with the poster will render >>
Arno stuck
-    [Mission: IMPRISONED] User cannot jump off the prison's tower and remains stuck on its ledge
-    The main mission progress is lost if the user accepts an invite at the end of a RIFT mission and >>
then selects to Play Next Rift on AMD.
-    [Mission: Ancestral Vengeance] If the player opens the door of the last location while on the nearby >>
barrel, he will get stuck
-    [Mission: DANTON'S SACRIFICE ] Objective does not update in ACT 2 after replaying the mission
-    [Mission: TALL, DARK STRANGERS] Mission doesn't update with "Kill the Soldier" objective
-    [Mission: WOMEN'S MARCH] The objective "SABOTAGE the cannons" did not update after all the >>
remaining players interacted at the same time with the cannons
-    [Mission: IMPRISONED] User can fall through the textures during "Escape the Bastille" >>
objective when jumping out the first window.
-    [Mission: LES ENRAGES] When two assassins interact with a locked door at the same time and both >>
exit the lockpicking interface, one of them will get stuck

Fixed various NPC navigation issues

-    [Mission: IMPRISONED] Bellec can remain stuck if the user stays in front and on the same path
-    [Mission: A FISTFUL OF DUELERS] After killing the 4th duelist, the second enemy from that location >>
remains stuck -     does not attack.

Fixed inconsistencies in some missions

-    [Mission: TALL, DARK STRANGERS] Lenormand's Clone present on the location where the mission was >>
previously failed
-    [Mission: HIGH SOCIETY] NPCs can be seen before the cinematic, in the courtyard where De La Serre >>
is assassinated
-    [Mission: HEADS WILL ROLL ] Missing shopkeeper NPC from the area where templars targets are spawned
-    [Mission: CONFRONTATION] The cinematic doesn't trigger if the user does not activate "Eagle Pulse" >>
when reaches Saint Chapelle
-    [Mission: A LA LANTERNE!] The third wave of aggressors does not attack the duchess
-    [Companion] An Ambush mission will randomly finish when reaching the target defend area without >>
having done anything
-    [Mission: WOMEN'S MARCH] After using the Progress Tracker to start LB020 for the second time in >>
a 2 player toy session, the mission starts directly in ACT 3
-    Arno can get an indefinite amount of Creed Points if he headshots incapacitated targets
-    [Mission: THE ASSASSINATION OF JEAN-    PAUL MARAT] The player cannot interact with the letter in >>
the Hotel for a few minutes
-    [Mission: MOVING MIRABEAU] The assassins have no collision with the hidden door in the >>
catacombs when replaying the mission a second time
-    [Mission: DANTON'S SACRIFICE ]The extremists will not prioritize Dalton's ally that spawns near >>
the coaches and will behave inappropriate when players are around him
-    [Mission: HEADS WILL ROLL ] Arno lost two assassin ranks after replaying RB030 and quitting the mission
-    [Mission: CATACOMB RAIDER] Mission started with very low light level for the client
-    [Mission: MARIANNE RETURNS HOME] After completing the practice objective, if the user runs (~20m) >>
the NPC is despawned
-    [Mission: The Estates General] After failing to get in the Hotel des Menus Plaisirs, after you are >>
respawned the crowd life near the carriage is missing thus the mission cannot be completed on the normal >>
path.
-    The SQ03 /SQ04 trophy is unlocked completing the first mode mission of SQ03M020 / SQ04M020
-    [Mission: THE INFERNAL MACHINE] The objective "Kill the Royalist Leader" is not checked >>
(completed) after the users kill the Royalist Leader.
-    [Mission: IT BELONGS IN A MUSEUM] Player cannot use HP potion inside the Luxembourg Museum.

