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First, the Far Cry 4 dev team wants to give a big shout-out to all the map creators. Thanks for your >> dedication and for creating over 100,000 maps so far. We are constantly impressed by your ingenuity and >> creativity. Keep them coming.These are some of the upcoming changes for the IGE. Regarding co-op for UGC maps: * All maps will be playable in co-op and in single player. * Map creators will be able to place two player spawn points. The first one will spawn P1, while the >> second one will spawn P2. * If only one player spawn point is present in the map, both players will spawn at the same location. * Quick play top rated co-op (public matchmaking, can invite a friend). * Quick play random co-op (public matchmaking, can invite a friend). * Custom co-op lobby. This is a private lobby only and itÆs possible to create a playlist of 4 maps. We added some new features: * On console, Lock/Unlock camera function. This is available when using the Select tool. * Occlusion Mesh helper. When you place an object or move an object, a gray box will display the >> occlusion mesh. This option can be enabled/disabled in the Editor settings. * 5 new Ally rebel archetypes. Some of the most important bugs we fixed: * Fix an issue where the Snow was de-activated when restarting a map while in the Map Editor. * Fix an issue where the Vista and the Snow do not appear once the map is published. * Fix an issue where the animal would not go out of an open cage. * Fix an issue where the rotation wasn't working for the spawners of wave 2 to 5 and for the ambient spawners * Fix an issue where the wave trigger settings were reset to the default value when opening the map. * Fix an issue where the healing syringe counter was displaying the wrong value after the Player >> restarted a mission * Static vehicles are no longer accounted in the AI budget * Fix an issue where the Map Editor could crash while using the Bumb tool. * On PC, fix copy to clipboard function. Map creators can now copy and paste objects from one map to another. * On PC, fix an issue where the search starts as soon as a letter is entered rather than after pressing >> Enter. All Platforms In-Game Editor * IGE Co-Op is now live! * Fixed various Gameplay functionality issues with asset placements * Fixed various Gameplay functionality issues with the Map Browser Co-Op * Integrated Outpost Master in Co-Op * Fixed various client connectivity issues * Fixed various Host/Client replication issues Load and Save Files * Fixed various checkpoint placement issues Vehicles * Fixed the occasional issue with vehicle placement Matchmaking and PvP * Fixed matchmaking stability and general issues with PvP * Fixed inconsistencies with XP in the load-out menu Gameplay * Fixed spawning issues under specific circumstances This NFO File was rendered by NFOmation.net
First, the Far Cry 4 dev team wants to give a big shout-out to all the map creators. Thanks for your >> dedication and for creating over 100,000 maps so far. We are constantly impressed by your ingenuity and >> creativity. Keep them coming.These are some of the upcoming changes for the IGE. Regarding co-op for UGC maps: * All maps will be playable in co-op and in single player. * Map creators will be able to place two player spawn points. The first one will spawn P1, while the >> second one will spawn P2. * If only one player spawn point is present in the map, both players will spawn at the same location. * Quick play top rated co-op (public matchmaking, can invite a friend). * Quick play random co-op (public matchmaking, can invite a friend). * Custom co-op lobby. This is a private lobby only and its possible to create a playlist of 4 maps. We added some new features: * On console, Lock/Unlock camera function. This is available when using the Select tool. * Occlusion Mesh helper. When you place an object or move an object, a gray box will display the >> occlusion mesh. This option can be enabled/disabled in the Editor settings. * 5 new Ally rebel archetypes. Some of the most important bugs we fixed: * Fix an issue where the Snow was de-activated when restarting a map while in the Map Editor. * Fix an issue where the Vista and the Snow do not appear once the map is published. * Fix an issue where the animal would not go out of an open cage. * Fix an issue where the rotation wasn't working for the spawners of wave 2 to 5 and for the ambient spawners * Fix an issue where the wave trigger settings were reset to the default value when opening the map. * Fix an issue where the healing syringe counter was displaying the wrong value after the Player >> restarted a mission * Static vehicles are no longer accounted in the AI budget * Fix an issue where the Map Editor could crash while using the Bumb tool. * On PC, fix copy to clipboard function. Map creators can now copy and paste objects from one map to another. * On PC, fix an issue where the search starts as soon as a letter is entered rather than after pressing >> Enter. All Platforms In-Game Editor * IGE Co-Op is now live! * Fixed various Gameplay functionality issues with asset placements * Fixed various Gameplay functionality issues with the Map Browser Co-Op * Integrated Outpost Master in Co-Op * Fixed various client connectivity issues * Fixed various Host/Client replication issues Load and Save Files * Fixed various checkpoint placement issues Vehicles * Fixed the occasional issue with vehicle placement Matchmaking and PvP * Fixed matchmaking stability and general issues with PvP * Fixed inconsistencies with XP in the load-out menu Gameplay * Fixed spawning issues under specific circumstances This NFO File was rendered by NFOmation.net