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First, the Far Cry 4 dev team wants to give a big shout-out to all the map creators. Thanks for your >>
dedication and for creating over 100,000 maps so far. We are constantly impressed by your ingenuity and >>
creativity. Keep them coming.These are some of the upcoming changes for the IGE.

Regarding co-op for UGC maps:
* All maps will be playable in co-op and in single player.
* Map creators will be able to place two player spawn points. The first one will spawn P1, while the >>
second one will spawn P2.
* If only one player spawn point is present in the map, both players will spawn at the same location.
* Quick play top rated co-op (public matchmaking, can invite a friend).
* Quick play random co-op (public matchmaking, can invite a friend).
* Custom co-op lobby. This is a private lobby only and itÆs possible to create a playlist of 4 maps.

We added some new features:
* On console, Lock/Unlock camera function. This is available when using the Select tool.
* Occlusion Mesh helper. When you place an object or move an object, a gray box will display the >>
occlusion mesh. This option can be enabled/disabled in the Editor settings.
* 5 new Ally rebel archetypes.

Some of the most important bugs we fixed:
* Fix an issue where the Snow was de-activated when restarting a map while in the Map Editor.
* Fix an issue where the Vista and the Snow do not appear once the map is published.
* Fix an issue where the animal would not go out of an open cage.
* Fix an issue where the rotation wasn't working for the spawners of wave 2 to 5 and for the ambient spawners
* Fix an issue where the wave trigger settings were reset to the default value when opening the map.
* Fix an issue where the healing syringe counter was displaying the wrong value after the Player >>
restarted a mission
* Static vehicles are no longer accounted in the AI budget
* Fix an issue where the Map Editor could crash while using the Bumb tool.
* On PC, fix copy to clipboard function. Map creators can now copy and paste objects from one map to another.
* On PC, fix an issue where the search starts as soon as a letter is entered rather than after pressing >>
Enter.

All Platforms In-Game Editor 
* IGE Co-Op is now live!
* Fixed various Gameplay functionality issues with asset placements
* Fixed various Gameplay functionality issues with the Map Browser

Co-Op
* Integrated Outpost Master in Co-Op
* Fixed various client connectivity issues
* Fixed various Host/Client replication issues

Load and Save Files
* Fixed various checkpoint placement issues

Vehicles
* Fixed the occasional issue with vehicle placement

Matchmaking and PvP
* Fixed matchmaking stability and general issues with PvP
* Fixed inconsistencies with XP in the load-out menu

Gameplay
* Fixed spawning issues under specific circumstances



This NFO File was rendered by NFOmation.net

First, the Far Cry 4 dev team wants to give a big shout-out to all the map creators. Thanks for your >>
dedication and for creating over 100,000 maps so far. We are constantly impressed by your ingenuity and >>
creativity. Keep them coming.These are some of the upcoming changes for the IGE.

Regarding co-op for UGC maps:
* All maps will be playable in co-op and in single player.
* Map creators will be able to place two player spawn points. The first one will spawn P1, while the >>
second one will spawn P2.
* If only one player spawn point is present in the map, both players will spawn at the same location.
* Quick play top rated co-op (public matchmaking, can invite a friend).
* Quick play random co-op (public matchmaking, can invite a friend).
* Custom co-op lobby. This is a private lobby only and it’s possible to create a playlist of 4 maps.

We added some new features:
* On console, Lock/Unlock camera function. This is available when using the Select tool.
* Occlusion Mesh helper. When you place an object or move an object, a gray box will display the >>
occlusion mesh. This option can be enabled/disabled in the Editor settings.
* 5 new Ally rebel archetypes.

Some of the most important bugs we fixed:
* Fix an issue where the Snow was de-activated when restarting a map while in the Map Editor.
* Fix an issue where the Vista and the Snow do not appear once the map is published.
* Fix an issue where the animal would not go out of an open cage.
* Fix an issue where the rotation wasn't working for the spawners of wave 2 to 5 and for the ambient spawners
* Fix an issue where the wave trigger settings were reset to the default value when opening the map.
* Fix an issue where the healing syringe counter was displaying the wrong value after the Player >>
restarted a mission
* Static vehicles are no longer accounted in the AI budget
* Fix an issue where the Map Editor could crash while using the Bumb tool.
* On PC, fix copy to clipboard function. Map creators can now copy and paste objects from one map to another.
* On PC, fix an issue where the search starts as soon as a letter is entered rather than after pressing >>
Enter.

All Platforms In-Game Editor 
* IGE Co-Op is now live!
* Fixed various Gameplay functionality issues with asset placements
* Fixed various Gameplay functionality issues with the Map Browser

Co-Op
* Integrated Outpost Master in Co-Op
* Fixed various client connectivity issues
* Fixed various Host/Client replication issues

Load and Save Files
* Fixed various checkpoint placement issues

Vehicles
* Fixed the occasional issue with vehicle placement

Matchmaking and PvP
* Fixed matchmaking stability and general issues with PvP
* Fixed inconsistencies with XP in the load-out menu

Gameplay
* Fixed spawning issues under specific circumstances



This NFO File was rendered by NFOmation.net


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