World & 3D

-    Fixed various collisions and navigation mesh issues

Progression & Difficulty

-    Adjusted various community events rewards

PC Specific

-    Fixed saves corruptions in some cases
-    Fixed temporal blur for SLI
-    Fixed graphical corruptions in Character Customization menu
-    Fixed crash in Character Customization menu on controller autoswitch
-    Alt+Enter switch window modes correctly
-    NPC on side monitors shows correctly
-    Minor UI improvements


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Assassin's Creed Unity update v1.3.0 changelog:
-----------------------------------------------

Stability & Performance

-    Fixed numerous random crashes for both on Campaign and Coop
-    (90+ various low reproduced crashes)

Fixed specific framerate drops

-    Improved general Framerate on PS4 by lowering the priority of the online services thread
-    Fixed FPS drops while Arno climbs on the RHP building of Palais de Justice
-    Fixed FPS drops when in climbing and pressing the Left Stick towards somewhere that is not >>
climbable in certain areas
-    Fixed FPS drops in Sainte Chapelle

Gameplay (navigation, fight, stealth)

-    Fixed navigation issues where the player gets stuck. Specific fixed instances of this are listed below:
-     Arno will get stuck and fall under the map when he uses free run down button on the >>
stone handrail type
-    [Mission: Occupied Paris] Arno can fall through a certain zeppelin and remain stuck after >>
performing a jumping action from the top of the zeppelin.
-     Arno can remain stuck when climbing part of the roof on Palais De Justice during >>
free roam
-     Arno remains stuck while trying to pass over a table
-    [Cite]Arno can remain stuck while trying to collect nomad point from Notre Dame
-    Arno remains stuck after falling between 2 props
-    [Temple] Arno can remain stuck inside a building corner at the Temple by using controlled descent
-    [Mission :POLITICAL PERSECUTION] Arno remains stuck near a wall located on the rooftop
-    [Mission: OCCUPIED PARIS] Arno remains stuck in a certain pile of wooden crates after >>
performing a climbing action
-    [Cite] Arno can remain stuck after performing a slide on a building near Notre Dame
-    [Cite]Arno gets stuck on the chair while trying to climb the building
-    [Les Invalides] Arno remains stuck in the wall while using controlled descend after performing the >>
Invalides RHP

Fixed haystack issues where the player can stay stuck in it. Specific fixed instances of this are listed >>
below:

-     Arno is stuck in the haystack near the bridge near the Assassin HQ.
-    [Mission: HEADS WILL ROLL] Arno remains stuck if they hide in the haystack that is located in the >>
area with "Kill the Templars 0/3" objective.
-    [Les Invalides] Arno gets stuck and is unable to exit the indicated haystack cart
-    [Cite] Arno remains stuck in a haystack near the Notre Dame

Fixed Cover issues

-    Fixed an issue where Arno could not peek while in cover and standing.
-    Fixed an issue where the incorrect Cover Assassination animation is played when pressing RT+X (Or >>
Square) when an NPC is close enough to perform a Low Profile Assassination.
-    Fixed an issue with right facing cover quick drop animation.

Fixed various camera issues

-    Camera will occasionally focus on nothing when performing a High Profile Cover Assassination.

Fixed animation issues

-    High Profile stop animation plays when walking then stopping in an indoor area.
-    High Profile start animation repeats when starting to move while in Stealth Navigation in a specific >>
type of building.
-    Arno will not enter incapacitated stance if dying while in customization menu
-    Arno performs a Wall Eject in the wrong direction at the bottom of ladders.
-    Arno doesn't enter V-Shape properly from Defenestrate onto the V-Shape's side.
-    Arno will remain in a running animation for several second after jumping from a collision to another
-    Climbing up angled edges is very slow.
-    Arno performs CornerTurns instead of climbing regularly when going to the left on rounded structures.
-    Beam Low Profile Step is too fast over greater distances in between beams.
-    Arno goes past the edge of cover when Peeking up then moving backwards at a certain distance away >>
from the edge of the cover.
-    Arno can play the upper body animation of not having any grenades while climbing up

Fixed some Booster issues

-    Activating a booster during a mission and restarting the memory will stop the booster and give it >>
back to the player
-    Inconsistency between the number of boosts selected and the number displayed in the buy widget after >>
redeeming a boost uplay reward.
-    Arno will teleport when descending from Fences and Walls
-    The Stealth Boost counter does not work properly.
-    Climb to Hang corner transition isn't always smooth.

AI & Crowd

Fixed various animation issues

-    [Cafe theatre] Intendant slides quickly from between two stations
-    NPC was observed walking in the air and, at another point, running in place

Fixed various detection issues

-    NPCs can remain stuck in their bomb attack aim behavior which causes all other NPCs to stop attacking
-    If the LOS is lost during a major scold with guard post NPC they will go to the LKP instead of staying >>
in position.
-    [Mission: The Chemical Revolution] Two aggressors inside the house are invulnerable on any of Arno's >>
actions
-    Guards can be stuck in a detection loop and never attack the player

Fixed various crowd stations issues

-    [Ventre de Paris][Hotel de Ville] Crowd NPC can be found spawning inside a prop.
-    [Quartier Latin][Luxembourg] After the user shoots towards some NPC that are sitting on some boxes, >>
one of them can get into the wall
-    [Louvres][Tuileries] Some NPCs on the bridge between Tuilreies and Saint-Thomas-d'Aquin are not >>
scared if Arno draws his sword
-    [Louvre][Feydeau] Missing chair from the NPC Station near a building
-    [Ventre de Paris] The npc's standing on chairs at the indicated house interior >>
are fleeing into the props when Arno scares them
-    Character model issue in a crowdlife station.
-    When remaining idle in the game for multiple hours, player will see crowd floating in the Air.
-    Horse carts fall through world when moving 115m+ away from them
-    [Louvre-Tuileries][Crowdlife] Some people from the crowd are spawned in the ground
-    Low Rez crowd can be seen when walking in the Street

Matchmaking, Connectivity & Replication

Fixed various matchmaking issues

-    The title enters an unresponsive state for both client and host if the client fast travels far away >>
while the coop mission is being
-    Client remains stuck on loading screen if the Host Signs Out from PSN as soon as the client is on >>
the loading screen towards the session
-    Wrong session attached to game party after having received a ghost
-    [Mission: LES ENRAGES] The map does not start when a 4P group starts the mission a second time
-    The user is unable to access the COOP or Heist missions from Progress Tracker while in Versailles
-    [Mission: DANTON'S SACRIFICE] After a toy of 4 players, using progress tracker to launch mission >>
leaves all players with Waiting For.
-    Storm failure error 0xB9145EA0 received after accepting invite to a coop mission
-    [Voice Chat] A member of a toy party that is muted by a player can still be heard by that player >>
if a coop mission is started afterwards
-    Client can be not pulled into host's world after accepting party and game invite
-    Players can be stuck on "waiting for the other players" message after starting a heist >>
following certain steps
-    The user will be unable to start the first toy session if he remains in Progress Tracker until the >>
other players joins his world
-    One of the clients can receive Server error message on the search screen for LB050
-    Sometimes, other friends gamertags appear for the ones invited in toy sessions
-    The client of a TOY session can remain stuck after entering the mission if he Fast Travels while >>
the host starts any mission
-    [Mission : POLITICAL PERSECUTION] After the Host interacted with the last sewer gate, the >>
objective didn't update until the Host exited the session
-    Clients of a TOY party have the option to Restart Memory right before a private session starts, >>
creating stuck situations
-    The user will remain stuck on loading screen after accepting an invite just before the RIFT tutorial >>
is completed.
-    All 4 players can remain on an infinite "Waiting for other players.." loading screen after the host >>
started THE FOOD CHAIN mission through the Play Co-    op Now search
-    User cannot start another rift mission if he accepts a coop invite during a rift transition out >>
cinematic without pressing any button on the AMD.
-    Title crashes when the Client accepts an invite and the Host Fast Travels to Versailles while the >>
client is on the loading screen
-    Clients of a TOY party can remain stuck on loading screen when trying to start a private mission >>
of 2 Players after previously completing a 4 Players mission with a full TOY party.
-    All players can get stuck on a black screen after starting the transition from freeroam to a mission.
-    Accepting an invite towards an empty session can leave the user without in-    game sound.
-    [Mission: SMUGGLER'S PARADISE] When starting the Heist in Solo Private from the mission giver, the >>
screen can remain black
-    Toy members can remain on "Waiting for players" after 2 players quit the group and the >>
remaining toy started another mission
-    Accepting an invite to join or rejoin a player in a session can send the user in another session >>
with other players
-    Support ability to start a COOP or Heist mission with the progress tracker if that Mission's World >>
is not the Player's current world

Fixed various host migration issues

-    Performing a Host Migration while the users are on the AMD screen will split up the TOY
-    The former host of a session receives the "Connection failed" error after being invited back into >>
the mission by the new host
-    Quit group option is not available after a TOY party leader starts a private session while the rest >>
of the party is still on AMD screen

Fixed join-in-progress issues

-    When joining a coop from an existing group, the client of that group being from [Le roi est mort] >>
mission, and then leaving the mission, he can no longer move the camera when going back in his single >>
player mission
-    [Mission: LES ENRAGES] Impossible to interact with Quest NPC once a Join n progress is done at the >>
start of ACT2
-    A client that joins a private session while in another private session has three loading screens
-    Join in progress Ghost does not spawn while the user is in Versailles
-    The gear rewards from a full completed mission will disappear after the user JIP and returns to >>
free roam
-    One of the clients remains on loading screen and the other remaining players do not have an >>
objective , after joining a toy session and starting mission ANCIENT HISTORY from progress tracker.
-    [Mission: POLITICAL PERSECUTION] The objective remained stuck after a JIP occurred during act 1
-    [Mission: WOMEN'S MARCH] - The last objective will not update if a join in progress is >>
performed as the users interact with the cannons

Fixed various replication issues between host and clients

-    [Mission: THE TOURNAMENT]The arena reinforcements are not replicated for the clients
-    [Crowd] Sometime the Dead Replica Body will remain in a Stand up position
-    [Mission: WOMEN'S MARCH][Replication]After failing the mission some clients may see Theroigne and >>
her ally walking backwards
-    [Mission: THE FOOD CHAIN] Theroigne is seen moving backwards as the host
-    [Mission: ANCIENT HISTORY ] One of the clients was replicated as far away until they moved when >>
first spawning in the mission
-    [Mission: ROYALS, GUNS AND MONEY] After interacting with a door, the client lost his eagle vision >>
and the door replicated as closed for him and opened for everyone else
-    Player sees his teammate get up before unspawning
-    Simultaneously interacting with locked doors/chests lit by Eagle Vision causes the object to become >>
unresponsive and Eagle Vision to lose its functionality
-    If multiple players revive someone at the same time, he will either stay dead, or be displayed as >>
dead on every screen but his own, or he will not be able to be revived and will be stuck dead.
-    [Mission: MOVING MIRABEAU] The Client and his actions are invisible to the Host after the Client >>
performs a JIP when the Host opens the Crypt Gate.
-    [Mission: THE FOOD CHAIN] One of the NPCs spawns only for one of the Clients causing Theroigne to >>
remain stuck
-    [Mission: HEADS WILL ROLL] The mission objective will disappear for the Host if he >>
interacts with the chest objective in Act 1
-    Enemy AI do not attack after starting [Mission: WOMEN'S MARCH] in 4 player toy session for a second >>
time after completing the mission the first time
-    [Mission: THE TOURNAMENT] Replication and lag issues can be observed between players during combat
-    Replica sees the master in an intermittent animation while the master is aiming the gun and looking >>
around
-    Friend widget displays wrong user after starting a second COOP session

Fixed various issues in the My Club menu

-    All members except the user will appear unavailable, even though they are online, as long as there >>
are only 4 members in the club (creator included).
-    Same club objective will appear for all the club challenges when a save is performed

Menus and HUD

Fixed various menu issues and pop-    up overlap issues

-    "Extra Rewards" does not fit the safe area of the TV on Helix Credits screen.
-    Helix Packs are displayed off screen when viewing the Helix Credits menu in several languages
-    The Uplay window will appear for a very short time if the user beats a ghost's score in a rift
-    It is possible to access the Gear Loadout while being in combat
-    A Cockade from Tuileries district is marked collected in Vendome district.
-    Game crashes in the character customization menu after performing certain steps
-    Long weapon "Golden Bec de Corbin" does not become available after redeeming it via uplay points
-    User can access the Character Customization menu if booting the game while offline and >>
selecting to connect from the newsfeed message
-    The background on the progress tracker is missing when the player is in resurrection animation
-    The AMB COOP menu overlaps the Customization menu if the host changes gear near the COOP mission givers
-    [Friend Widget] Waiting for is not correctly place under the health bar.
-    The progression bars on the Assassin Rank widget/helix do not register the progress
-    The price bar for renovating a Social club is not complete

Fixed Mission objectives & updates issues

-    The Average Mission/Member count doesn't display the correct numbers
-    [Mission: THE ESTATES GENERAL] Permanent hint will be displayed above Arno (until reaching the next >>
objective) if the user will descend from the top of the RHP instead of leaping in the hay stack.
-    After completing the game, the Francois-    Thomas Germain AFS will pop up after every desync
-    Unspent Sync Points notification pops up too often

Fixed issues in customization menu

-    After buying the "Master Sans-Culottes Belt" the user will notice that upgrading costs 31250 creed >>
points instead of 5000
-    Arno's Original pieces of gear can no longer be equiped if the user equips other gear during SQ03M05
-    A specific weapon reward cannot be equipped and it doesn't have any image or animation
-    There needs to be a flag to illustrate what is new when you receive a gear or weapon in the menu

Fixed some localization inconsistencies in the menus

-    Inconsistencies can be noticed on several languages, regarding the trophy description for >>
"Hydrogen Bonded" and "Fraternite!"
-    Placeholder text is displayed on the map when the user is not signed in with any SEN account.
-     Message is displayed in the wrong language when booting the game in Spanish.
-    [Villa-Arno's Room] Button incompletely displayed to access the Progress Tracker in certain languages
-    Typo in Wall Eject causes mistranslation

Fixed some Credits issues

-    Missing dates of first publication in the LIBTESS section of the credits
-    Several spacing errors are present in the credits

Mission tweaks (campaign, coop & side content)

Fixed various low repro walkthrough breaks

-    [Mission: THE BODY IN THE BROTHEL] The 6th Clue location is not displayed
-    [Mission: The Great escapist] Mission will fail if Arno kills the Quartermaster before his specific >>
orange icon appears on minimap
-    [Mission: Let them eat hay] The mission breaks when the user kills some of the targets before the >>
objective updates.
-    [Mission: IMPRISONED] Bellec and his target can remain stuck if the player kills the guard too fast >>
after entering the cell
-    [Mission: Confession] Arno gets stuck when interacting with the priest atop the church
-    [Mission: Training] Roll recovery training can be very hard to complete.
-    [Mission: Extortion contortion] The mission will fail if the user runs away from the area after >>
finding the Extortionist, while the woman's Follow marker is still present on the map
-    [Mission: The Temple] Arno remains stuck in the walls of the Temple after hitting Germain and trying >>
to climb down to find him in the catacombs
-    [Mission: Les Enrages] Arno remains stuck making a few steps from the spawn point
-    [Mission: STOP THE PRESSES!] Climbing the wall just after interacting with the poster will render >>
Arno stuck
-    [Mission: IMPRISONED] User cannot jump off the prison's tower and remains stuck on its ledge
-    The main mission progress is lost if the user accepts an invite at the end of a RIFT mission and >>
then selects to Play Next Rift on AMD.
-    [Mission: Ancestral Vengeance] If the player opens the door of the last location while on the nearby >>
barrel, he will get stuck
-    [Mission: DANTON'S SACRIFICE ] Objective does not update in ACT 2 after replaying the mission
-    [Mission: TALL, DARK STRANGERS] Mission doesn't update with "Kill the Soldier" objective
-    [Mission: WOMEN'S MARCH] The objective "SABOTAGE the cannons" did not update after all the >>
remaining players interacted at the same time with the cannons
-    [Mission: IMPRISONED] User can fall through the textures during "Escape the Bastille" >>
objective when jumping out the first window.
-    [Mission: LES ENRAGES] When two assassins interact with a locked door at the same time and both >>
exit the lockpicking interface, one of them will get stuck

Fixed various NPC navigation issues

-    [Mission: IMPRISONED] Bellec can remain stuck if the user stays in front and on the same path
-    [Mission: A FISTFUL OF DUELERS] After killing the 4th duelist, the second enemy from that location >>
remains stuck -     does not attack.

Fixed inconsistencies in some missions

-    [Mission: TALL, DARK STRANGERS] Lenormand's Clone present on the location where the mission was >>
previously failed
-    [Mission: HIGH SOCIETY] NPCs can be seen before the cinematic, in the courtyard where De La Serre >>
is assassinated
-    [Mission: HEADS WILL ROLL ] Missing shopkeeper NPC from the area where templars targets are spawned
-    [Mission: CONFRONTATION] The cinematic doesn't trigger if the user does not activate "Eagle Pulse" >>
when reaches Saint Chapelle
-    [Mission: A LA LANTERNE!] The third wave of aggressors does not attack the duchess
-    [Companion] An Ambush mission will randomly finish when reaching the target defend area without >>
having done anything
-    [Mission: WOMEN'S MARCH] After using the Progress Tracker to start LB020 for the second time in >>
a 2 player toy session, the mission starts directly in ACT 3
-    Arno can get an indefinite amount of Creed Points if he headshots incapacitated targets
-    [Mission: THE ASSASSINATION OF JEAN-    PAUL MARAT] The player cannot interact with the letter in >>
the Hotel for a few minutes
-    [Mission: MOVING MIRABEAU] The assassins have no collision with the hidden door in the >>
catacombs when replaying the mission a second time
-    [Mission: DANTON'S SACRIFICE ]The extremists will not prioritize Dalton's ally that spawns near >>
the coaches and will behave inappropriate when players are around him
-    [Mission: HEADS WILL ROLL ] Arno lost two assassin ranks after replaying RB030 and quitting the mission
-    [Mission: CATACOMB RAIDER] Mission started with very low light level for the client
-    [Mission: MARIANNE RETURNS HOME] After completing the practice objective, if the user runs (~20m) >>
the NPC is despawned
-    [Mission: The Estates General] After failing to get in the Hotel des Menus Plaisirs, after you are >>
respawned the crowd life near the carriage is missing thus the mission cannot be completed on the normal >>
path.
-    The SQ03 /SQ04 trophy is unlocked completing the first mode mission of SQ03M020 / SQ04M020
-    [Mission: THE INFERNAL MACHINE] The objective "Kill the Royalist Leader" is not checked >>
(completed) after the users kill the Royalist Leader.
-    [Mission: IT BELONGS IN A MUSEUM] Player cannot use HP potion inside the Luxembourg Museum.

World & 3D

-    Fixed various collisions and navigation mesh issues

Progression & Difficulty

-    Adjusted various community events rewards

PC Specific

-    Fixed saves corruptions in some cases
-    Fixed temporal blur for SLI
-    Fixed graphical corruptions in Character Customization menu
-    Fixed crash in Character Customization menu on controller autoswitch
-    Alt+Enter switch window modes correctly
-    NPC on side monitors shows correctly
-    Minor UI improvements


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